/*
	Copyright (c) 2004-2012, The Dojo Foundation All Rights Reserved.
	Available via Academic Free License >= 2.1 OR the modified BSD license.
	see: http://dojotoolkit.org/license for details
*/


if(!dojo._hasResource["dojox.mobile.app.ImageView"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.mobile.app.ImageView"] = true;
dojo.provide("dojox.mobile.app.ImageView");
dojo.experimental("dojox.mobile.app.ImageView");
dojo.require("dojox.mobile.app._Widget");

dojo.require("dojo.fx.easing");

dojo.declare("dojox.mobile.app.ImageView", dojox.mobile.app._Widget, {

	// zoom: Number
	//		The current level of zoom.  This should not be set manually.
	zoom: 1,

	// zoomCenterX: Number
	//		The X coordinate in the image where the zoom is focused
	zoomCenterX: 0,

	// zoomCenterY: Number
	//		The Y coordinate in the image where the zoom is focused
	zoomCenterY: 0,

	// maxZoom: Number
	//		The highest degree to which an image can be zoomed.  For example,
	//		a maxZoom of 5 means that the image will be 5 times larger than normal
	maxZoom: 5,

	// autoZoomLevel: Number
	//		The degree to which the image is zoomed when auto zoom is invoked.
	//		The higher the number, the more the image is zoomed in.
	autoZoomLevel: 3,

	// disableAutoZoom: Boolean
	//		Disables auto zoom
	disableAutoZoom: false,

	// disableSwipe: Boolean
	//		Disables the users ability to swipe from one image to the next.
	disableSwipe: false,

	// autoZoomEvent: String
	//		Overrides the default event listened to which invokes auto zoom
	autoZoomEvent: null,

	// _leftImg: Node
	//		The full sized image to the left
	_leftImg: null,

	// _centerImg: Node
	//		The full sized image in the center
	_centerImg: null,

	// _rightImg: Node
	//		The full sized image to the right
	_rightImg: null,

	// _leftImg: Node
	//		The small sized image to the left
	_leftSmallImg: null,

	// _centerImg: Node
	//		The small sized image in the center
	_centerSmallImg: null,

	// _rightImg: Node
	//		The small sized image to the right
	_rightSmallImg: null,

	constructor: function(){

		this.panX = 0;
		this.panY = 0;

		this.handleLoad = dojo.hitch(this, this.handleLoad);
		this._updateAnimatedZoom = dojo.hitch(this, this._updateAnimatedZoom);
		this._updateAnimatedPan = dojo.hitch(this, this._updateAnimatedPan);
		this._onAnimPanEnd = dojo.hitch(this, this._onAnimPanEnd);
	},

	buildRendering: function(){
		this.inherited(arguments);

		this.canvas = dojo.create("canvas", {}, this.domNode);

		dojo.addClass(this.domNode, "mblImageView");
	},

	postCreate: function(){
		this.inherited(arguments);

		this.size = dojo.marginBox(this.domNode);

		dojo.style(this.canvas, {
			width: this.size.w + "px",
			height: this.size.h + "px"
		});
		this.canvas.height = this.size.h;
		this.canvas.width = this.size.w;

		var _this = this;

		// Listen to the mousedown/touchstart event.  Record the position
		// so we can use it to pan the image.
		this.connect(this.domNode, "onmousedown", function(event){
			if(_this.isAnimating()){
				return;
			}
			if(_this.panX){
				_this.handleDragEnd();
			}

			_this.downX = event.targetTouches ? event.targetTouches[0].clientX : event.clientX;
			_this.downY = event.targetTouches ? event.targetTouches[0].clientY : event.clientY;
		});

		// record the movement of the mouse.
		this.connect(this.domNode, "onmousemove", function(event){
			if(_this.isAnimating()){
				return;
			}
			if((!_this.downX && _this.downX !== 0) || (!_this.downY && _this.downY !== 0)){
				// If the touch didn't begin on this widget, ignore the movement
				return;
			}

			if((!_this.disableSwipe && _this.zoom == 1)
				|| (!_this.disableAutoZoom && _this.zoom != 1)){
				var x = event.targetTouches ?
							event.targetTouches[0].clientX : event.pageX;
				var y = event.targetTouches ?
							event.targetTouches[0].clientY : event.pageY;

				_this.panX = x - _this.downX;
				_this.panY = y - _this.downY;

				if(_this.zoom == 1){
					// If not zoomed in, then try to move to the next or prev image
					// but only if the mouse has moved more than 10 pixels
					// in the X direction
					if(Math.abs(_this.panX) > 10){
						_this.render();
					}
				}else{
					// If zoomed in, pan the image if the mouse has moved more
					// than 10 pixels in either direction.
					if(Math.abs(_this.panX) > 10 || Math.abs(_this.panY) > 10){
						_this.render();
					}
				}
			}
		});

		this.connect(this.domNode, "onmouseout", function(event){
			if(!_this.isAnimating() && _this.panX){
				_this.handleDragEnd();
			}
		});

		this.connect(this.domNode, "onmouseover", function(event){
			_this.downX = _this.downY = null;
		});

		// Set up AutoZoom, which zooms in a fixed amount when the user taps
		// a part of the canvas
		this.connect(this.domNode, "onclick", function(event){
			if(_this.isAnimating()){
				return;
			}
			if(_this.downX == null || _this.downY == null){
				return;
			}

			var x = (event.targetTouches ?
						event.targetTouches[0].clientX : event.pageX);
			var y = (event.targetTouches ?
						event.targetTouches[0].clientY : event.pageY);

			// If the mouse/finger has moved more than 14 pixels from where it
			// started, do not treat it as a click.  It is a drag.
			if(Math.abs(_this.panX) > 14 || Math.abs(_this.panY) > 14){
				_this.downX = _this.downY = null;
				_this.handleDragEnd();
				return;
			}
			_this.downX = _this.downY = null;

			if(!_this.disableAutoZoom){

				if(!_this._centerImg || !_this._centerImg._loaded){
					// Do nothing until the image is loaded
					return;
				}
				if(_this.zoom != 1){
					_this.set("animatedZoom", 1);
					return;
				}

				var pos = dojo._abs(_this.domNode);

				// Translate the clicked point to a point on the source image
				var xRatio = _this.size.w / _this._centerImg.width;
				var yRatio = _this.size.h / _this._centerImg.height;

				// Do an animated zoom to the point which was clicked.
				_this.zoomTo(
					((x - pos.x) / xRatio) - _this.panX,
					((y - pos.y) / yRatio) - _this.panY,
					_this.autoZoomLevel);
			}
		});

		// Listen for Flick events
		dojo.connect(this.domNode, "flick", this, "handleFlick");
	},

	isAnimating: function(){
		// summary:
		//		Returns true if an animation is in progress, false otherwise.
		return this._anim && this._anim.status() == "playing";
	},

	handleDragEnd: function(){
		// summary:
		//		Handles the end of a dragging event. If not zoomed in, it
		//		determines if the next or previous image should be transitioned
		//		to.
		this.downX = this.downY = null;
		console.log("handleDragEnd");

		if(this.zoom == 1){
			if(!this.panX){
				return;
			}

			var leftLoaded = (this._leftImg && this._leftImg._loaded)
							|| (this._leftSmallImg && this._leftSmallImg._loaded);
			var rightLoaded = (this._rightImg && this._rightImg._loaded)
							|| (this._rightSmallImg && this._rightSmallImg._loaded);

			// Check if the drag has moved the image more than half its length.
			// If so, move to either the previous or next image.
			var doMove =
				!(Math.abs(this.panX) < this._centerImg._baseWidth / 2) &&
				(
					(this.panX > 0 && leftLoaded ? 1 : 0) ||
					(this.panX < 0 && rightLoaded ? 1 : 0)
				);


			if(!doMove){
				// If not moving to another image, animate the sliding of the
				// image back into place.
				this._animPanTo(0, dojo.fx.easing.expoOut, 700);
			}else{
				// Move to another image.
				this.moveTo(this.panX);
			}
		}else{
			if(!this.panX && !this.panY){
				return;
			}
			// Recenter the zoomed image based on where it was panned to
			// previously
			this.zoomCenterX -= (this.panX / this.zoom);
			this.zoomCenterY -= (this.panY / this.zoom);

			this.panX = this.panY = 0;
		}

	},

	handleFlick: function(event){
		// summary:
		//		Handle a flick event.
		if(this.zoom == 1 && event.duration < 500){
			// Only handle quick flicks here, less than 0.5 seconds

			// If not zoomed in, then check if we should move to the next photo
			// or not
			if(event.direction == "ltr"){
				this.moveTo(1);
			}else if(event.direction == "rtl"){
				this.moveTo(-1);
			}
			// If an up or down flick occurs, it means nothing so ignore it
			this.downX = this.downY = null;
		}
	},

	moveTo: function(direction){
		direction = direction > 0 ? 1 : -1;
		var toImg;

		if(direction < 1){
			if(this._rightImg && this._rightImg._loaded){
				toImg = this._rightImg;
			}else if(this._rightSmallImg && this._rightSmallImg._loaded){
				toImg = this._rightSmallImg;
			}
		}else{
			if(this._leftImg && this._leftImg._loaded){
				toImg = this._leftImg;
			}else if(this._leftSmallImg && this._leftSmallImg._loaded){
				toImg = this._leftSmallImg;
			}
		}

		this._moveDir = direction;
		var _this = this;

		if(toImg && toImg._loaded){
			// If the image is loaded, make a linear animation to show it
			this._animPanTo(this.size.w * direction, null, 500, function(){
				_this.panX = 0;
				_this.panY = 0;

				if(direction < 0){
					// Moving to show the right image
					_this._switchImage("left", "right");
				}else{
					// Moving to show the left image
					_this._switchImage("right", "left");
				}

				_this.render();
				_this.onChange(direction * -1);
			});

		}else{
			// If the next image is not loaded, make an animation to
			// move the center image to half the width of the widget and back
			// again

			console.log("moveTo image not loaded!", toImg);

			this._animPanTo(0, dojo.fx.easing.expoOut, 700);
		}
	},

	_switchImage: function(toImg, fromImg){
		var toSmallImgName = "_" + toImg + "SmallImg";
		var toImgName = "_" + toImg + "Img";

		var fromSmallImgName = "_" + fromImg + "SmallImg";
		var fromImgName = "_" + fromImg + "Img";

		this[toImgName] = this._centerImg;
		this[toSmallImgName] = this._centerSmallImg;

		this[toImgName]._type = toImg;

		if(this[toSmallImgName]){
			this[toSmallImgName]._type = toImg;
		}

		this._centerImg = this[fromImgName];
		this._centerSmallImg = this[fromSmallImgName];
		this._centerImg._type = "center";

		if(this._centerSmallImg){
			this._centerSmallImg._type = "center";
		}
		this[fromImgName] = this[fromSmallImgName] = null;
	},

	_animPanTo: function(to, easing, duration, callback){
		this._animCallback = callback;
		this._anim = new dojo.Animation({
			curve: [this.panX, to],
			onAnimate: this._updateAnimatedPan,
			duration: duration || 500,
			easing: easing,
			onEnd: this._onAnimPanEnd
		});

		this._anim.play();
		return this._anim;
	},

	onChange: function(direction){
		// summary:
		//		Stub function that can be listened to in order to provide
		//		new images when the displayed image changes
	},

	_updateAnimatedPan: function(amount){
		this.panX = amount;
		this.render();
	},

	_onAnimPanEnd: function(){
		this.panX = this.panY = 0;

		if(this._animCallback){
			this._animCallback();
		}
	},

	zoomTo: function(centerX, centerY, zoom){
		this.set("zoomCenterX", centerX);
		this.set("zoomCenterY", centerY);

		this.set("animatedZoom", zoom);
	},

	render: function(){
		var cxt = this.canvas.getContext('2d');

		cxt.clearRect(0, 0, this.canvas.width, this.canvas.height);

		// Render the center image
		this._renderImg(
			this._centerSmallImg,
			this._centerImg,
			this.zoom == 1 ? (this.panX < 0 ? 1 : this.panX > 0 ? -1 : 0) : 0);

		if(this.zoom == 1 && this.panX != 0){
			if(this.panX > 0){
				// Render the left image, showing the right side of it
				this._renderImg(this._leftSmallImg, this._leftImg, 1);
			}else{
				// Render the right image, showing the left side of it
				this._renderImg(this._rightSmallImg, this._rightImg, -1);
			}
		}
	},

	_renderImg: function(smallImg, largeImg, panDir){
		// summary:
		//		Renders a single image


		// If zoomed, we just display the center img
		var img = (largeImg && largeImg._loaded) ? largeImg : smallImg;

		if(!img || !img._loaded){
			// If neither the large or small image is loaded, display nothing
			return;
		}
		var cxt = this.canvas.getContext('2d');

		var baseWidth = img._baseWidth;
		var baseHeight = img._baseHeight;

		// Calculate the size the image would be if there were no bounds
		var desiredWidth = baseWidth * this.zoom;
		var desiredHeight = baseHeight * this.zoom;

		// Calculate the actual size of the viewable image
		var destWidth = Math.min(this.size.w, desiredWidth);
		var destHeight = Math.min(this.size.h, desiredHeight);


		// Calculate the size of the window on the original image to use
		var sourceWidth = this.dispWidth = img.width * (destWidth / desiredWidth);
		var sourceHeight = this.dispHeight = img.height * (destHeight / desiredHeight);

		var zoomCenterX = this.zoomCenterX - (this.panX / this.zoom);
		var zoomCenterY = this.zoomCenterY - (this.panY / this.zoom);

		// Calculate where the center of the view should be
		var centerX = Math.floor(Math.max(sourceWidth / 2,
				Math.min(img.width - sourceWidth / 2, zoomCenterX)));
		var centerY = Math.floor(Math.max(sourceHeight / 2,
				Math.min(img.height - sourceHeight / 2, zoomCenterY)));


		var sourceX = Math.max(0,
			Math.round((img.width - sourceWidth)/2 + (centerX - img._centerX)) );
		var sourceY = Math.max(0,
			Math.round((img.height - sourceHeight) / 2 + (centerY - img._centerY))
						);

		var destX = Math.round(Math.max(0, this.canvas.width - destWidth)/2);
		var destY = Math.round(Math.max(0, this.canvas.height - destHeight)/2);

		var oldDestWidth = destWidth;
		var oldSourceWidth = sourceWidth;

		if(this.zoom == 1 && panDir && this.panX){

			if(this.panX < 0){
				if(panDir > 0){
					// If the touch is moving left, and the right side of the
					// image should be shown, then reduce the destination width
					// by the absolute value of panX
					destWidth -= Math.abs(this.panX);
					destX = 0;
				}else if(panDir < 0){
					// If the touch is moving left, and the left side of the
					// image should be shown, then set the displayed width
					// to the absolute value of panX, less some pixels for
					// a padding between images
					destWidth = Math.max(1, Math.abs(this.panX) - 5);
					destX = this.size.w - destWidth;
				}
			}else{
				if(panDir > 0){
					// If the touch is moving right, and the right side of the
					// image should be shown, then set the destination width
					// to the absolute value of the pan, less some pixels for
					// padding
					destWidth = Math.max(1, Math.abs(this.panX) - 5);
					destX = 0;
				}else if(panDir < 0){
					// If the touch is moving right, and the left side of the
					// image should be shown, then reduce the destination width
					// by the widget width minus the absolute value of panX
					destWidth -= Math.abs(this.panX);
					destX = this.size.w - destWidth;
				}
			}

			sourceWidth = Math.max(1,
						Math.floor(sourceWidth * (destWidth / oldDestWidth)));

			if(panDir > 0){
				// If the right side of the image should be displayed, move
				// the sourceX to be the width of the image minus the difference
				// between the original sourceWidth and the new sourceWidth
				sourceX = (sourceX + oldSourceWidth) - (sourceWidth);
			}
			sourceX = Math.floor(sourceX);
		}

		try{

			// See https://developer.mozilla.org/en/Canvas_tutorial/Using_images
			cxt.drawImage(
				img,
				Math.max(0, sourceX),
				sourceY,
				Math.min(oldSourceWidth, sourceWidth),
				sourceHeight,
				destX, 	// Xpos
				destY, // Ypos
				Math.min(oldDestWidth, destWidth),
				destHeight
			);
		}catch(e){
			console.log("Caught Error",e,

					"type=", img._type,
					"oldDestWidth = ", oldDestWidth,
					"destWidth", destWidth,
					"destX", destX
					, "oldSourceWidth=",oldSourceWidth,
					"sourceWidth=", sourceWidth,
					"sourceX = " + sourceX
			);
		}
	},

	_setZoomAttr: function(amount){
		this.zoom = Math.min(this.maxZoom, Math.max(1, amount));

		if(this.zoom == 1
				&& this._centerImg
				&& this._centerImg._loaded){

			if(!this.isAnimating()){
				this.zoomCenterX = this._centerImg.width / 2;
				this.zoomCenterY = this._centerImg.height / 2;
			}
			this.panX = this.panY = 0;
		}

		this.render();
	},

	_setZoomCenterXAttr: function(value){
		if(value != this.zoomCenterX){
			if(this._centerImg && this._centerImg._loaded){
				value = Math.min(this._centerImg.width, value);
			}
			this.zoomCenterX = Math.max(0, Math.round(value));
		}
	},

	_setZoomCenterYAttr: function(value){
		if(value != this.zoomCenterY){
			if(this._centerImg && this._centerImg._loaded){
				value = Math.min(this._centerImg.height, value);
			}
			this.zoomCenterY = Math.max(0, Math.round(value));
		}
	},

	_setZoomCenterAttr: function(value){
		if(value.x != this.zoomCenterX || value.y != this.zoomCenterY){
			this.set("zoomCenterX", value.x);
			this.set("zoomCenterY", value.y);
			this.render();
		}
	},

	_setAnimatedZoomAttr: function(amount){
		if(this._anim && this._anim.status() == "playing"){
			return;
		}

		this._anim = new dojo.Animation({
			curve: [this.zoom, amount],
			onAnimate: this._updateAnimatedZoom,
			onEnd: this._onAnimEnd
		});

		this._anim.play();
	},

	_updateAnimatedZoom: function(amount){
		this._setZoomAttr(amount);
	},

	_setCenterUrlAttr: function(urlOrObj){
		this._setImage("center", urlOrObj);
	},
	_setLeftUrlAttr: function(urlOrObj){
		this._setImage("left", urlOrObj);
	},
	_setRightUrlAttr: function(urlOrObj){
		this._setImage("right", urlOrObj);
	},

	_setImage: function(name, urlOrObj){
		var smallUrl = null;

		var largeUrl = null;

		if(dojo.isString(urlOrObj)){
			// If the argument is a string, then just load the large url
			largeUrl = urlOrObj;
		}else{
			largeUrl = urlOrObj.large;
			smallUrl = urlOrObj.small;
		}

		if(this["_" + name + "Img"] && this["_" + name + "Img"]._src == largeUrl){
			// Identical URL, ignore it
			return;
		}

		// Just do the large image for now
		var largeImg = this["_" + name + "Img"] = new Image();
		largeImg._type = name;
		largeImg._loaded = false;
		largeImg._src = largeUrl;
		largeImg._conn = dojo.connect(largeImg, "onload", this.handleLoad);

		if(smallUrl){
			// If a url to a small version of the image has been provided,
			// load that image first.
			var smallImg = this["_" + name + "SmallImg"] = new Image();
			smallImg._type = name;
			smallImg._loaded = false;
			smallImg._conn = dojo.connect(smallImg, "onload", this.handleLoad);
			smallImg._isSmall = true;
			smallImg._src = smallUrl;
			smallImg.src = smallUrl;
		}

		// It's important that the large url's src is set after the small image
		// to ensure it's loaded second.
		largeImg.src = largeUrl;
	},

	handleLoad: function(evt){
		// summary:
		//		Handles the loading of an image, both the large and small
		//		versions.  A render is triggered as a result of each image load.

		var img = evt.target;
		img._loaded = true;

		dojo.disconnect(img._conn);

		var type = img._type;

		switch(type){
			case "center":
				this.zoomCenterX = img.width / 2;
				this.zoomCenterY = img.height / 2;
				break;
		}

		var height = img.height;
		var width = img.width;

		if(width / this.size.w < height / this.size.h){
			// Fit the height to the height of the canvas
			img._baseHeight = this.canvas.height;
			img._baseWidth = width / (height / this.size.h);
		}else{
			// Fix the width to the width of the canvas
			img._baseWidth = this.canvas.width;
			img._baseHeight = height / (width / this.size.w);
		}
		img._centerX = width / 2;
		img._centerY = height / 2;

		this.render();

		this.onLoad(img._type, img._src, img._isSmall);
	},

	onLoad: function(type, url, isSmall){
		// summary:
		//		Dummy function that is called whenever an image loads.
		// type: String
		//		The position of the image that has loaded, either
		//		"center", "left" or "right"
		// url: String
		//		The src of the image
		// isSmall: Boolean
		//		True if it is a small version of the image that has loaded,
		//		false otherwise.
	}
});

}