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- define("dojox/image/MagnifierLite", ["dojo/_base/kernel", "dojo/_base/declare", "dijit/_Widget", "dojo/dom-construct", "dojo/dom-style", "dojo/dom-geometry", "dojo/_base/window", "dojo/_base/lang"], function(kernel, declare, _Widget, construct, style, geometry, window, lang){
- kernel.experimental("dojox.image.MagnifierLite");
-
- return declare("dojox.image.MagnifierLite", _Widget, {
- // summary: Adds magnification on a portion of an image element
- //
- // description: An unobtrusive way to add an unstyled overlay
- // above the srcNode image element. The overlay/glass is a
- // scaled version of the src image (so larger images sized down
- // are clearer).
- //
- // The logic behind requiring the src image to be large is
- // "it's going to be downloaded, anyway" so this method avoids
- // having to make thumbnails and 2 http requests among other things.
- //
- // glassSize: Int
- // the width and height of the bounding box
- glassSize: 125,
- // scale: Decimal
- // the multiplier of the Mangification.
- scale: 6,
- postCreate: function(){
- this.inherited(arguments);
- // images are hard to make into workable templates, so just add outer overlay
- // and skip using dijit._Templated
- this._adjustScale();
- this._createGlass();
- this.connect(this.domNode,"onmouseenter","_showGlass");
- this.connect(this.glassNode,"onmousemove","_placeGlass");
- this.connect(this.img,"onmouseout","_hideGlass");
- // when position of domNode changes, _adjustScale needs to run.
- // window.resize isn't it always, FIXME:
- this.connect(window,"onresize","_adjustScale");
- },
- _createGlass: function(){
- // summary: make img and glassNode elements as children of the body
- var node = this.glassNode = construct.create('div', {
- style: {
- height: this.glassSize + "px",
- width: this.glassSize + "px"
- },
- className: "glassNode"
- }, window.body());
- this.surfaceNode = node.appendChild(construct.create('div'));
- this.img = construct.place(lang.clone(this.domNode), node);
- // float the image around inside the .glassNode
- style.set(this.img, {
- position: "relative",
- top: 0, left: 0,
- width: this._zoomSize.w + "px",
- height: this._zoomSize.h + "px"
- });
- },
- _adjustScale: function(){
- // summary: update the calculations should this.scale change
- this.offset = geometry.position(this.domNode, true);
- console.dir(this.offset);
- this._imageSize = { w: this.offset.w, h:this.offset.h };
- this._zoomSize = {
- w: this._imageSize.w * this.scale,
- h: this._imageSize.h * this.scale
- };
- },
- _showGlass: function(e){
- // summary: show the overlay
- this._placeGlass(e);
- style.set(this.glassNode, {
- visibility: "visible",
- display:""
- });
- },
- _hideGlass: function(e){
- // summary: hide the overlay
- style.set(this.glassNode, {
- visibility: "hidden",
- display:"none"
- });
- },
- _placeGlass: function(e){
- // summary: position the overlay centered under the cursor
- this._setImage(e);
- var sub = Math.floor(this.glassSize / 2);
- style.set(this.glassNode,{
- top: Math.floor(e.pageY - sub) + "px",
- left:Math.floor(e.pageX - sub) + "px"
- });
- },
- _setImage: function(e){
- // summary: set the image's offset in the clipping window relative to the mouse position
- var xOff = (e.pageX - this.offset.x) / this.offset.w,
- yOff = (e.pageY - this.offset.y) / this.offset.h,
- x = (this._zoomSize.w * xOff * -1) + (this.glassSize * xOff),
- y = (this._zoomSize.h * yOff * -1) + (this.glassSize * yOff);
- style.set(this.img, {
- top: y + "px",
- left: x + "px"
- });
- },
- destroy: function(finalize){
- construct.destroy(this.glassNode);
- this.inherited(arguments);
- }
- });
- });
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