import os
from ctypes import (
    ArgumentError,
    byref,
    c_char,
    c_long,
    c_uint,
    c_ulong,
    pointer,
    windll,
)
from ctypes.wintypes import DWORD, HANDLE
from typing import Dict, List, TextIO, Tuple

from prompt_toolkit.data_structures import Size
from prompt_toolkit.renderer import Output
from prompt_toolkit.styles import ANSI_COLOR_NAMES, Attrs
from prompt_toolkit.utils import get_cwidth
from prompt_toolkit.win32_types import (
    CONSOLE_SCREEN_BUFFER_INFO,
    COORD,
    SMALL_RECT,
    STD_INPUT_HANDLE,
    STD_OUTPUT_HANDLE,
)

from .color_depth import ColorDepth

__all__ = [
    "Win32Output",
]


def _coord_byval(coord):
    """
    Turns a COORD object into a c_long.
    This will cause it to be passed by value instead of by reference. (That is what I think at least.)

    When running ``ptipython`` is run (only with IPython), we often got the following error::

         Error in 'SetConsoleCursorPosition'.
         ArgumentError("argument 2: <class 'TypeError'>: wrong type",)
     argument 2: <class 'TypeError'>: wrong type

    It was solved by turning ``COORD`` parameters into a ``c_long`` like this.

    More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx
    """
    return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF)


#: If True: write the output of the renderer also to the following file. This
#: is very useful for debugging. (e.g.: to see that we don't write more bytes
#: than required.)
_DEBUG_RENDER_OUTPUT = False
_DEBUG_RENDER_OUTPUT_FILENAME = r"prompt-toolkit-windows-output.log"


class NoConsoleScreenBufferError(Exception):
    """
    Raised when the application is not running inside a Windows Console, but
    the user tries to instantiate Win32Output.
    """

    def __init__(self) -> None:
        # Are we running in 'xterm' on Windows, like git-bash for instance?
        xterm = "xterm" in os.environ.get("TERM", "")

        if xterm:
            message = (
                "Found %s, while expecting a Windows console. "
                'Maybe try to run this program using "winpty" '
                "or run it in cmd.exe instead. Or otherwise, "
                "in case of Cygwin, use the Python executable "
                "that is compiled for Cygwin." % os.environ["TERM"]
            )
        else:
            message = "No Windows console found. Are you running cmd.exe?"
        super().__init__(message)


class Win32Output(Output):
    """
    I/O abstraction for rendering to Windows consoles.
    (cmd.exe and similar.)
    """

    def __init__(self, stdout: TextIO, use_complete_width: bool = False) -> None:
        self.use_complete_width = use_complete_width

        self._buffer: List[str] = []
        self.stdout = stdout
        self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))

        self._in_alternate_screen = False
        self._hidden = False

        self.color_lookup_table = ColorLookupTable()

        # Remember the default console colors.
        info = self.get_win32_screen_buffer_info()
        self.default_attrs = info.wAttributes if info else 15

        if _DEBUG_RENDER_OUTPUT:
            self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, "ab")

    def fileno(self) -> int:
        " Return file descriptor. "
        return self.stdout.fileno()

    def encoding(self) -> str:
        " Return encoding used for stdout. "
        return self.stdout.encoding

    def write(self, data: str) -> None:
        if self._hidden:
            data = " " * get_cwidth(data)

        self._buffer.append(data)

    def write_raw(self, data: str) -> None:
        " For win32, there is no difference between write and write_raw. "
        self.write(data)

    def get_size(self) -> Size:
        info = self.get_win32_screen_buffer_info()

        # We take the width of the *visible* region as the size. Not the width
        # of the complete screen buffer. (Unless use_complete_width has been
        # set.)
        if self.use_complete_width:
            width = info.dwSize.X
        else:
            width = info.srWindow.Right - info.srWindow.Left

        height = info.srWindow.Bottom - info.srWindow.Top + 1

        # We avoid the right margin, windows will wrap otherwise.
        maxwidth = info.dwSize.X - 1
        width = min(maxwidth, width)

        # Create `Size` object.
        return Size(rows=height, columns=width)

    def _winapi(self, func, *a, **kw):
        """
        Flush and call win API function.
        """
        self.flush()

        if _DEBUG_RENDER_OUTPUT:
            self.LOG.write(("%r" % func.__name__).encode("utf-8") + b"\n")
            self.LOG.write(
                b"     " + ", ".join(["%r" % i for i in a]).encode("utf-8") + b"\n"
            )
            self.LOG.write(
                b"     "
                + ", ".join(["%r" % type(i) for i in a]).encode("utf-8")
                + b"\n"
            )
            self.LOG.flush()

        try:
            return func(*a, **kw)
        except ArgumentError as e:
            if _DEBUG_RENDER_OUTPUT:
                self.LOG.write(
                    ("    Error in %r %r %s\n" % (func.__name__, e, e)).encode("utf-8")
                )

    def get_win32_screen_buffer_info(self):
        """
        Return Screen buffer info.
        """
        # NOTE: We don't call the `GetConsoleScreenBufferInfo` API through
        #     `self._winapi`. Doing so causes Python to crash on certain 64bit
        #     Python versions. (Reproduced with 64bit Python 2.7.6, on Windows
        #     10). It is not clear why. Possibly, it has to do with passing
        #     these objects as an argument, or through *args.

        # The Python documentation contains the following - possibly related - warning:
        #     ctypes does not support passing unions or structures with
        #     bit-fields to functions by value. While this may work on 32-bit
        #     x86, it's not guaranteed by the library to work in the general
        #     case. Unions and structures with bit-fields should always be
        #     passed to functions by pointer.

        # Also see:
        #    - https://github.com/ipython/ipython/issues/10070
        #    - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406
        #    - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86

        self.flush()
        sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
        success = windll.kernel32.GetConsoleScreenBufferInfo(
            self.hconsole, byref(sbinfo)
        )

        # success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo,
        #                        self.hconsole, byref(sbinfo))

        if success:
            return sbinfo
        else:
            raise NoConsoleScreenBufferError

    def set_title(self, title: str) -> None:
        """
        Set terminal title.
        """
        self._winapi(windll.kernel32.SetConsoleTitleW, title)

    def clear_title(self) -> None:
        self._winapi(windll.kernel32.SetConsoleTitleW, "")

    def erase_screen(self) -> None:
        start = COORD(0, 0)
        sbinfo = self.get_win32_screen_buffer_info()
        length = sbinfo.dwSize.X * sbinfo.dwSize.Y

        self.cursor_goto(row=0, column=0)
        self._erase(start, length)

    def erase_down(self) -> None:
        sbinfo = self.get_win32_screen_buffer_info()
        size = sbinfo.dwSize

        start = sbinfo.dwCursorPosition
        length = (size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y)

        self._erase(start, length)

    def erase_end_of_line(self) -> None:
        """
        """
        sbinfo = self.get_win32_screen_buffer_info()
        start = sbinfo.dwCursorPosition
        length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X

        self._erase(start, length)

    def _erase(self, start, length):
        chars_written = c_ulong()

        self._winapi(
            windll.kernel32.FillConsoleOutputCharacterA,
            self.hconsole,
            c_char(b" "),
            DWORD(length),
            _coord_byval(start),
            byref(chars_written),
        )

        # Reset attributes.
        sbinfo = self.get_win32_screen_buffer_info()
        self._winapi(
            windll.kernel32.FillConsoleOutputAttribute,
            self.hconsole,
            sbinfo.wAttributes,
            length,
            _coord_byval(start),
            byref(chars_written),
        )

    def reset_attributes(self) -> None:
        " Reset the console foreground/background color. "
        self._winapi(
            windll.kernel32.SetConsoleTextAttribute, self.hconsole, self.default_attrs
        )
        self._hidden = False

    def set_attributes(self, attrs: Attrs, color_depth: ColorDepth) -> None:
        fgcolor, bgcolor, bold, underline, italic, blink, reverse, hidden = attrs
        self._hidden = bool(hidden)

        # Start from the default attributes.
        win_attrs: int = self.default_attrs

        if color_depth != ColorDepth.DEPTH_1_BIT:
            # Override the last four bits: foreground color.
            if fgcolor:
                win_attrs = win_attrs & ~0xF
                win_attrs |= self.color_lookup_table.lookup_fg_color(fgcolor)

            # Override the next four bits: background color.
            if bgcolor:
                win_attrs = win_attrs & ~0xF0
                win_attrs |= self.color_lookup_table.lookup_bg_color(bgcolor)

        # Reverse: swap these four bits groups.
        if reverse:
            win_attrs = (
                (win_attrs & ~0xFF)
                | ((win_attrs & 0xF) << 4)
                | ((win_attrs & 0xF0) >> 4)
            )

        self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, win_attrs)

    def disable_autowrap(self) -> None:
        # Not supported by Windows.
        pass

    def enable_autowrap(self) -> None:
        # Not supported by Windows.
        pass

    def cursor_goto(self, row: int = 0, column: int = 0) -> None:
        pos = COORD(x=column, y=row)
        self._winapi(
            windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
        )

    def cursor_up(self, amount: int) -> None:
        sr = self.get_win32_screen_buffer_info().dwCursorPosition
        pos = COORD(sr.X, sr.Y - amount)
        self._winapi(
            windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
        )

    def cursor_down(self, amount: int) -> None:
        self.cursor_up(-amount)

    def cursor_forward(self, amount: int) -> None:
        sr = self.get_win32_screen_buffer_info().dwCursorPosition
        #        assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount)

        pos = COORD(max(0, sr.X + amount), sr.Y)
        self._winapi(
            windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
        )

    def cursor_backward(self, amount: int) -> None:
        self.cursor_forward(-amount)

    def flush(self) -> None:
        """
        Write to output stream and flush.
        """
        if not self._buffer:
            # Only flush stdout buffer. (It could be that Python still has
            # something in its buffer. -- We want to be sure to print that in
            # the correct color.)
            self.stdout.flush()
            return

        data = "".join(self._buffer)

        if _DEBUG_RENDER_OUTPUT:
            self.LOG.write(("%r" % data).encode("utf-8") + b"\n")
            self.LOG.flush()

        # Print characters one by one. This appears to be the best solution
        # in oder to avoid traces of vertical lines when the completion
        # menu disappears.
        for b in data:
            written = DWORD()

            retval = windll.kernel32.WriteConsoleW(
                self.hconsole, b, 1, byref(written), None
            )
            assert retval != 0

        self._buffer = []

    def get_rows_below_cursor_position(self) -> int:
        info = self.get_win32_screen_buffer_info()
        return info.srWindow.Bottom - info.dwCursorPosition.Y + 1

    def scroll_buffer_to_prompt(self) -> None:
        """
        To be called before drawing the prompt. This should scroll the console
        to left, with the cursor at the bottom (if possible).
        """
        # Get current window size
        info = self.get_win32_screen_buffer_info()
        sr = info.srWindow
        cursor_pos = info.dwCursorPosition

        result = SMALL_RECT()

        # Scroll to the left.
        result.Left = 0
        result.Right = sr.Right - sr.Left

        # Scroll vertical
        win_height = sr.Bottom - sr.Top
        if 0 < sr.Bottom - cursor_pos.Y < win_height - 1:
            # no vertical scroll if cursor already on the screen
            result.Bottom = sr.Bottom
        else:
            result.Bottom = max(win_height, cursor_pos.Y)
        result.Top = result.Bottom - win_height

        # Scroll API
        self._winapi(
            windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result)
        )

    def enter_alternate_screen(self) -> None:
        """
        Go to alternate screen buffer.
        """
        if not self._in_alternate_screen:
            GENERIC_READ = 0x80000000
            GENERIC_WRITE = 0x40000000

            # Create a new console buffer and activate that one.
            handle = HANDLE(
                self._winapi(
                    windll.kernel32.CreateConsoleScreenBuffer,
                    GENERIC_READ | GENERIC_WRITE,
                    DWORD(0),
                    None,
                    DWORD(1),
                    None,
                )
            )

            self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle)
            self.hconsole = handle
            self._in_alternate_screen = True

    def quit_alternate_screen(self) -> None:
        """
        Make stdout again the active buffer.
        """
        if self._in_alternate_screen:
            stdout = HANDLE(
                self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE)
            )
            self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout)
            self._winapi(windll.kernel32.CloseHandle, self.hconsole)
            self.hconsole = stdout
            self._in_alternate_screen = False

    def enable_mouse_support(self) -> None:
        ENABLE_MOUSE_INPUT = 0x10
        handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))

        original_mode = DWORD()
        self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
        self._winapi(
            windll.kernel32.SetConsoleMode,
            handle,
            original_mode.value | ENABLE_MOUSE_INPUT,
        )

    def disable_mouse_support(self) -> None:
        ENABLE_MOUSE_INPUT = 0x10
        handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))

        original_mode = DWORD()
        self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
        self._winapi(
            windll.kernel32.SetConsoleMode,
            handle,
            original_mode.value & ~ENABLE_MOUSE_INPUT,
        )

    def hide_cursor(self) -> None:
        pass

    def show_cursor(self) -> None:
        pass

    @classmethod
    def win32_refresh_window(cls) -> None:
        """
        Call win32 API to refresh the whole Window.

        This is sometimes necessary when the application paints background
        for completion menus. When the menu disappears, it leaves traces due
        to a bug in the Windows Console. Sending a repaint request solves it.
        """
        # Get console handle
        handle = HANDLE(windll.kernel32.GetConsoleWindow())

        RDW_INVALIDATE = 0x0001
        windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE))


class FOREGROUND_COLOR:
    BLACK = 0x0000
    BLUE = 0x0001
    GREEN = 0x0002
    CYAN = 0x0003
    RED = 0x0004
    MAGENTA = 0x0005
    YELLOW = 0x0006
    GRAY = 0x0007
    INTENSITY = 0x0008  # Foreground color is intensified.


class BACKGROUND_COLOR:
    BLACK = 0x0000
    BLUE = 0x0010
    GREEN = 0x0020
    CYAN = 0x0030
    RED = 0x0040
    MAGENTA = 0x0050
    YELLOW = 0x0060
    GRAY = 0x0070
    INTENSITY = 0x0080  # Background color is intensified.


def _create_ansi_color_dict(color_cls) -> Dict[str, int]:
    " Create a table that maps the 16 named ansi colors to their Windows code. "
    return {
        "ansidefault": color_cls.BLACK,
        "ansiblack": color_cls.BLACK,
        "ansigray": color_cls.GRAY,
        "ansibrightblack": color_cls.BLACK | color_cls.INTENSITY,
        "ansiwhite": color_cls.GRAY | color_cls.INTENSITY,
        # Low intensity.
        "ansired": color_cls.RED,
        "ansigreen": color_cls.GREEN,
        "ansiyellow": color_cls.YELLOW,
        "ansiblue": color_cls.BLUE,
        "ansimagenta": color_cls.MAGENTA,
        "ansicyan": color_cls.CYAN,
        # High intensity.
        "ansibrightred": color_cls.RED | color_cls.INTENSITY,
        "ansibrightgreen": color_cls.GREEN | color_cls.INTENSITY,
        "ansibrightyellow": color_cls.YELLOW | color_cls.INTENSITY,
        "ansibrightblue": color_cls.BLUE | color_cls.INTENSITY,
        "ansibrightmagenta": color_cls.MAGENTA | color_cls.INTENSITY,
        "ansibrightcyan": color_cls.CYAN | color_cls.INTENSITY,
    }


FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR)
BG_ANSI_COLORS = _create_ansi_color_dict(BACKGROUND_COLOR)

assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)


class ColorLookupTable:
    """
    Inspired by pygments/formatters/terminal256.py
    """

    def __init__(self) -> None:
        self._win32_colors = self._build_color_table()

        # Cache (map color string to foreground and background code).
        self.best_match: Dict[str, Tuple[int, int]] = {}

    @staticmethod
    def _build_color_table() -> List[Tuple[int, int, int, int, int]]:
        """
        Build an RGB-to-256 color conversion table
        """
        FG = FOREGROUND_COLOR
        BG = BACKGROUND_COLOR

        return [
            (0x00, 0x00, 0x00, FG.BLACK, BG.BLACK),
            (0x00, 0x00, 0xAA, FG.BLUE, BG.BLUE),
            (0x00, 0xAA, 0x00, FG.GREEN, BG.GREEN),
            (0x00, 0xAA, 0xAA, FG.CYAN, BG.CYAN),
            (0xAA, 0x00, 0x00, FG.RED, BG.RED),
            (0xAA, 0x00, 0xAA, FG.MAGENTA, BG.MAGENTA),
            (0xAA, 0xAA, 0x00, FG.YELLOW, BG.YELLOW),
            (0x88, 0x88, 0x88, FG.GRAY, BG.GRAY),
            (0x44, 0x44, 0xFF, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY),
            (0x44, 0xFF, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY),
            (0x44, 0xFF, 0xFF, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY),
            (0xFF, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY),
            (0xFF, 0x44, 0xFF, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY),
            (0xFF, 0xFF, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY),
            (0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY),
            (0xFF, 0xFF, 0xFF, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY),
        ]

    def _closest_color(self, r: int, g: int, b: int) -> Tuple[int, int]:
        distance = 257 * 257 * 3  # "infinity" (>distance from #000000 to #ffffff)
        fg_match = 0
        bg_match = 0

        for r_, g_, b_, fg_, bg_ in self._win32_colors:
            rd = r - r_
            gd = g - g_
            bd = b - b_

            d = rd * rd + gd * gd + bd * bd

            if d < distance:
                fg_match = fg_
                bg_match = bg_
                distance = d
        return fg_match, bg_match

    def _color_indexes(self, color: str) -> Tuple[int, int]:
        indexes = self.best_match.get(color, None)
        if indexes is None:
            try:
                rgb = int(str(color), 16)
            except ValueError:
                rgb = 0

            r = (rgb >> 16) & 0xFF
            g = (rgb >> 8) & 0xFF
            b = rgb & 0xFF
            indexes = self._closest_color(r, g, b)
            self.best_match[color] = indexes
        return indexes

    def lookup_fg_color(self, fg_color: str) -> int:
        """
        Return the color for use in the
        `windll.kernel32.SetConsoleTextAttribute` API call.

        :param fg_color: Foreground as text. E.g. 'ffffff' or 'red'
        """
        # Foreground.
        if fg_color in FG_ANSI_COLORS:
            return FG_ANSI_COLORS[fg_color]
        else:
            return self._color_indexes(fg_color)[0]

    def lookup_bg_color(self, bg_color: str) -> int:
        """
        Return the color for use in the
        `windll.kernel32.SetConsoleTextAttribute` API call.

        :param bg_color: Background as text. E.g. 'ffffff' or 'red'
        """
        # Background.
        if bg_color in BG_ANSI_COLORS:
            return BG_ANSI_COLORS[bg_color]
        else:
            return self._color_indexes(bg_color)[1]
