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- /*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
- var fabric = fabric || { version: '2.3.3' };
- if (typeof exports !== 'undefined') {
- exports.fabric = fabric;
- }
- /* _AMD_START_ */
- else if (typeof define === 'function' && define.amd) {
- define([], function() { return fabric; });
- }
- /* _AMD_END_ */
- if (typeof document !== 'undefined' && typeof window !== 'undefined') {
- fabric.document = document;
- fabric.window = window;
- }
- else {
- // assume we're running under node.js when document/window are not present
- fabric.document = require('jsdom')
- .jsdom(
- decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'),
- { features: {
- FetchExternalResources: ['img']
- }
- });
- fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper;
- fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas;
- fabric.window = fabric.document.defaultView;
- DOMParser = require('xmldom').DOMParser;
- }
- /**
- * True when in environment that supports touch events
- * @type boolean
- */
- fabric.isTouchSupported = 'ontouchstart' in fabric.window;
- /**
- * True when in environment that's probably Node.js
- * @type boolean
- */
- fabric.isLikelyNode = typeof Buffer !== 'undefined' &&
- typeof window === 'undefined';
- /**
- * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.
- */
- fabric.DPI = 96;
- fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:e[-+]?\\d+)?)';
- fabric.fontPaths = { };
- fabric.iMatrix = [1, 0, 0, 1, 0, 0];
- fabric.canvasModule = 'canvas';
- /**
- * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine.
- * @since 1.7.14
- * @type Number
- * @default
- */
- fabric.perfLimitSizeTotal = 2097152;
- /**
- * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000
- * @since 1.7.14
- * @type Number
- * @default
- */
- fabric.maxCacheSideLimit = 4096;
- /**
- * Lowest pixel limit for cache canvases, set at 256PX
- * @since 1.7.14
- * @type Number
- * @default
- */
- fabric.minCacheSideLimit = 256;
- /**
- * Cache Object for widths of chars in text rendering.
- */
- fabric.charWidthsCache = { };
- /**
- * if webgl is enabled and available, textureSize will determine the size
- * of the canvas backend
- * @since 2.0.0
- * @type Number
- * @default
- */
- fabric.textureSize = 2048;
- /**
- * Enable webgl for filtering picture is available
- * A filtering backend will be initialized, this will both take memory and
- * time since a default 2048x2048 canvas will be created for the gl context
- * @since 2.0.0
- * @type Boolean
- * @default
- */
- fabric.enableGLFiltering = true;
- /**
- * Device Pixel Ratio
- * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html
- */
- fabric.devicePixelRatio = fabric.window.devicePixelRatio ||
- fabric.window.webkitDevicePixelRatio ||
- fabric.window.mozDevicePixelRatio ||
- 1;
- /**
- * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value,
- * which is unitless and not rendered equally across browsers.
- *
- * Values that work quite well (as of October 2017) are:
- * - Chrome: 1.5
- * - Edge: 1.75
- * - Firefox: 0.9
- * - Safari: 0.95
- *
- * @since 2.0.0
- * @type Number
- * @default 1
- */
- fabric.browserShadowBlurConstant = 1;
- fabric.initFilterBackend = function() {
- if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) {
- console.log('max texture size: ' + fabric.maxTextureSize);
- return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize }));
- }
- else if (fabric.Canvas2dFilterBackend) {
- return (new fabric.Canvas2dFilterBackend());
- }
- };
- if (typeof document !== 'undefined' && typeof window !== 'undefined') {
- // ensure globality even if entire library were function wrapped (as in Meteor.js packaging system)
- window.fabric = fabric;
- }
- /*:
- ----------------------------------------------------
- event.js : 1.1.5 : 2014/02/12 : MIT License
- ----------------------------------------------------
- https://github.com/mudcube/Event.js
- ----------------------------------------------------
- 1 : click, dblclick, dbltap
- 1+ : tap, longpress, drag, swipe
- 2+ : pinch, rotate
- : mousewheel, devicemotion, shake
- ----------------------------------------------------
- Ideas for the future
- ----------------------------------------------------
- * GamePad, and other input abstractions.
- * Event batching - i.e. for every x fingers down a new gesture is created.
- ----------------------------------------------------
- http://www.w3.org/TR/2011/WD-touch-events-20110505/
- ----------------------------------------------------
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- (function(root) {
- // Add custom *EventListener commands to HTMLElements (set false to prevent funkiness).
- root.modifyEventListener = false;
- // Add bulk *EventListener commands on NodeLists from querySelectorAll and others (set false to prevent funkiness).
- root.modifySelectors = false;
- root.configure = function(conf) {
- if (isFinite(conf.modifyEventListener)) root.modifyEventListener = conf.modifyEventListener;
- if (isFinite(conf.modifySelectors)) root.modifySelectors = conf.modifySelectors;
- /// Augment event listeners
- if (eventListenersAgumented === false && root.modifyEventListener) {
- augmentEventListeners();
- }
- if (selectorsAugmented === false && root.modifySelectors) {
- augmentSelectors();
- }
- };
- // Event maintenance.
- root.add = function(target, type, listener, configure) {
- return eventManager(target, type, listener, configure, "add");
- };
- root.remove = function(target, type, listener, configure) {
- return eventManager(target, type, listener, configure, "remove");
- };
- root.returnFalse = function(event) {
- return false;
- };
- root.stop = function(event) {
- if (!event) return;
- if (event.stopPropagation) event.stopPropagation();
- event.cancelBubble = true; // <= IE8
- event.cancelBubbleCount = 0;
- };
- root.prevent = function(event) {
- if (!event) return;
- if (event.preventDefault) {
- event.preventDefault();
- } else if (event.preventManipulation) {
- event.preventManipulation(); // MS
- } else {
- event.returnValue = false; // <= IE8
- }
- };
- root.cancel = function(event) {
- root.stop(event);
- root.prevent(event);
- };
- root.blur = function() { // Blurs the focused element. Useful when using eventjs.cancel as canceling will prevent focused elements from being blurred.
- var node = document.activeElement;
- if (!node) return;
- var nodeName = document.activeElement.nodeName;
- if (nodeName === "INPUT" || nodeName === "TEXTAREA" || node.contentEditable === "true") {
- if (node.blur) node.blur();
- }
- };
- // Check whether event is natively supported (via @kangax)
- root.getEventSupport = function (target, type) {
- if (typeof(target) === "string") {
- type = target;
- target = window;
- }
- type = "on" + type;
- if (type in target) return true;
- if (!target.setAttribute) target = document.createElement("div");
- if (target.setAttribute && target.removeAttribute) {
- target.setAttribute(type, "");
- var isSupported = typeof target[type] === "function";
- if (typeof target[type] !== "undefined") target[type] = null;
- target.removeAttribute(type);
- return isSupported;
- }
- };
- var clone = function (obj) {
- if (!obj || typeof (obj) !== 'object') return obj;
- var temp = new obj.constructor();
- for (var key in obj) {
- if (!obj[key] || typeof (obj[key]) !== 'object') {
- temp[key] = obj[key];
- } else { // clone sub-object
- temp[key] = clone(obj[key]);
- }
- }
- return temp;
- };
- /// Handle custom *EventListener commands.
- var eventManager = function(target, type, listener, configure, trigger, fromOverwrite) {
- configure = configure || {};
- // Check whether target is a configuration variable;
- if (String(target) === "[object Object]") {
- var data = target;
- target = data.target; delete data.target;
- ///
- if (data.type && data.listener) {
- type = data.type; delete data.type;
- listener = data.listener; delete data.listener;
- for (var key in data) {
- configure[key] = data[key];
- }
- } else { // specialness
- for (var param in data) {
- var value = data[param];
- if (typeof(value) === "function") continue;
- configure[param] = value;
- }
- ///
- var ret = {};
- for (var key in data) {
- var param = key.split(",");
- var o = data[key];
- var conf = {};
- for (var k in configure) { // clone base configuration
- conf[k] = configure[k];
- }
- ///
- if (typeof(o) === "function") { // without configuration
- var listener = o;
- } else if (typeof(o.listener) === "function") { // with configuration
- var listener = o.listener;
- for (var k in o) { // merge configure into base configuration
- if (typeof(o[k]) === "function") continue;
- conf[k] = o[k];
- }
- } else { // not a listener
- continue;
- }
- ///
- for (var n = 0; n < param.length; n ++) {
- ret[key] = eventjs.add(target, param[n], listener, conf, trigger);
- }
- }
- return ret;
- }
- }
- ///
- if (!target || !type || !listener) return;
- // Check for element to load on interval (before onload).
- if (typeof(target) === "string" && type === "ready") {
- if (window.eventjs_stallOnReady) { /// force stall for scripts to load
- type = "load";
- target = window;
- } else { //
- var time = (new Date()).getTime();
- var timeout = configure.timeout;
- var ms = configure.interval || 1000 / 60;
- var interval = window.setInterval(function() {
- if ((new Date()).getTime() - time > timeout) {
- window.clearInterval(interval);
- }
- if (document.querySelector(target)) {
- window.clearInterval(interval);
- setTimeout(listener, 1);
- }
- }, ms);
- return;
- }
- }
- // Get DOM element from Query Selector.
- if (typeof(target) === "string") {
- target = document.querySelectorAll(target);
- if (target.length === 0) return createError("Missing target on listener!", arguments); // No results.
- if (target.length === 1) { // Single target.
- target = target[0];
- }
- }
- /// Handle multiple targets.
- var event;
- var events = {};
- if (target.length > 0 && target !== window) {
- for (var n0 = 0, length0 = target.length; n0 < length0; n0 ++) {
- event = eventManager(target[n0], type, listener, clone(configure), trigger);
- if (event) events[n0] = event;
- }
- return createBatchCommands(events);
- }
- /// Check for multiple events in one string.
- if (typeof(type) === "string") {
- type = type.toLowerCase();
- if (type.indexOf(" ") !== -1) {
- type = type.split(" ");
- } else if (type.indexOf(",") !== -1) {
- type = type.split(",");
- }
- }
- /// Attach or remove multiple events associated with a target.
- if (typeof(type) !== "string") { // Has multiple events.
- if (typeof(type.length) === "number") { // Handle multiple listeners glued together.
- for (var n1 = 0, length1 = type.length; n1 < length1; n1 ++) { // Array [type]
- event = eventManager(target, type[n1], listener, clone(configure), trigger);
- if (event) events[type[n1]] = event;
- }
- } else { // Handle multiple listeners.
- for (var key in type) { // Object {type}
- if (typeof(type[key]) === "function") { // without configuration.
- event = eventManager(target, key, type[key], clone(configure), trigger);
- } else { // with configuration.
- event = eventManager(target, key, type[key].listener, clone(type[key]), trigger);
- }
- if (event) events[key] = event;
- }
- }
- return createBatchCommands(events);
- } else if (type.indexOf("on") === 0) { // to support things like "onclick" instead of "click"
- type = type.substr(2);
- }
- // Ensure listener is a function.
- if (typeof(target) !== "object") return createError("Target is not defined!", arguments);
- if (typeof(listener) !== "function") return createError("Listener is not a function!", arguments);
- // Generate a unique wrapper identifier.
- var useCapture = configure.useCapture || false;
- var id = getID(target) + "." + getID(listener) + "." + (useCapture ? 1 : 0);
- // Handle the event.
- if (root.Gesture && root.Gesture._gestureHandlers[type]) { // Fire custom event.
- id = type + id;
- if (trigger === "remove") { // Remove event listener.
- if (!wrappers[id]) return; // Already removed.
- wrappers[id].remove();
- delete wrappers[id];
- } else if (trigger === "add") { // Attach event listener.
- if (wrappers[id]) {
- wrappers[id].add();
- return wrappers[id]; // Already attached.
- }
- // Retains "this" orientation.
- if (configure.useCall && !root.modifyEventListener) {
- var tmp = listener;
- listener = function(event, self) {
- for (var key in self) event[key] = self[key];
- return tmp.call(target, event);
- };
- }
- // Create listener proxy.
- configure.gesture = type;
- configure.target = target;
- configure.listener = listener;
- configure.fromOverwrite = fromOverwrite;
- // Record wrapper.
- wrappers[id] = root.proxy[type](configure);
- }
- return wrappers[id];
- } else { // Fire native event.
- var eventList = getEventList(type);
- for (var n = 0, eventId; n < eventList.length; n ++) {
- type = eventList[n];
- eventId = type + "." + id;
- if (trigger === "remove") { // Remove event listener.
- if (!wrappers[eventId]) continue; // Already removed.
- target[remove](type, listener, useCapture);
- delete wrappers[eventId];
- } else if (trigger === "add") { // Attach event listener.
- if (wrappers[eventId]) return wrappers[eventId]; // Already attached.
- target[add](type, listener, useCapture);
- // Record wrapper.
- wrappers[eventId] = {
- id: eventId,
- type: type,
- target: target,
- listener: listener,
- remove: function() {
- for (var n = 0; n < eventList.length; n ++) {
- root.remove(target, eventList[n], listener, configure);
- }
- }
- };
- }
- }
- return wrappers[eventId];
- }
- };
- /// Perform batch actions on multiple events.
- var createBatchCommands = function(events) {
- return {
- remove: function() { // Remove multiple events.
- for (var key in events) {
- events[key].remove();
- }
- },
- add: function() { // Add multiple events.
- for (var key in events) {
- events[key].add();
- }
- }
- };
- };
- /// Display error message in console.
- var createError = function(message, data) {
- if (typeof(console) === "undefined") return;
- if (typeof(console.error) === "undefined") return;
- console.error(message, data);
- };
- /// Handle naming discrepancies between platforms.
- var pointerDefs = {
- "msPointer": [ "MSPointerDown", "MSPointerMove", "MSPointerUp" ],
- "touch": [ "touchstart", "touchmove", "touchend" ],
- "mouse": [ "mousedown", "mousemove", "mouseup" ]
- };
- var pointerDetect = {
- // MSPointer
- "MSPointerDown": 0,
- "MSPointerMove": 1,
- "MSPointerUp": 2,
- // Touch
- "touchstart": 0,
- "touchmove": 1,
- "touchend": 2,
- // Mouse
- "mousedown": 0,
- "mousemove": 1,
- "mouseup": 2
- };
- var getEventSupport = (function() {
- root.supports = {};
- if (window.navigator.msPointerEnabled) {
- root.supports.msPointer = true;
- }
- if (root.getEventSupport("touchstart")) {
- root.supports.touch = true;
- }
- if (root.getEventSupport("mousedown")) {
- root.supports.mouse = true;
- }
- })();
- var getEventList = (function() {
- return function(type) {
- var prefix = document.addEventListener ? "" : "on"; // IE
- var idx = pointerDetect[type];
- if (isFinite(idx)) {
- var types = [];
- for (var key in root.supports) {
- types.push(prefix + pointerDefs[key][idx]);
- }
- return types;
- } else {
- return [ prefix + type ];
- }
- };
- })();
- /// Event wrappers to keep track of all events placed in the window.
- var wrappers = {};
- var counter = 0;
- var getID = function(object) {
- if (object === window) return "#window";
- if (object === document) return "#document";
- if (!object.uniqueID) object.uniqueID = "e" + counter ++;
- return object.uniqueID;
- };
- /// Detect platforms native *EventListener command.
- var add = document.addEventListener ? "addEventListener" : "attachEvent";
- var remove = document.removeEventListener ? "removeEventListener" : "detachEvent";
- /*
- Pointer.js
- ----------------------------------------
- Modified from; https://github.com/borismus/pointer.js
- */
- root.createPointerEvent = function (event, self, preventRecord) {
- var eventName = self.gesture;
- var target = self.target;
- var pts = event.changedTouches || root.proxy.getCoords(event);
- if (pts.length) {
- var pt = pts[0];
- self.pointers = preventRecord ? [] : pts;
- self.pageX = pt.pageX;
- self.pageY = pt.pageY;
- self.x = self.pageX;
- self.y = self.pageY;
- }
- ///
- var newEvent = document.createEvent("Event");
- newEvent.initEvent(eventName, true, true);
- newEvent.originalEvent = event;
- for (var k in self) {
- if (k === "target") continue;
- newEvent[k] = self[k];
- }
- ///
- var type = newEvent.type;
- if (root.Gesture && root.Gesture._gestureHandlers[type]) { // capture custom events.
- // target.dispatchEvent(newEvent);
- self.oldListener.call(target, newEvent, self, false);
- }
- };
- var eventListenersAgumented = false;
- var augmentEventListeners = function() {
- /// Allows *EventListener to use custom event proxies.
- if (!window.HTMLElement) return;
- var augmentEventListener = function(proto) {
- var recall = function(trigger) { // overwrite native *EventListener's
- var handle = trigger + "EventListener";
- var handler = proto[handle];
- proto[handle] = function (type, listener, useCapture) {
- if (root.Gesture && root.Gesture._gestureHandlers[type]) { // capture custom events.
- var configure = useCapture;
- if (typeof(useCapture) === "object") {
- configure.useCall = true;
- } else { // convert to configuration object.
- configure = {
- useCall: true,
- useCapture: useCapture
- };
- }
- eventManager(this, type, listener, configure, trigger, true);
- // handler.call(this, type, listener, useCapture);
- } else { // use native function.
- var types = getEventList(type);
- for (var n = 0; n < types.length; n ++) {
- handler.call(this, types[n], listener, useCapture);
- }
- }
- };
- };
- recall("add");
- recall("remove");
- };
- // NOTE: overwriting HTMLElement doesn't do anything in Firefox.
- if (navigator.userAgent.match(/Firefox/)) {
- // TODO: fix Firefox for the general case.
- augmentEventListener(HTMLDivElement.prototype);
- augmentEventListener(HTMLCanvasElement.prototype);
- } else {
- augmentEventListener(HTMLElement.prototype);
- }
- augmentEventListener(document);
- augmentEventListener(window);
- };
- var selectorsAugmented = false;
- var augmentSelectors = function() {
- /// Allows querySelectorAll and other NodeLists to perform *EventListener commands in bulk.
- var proto = NodeList.prototype;
- proto.removeEventListener = function(type, listener, useCapture) {
- for (var n = 0, length = this.length; n < length; n ++) {
- this[n].removeEventListener(type, listener, useCapture);
- }
- };
- proto.addEventListener = function(type, listener, useCapture) {
- for (var n = 0, length = this.length; n < length; n ++) {
- this[n].addEventListener(type, listener, useCapture);
- }
- };
- };
- return root;
- })(eventjs);
- /*:
- ----------------------------------------------------
- eventjs.proxy : 0.4.2 : 2013/07/17 : MIT License
- ----------------------------------------------------
- https://github.com/mudcube/eventjs.js
- ----------------------------------------------------
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- /*
- Create a new pointer gesture instance.
- */
- root.pointerSetup = function(conf, self) {
- /// Configure.
- conf.target = conf.target || window;
- conf.doc = conf.target.ownerDocument || conf.target; // Associated document.
- conf.minFingers = conf.minFingers || conf.fingers || 1; // Minimum required fingers.
- conf.maxFingers = conf.maxFingers || conf.fingers || Infinity; // Maximum allowed fingers.
- conf.position = conf.position || "relative"; // Determines what coordinate system points are returned.
- delete conf.fingers; //-
- /// Convenience data.
- self = self || {};
- self.enabled = true;
- self.gesture = conf.gesture;
- self.target = conf.target;
- self.env = conf.env;
- ///
- if (eventjs.modifyEventListener && conf.fromOverwrite) {
- conf.oldListener = conf.listener;
- conf.listener = eventjs.createPointerEvent;
- }
- /// Convenience commands.
- var fingers = 0;
- var type = self.gesture.indexOf("pointer") === 0 && eventjs.modifyEventListener ? "pointer" : "mouse";
- if (conf.oldListener) self.oldListener = conf.oldListener;
- ///
- self.listener = conf.listener;
- self.proxy = function(listener) {
- self.defaultListener = conf.listener;
- conf.listener = listener;
- listener(conf.event, self);
- };
- self.add = function() {
- if (self.enabled === true) return;
- if (conf.onPointerDown) eventjs.add(conf.target, type + "down", conf.onPointerDown);
- if (conf.onPointerMove) eventjs.add(conf.doc, type + "move", conf.onPointerMove);
- if (conf.onPointerUp) eventjs.add(conf.doc, type + "up", conf.onPointerUp);
- self.enabled = true;
- };
- self.remove = function() {
- if (self.enabled === false) return;
- if (conf.onPointerDown) eventjs.remove(conf.target, type + "down", conf.onPointerDown);
- if (conf.onPointerMove) eventjs.remove(conf.doc, type + "move", conf.onPointerMove);
- if (conf.onPointerUp) eventjs.remove(conf.doc, type + "up", conf.onPointerUp);
- self.reset();
- self.enabled = false;
- };
- self.pause = function(opt) {
- if (conf.onPointerMove && (!opt || opt.move)) eventjs.remove(conf.doc, type + "move", conf.onPointerMove);
- if (conf.onPointerUp && (!opt || opt.up)) eventjs.remove(conf.doc, type + "up", conf.onPointerUp);
- fingers = conf.fingers;
- conf.fingers = 0;
- };
- self.resume = function(opt) {
- if (conf.onPointerMove && (!opt || opt.move)) eventjs.add(conf.doc, type + "move", conf.onPointerMove);
- if (conf.onPointerUp && (!opt || opt.up)) eventjs.add(conf.doc, type + "up", conf.onPointerUp);
- conf.fingers = fingers;
- };
- self.reset = function() {
- conf.tracker = {};
- conf.fingers = 0;
- };
- ///
- return self;
- };
- /*
- Begin proxied pointer command.
- */
- var sp = eventjs.supports; // Default pointerType
- ///
- eventjs.isMouse = !!sp.mouse;
- eventjs.isMSPointer = !!sp.touch;
- eventjs.isTouch = !!sp.msPointer;
- ///
- root.pointerStart = function(event, self, conf) {
- /// tracks multiple inputs
- var type = (event.type || "mousedown").toUpperCase();
- if (type.indexOf("MOUSE") === 0) {
- eventjs.isMouse = true;
- eventjs.isTouch = false;
- eventjs.isMSPointer = false;
- } else if (type.indexOf("TOUCH") === 0) {
- eventjs.isMouse = false;
- eventjs.isTouch = true;
- eventjs.isMSPointer = false;
- } else if (type.indexOf("MSPOINTER") === 0) {
- eventjs.isMouse = false;
- eventjs.isTouch = false;
- eventjs.isMSPointer = true;
- }
- ///
- var addTouchStart = function(touch, sid) {
- var bbox = conf.bbox;
- var pt = track[sid] = {};
- ///
- switch(conf.position) {
- case "absolute": // Absolute from within window.
- pt.offsetX = 0;
- pt.offsetY = 0;
- break;
- case "differenceFromLast": // Since last coordinate recorded.
- pt.offsetX = touch.pageX;
- pt.offsetY = touch.pageY;
- break;
- case "difference": // Relative from origin.
- pt.offsetX = touch.pageX;
- pt.offsetY = touch.pageY;
- break;
- case "move": // Move target element.
- pt.offsetX = touch.pageX - bbox.x1;
- pt.offsetY = touch.pageY - bbox.y1;
- break;
- default: // Relative from within target.
- pt.offsetX = bbox.x1 - bbox.scrollLeft;
- pt.offsetY = bbox.y1 - bbox.scrollTop;
- break;
- }
- ///
- var x = touch.pageX - pt.offsetX;
- var y = touch.pageY - pt.offsetY;
- ///
- pt.rotation = 0;
- pt.scale = 1;
- pt.startTime = pt.moveTime = (new Date()).getTime();
- pt.move = { x: x, y: y };
- pt.start = { x: x, y: y };
- ///
- conf.fingers ++;
- };
- ///
- conf.event = event;
- if (self.defaultListener) {
- conf.listener = self.defaultListener;
- delete self.defaultListener;
- }
- ///
- var isTouchStart = !conf.fingers;
- var track = conf.tracker;
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- // Adding touch events to tracking.
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var sid = touch.identifier || Infinity; // Touch ID.
- // Track the current state of the touches.
- if (conf.fingers) {
- if (conf.fingers >= conf.maxFingers) {
- var ids = [];
- for (var sid in conf.tracker) ids.push(sid);
- self.identifier = ids.join(",");
- return isTouchStart;
- }
- var fingers = 0; // Finger ID.
- for (var rid in track) {
- // Replace removed finger.
- if (track[rid].up) {
- delete track[rid];
- addTouchStart(touch, sid);
- conf.cancel = true;
- break;
- }
- fingers ++;
- }
- // Add additional finger.
- if (track[sid]) continue;
- addTouchStart(touch, sid);
- } else { // Start tracking fingers.
- track = conf.tracker = {};
- self.bbox = conf.bbox = root.getBoundingBox(conf.target);
- conf.fingers = 0;
- conf.cancel = false;
- addTouchStart(touch, sid);
- }
- }
- ///
- var ids = [];
- for (var sid in conf.tracker) ids.push(sid);
- self.identifier = ids.join(",");
- ///
- return isTouchStart;
- };
- /*
- End proxied pointer command.
- */
- root.pointerEnd = function(event, self, conf, onPointerUp) {
- // Record changed touches have ended (iOS changedTouches is not reliable).
- var touches = event.touches || [];
- var length = touches.length;
- var exists = {};
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var sid = touch.identifier;
- exists[sid || Infinity] = true;
- }
- for (var sid in conf.tracker) {
- var track = conf.tracker[sid];
- if (exists[sid] || track.up) continue;
- if (onPointerUp) { // add changedTouches to mouse.
- onPointerUp({
- pageX: track.pageX,
- pageY: track.pageY,
- changedTouches: [{
- pageX: track.pageX,
- pageY: track.pageY,
- identifier: sid === "Infinity" ? Infinity : sid
- }]
- }, "up");
- }
- track.up = true;
- conf.fingers --;
- }
- /* // This should work but fails in Safari on iOS4 so not using it.
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- // Record changed touches have ended (this should work).
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var sid = touch.identifier || Infinity;
- var track = conf.tracker[sid];
- if (track && !track.up) {
- if (onPointerUp) { // add changedTouches to mouse.
- onPointerUp({
- changedTouches: [{
- pageX: track.pageX,
- pageY: track.pageY,
- identifier: sid === "Infinity" ? Infinity : sid
- }]
- }, "up");
- }
- track.up = true;
- conf.fingers --;
- }
- } */
- // Wait for all fingers to be released.
- if (conf.fingers !== 0) return false;
- // Record total number of fingers gesture used.
- var ids = [];
- conf.gestureFingers = 0;
- for (var sid in conf.tracker) {
- conf.gestureFingers ++;
- ids.push(sid);
- }
- self.identifier = ids.join(",");
- // Our pointer gesture has ended.
- return true;
- };
- /*
- Returns mouse coords in an array to match event.*Touches
- ------------------------------------------------------------
- var touch = event.changedTouches || root.getCoords(event);
- */
- root.getCoords = function(event) {
- if (typeof(event.pageX) !== "undefined") { // Desktop browsers.
- root.getCoords = function(event) {
- return Array({
- type: "mouse",
- x: event.pageX,
- y: event.pageY,
- pageX: event.pageX,
- pageY: event.pageY,
- identifier: event.pointerId || Infinity // pointerId is MS
- });
- };
- } else { // Internet Explorer <= 8.0
- root.getCoords = function(event) {
- var doc = document.documentElement;
- event = event || window.event;
- return Array({
- type: "mouse",
- x: event.clientX + doc.scrollLeft,
- y: event.clientY + doc.scrollTop,
- pageX: event.clientX + doc.scrollLeft,
- pageY: event.clientY + doc.scrollTop,
- identifier: Infinity
- });
- };
- }
- return root.getCoords(event);
- };
- /*
- Returns single coords in an object.
- ------------------------------------------------------------
- var mouse = root.getCoord(event);
- */
- root.getCoord = function(event) {
- if ("ontouchstart" in window) { // Mobile browsers.
- var pX = 0;
- var pY = 0;
- root.getCoord = function(event) {
- var touches = event.changedTouches;
- if (touches && touches.length) { // ontouchstart + ontouchmove
- return {
- x: pX = touches[0].pageX,
- y: pY = touches[0].pageY
- };
- } else { // ontouchend
- return {
- x: pX,
- y: pY
- };
- }
- };
- } else if(typeof(event.pageX) !== "undefined" && typeof(event.pageY) !== "undefined") { // Desktop browsers.
- root.getCoord = function(event) {
- return {
- x: event.pageX,
- y: event.pageY
- };
- };
- } else { // Internet Explorer <=8.0
- root.getCoord = function(event) {
- var doc = document.documentElement;
- event = event || window.event;
- return {
- x: event.clientX + doc.scrollLeft,
- y: event.clientY + doc.scrollTop
- };
- };
- }
- return root.getCoord(event);
- };
- /*
- Get target scale and position in space.
- */
- var getPropertyAsFloat = function(o, type) {
- var n = parseFloat(o.getPropertyValue(type), 10);
- return isFinite(n) ? n : 0;
- };
- root.getBoundingBox = function(o) {
- if (o === window || o === document) o = document.body;
- ///
- var bbox = {};
- var bcr = o.getBoundingClientRect();
- bbox.width = bcr.width;
- bbox.height = bcr.height;
- bbox.x1 = bcr.left;
- bbox.y1 = bcr.top;
- bbox.scaleX = bcr.width / o.offsetWidth || 1;
- bbox.scaleY = bcr.height / o.offsetHeight || 1;
- bbox.scrollLeft = 0;
- bbox.scrollTop = 0;
- ///
- var style = window.getComputedStyle(o);
- var borderBox = style.getPropertyValue("box-sizing") === "border-box";
- ///
- if (borderBox === false) {
- var left = getPropertyAsFloat(style, "border-left-width");
- var right = getPropertyAsFloat(style, "border-right-width");
- var bottom = getPropertyAsFloat(style, "border-bottom-width");
- var top = getPropertyAsFloat(style, "border-top-width");
- bbox.border = [ left, right, top, bottom ];
- bbox.x1 += left;
- bbox.y1 += top;
- bbox.width -= right + left;
- bbox.height -= bottom + top;
- }
- /* var left = getPropertyAsFloat(style, "padding-left");
- var right = getPropertyAsFloat(style, "padding-right");
- var bottom = getPropertyAsFloat(style, "padding-bottom");
- var top = getPropertyAsFloat(style, "padding-top");
- bbox.padding = [ left, right, top, bottom ];*/
- ///
- bbox.x2 = bbox.x1 + bbox.width;
- bbox.y2 = bbox.y1 + bbox.height;
- /// Get the scroll of container element.
- var position = style.getPropertyValue("position");
- var tmp = position === "fixed" ? o : o.parentNode;
- while (tmp !== null) {
- if (tmp === document.body) break;
- if (tmp.scrollTop === undefined) break;
- var style = window.getComputedStyle(tmp);
- var position = style.getPropertyValue("position");
- if (position === "absolute") {
- } else if (position === "fixed") {
- // bbox.scrollTop += document.body.scrollTop;
- // bbox.scrollLeft += document.body.scrollLeft;
- bbox.scrollTop -= tmp.parentNode.scrollTop;
- bbox.scrollLeft -= tmp.parentNode.scrollLeft;
- break;
- } else {
- bbox.scrollLeft += tmp.scrollLeft;
- bbox.scrollTop += tmp.scrollTop;
- }
- ///
- tmp = tmp.parentNode;
- };
- ///
- bbox.scrollBodyLeft = (window.pageXOffset !== undefined) ? window.pageXOffset : (document.documentElement || document.body.parentNode || document.body).scrollLeft;
- bbox.scrollBodyTop = (window.pageYOffset !== undefined) ? window.pageYOffset : (document.documentElement || document.body.parentNode || document.body).scrollTop;
- ///
- bbox.scrollLeft -= bbox.scrollBodyLeft;
- bbox.scrollTop -= bbox.scrollBodyTop;
- ///
- return bbox;
- };
- /*
- Keep track of metaKey, the proper ctrlKey for users platform.
- ----------------------------------------------------
- http://www.quirksmode.org/js/keys.html
- -----------------------------------
- http://unixpapa.com/js/key.html
- */
- (function() {
- var agent = navigator.userAgent.toLowerCase();
- var mac = agent.indexOf("macintosh") !== -1;
- var metaKeys;
- if (mac && agent.indexOf("khtml") !== -1) { // chrome, safari.
- metaKeys = { 91: true, 93: true };
- } else if (mac && agent.indexOf("firefox") !== -1) { // mac firefox.
- metaKeys = { 224: true };
- } else { // windows, linux, or mac opera.
- metaKeys = { 17: true };
- }
- (root.metaTrackerReset = function() {
- eventjs.fnKey = root.fnKey = false;
- eventjs.metaKey = root.metaKey = false;
- eventjs.escKey = root.escKey = false;
- eventjs.ctrlKey = root.ctrlKey = false;
- eventjs.shiftKey = root.shiftKey = false;
- eventjs.altKey = root.altKey = false;
- })();
- root.metaTracker = function(event) {
- var isKeyDown = event.type === "keydown";
- if (event.keyCode === 27) eventjs.escKey = root.escKey = isKeyDown;
- if (metaKeys[event.keyCode]) eventjs.metaKey = root.metaKey = isKeyDown;
- eventjs.ctrlKey = root.ctrlKey = event.ctrlKey;
- eventjs.shiftKey = root.shiftKey = event.shiftKey;
- eventjs.altKey = root.altKey = event.altKey;
- };
- })();
- return root;
- })(eventjs.proxy);
- /*:
- ----------------------------------------------------
- "MutationObserver" event proxy.
- ----------------------------------------------------
- author: Selvakumar Arumugam - MIT LICENSE
- src: http://stackoverflow.com/questions/10868104/can-you-have-a-javascript-hook-trigger-after-a-dom-elements-style-object-change
- ----------------------------------------------------
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- eventjs.MutationObserver = (function() {
- var MutationObserver = window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver;
- var DOMAttrModifiedSupported = !MutationObserver && (function() {
- var p = document.createElement("p");
- var flag = false;
- var fn = function() { flag = true };
- if (p.addEventListener) {
- p.addEventListener("DOMAttrModified", fn, false);
- } else if (p.attachEvent) {
- p.attachEvent("onDOMAttrModified", fn);
- } else {
- return false;
- }
- ///
- p.setAttribute("id", "target");
- ///
- return flag;
- })();
- ///
- return function(container, callback) {
- if (MutationObserver) {
- var options = {
- subtree: false,
- attributes: true
- };
- var observer = new MutationObserver(function(mutations) {
- mutations.forEach(function(e) {
- callback.call(e.target, e.attributeName);
- });
- });
- observer.observe(container, options)
- } else if (DOMAttrModifiedSupported) {
- eventjs.add(container, "DOMAttrModified", function(e) {
- callback.call(container, e.attrName);
- });
- } else if ("onpropertychange" in document.body) {
- eventjs.add(container, "propertychange", function(e) {
- callback.call(container, window.event.propertyName);
- });
- }
- }
- })();
- /*:
- "Click" event proxy.
- ----------------------------------------------------
- eventjs.add(window, "click", function(event, self) {});
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.click = function(conf) {
- conf.gesture = conf.gesture || "click";
- conf.maxFingers = conf.maxFingers || conf.fingers || 1;
- /// Tracking the events.
- conf.onPointerDown = function (event) {
- if (root.pointerStart(event, self, conf)) {
- eventjs.add(conf.target, "mouseup", conf.onPointerUp);
- }
- };
- conf.onPointerUp = function(event) {
- if (root.pointerEnd(event, self, conf)) {
- eventjs.remove(conf.target, "mouseup", conf.onPointerUp);
- var pointers = event.changedTouches || root.getCoords(event);
- var pointer = pointers[0];
- var bbox = conf.bbox;
- var newbbox = root.getBoundingBox(conf.target);
- var y = pointer.pageY - newbbox.scrollBodyTop;
- var x = pointer.pageX - newbbox.scrollBodyLeft;
- ////
- if (x > bbox.x1 && y > bbox.y1 &&
- x < bbox.x2 && y < bbox.y2 &&
- bbox.scrollTop === newbbox.scrollTop) { // has not been scrolled
- ///
- for (var key in conf.tracker) break; //- should be modularized? in dblclick too
- var point = conf.tracker[key];
- self.x = point.start.x;
- self.y = point.start.y;
- ///
- conf.listener(event, self);
- }
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- self.state = "click";
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.click = root.click;
- return root;
- })(eventjs.proxy);
- /*:
- "Double-Click" aka "Double-Tap" event proxy.
- ----------------------------------------------------
- eventjs.add(window, "dblclick", function(event, self) {});
- ----------------------------------------------------
- Touch an target twice for <= 700ms, with less than 25 pixel drift.
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.dbltap =
- root.dblclick = function(conf) {
- conf.gesture = conf.gesture || "dbltap";
- conf.maxFingers = conf.maxFingers || conf.fingers || 1;
- // Setting up local variables.
- var delay = 700; // in milliseconds
- var time0, time1, timeout;
- var pointer0, pointer1;
- // Tracking the events.
- conf.onPointerDown = function (event) {
- var pointers = event.changedTouches || root.getCoords(event);
- if (time0 && !time1) { // Click #2
- pointer1 = pointers[0];
- time1 = (new Date()).getTime() - time0;
- } else { // Click #1
- pointer0 = pointers[0];
- time0 = (new Date()).getTime();
- time1 = 0;
- clearTimeout(timeout);
- timeout = setTimeout(function() {
- time0 = 0;
- }, delay);
- }
- if (root.pointerStart(event, self, conf)) {
- eventjs.add(conf.target, "mousemove", conf.onPointerMove).listener(event);
- eventjs.add(conf.target, "mouseup", conf.onPointerUp);
- }
- };
- conf.onPointerMove = function (event) {
- if (time0 && !time1) {
- var pointers = event.changedTouches || root.getCoords(event);
- pointer1 = pointers[0];
- }
- var bbox = conf.bbox;
- var ax = (pointer1.pageX - bbox.x1);
- var ay = (pointer1.pageY - bbox.y1);
- if (!(ax > 0 && ax < bbox.width && // Within target coordinates..
- ay > 0 && ay < bbox.height &&
- Math.abs(pointer1.pageX - pointer0.pageX) <= 25 && // Within drift deviance.
- Math.abs(pointer1.pageY - pointer0.pageY) <= 25)) {
- // Cancel out this listener.
- eventjs.remove(conf.target, "mousemove", conf.onPointerMove);
- clearTimeout(timeout);
- time0 = time1 = 0;
- }
- };
- conf.onPointerUp = function(event) {
- if (root.pointerEnd(event, self, conf)) {
- eventjs.remove(conf.target, "mousemove", conf.onPointerMove);
- eventjs.remove(conf.target, "mouseup", conf.onPointerUp);
- }
- if (time0 && time1) {
- if (time1 <= delay) { // && !(event.cancelBubble && ++event.cancelBubbleCount > 1)) {
- self.state = conf.gesture;
- for (var key in conf.tracker) break;
- var point = conf.tracker[key];
- self.x = point.start.x;
- self.y = point.start.y;
- conf.listener(event, self);
- }
- clearTimeout(timeout);
- time0 = time1 = 0;
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- self.state = "dblclick";
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.dbltap = root.dbltap;
- eventjs.Gesture._gestureHandlers.dblclick = root.dblclick;
- return root;
- })(eventjs.proxy);
- /*:
- "Drag" event proxy (1+ fingers).
- ----------------------------------------------------
- CONFIGURE: maxFingers, position.
- ----------------------------------------------------
- eventjs.add(window, "drag", function(event, self) {
- console.log(self.gesture, self.state, self.start, self.x, self.y, self.bbox);
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.dragElement = function(that, event) {
- root.drag({
- event: event,
- target: that,
- position: "move",
- listener: function(event, self) {
- that.style.left = self.x + "px";
- that.style.top = self.y + "px";
- eventjs.prevent(event);
- }
- });
- };
- root.drag = function(conf) {
- conf.gesture = "drag";
- conf.onPointerDown = function (event) {
- if (root.pointerStart(event, self, conf)) {
- if (!conf.monitor) {
- eventjs.add(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- }
- }
- // Process event listener.
- conf.onPointerMove(event, "down");
- };
- conf.onPointerMove = function (event, state) {
- if (!conf.tracker) return conf.onPointerDown(event);
- var bbox = conf.bbox;
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var identifier = touch.identifier || Infinity;
- var pt = conf.tracker[identifier];
- // Identifier defined outside of listener.
- if (!pt) continue;
- pt.pageX = touch.pageX;
- pt.pageY = touch.pageY;
- // Record data.
- self.state = state || "move";
- self.identifier = identifier;
- self.start = pt.start;
- self.fingers = conf.fingers;
- if (conf.position === "differenceFromLast") {
- self.x = (pt.pageX - pt.offsetX);
- self.y = (pt.pageY - pt.offsetY);
- pt.offsetX = pt.pageX;
- pt.offsetY = pt.pageY;
- } else {
- self.x = (pt.pageX - pt.offsetX);
- self.y = (pt.pageY - pt.offsetY);
- }
- ///
- conf.listener(event, self);
- }
- };
- conf.onPointerUp = function(event) {
- // Remove tracking for touch.
- if (root.pointerEnd(event, self, conf, conf.onPointerMove)) {
- if (!conf.monitor) {
- eventjs.remove(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.remove(conf.doc, "mouseup", conf.onPointerUp);
- }
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- // Attach events.
- if (conf.event) {
- conf.onPointerDown(conf.event);
- } else { //
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- if (conf.monitor) {
- eventjs.add(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- }
- }
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.drag = root.drag;
- return root;
- })(eventjs.proxy);
- /*:
- "Gesture" event proxy (2+ fingers).
- ----------------------------------------------------
- CONFIGURE: minFingers, maxFingers.
- ----------------------------------------------------
- eventjs.add(window, "gesture", function(event, self) {
- console.log(
- self.x, // centroid
- self.y,
- self.rotation,
- self.scale,
- self.fingers,
- self.state
- );
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- var RAD_DEG = Math.PI / 180;
- var getCentroid = function(self, points) {
- var centroidx = 0;
- var centroidy = 0;
- var length = 0;
- for (var sid in points) {
- var touch = points[sid];
- if (touch.up) continue;
- centroidx += touch.move.x;
- centroidy += touch.move.y;
- length ++;
- }
- self.x = centroidx /= length;
- self.y = centroidy /= length;
- return self;
- };
- root.gesture = function(conf) {
- conf.gesture = conf.gesture || "gesture";
- conf.minFingers = conf.minFingers || conf.fingers || 2;
- // Tracking the events.
- conf.onPointerDown = function (event) {
- var fingers = conf.fingers;
- if (root.pointerStart(event, self, conf)) {
- eventjs.add(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- }
- // Record gesture start.
- if (conf.fingers === conf.minFingers && fingers !== conf.fingers) {
- self.fingers = conf.minFingers;
- self.scale = 1;
- self.rotation = 0;
- self.state = "start";
- var sids = ""; //- FIXME(mud): can generate duplicate IDs.
- for (var key in conf.tracker) sids += key;
- self.identifier = parseInt(sids);
- getCentroid(self, conf.tracker);
- conf.listener(event, self);
- }
- };
- ///
- conf.onPointerMove = function (event, state) {
- var bbox = conf.bbox;
- var points = conf.tracker;
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- // Update tracker coordinates.
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var sid = touch.identifier || Infinity;
- var pt = points[sid];
- // Check whether "pt" is used by another gesture.
- if (!pt) continue;
- // Find the actual coordinates.
- pt.move.x = (touch.pageX - bbox.x1);
- pt.move.y = (touch.pageY - bbox.y1);
- }
- ///
- if (conf.fingers < conf.minFingers) return;
- ///
- var touches = [];
- var scale = 0;
- var rotation = 0;
- /// Calculate centroid of gesture.
- getCentroid(self, points);
- ///
- for (var sid in points) {
- var touch = points[sid];
- if (touch.up) continue;
- var start = touch.start;
- if (!start.distance) {
- var dx = start.x - self.x;
- var dy = start.y - self.y;
- start.distance = Math.sqrt(dx * dx + dy * dy);
- start.angle = Math.atan2(dx, dy) / RAD_DEG;
- }
- // Calculate scale.
- var dx = touch.move.x - self.x;
- var dy = touch.move.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- scale += distance / start.distance;
- // Calculate rotation.
- var angle = Math.atan2(dx, dy) / RAD_DEG;
- var rotate = (start.angle - angle + 360) % 360 - 180;
- touch.DEG2 = touch.DEG1; // Previous degree.
- touch.DEG1 = rotate > 0 ? rotate : -rotate; // Current degree.
- if (typeof(touch.DEG2) !== "undefined") {
- if (rotate > 0) {
- touch.rotation += touch.DEG1 - touch.DEG2;
- } else {
- touch.rotation -= touch.DEG1 - touch.DEG2;
- }
- rotation += touch.rotation;
- }
- // Attach current points to self.
- touches.push(touch.move);
- }
- ///
- self.touches = touches;
- self.fingers = conf.fingers;
- self.scale = scale / conf.fingers;
- self.rotation = rotation / conf.fingers;
- self.state = "change";
- conf.listener(event, self);
- };
- conf.onPointerUp = function(event) {
- // Remove tracking for touch.
- var fingers = conf.fingers;
- if (root.pointerEnd(event, self, conf)) {
- eventjs.remove(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.remove(conf.doc, "mouseup", conf.onPointerUp);
- }
- // Check whether fingers has dropped below minFingers.
- if (fingers === conf.minFingers && conf.fingers < conf.minFingers) {
- self.fingers = conf.fingers;
- self.state = "end";
- conf.listener(event, self);
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.gesture = root.gesture;
- return root;
- })(eventjs.proxy);
- /*:
- "Pointer" event proxy (1+ fingers).
- ----------------------------------------------------
- CONFIGURE: minFingers, maxFingers.
- ----------------------------------------------------
- eventjs.add(window, "gesture", function(event, self) {
- console.log(self.rotation, self.scale, self.fingers, self.state);
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.pointerdown =
- root.pointermove =
- root.pointerup = function(conf) {
- conf.gesture = conf.gesture || "pointer";
- if (conf.target.isPointerEmitter) return;
- // Tracking the events.
- var isDown = true;
- conf.onPointerDown = function (event) {
- isDown = false;
- self.gesture = "pointerdown";
- conf.listener(event, self);
- };
- conf.onPointerMove = function (event) {
- self.gesture = "pointermove";
- conf.listener(event, self, isDown);
- };
- conf.onPointerUp = function (event) {
- isDown = true;
- self.gesture = "pointerup";
- conf.listener(event, self, true);
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- eventjs.add(conf.target, "mousemove", conf.onPointerMove);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- // Return this object.
- conf.target.isPointerEmitter = true;
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.pointerdown = root.pointerdown;
- eventjs.Gesture._gestureHandlers.pointermove = root.pointermove;
- eventjs.Gesture._gestureHandlers.pointerup = root.pointerup;
- return root;
- })(eventjs.proxy);
- /*:
- "Device Motion" and "Shake" event proxy.
- ----------------------------------------------------
- http://developer.android.com/reference/android/hardware/Sensoreventjs.html#values
- ----------------------------------------------------
- eventjs.add(window, "shake", function(event, self) {});
- eventjs.add(window, "devicemotion", function(event, self) {
- console.log(self.acceleration, self.accelerationIncludingGravity);
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.shake = function(conf) {
- // Externally accessible data.
- var self = {
- gesture: "devicemotion",
- acceleration: {},
- accelerationIncludingGravity: {},
- target: conf.target,
- listener: conf.listener,
- remove: function() {
- window.removeEventListener('devicemotion', onDeviceMotion, false);
- }
- };
- // Setting up local variables.
- var threshold = 4; // Gravitational threshold.
- var timeout = 1000; // Timeout between shake events.
- var timeframe = 200; // Time between shakes.
- var shakes = 3; // Minimum shakes to trigger event.
- var lastShake = (new Date()).getTime();
- var gravity = { x: 0, y: 0, z: 0 };
- var delta = {
- x: { count: 0, value: 0 },
- y: { count: 0, value: 0 },
- z: { count: 0, value: 0 }
- };
- // Tracking the events.
- var onDeviceMotion = function(e) {
- var alpha = 0.8; // Low pass filter.
- var o = e.accelerationIncludingGravity;
- gravity.x = alpha * gravity.x + (1 - alpha) * o.x;
- gravity.y = alpha * gravity.y + (1 - alpha) * o.y;
- gravity.z = alpha * gravity.z + (1 - alpha) * o.z;
- self.accelerationIncludingGravity = gravity;
- self.acceleration.x = o.x - gravity.x;
- self.acceleration.y = o.y - gravity.y;
- self.acceleration.z = o.z - gravity.z;
- ///
- if (conf.gesture === "devicemotion") {
- conf.listener(e, self);
- return;
- }
- var data = "xyz";
- var now = (new Date()).getTime();
- for (var n = 0, length = data.length; n < length; n ++) {
- var letter = data[n];
- var ACCELERATION = self.acceleration[letter];
- var DELTA = delta[letter];
- var abs = Math.abs(ACCELERATION);
- /// Check whether another shake event was recently registered.
- if (now - lastShake < timeout) continue;
- /// Check whether delta surpasses threshold.
- if (abs > threshold) {
- var idx = now * ACCELERATION / abs;
- var span = Math.abs(idx + DELTA.value);
- // Check whether last delta was registered within timeframe.
- if (DELTA.value && span < timeframe) {
- DELTA.value = idx;
- DELTA.count ++;
- // Check whether delta count has enough shakes.
- if (DELTA.count === shakes) {
- conf.listener(e, self);
- // Reset tracking.
- lastShake = now;
- DELTA.value = 0;
- DELTA.count = 0;
- }
- } else {
- // Track first shake.
- DELTA.value = idx;
- DELTA.count = 1;
- }
- }
- }
- };
- // Attach events.
- if (!window.addEventListener) return;
- window.addEventListener('devicemotion', onDeviceMotion, false);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.shake = root.shake;
- return root;
- })(eventjs.proxy);
- /*:
- "Swipe" event proxy (1+ fingers).
- ----------------------------------------------------
- CONFIGURE: snap, threshold, maxFingers.
- ----------------------------------------------------
- eventjs.add(window, "swipe", function(event, self) {
- console.log(self.velocity, self.angle);
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- var RAD_DEG = Math.PI / 180;
- root.swipe = function(conf) {
- conf.snap = conf.snap || 90; // angle snap.
- conf.threshold = conf.threshold || 1; // velocity threshold.
- conf.gesture = conf.gesture || "swipe";
- // Tracking the events.
- conf.onPointerDown = function (event) {
- if (root.pointerStart(event, self, conf)) {
- eventjs.add(conf.doc, "mousemove", conf.onPointerMove).listener(event);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- }
- };
- conf.onPointerMove = function (event) {
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var sid = touch.identifier || Infinity;
- var o = conf.tracker[sid];
- // Identifier defined outside of listener.
- if (!o) continue;
- o.move.x = touch.pageX;
- o.move.y = touch.pageY;
- o.moveTime = (new Date()).getTime();
- }
- };
- conf.onPointerUp = function(event) {
- if (root.pointerEnd(event, self, conf)) {
- eventjs.remove(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.remove(conf.doc, "mouseup", conf.onPointerUp);
- ///
- var velocity1;
- var velocity2
- var degree1;
- var degree2;
- /// Calculate centroid of gesture.
- var start = { x: 0, y: 0 };
- var endx = 0;
- var endy = 0;
- var length = 0;
- ///
- for (var sid in conf.tracker) {
- var touch = conf.tracker[sid];
- var xdist = touch.move.x - touch.start.x;
- var ydist = touch.move.y - touch.start.y;
- ///
- endx += touch.move.x;
- endy += touch.move.y;
- start.x += touch.start.x;
- start.y += touch.start.y;
- length ++;
- ///
- var distance = Math.sqrt(xdist * xdist + ydist * ydist);
- var ms = touch.moveTime - touch.startTime;
- var degree2 = Math.atan2(xdist, ydist) / RAD_DEG + 180;
- var velocity2 = ms ? distance / ms : 0;
- if (typeof(degree1) === "undefined") {
- degree1 = degree2;
- velocity1 = velocity2;
- } else if (Math.abs(degree2 - degree1) <= 20) {
- degree1 = (degree1 + degree2) / 2;
- velocity1 = (velocity1 + velocity2) / 2;
- } else {
- return;
- }
- }
- ///
- var fingers = conf.gestureFingers;
- if (conf.minFingers <= fingers && conf.maxFingers >= fingers) {
- if (velocity1 > conf.threshold) {
- start.x /= length;
- start.y /= length;
- self.start = start;
- self.x = endx / length;
- self.y = endy / length;
- self.angle = -((((degree1 / conf.snap + 0.5) >> 0) * conf.snap || 360) - 360);
- self.velocity = velocity1;
- self.fingers = fingers;
- self.state = "swipe";
- conf.listener(event, self);
- }
- }
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.swipe = root.swipe;
- return root;
- })(eventjs.proxy);
- /*:
- "Tap" and "Longpress" event proxy.
- ----------------------------------------------------
- CONFIGURE: delay (longpress), timeout (tap).
- ----------------------------------------------------
- eventjs.add(window, "tap", function(event, self) {
- console.log(self.fingers);
- });
- ----------------------------------------------------
- multi-finger tap // touch an target for <= 250ms.
- multi-finger longpress // touch an target for >= 500ms
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.longpress = function(conf) {
- conf.gesture = "longpress";
- return root.tap(conf);
- };
- root.tap = function(conf) {
- conf.delay = conf.delay || 500;
- conf.timeout = conf.timeout || 250;
- conf.driftDeviance = conf.driftDeviance || 10;
- conf.gesture = conf.gesture || "tap";
- // Setting up local variables.
- var timestamp, timeout;
- // Tracking the events.
- conf.onPointerDown = function (event) {
- if (root.pointerStart(event, self, conf)) {
- timestamp = (new Date()).getTime();
- // Initialize event listeners.
- eventjs.add(conf.doc, "mousemove", conf.onPointerMove).listener(event);
- eventjs.add(conf.doc, "mouseup", conf.onPointerUp);
- // Make sure this is a "longpress" event.
- if (conf.gesture !== "longpress") return;
- timeout = setTimeout(function() {
- if (event.cancelBubble && ++event.cancelBubbleCount > 1) return;
- // Make sure no fingers have been changed.
- var fingers = 0;
- for (var key in conf.tracker) {
- var point = conf.tracker[key];
- if (point.end === true) return;
- if (conf.cancel) return;
- fingers ++;
- }
- // Send callback.
- if (conf.minFingers <= fingers && conf.maxFingers >= fingers) {
- self.state = "start";
- self.fingers = fingers;
- self.x = point.start.x;
- self.y = point.start.y;
- conf.listener(event, self);
- }
- }, conf.delay);
- }
- };
- conf.onPointerMove = function (event) {
- var bbox = conf.bbox;
- var touches = event.changedTouches || root.getCoords(event);
- var length = touches.length;
- for (var i = 0; i < length; i ++) {
- var touch = touches[i];
- var identifier = touch.identifier || Infinity;
- var pt = conf.tracker[identifier];
- if (!pt) continue;
- var x = (touch.pageX - bbox.x1);
- var y = (touch.pageY - bbox.y1);
- ///
- var dx = x - pt.start.x;
- var dy = y - pt.start.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (!(x > 0 && x < bbox.width && // Within target coordinates..
- y > 0 && y < bbox.height &&
- distance <= conf.driftDeviance)) { // Within drift deviance.
- // Cancel out this listener.
- eventjs.remove(conf.doc, "mousemove", conf.onPointerMove);
- conf.cancel = true;
- return;
- }
- }
- };
- conf.onPointerUp = function(event) {
- if (root.pointerEnd(event, self, conf)) {
- clearTimeout(timeout);
- eventjs.remove(conf.doc, "mousemove", conf.onPointerMove);
- eventjs.remove(conf.doc, "mouseup", conf.onPointerUp);
- if (event.cancelBubble && ++event.cancelBubbleCount > 1) return;
- // Callback release on longpress.
- if (conf.gesture === "longpress") {
- if (self.state === "start") {
- self.state = "end";
- conf.listener(event, self);
- }
- return;
- }
- // Cancel event due to movement.
- if (conf.cancel) return;
- // Ensure delay is within margins.
- if ((new Date()).getTime() - timestamp > conf.timeout) return;
- // Send callback.
- var fingers = conf.gestureFingers;
- if (conf.minFingers <= fingers && conf.maxFingers >= fingers) {
- self.state = "tap";
- self.fingers = conf.gestureFingers;
- conf.listener(event, self);
- }
- }
- };
- // Generate maintenance commands, and other configurations.
- var self = root.pointerSetup(conf);
- // Attach events.
- eventjs.add(conf.target, "mousedown", conf.onPointerDown);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.tap = root.tap;
- eventjs.Gesture._gestureHandlers.longpress = root.longpress;
- return root;
- })(eventjs.proxy);
- /*:
- "Mouse Wheel" event proxy.
- ----------------------------------------------------
- eventjs.add(window, "wheel", function(event, self) {
- console.log(self.state, self.wheelDelta);
- });
- */
- if (typeof(eventjs) === "undefined") var eventjs = {};
- if (typeof(eventjs.proxy) === "undefined") eventjs.proxy = {};
- eventjs.proxy = (function(root) { "use strict";
- root.wheelPreventElasticBounce = function(el) {
- if (!el) return;
- if (typeof(el) === "string") el = document.querySelector(el);
- eventjs.add(el, "wheel", function(event, self) {
- self.preventElasticBounce();
- eventjs.stop(event);
- });
- };
- root.wheel = function(conf) {
- // Configure event listener.
- var interval;
- var timeout = conf.timeout || 150;
- var count = 0;
- // Externally accessible data.
- var self = {
- gesture: "wheel",
- state: "start",
- wheelDelta: 0,
- target: conf.target,
- listener: conf.listener,
- preventElasticBounce: function(event) {
- var target = this.target;
- var scrollTop = target.scrollTop;
- var top = scrollTop + target.offsetHeight;
- var height = target.scrollHeight;
- if (top === height && this.wheelDelta <= 0) eventjs.cancel(event);
- else if (scrollTop === 0 && this.wheelDelta >= 0) eventjs.cancel(event);
- eventjs.stop(event);
- },
- add: function() {
- conf.target[add](type, onMouseWheel, false);
- },
- remove: function() {
- conf.target[remove](type, onMouseWheel, false);
- }
- };
- // Tracking the events.
- var onMouseWheel = function(event) {
- event = event || window.event;
- self.state = count++ ? "change" : "start";
- self.wheelDelta = event.detail ? event.detail * -20 : event.wheelDelta;
- conf.listener(event, self);
- clearTimeout(interval);
- interval = setTimeout(function() {
- count = 0;
- self.state = "end";
- self.wheelDelta = 0;
- conf.listener(event, self);
- }, timeout);
- };
- // Attach events.
- var add = document.addEventListener ? "addEventListener" : "attachEvent";
- var remove = document.removeEventListener ? "removeEventListener" : "detachEvent";
- var type = eventjs.getEventSupport("mousewheel") ? "mousewheel" : "DOMMouseScroll";
- conf.target[add](type, onMouseWheel, false);
- // Return this object.
- return self;
- };
- eventjs.Gesture = eventjs.Gesture || {};
- eventjs.Gesture._gestureHandlers = eventjs.Gesture._gestureHandlers || {};
- eventjs.Gesture._gestureHandlers.wheel = root.wheel;
- return root;
- })(eventjs.proxy);
- /*
- "Orientation Change"
- ----------------------------------------------------
- https://developer.apple.com/library/safari/documentation/SafariDOMAdditions/Reference/DeviceOrientationEventClassRef/DeviceOrientationEvent/DeviceOrientationEvent.html#//apple_ref/doc/uid/TP40010526
- ----------------------------------------------------
- Event.add(window, "deviceorientation", function(event, self) {});
- */
- if (typeof(Event) === "undefined") var Event = {};
- if (typeof(Event.proxy) === "undefined") Event.proxy = {};
- Event.proxy = (function(root) { "use strict";
- root.orientation = function(conf) {
- // Externally accessible data.
- var self = {
- gesture: "orientationchange",
- previous: null, /* Report the previous orientation */
- current: window.orientation,
- target: conf.target,
- listener: conf.listener,
- remove: function() {
- window.removeEventListener('orientationchange', onOrientationChange, false);
- }
- };
- // Tracking the events.
- var onOrientationChange = function(e) {
- self.previous = self.current;
- self.current = window.orientation;
- if(self.previous !== null && self.previous != self.current) {
- conf.listener(e, self);
- return;
- }
- };
- // Attach events.
- if (window.DeviceOrientationEvent) {
- window.addEventListener("orientationchange", onOrientationChange, false);
- }
- // Return this object.
- return self;
- };
- Event.Gesture = Event.Gesture || {};
- Event.Gesture._gestureHandlers = Event.Gesture._gestureHandlers || {};
- Event.Gesture._gestureHandlers.orientation = root.orientation;
- return root;
- })(Event.proxy);
- (function() {
- /**
- * @private
- * @param {String} eventName
- * @param {Function} handler
- */
- function _removeEventListener(eventName, handler) {
- if (!this.__eventListeners[eventName]) {
- return;
- }
- var eventListener = this.__eventListeners[eventName];
- if (handler) {
- eventListener[eventListener.indexOf(handler)] = false;
- }
- else {
- fabric.util.array.fill(eventListener, false);
- }
- }
- /**
- * Observes specified event
- * @deprecated `observe` deprecated since 0.8.34 (use `on` instead)
- * @memberOf fabric.Observable
- * @alias on
- * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
- * @param {Function} handler Function that receives a notification when an event of the specified type occurs
- * @return {Self} thisArg
- * @chainable
- */
- function observe(eventName, handler) {
- if (!this.__eventListeners) {
- this.__eventListeners = { };
- }
- // one object with key/value pairs was passed
- if (arguments.length === 1) {
- for (var prop in eventName) {
- this.on(prop, eventName[prop]);
- }
- }
- else {
- if (!this.__eventListeners[eventName]) {
- this.__eventListeners[eventName] = [];
- }
- this.__eventListeners[eventName].push(handler);
- }
- return this;
- }
- /**
- * Stops event observing for a particular event handler. Calling this method
- * without arguments removes all handlers for all events
- * @deprecated `stopObserving` deprecated since 0.8.34 (use `off` instead)
- * @memberOf fabric.Observable
- * @alias off
- * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
- * @param {Function} handler Function to be deleted from EventListeners
- * @return {Self} thisArg
- * @chainable
- */
- function stopObserving(eventName, handler) {
- if (!this.__eventListeners) {
- return;
- }
- // remove all key/value pairs (event name -> event handler)
- if (arguments.length === 0) {
- for (eventName in this.__eventListeners) {
- _removeEventListener.call(this, eventName);
- }
- }
- // one object with key/value pairs was passed
- else if (arguments.length === 1 && typeof arguments[0] === 'object') {
- for (var prop in eventName) {
- _removeEventListener.call(this, prop, eventName[prop]);
- }
- }
- else {
- _removeEventListener.call(this, eventName, handler);
- }
- return this;
- }
- /**
- * Fires event with an optional options object
- * @deprecated `fire` deprecated since 1.0.7 (use `trigger` instead)
- * @memberOf fabric.Observable
- * @alias trigger
- * @param {String} eventName Event name to fire
- * @param {Object} [options] Options object
- * @return {Self} thisArg
- * @chainable
- */
- function fire(eventName, options) {
- if (!this.__eventListeners) {
- return;
- }
- var listenersForEvent = this.__eventListeners[eventName];
- if (!listenersForEvent) {
- return;
- }
- for (var i = 0, len = listenersForEvent.length; i < len; i++) {
- listenersForEvent[i] && listenersForEvent[i].call(this, options || { });
- }
- this.__eventListeners[eventName] = listenersForEvent.filter(function(value) {
- return value !== false;
- });
- return this;
- }
- /**
- * @namespace fabric.Observable
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events}
- * @see {@link http://fabricjs.com/events|Events demo}
- */
- fabric.Observable = {
- observe: observe,
- stopObserving: stopObserving,
- fire: fire,
- on: observe,
- off: stopObserving,
- trigger: fire
- };
- })();
- /**
- * @namespace fabric.Collection
- */
- fabric.Collection = {
- _objects: [],
- /**
- * Adds objects to collection, Canvas or Group, then renders canvas
- * (if `renderOnAddRemove` is not `false`).
- * in case of Group no changes to bounding box are made.
- * Objects should be instances of (or inherit from) fabric.Object
- * Use of this function is highly discouraged for groups.
- * you can add a bunch of objects with the add method but then you NEED
- * to run a addWithUpdate call for the Group class or position/bbox will be wrong.
- * @param {...fabric.Object} object Zero or more fabric instances
- * @return {Self} thisArg
- * @chainable
- */
- add: function () {
- this._objects.push.apply(this._objects, arguments);
- if (this._onObjectAdded) {
- for (var i = 0, length = arguments.length; i < length; i++) {
- this._onObjectAdded(arguments[i]);
- }
- }
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)
- * An object should be an instance of (or inherit from) fabric.Object
- * Use of this function is highly discouraged for groups.
- * you can add a bunch of objects with the insertAt method but then you NEED
- * to run a addWithUpdate call for the Group class or position/bbox will be wrong.
- * @param {Object} object Object to insert
- * @param {Number} index Index to insert object at
- * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs
- * @return {Self} thisArg
- * @chainable
- */
- insertAt: function (object, index, nonSplicing) {
- var objects = this.getObjects();
- if (nonSplicing) {
- objects[index] = object;
- }
- else {
- objects.splice(index, 0, object);
- }
- this._onObjectAdded && this._onObjectAdded(object);
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
- * @param {...fabric.Object} object Zero or more fabric instances
- * @return {Self} thisArg
- * @chainable
- */
- remove: function() {
- var objects = this.getObjects(),
- index, somethingRemoved = false;
- for (var i = 0, length = arguments.length; i < length; i++) {
- index = objects.indexOf(arguments[i]);
- // only call onObjectRemoved if an object was actually removed
- if (index !== -1) {
- somethingRemoved = true;
- objects.splice(index, 1);
- this._onObjectRemoved && this._onObjectRemoved(arguments[i]);
- }
- }
- this.renderOnAddRemove && somethingRemoved && this.requestRenderAll();
- return this;
- },
- /**
- * Executes given function for each object in this group
- * @param {Function} callback
- * Callback invoked with current object as first argument,
- * index - as second and an array of all objects - as third.
- * Callback is invoked in a context of Global Object (e.g. `window`)
- * when no `context` argument is given
- *
- * @param {Object} context Context (aka thisObject)
- * @return {Self} thisArg
- * @chainable
- */
- forEachObject: function(callback, context) {
- var objects = this.getObjects();
- for (var i = 0, len = objects.length; i < len; i++) {
- callback.call(context, objects[i], i, objects);
- }
- return this;
- },
- /**
- * Returns an array of children objects of this instance
- * Type parameter introduced in 1.3.10
- * @param {String} [type] When specified, only objects of this type are returned
- * @return {Array}
- */
- getObjects: function(type) {
- if (typeof type === 'undefined') {
- return this._objects;
- }
- return this._objects.filter(function(o) {
- return o.type === type;
- });
- },
- /**
- * Returns object at specified index
- * @param {Number} index
- * @return {Self} thisArg
- */
- item: function (index) {
- return this.getObjects()[index];
- },
- /**
- * Returns true if collection contains no objects
- * @return {Boolean} true if collection is empty
- */
- isEmpty: function () {
- return this.getObjects().length === 0;
- },
- /**
- * Returns a size of a collection (i.e: length of an array containing its objects)
- * @return {Number} Collection size
- */
- size: function() {
- return this.getObjects().length;
- },
- /**
- * Returns true if collection contains an object
- * @param {Object} object Object to check against
- * @return {Boolean} `true` if collection contains an object
- */
- contains: function(object) {
- return this.getObjects().indexOf(object) > -1;
- },
- /**
- * Returns number representation of a collection complexity
- * @return {Number} complexity
- */
- complexity: function () {
- return this.getObjects().reduce(function (memo, current) {
- memo += current.complexity ? current.complexity() : 0;
- return memo;
- }, 0);
- }
- };
- /**
- * @namespace fabric.CommonMethods
- */
- fabric.CommonMethods = {
- /**
- * Sets object's properties from options
- * @param {Object} [options] Options object
- */
- _setOptions: function(options) {
- for (var prop in options) {
- this.set(prop, options[prop]);
- }
- },
- /**
- * @private
- * @param {Object} [filler] Options object
- * @param {String} [property] property to set the Gradient to
- */
- _initGradient: function(filler, property) {
- if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) {
- this.set(property, new fabric.Gradient(filler));
- }
- },
- /**
- * @private
- * @param {Object} [filler] Options object
- * @param {String} [property] property to set the Pattern to
- * @param {Function} [callback] callback to invoke after pattern load
- */
- _initPattern: function(filler, property, callback) {
- if (filler && filler.source && !(filler instanceof fabric.Pattern)) {
- this.set(property, new fabric.Pattern(filler, callback));
- }
- else {
- callback && callback();
- }
- },
- /**
- * @private
- * @param {Object} [options] Options object
- */
- _initClipping: function(options) {
- if (!options.clipTo || typeof options.clipTo !== 'string') {
- return;
- }
- var functionBody = fabric.util.getFunctionBody(options.clipTo);
- if (typeof functionBody !== 'undefined') {
- this.clipTo = new Function('ctx', functionBody);
- }
- },
- /**
- * @private
- */
- _setObject: function(obj) {
- for (var prop in obj) {
- this._set(prop, obj[prop]);
- }
- },
- /**
- * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
- * @param {String|Object} key Property name or object (if object, iterate over the object properties)
- * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- set: function(key, value) {
- if (typeof key === 'object') {
- this._setObject(key);
- }
- else {
- if (typeof value === 'function' && key !== 'clipTo') {
- this._set(key, value(this.get(key)));
- }
- else {
- this._set(key, value);
- }
- }
- return this;
- },
- _set: function(key, value) {
- this[key] = value;
- },
- /**
- * Toggles specified property from `true` to `false` or from `false` to `true`
- * @param {String} property Property to toggle
- * @return {fabric.Object} thisArg
- * @chainable
- */
- toggle: function(property) {
- var value = this.get(property);
- if (typeof value === 'boolean') {
- this.set(property, !value);
- }
- return this;
- },
- /**
- * Basic getter
- * @param {String} property Property name
- * @return {*} value of a property
- */
- get: function(property) {
- return this[property];
- }
- };
- (function(global) {
- var sqrt = Math.sqrt,
- atan2 = Math.atan2,
- pow = Math.pow,
- abs = Math.abs,
- PiBy180 = Math.PI / 180,
- PiBy2 = Math.PI / 2;
- /**
- * @namespace fabric.util
- */
- fabric.util = {
- /**
- * Calculate the cos of an angle, avoiding returning floats for known results
- * @static
- * @memberOf fabric.util
- * @param {Number} angle the angle in radians or in degree
- * @return {Number}
- */
- cos: function(angle) {
- if (angle === 0) { return 1; }
- if (angle < 0) {
- // cos(a) = cos(-a)
- angle = -angle;
- }
- var angleSlice = angle / PiBy2;
- switch (angleSlice) {
- case 1: case 3: return 0;
- case 2: return -1;
- }
- return Math.cos(angle);
- },
- /**
- * Calculate the sin of an angle, avoiding returning floats for known results
- * @static
- * @memberOf fabric.util
- * @param {Number} angle the angle in radians or in degree
- * @return {Number}
- */
- sin: function(angle) {
- if (angle === 0) { return 0; }
- var angleSlice = angle / PiBy2, sign = 1;
- if (angle < 0) {
- // sin(-a) = -sin(a)
- sign = -1;
- }
- switch (angleSlice) {
- case 1: return sign;
- case 2: return 0;
- case 3: return -sign;
- }
- return Math.sin(angle);
- },
- /**
- * Removes value from an array.
- * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`
- * @static
- * @memberOf fabric.util
- * @param {Array} array
- * @param {*} value
- * @return {Array} original array
- */
- removeFromArray: function(array, value) {
- var idx = array.indexOf(value);
- if (idx !== -1) {
- array.splice(idx, 1);
- }
- return array;
- },
- /**
- * Returns random number between 2 specified ones.
- * @static
- * @memberOf fabric.util
- * @param {Number} min lower limit
- * @param {Number} max upper limit
- * @return {Number} random value (between min and max)
- */
- getRandomInt: function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- },
- /**
- * Transforms degrees to radians.
- * @static
- * @memberOf fabric.util
- * @param {Number} degrees value in degrees
- * @return {Number} value in radians
- */
- degreesToRadians: function(degrees) {
- return degrees * PiBy180;
- },
- /**
- * Transforms radians to degrees.
- * @static
- * @memberOf fabric.util
- * @param {Number} radians value in radians
- * @return {Number} value in degrees
- */
- radiansToDegrees: function(radians) {
- return radians / PiBy180;
- },
- /**
- * Rotates `point` around `origin` with `radians`
- * @static
- * @memberOf fabric.util
- * @param {fabric.Point} point The point to rotate
- * @param {fabric.Point} origin The origin of the rotation
- * @param {Number} radians The radians of the angle for the rotation
- * @return {fabric.Point} The new rotated point
- */
- rotatePoint: function(point, origin, radians) {
- point.subtractEquals(origin);
- var v = fabric.util.rotateVector(point, radians);
- return new fabric.Point(v.x, v.y).addEquals(origin);
- },
- /**
- * Rotates `vector` with `radians`
- * @static
- * @memberOf fabric.util
- * @param {Object} vector The vector to rotate (x and y)
- * @param {Number} radians The radians of the angle for the rotation
- * @return {Object} The new rotated point
- */
- rotateVector: function(vector, radians) {
- var sin = fabric.util.sin(radians),
- cos = fabric.util.cos(radians),
- rx = vector.x * cos - vector.y * sin,
- ry = vector.x * sin + vector.y * cos;
- return {
- x: rx,
- y: ry
- };
- },
- /**
- * Apply transform t to point p
- * @static
- * @memberOf fabric.util
- * @param {fabric.Point} p The point to transform
- * @param {Array} t The transform
- * @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied
- * @return {fabric.Point} The transformed point
- */
- transformPoint: function(p, t, ignoreOffset) {
- if (ignoreOffset) {
- return new fabric.Point(
- t[0] * p.x + t[2] * p.y,
- t[1] * p.x + t[3] * p.y
- );
- }
- return new fabric.Point(
- t[0] * p.x + t[2] * p.y + t[4],
- t[1] * p.x + t[3] * p.y + t[5]
- );
- },
- /**
- * Returns coordinates of points's bounding rectangle (left, top, width, height)
- * @param {Array} points 4 points array
- * @return {Object} Object with left, top, width, height properties
- */
- makeBoundingBoxFromPoints: function(points) {
- var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x],
- minX = fabric.util.array.min(xPoints),
- maxX = fabric.util.array.max(xPoints),
- width = maxX - minX,
- yPoints = [points[0].y, points[1].y, points[2].y, points[3].y],
- minY = fabric.util.array.min(yPoints),
- maxY = fabric.util.array.max(yPoints),
- height = maxY - minY;
- return {
- left: minX,
- top: minY,
- width: width,
- height: height
- };
- },
- /**
- * Invert transformation t
- * @static
- * @memberOf fabric.util
- * @param {Array} t The transform
- * @return {Array} The inverted transform
- */
- invertTransform: function(t) {
- var a = 1 / (t[0] * t[3] - t[1] * t[2]),
- r = [a * t[3], -a * t[1], -a * t[2], a * t[0]],
- o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true);
- r[4] = -o.x;
- r[5] = -o.y;
- return r;
- },
- /**
- * A wrapper around Number#toFixed, which contrary to native method returns number, not string.
- * @static
- * @memberOf fabric.util
- * @param {Number|String} number number to operate on
- * @param {Number} fractionDigits number of fraction digits to "leave"
- * @return {Number}
- */
- toFixed: function(number, fractionDigits) {
- return parseFloat(Number(number).toFixed(fractionDigits));
- },
- /**
- * Converts from attribute value to pixel value if applicable.
- * Returns converted pixels or original value not converted.
- * @param {Number|String} value number to operate on
- * @param {Number} fontSize
- * @return {Number|String}
- */
- parseUnit: function(value, fontSize) {
- var unit = /\D{0,2}$/.exec(value),
- number = parseFloat(value);
- if (!fontSize) {
- fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
- }
- switch (unit[0]) {
- case 'mm':
- return number * fabric.DPI / 25.4;
- case 'cm':
- return number * fabric.DPI / 2.54;
- case 'in':
- return number * fabric.DPI;
- case 'pt':
- return number * fabric.DPI / 72; // or * 4 / 3
- case 'pc':
- return number * fabric.DPI / 72 * 12; // or * 16
- case 'em':
- return number * fontSize;
- default:
- return number;
- }
- },
- /**
- * Function which always returns `false`.
- * @static
- * @memberOf fabric.util
- * @return {Boolean}
- */
- falseFunction: function() {
- return false;
- },
- /**
- * Returns klass "Class" object of given namespace
- * @memberOf fabric.util
- * @param {String} type Type of object (eg. 'circle')
- * @param {String} namespace Namespace to get klass "Class" object from
- * @return {Object} klass "Class"
- */
- getKlass: function(type, namespace) {
- // capitalize first letter only
- type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));
- return fabric.util.resolveNamespace(namespace)[type];
- },
- /**
- * Returns array of attributes for given svg that fabric parses
- * @memberOf fabric.util
- * @param {String} type Type of svg element (eg. 'circle')
- * @return {Array} string names of supported attributes
- */
- getSvgAttributes: function(type) {
- var attributes = [
- 'instantiated_by_use',
- 'style',
- 'id',
- 'class'
- ];
- switch (type) {
- case 'linearGradient':
- attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']);
- break;
- case 'radialGradient':
- attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']);
- break;
- case 'stop':
- attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']);
- break;
- }
- return attributes;
- },
- /**
- * Returns object of given namespace
- * @memberOf fabric.util
- * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'
- * @return {Object} Object for given namespace (default fabric)
- */
- resolveNamespace: function(namespace) {
- if (!namespace) {
- return fabric;
- }
- var parts = namespace.split('.'),
- len = parts.length, i,
- obj = global || fabric.window;
- for (i = 0; i < len; ++i) {
- obj = obj[parts[i]];
- }
- return obj;
- },
- /**
- * Loads image element from given url and passes it to a callback
- * @memberOf fabric.util
- * @param {String} url URL representing an image
- * @param {Function} callback Callback; invoked with loaded image
- * @param {*} [context] Context to invoke callback in
- * @param {Object} [crossOrigin] crossOrigin value to set image element to
- */
- loadImage: function(url, callback, context, crossOrigin) {
- if (!url) {
- callback && callback.call(context, url);
- return;
- }
- var img = fabric.util.createImage();
- /** @ignore */
- var onLoadCallback = function () {
- callback && callback.call(context, img);
- img = img.onload = img.onerror = null;
- };
- img.onload = onLoadCallback;
- /** @ignore */
- img.onerror = function() {
- fabric.log('Error loading ' + img.src);
- callback && callback.call(context, null, true);
- img = img.onload = img.onerror = null;
- };
- // data-urls appear to be buggy with crossOrigin
- // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767
- // see https://code.google.com/p/chromium/issues/detail?id=315152
- // https://bugzilla.mozilla.org/show_bug.cgi?id=935069
- if (url.indexOf('data') !== 0 && crossOrigin) {
- img.crossOrigin = crossOrigin;
- }
- // IE10 / IE11-Fix: SVG contents from data: URI
- // will only be available if the IMG is present
- // in the DOM (and visible)
- if (url.substring(0,14) === 'data:image/svg') {
- img.onload = null;
- fabric.util.loadImageInDom(img, onLoadCallback);
- }
- img.src = url;
- },
- /**
- * Attaches SVG image with data: URL to the dom
- * @memberOf fabric.util
- * @param {Object} img Image object with data:image/svg src
- * @param {Function} callback Callback; invoked with loaded image
- * @return {Object} DOM element (div containing the SVG image)
- */
- loadImageInDom: function(img, onLoadCallback) {
- var div = fabric.document.createElement('div');
- div.style.width = div.style.height = '1px';
- div.style.left = div.style.top = '-100%';
- div.style.position = 'absolute';
- div.appendChild(img);
- fabric.document.querySelector('body').appendChild(div);
- /**
- * Wrap in function to:
- * 1. Call existing callback
- * 2. Cleanup DOM
- */
- img.onload = function () {
- onLoadCallback();
- div.parentNode.removeChild(div);
- div = null;
- };
- },
- /**
- * Creates corresponding fabric instances from their object representations
- * @static
- * @memberOf fabric.util
- * @param {Array} objects Objects to enliven
- * @param {Function} callback Callback to invoke when all objects are created
- * @param {String} namespace Namespace to get klass "Class" object from
- * @param {Function} reviver Method for further parsing of object elements,
- * called after each fabric object created.
- */
- enlivenObjects: function(objects, callback, namespace, reviver) {
- objects = objects || [];
- function onLoaded() {
- if (++numLoadedObjects === numTotalObjects) {
- callback && callback(enlivenedObjects);
- }
- }
- var enlivenedObjects = [],
- numLoadedObjects = 0,
- numTotalObjects = objects.length;
- if (!numTotalObjects) {
- callback && callback(enlivenedObjects);
- return;
- }
- objects.forEach(function (o, index) {
- // if sparse array
- if (!o || !o.type) {
- onLoaded();
- return;
- }
- var klass = fabric.util.getKlass(o.type, namespace);
- klass.fromObject(o, function (obj, error) {
- error || (enlivenedObjects[index] = obj);
- reviver && reviver(o, obj, error);
- onLoaded();
- });
- });
- },
- /**
- * Create and wait for loading of patterns
- * @static
- * @memberOf fabric.util
- * @param {Array} patterns Objects to enliven
- * @param {Function} callback Callback to invoke when all objects are created
- * called after each fabric object created.
- */
- enlivenPatterns: function(patterns, callback) {
- patterns = patterns || [];
- function onLoaded() {
- if (++numLoadedPatterns === numPatterns) {
- callback && callback(enlivenedPatterns);
- }
- }
- var enlivenedPatterns = [],
- numLoadedPatterns = 0,
- numPatterns = patterns.length;
- if (!numPatterns) {
- callback && callback(enlivenedPatterns);
- return;
- }
- patterns.forEach(function (p, index) {
- if (p && p.source) {
- new fabric.Pattern(p, function(pattern) {
- enlivenedPatterns[index] = pattern;
- onLoaded();
- });
- }
- else {
- enlivenedPatterns[index] = p;
- onLoaded();
- }
- });
- },
- /**
- * Groups SVG elements (usually those retrieved from SVG document)
- * @static
- * @memberOf fabric.util
- * @param {Array} elements SVG elements to group
- * @param {Object} [options] Options object
- * @param {String} path Value to set sourcePath to
- * @return {fabric.Object|fabric.Group}
- */
- groupSVGElements: function(elements, options, path) {
- var object;
- if (elements.length === 1) {
- return elements[0];
- }
- if (options) {
- if (options.width && options.height) {
- options.centerPoint = {
- x: options.width / 2,
- y: options.height / 2
- };
- }
- else {
- delete options.width;
- delete options.height;
- }
- }
- object = new fabric.Group(elements, options);
- if (typeof path !== 'undefined') {
- object.sourcePath = path;
- }
- return object;
- },
- /**
- * Populates an object with properties of another object
- * @static
- * @memberOf fabric.util
- * @param {Object} source Source object
- * @param {Object} destination Destination object
- * @return {Array} properties Properties names to include
- */
- populateWithProperties: function(source, destination, properties) {
- if (properties && Object.prototype.toString.call(properties) === '[object Array]') {
- for (var i = 0, len = properties.length; i < len; i++) {
- if (properties[i] in source) {
- destination[properties[i]] = source[properties[i]];
- }
- }
- }
- },
- /**
- * Draws a dashed line between two points
- *
- * This method is used to draw dashed line around selection area.
- * See <a href="http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas">dotted stroke in canvas</a>
- *
- * @param {CanvasRenderingContext2D} ctx context
- * @param {Number} x start x coordinate
- * @param {Number} y start y coordinate
- * @param {Number} x2 end x coordinate
- * @param {Number} y2 end y coordinate
- * @param {Array} da dash array pattern
- */
- drawDashedLine: function(ctx, x, y, x2, y2, da) {
- var dx = x2 - x,
- dy = y2 - y,
- len = sqrt(dx * dx + dy * dy),
- rot = atan2(dy, dx),
- dc = da.length,
- di = 0,
- draw = true;
- ctx.save();
- ctx.translate(x, y);
- ctx.moveTo(0, 0);
- ctx.rotate(rot);
- x = 0;
- while (len > x) {
- x += da[di++ % dc];
- if (x > len) {
- x = len;
- }
- ctx[draw ? 'lineTo' : 'moveTo'](x, 0);
- draw = !draw;
- }
- ctx.restore();
- },
- /**
- * Creates canvas element
- * @static
- * @memberOf fabric.util
- * @return {CanvasElement} initialized canvas element
- */
- createCanvasElement: function() {
- return fabric.document.createElement('canvas');
- },
- /**
- * Creates a canvas element that is a copy of another and is also painted
- * @static
- * @memberOf fabric.util
- * @return {CanvasElement} initialized canvas element
- */
- copyCanvasElement: function(canvas) {
- var newCanvas = fabric.document.createElement('canvas');
- newCanvas.width = canvas.width;
- newCanvas.height = canvas.height;
- newCanvas.getContext('2d').drawImage(canvas, 0, 0);
- return newCanvas;
- },
- /**
- * Creates image element (works on client and node)
- * @static
- * @memberOf fabric.util
- * @return {HTMLImageElement} HTML image element
- */
- createImage: function() {
- return fabric.document.createElement('img');
- },
- /**
- * @static
- * @memberOf fabric.util
- * @deprecated since 2.0.0
- * @param {fabric.Object} receiver Object implementing `clipTo` method
- * @param {CanvasRenderingContext2D} ctx Context to clip
- */
- clipContext: function(receiver, ctx) {
- ctx.save();
- ctx.beginPath();
- receiver.clipTo(ctx);
- ctx.clip();
- },
- /**
- * Multiply matrix A by matrix B to nest transformations
- * @static
- * @memberOf fabric.util
- * @param {Array} a First transformMatrix
- * @param {Array} b Second transformMatrix
- * @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices
- * @return {Array} The product of the two transform matrices
- */
- multiplyTransformMatrices: function(a, b, is2x2) {
- // Matrix multiply a * b
- return [
- a[0] * b[0] + a[2] * b[1],
- a[1] * b[0] + a[3] * b[1],
- a[0] * b[2] + a[2] * b[3],
- a[1] * b[2] + a[3] * b[3],
- is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4],
- is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5]
- ];
- },
- /**
- * Decomposes standard 2x2 matrix into transform componentes
- * @static
- * @memberOf fabric.util
- * @param {Array} a transformMatrix
- * @return {Object} Components of transform
- */
- qrDecompose: function(a) {
- var angle = atan2(a[1], a[0]),
- denom = pow(a[0], 2) + pow(a[1], 2),
- scaleX = sqrt(denom),
- scaleY = (a[0] * a[3] - a[2] * a [1]) / scaleX,
- skewX = atan2(a[0] * a[2] + a[1] * a [3], denom);
- return {
- angle: angle / PiBy180,
- scaleX: scaleX,
- scaleY: scaleY,
- skewX: skewX / PiBy180,
- skewY: 0,
- translateX: a[4],
- translateY: a[5]
- };
- },
- customTransformMatrix: function(scaleX, scaleY, skewX) {
- var skewMatrixX = [1, 0, abs(Math.tan(skewX * PiBy180)), 1],
- scaleMatrix = [abs(scaleX), 0, 0, abs(scaleY)];
- return fabric.util.multiplyTransformMatrices(scaleMatrix, skewMatrixX, true);
- },
- resetObjectTransform: function (target) {
- target.scaleX = 1;
- target.scaleY = 1;
- target.skewX = 0;
- target.skewY = 0;
- target.flipX = false;
- target.flipY = false;
- target.rotate(0);
- },
- /**
- * Returns string representation of function body
- * @param {Function} fn Function to get body of
- * @return {String} Function body
- */
- getFunctionBody: function(fn) {
- return (String(fn).match(/function[^{]*\{([\s\S]*)\}/) || {})[1];
- },
- /**
- * Returns true if context has transparent pixel
- * at specified location (taking tolerance into account)
- * @param {CanvasRenderingContext2D} ctx context
- * @param {Number} x x coordinate
- * @param {Number} y y coordinate
- * @param {Number} tolerance Tolerance
- */
- isTransparent: function(ctx, x, y, tolerance) {
- // If tolerance is > 0 adjust start coords to take into account.
- // If moves off Canvas fix to 0
- if (tolerance > 0) {
- if (x > tolerance) {
- x -= tolerance;
- }
- else {
- x = 0;
- }
- if (y > tolerance) {
- y -= tolerance;
- }
- else {
- y = 0;
- }
- }
- var _isTransparent = true, i, temp,
- imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1),
- l = imageData.data.length;
- // Split image data - for tolerance > 1, pixelDataSize = 4;
- for (i = 3; i < l; i += 4) {
- temp = imageData.data[i];
- _isTransparent = temp <= 0;
- if (_isTransparent === false) {
- break; // Stop if colour found
- }
- }
- imageData = null;
- return _isTransparent;
- },
- /**
- * Parse preserveAspectRatio attribute from element
- * @param {string} attribute to be parsed
- * @return {Object} an object containing align and meetOrSlice attribute
- */
- parsePreserveAspectRatioAttribute: function(attribute) {
- var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid',
- aspectRatioAttrs = attribute.split(' '), align;
- if (aspectRatioAttrs && aspectRatioAttrs.length) {
- meetOrSlice = aspectRatioAttrs.pop();
- if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') {
- align = meetOrSlice;
- meetOrSlice = 'meet';
- }
- else if (aspectRatioAttrs.length) {
- align = aspectRatioAttrs.pop();
- }
- }
- //divide align in alignX and alignY
- alignX = align !== 'none' ? align.slice(1, 4) : 'none';
- alignY = align !== 'none' ? align.slice(5, 8) : 'none';
- return {
- meetOrSlice: meetOrSlice,
- alignX: alignX,
- alignY: alignY
- };
- },
- /**
- * Clear char widths cache for the given font family or all the cache if no
- * fontFamily is specified.
- * Use it if you know you are loading fonts in a lazy way and you are not waiting
- * for custom fonts to load properly when adding text objects to the canvas.
- * If a text object is added when its own font is not loaded yet, you will get wrong
- * measurement and so wrong bounding boxes.
- * After the font cache is cleared, either change the textObject text content or call
- * initDimensions() to trigger a recalculation
- * @memberOf fabric.util
- * @param {String} [fontFamily] font family to clear
- */
- clearFabricFontCache: function(fontFamily) {
- fontFamily = (fontFamily || '').toLowerCase();
- if (!fontFamily) {
- fabric.charWidthsCache = { };
- }
- else if (fabric.charWidthsCache[fontFamily]) {
- delete fabric.charWidthsCache[fontFamily];
- }
- },
- /**
- * Given current aspect ratio, determines the max width and height that can
- * respect the total allowed area for the cache.
- * @memberOf fabric.util
- * @param {Number} ar aspect ratio
- * @param {Number} maximumArea Maximum area you want to achieve
- * @return {Object.x} Limited dimensions by X
- * @return {Object.y} Limited dimensions by Y
- */
- limitDimsByArea: function(ar, maximumArea) {
- var roughWidth = Math.sqrt(maximumArea * ar),
- perfLimitSizeY = Math.floor(maximumArea / roughWidth);
- return { x: Math.floor(roughWidth), y: perfLimitSizeY };
- },
- capValue: function(min, value, max) {
- return Math.max(min, Math.min(value, max));
- },
- findScaleToFit: function(source, destination) {
- return Math.min(destination.width / source.width, destination.height / source.height);
- },
- findScaleToCover: function(source, destination) {
- return Math.max(destination.width / source.width, destination.height / source.height);
- }
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
- /**
- * Creates accessors (getXXX, setXXX) for a "class", based on "stateProperties" array
- * @static
- * @memberOf fabric.util
- * @param {Object} klass "Class" to create accessors for
- */
- fabric.util.createAccessors = function(klass) {
- var proto = klass.prototype, i, propName,
- capitalizedPropName, setterName, getterName;
- for (i = proto.stateProperties.length; i--; ) {
- propName = proto.stateProperties[i];
- capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1);
- setterName = 'set' + capitalizedPropName;
- getterName = 'get' + capitalizedPropName;
- // using `new Function` for better introspection
- if (!proto[getterName]) {
- proto[getterName] = (function(property) {
- return new Function('return this.get("' + property + '")');
- })(propName);
- }
- if (!proto[setterName]) {
- proto[setterName] = (function(property) {
- return new Function('value', 'return this.set("' + property + '", value)');
- })(propName);
- }
- }
- };
- /** @lends fabric.Text.Prototype */
- /**
- * Retrieves object's fontSize
- * @method getFontSize
- * @memberOf fabric.Text.prototype
- * @return {String} Font size (in pixels)
- */
- /**
- * Sets object's fontSize
- * Does not update the object .width and .height,
- * call .initDimensions() to update the values.
- * @method setFontSize
- * @memberOf fabric.Text.prototype
- * @param {Number} fontSize Font size (in pixels)
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's fontWeight
- * @method getFontWeight
- * @memberOf fabric.Text.prototype
- * @return {(String|Number)} Font weight
- */
- /**
- * Sets object's fontWeight
- * Does not update the object .width and .height,
- * call .initDimensions() to update the values.
- * @method setFontWeight
- * @memberOf fabric.Text.prototype
- * @param {(Number|String)} fontWeight Font weight
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's fontFamily
- * @method getFontFamily
- * @memberOf fabric.Text.prototype
- * @return {String} Font family
- */
- /**
- * Sets object's fontFamily
- * Does not update the object .width and .height,
- * call .initDimensions() to update the values.
- * @method setFontFamily
- * @memberOf fabric.Text.prototype
- * @param {String} fontFamily Font family
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's text
- * @method getText
- * @memberOf fabric.Text.prototype
- * @return {String} text
- */
- /**
- * Sets object's text
- * Does not update the object .width and .height,
- * call .initDimensions() to update the values.
- * @method setText
- * @memberOf fabric.Text.prototype
- * @param {String} text Text
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's underline
- * @method getUnderline
- * @memberOf fabric.Text.prototype
- * @return {Boolean} underline enabled or disabled
- */
- /**
- * Sets object's underline
- * @method setUnderline
- * @memberOf fabric.Text.prototype
- * @param {Boolean} underline Text decoration
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's fontStyle
- * @method getFontStyle
- * @memberOf fabric.Text.prototype
- * @return {String} Font style
- */
- /**
- * Sets object's fontStyle
- * Does not update the object .width and .height,
- * call .initDimensions() to update the values.
- * @method setFontStyle
- * @memberOf fabric.Text.prototype
- * @param {String} fontStyle Font style
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's lineHeight
- * @method getLineHeight
- * @memberOf fabric.Text.prototype
- * @return {Number} Line height
- */
- /**
- * Sets object's lineHeight
- * @method setLineHeight
- * @memberOf fabric.Text.prototype
- * @param {Number} lineHeight Line height
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's textAlign
- * @method getTextAlign
- * @memberOf fabric.Text.prototype
- * @return {String} Text alignment
- */
- /**
- * Sets object's textAlign
- * @method setTextAlign
- * @memberOf fabric.Text.prototype
- * @param {String} textAlign Text alignment
- * @return {fabric.Text}
- * @chainable
- */
- /**
- * Retrieves object's textBackgroundColor
- * @method getTextBackgroundColor
- * @memberOf fabric.Text.prototype
- * @return {String} Text background color
- */
- /**
- * Sets object's textBackgroundColor
- * @method setTextBackgroundColor
- * @memberOf fabric.Text.prototype
- * @param {String} textBackgroundColor Text background color
- * @return {fabric.Text}
- * @chainable
- */
- /** @lends fabric.Object.Prototype */
- /**
- * Retrieves object's {@link fabric.Object#clipTo|clipping function}
- * @method getClipTo
- * @memberOf fabric.Object.prototype
- * @return {Function}
- */
- /**
- * Sets object's {@link fabric.Object#clipTo|clipping function}
- * @method setClipTo
- * @memberOf fabric.Object.prototype
- * @param {Function} clipTo Clipping function
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#transformMatrix|transformMatrix}
- * @method getTransformMatrix
- * @memberOf fabric.Object.prototype
- * @return {Array} transformMatrix
- */
- /**
- * Sets object's {@link fabric.Object#transformMatrix|transformMatrix}
- * @method setTransformMatrix
- * @memberOf fabric.Object.prototype
- * @param {Array} transformMatrix
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#visible|visible} state
- * @method getVisible
- * @memberOf fabric.Object.prototype
- * @return {Boolean} True if visible
- */
- /**
- * Sets object's {@link fabric.Object#visible|visible} state
- * @method setVisible
- * @memberOf fabric.Object.prototype
- * @param {Boolean} value visible value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#shadow|shadow}
- * @method getShadow
- * @memberOf fabric.Object.prototype
- * @return {Object} Shadow instance
- */
- /**
- * Retrieves object's {@link fabric.Object#stroke|stroke}
- * @method getStroke
- * @memberOf fabric.Object.prototype
- * @return {String} stroke value
- */
- /**
- * Sets object's {@link fabric.Object#stroke|stroke}
- * @method setStroke
- * @memberOf fabric.Object.prototype
- * @param {String} value stroke value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#strokeWidth|strokeWidth}
- * @method getStrokeWidth
- * @memberOf fabric.Object.prototype
- * @return {Number} strokeWidth value
- */
- /**
- * Sets object's {@link fabric.Object#strokeWidth|strokeWidth}
- * @method setStrokeWidth
- * @memberOf fabric.Object.prototype
- * @param {Number} value strokeWidth value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#originX|originX}
- * @method getOriginX
- * @memberOf fabric.Object.prototype
- * @return {String} originX value
- */
- /**
- * Sets object's {@link fabric.Object#originX|originX}
- * @method setOriginX
- * @memberOf fabric.Object.prototype
- * @param {String} value originX value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#originY|originY}
- * @method getOriginY
- * @memberOf fabric.Object.prototype
- * @return {String} originY value
- */
- /**
- * Sets object's {@link fabric.Object#originY|originY}
- * @method setOriginY
- * @memberOf fabric.Object.prototype
- * @param {String} value originY value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#fill|fill}
- * @method getFill
- * @memberOf fabric.Object.prototype
- * @return {String} Fill value
- */
- /**
- * Sets object's {@link fabric.Object#fill|fill}
- * @method setFill
- * @memberOf fabric.Object.prototype
- * @param {String} value Fill value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#opacity|opacity}
- * @method getOpacity
- * @memberOf fabric.Object.prototype
- * @return {Number} Opacity value (0-1)
- */
- /**
- * Sets object's {@link fabric.Object#opacity|opacity}
- * @method setOpacity
- * @memberOf fabric.Object.prototype
- * @param {Number} value Opacity value (0-1)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#angle|angle} (in degrees)
- * @method getAngle
- * @memberOf fabric.Object.prototype
- * @return {Number}
- */
- /**
- * Retrieves object's {@link fabric.Object#top|top position}
- * @method getTop
- * @memberOf fabric.Object.prototype
- * @return {Number} Top value (in pixels)
- */
- /**
- * Sets object's {@link fabric.Object#top|top position}
- * @method setTop
- * @memberOf fabric.Object.prototype
- * @param {Number} value Top value (in pixels)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#left|left position}
- * @method getLeft
- * @memberOf fabric.Object.prototype
- * @return {Number} Left value (in pixels)
- */
- /**
- * Sets object's {@link fabric.Object#left|left position}
- * @method setLeft
- * @memberOf fabric.Object.prototype
- * @param {Number} value Left value (in pixels)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#scaleX|scaleX} value
- * @method getScaleX
- * @memberOf fabric.Object.prototype
- * @return {Number} scaleX value
- */
- /**
- * Sets object's {@link fabric.Object#scaleX|scaleX} value
- * @method setScaleX
- * @memberOf fabric.Object.prototype
- * @param {Number} value scaleX value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#scaleY|scaleY} value
- * @method getScaleY
- * @memberOf fabric.Object.prototype
- * @return {Number} scaleY value
- */
- /**
- * Sets object's {@link fabric.Object#scaleY|scaleY} value
- * @method setScaleY
- * @memberOf fabric.Object.prototype
- * @param {Number} value scaleY value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#flipX|flipX} value
- * @method getFlipX
- * @memberOf fabric.Object.prototype
- * @return {Boolean} flipX value
- */
- /**
- * Sets object's {@link fabric.Object#flipX|flipX} value
- * @method setFlipX
- * @memberOf fabric.Object.prototype
- * @param {Boolean} value flipX value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- /**
- * Retrieves object's {@link fabric.Object#flipY|flipY} value
- * @method getFlipY
- * @memberOf fabric.Object.prototype
- * @return {Boolean} flipY value
- */
- /**
- * Sets object's {@link fabric.Object#flipY|flipY} value
- * @method setFlipY
- * @memberOf fabric.Object.prototype
- * @param {Boolean} value flipY value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
- var arcToSegmentsCache = { },
- segmentToBezierCache = { },
- boundsOfCurveCache = { },
- _join = Array.prototype.join;
- /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp
- * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here
- * http://mozilla.org/MPL/2.0/
- */
- function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) {
- var argsString = _join.call(arguments);
- if (arcToSegmentsCache[argsString]) {
- return arcToSegmentsCache[argsString];
- }
- var PI = Math.PI, th = rotateX * PI / 180,
- sinTh = fabric.util.sin(th),
- cosTh = fabric.util.cos(th),
- fromX = 0, fromY = 0;
- rx = Math.abs(rx);
- ry = Math.abs(ry);
- var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,
- py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,
- rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px,
- pl = rx2 * ry2 - rx2 * py2 - ry2 * px2,
- root = 0;
- if (pl < 0) {
- var s = Math.sqrt(1 - pl / (rx2 * ry2));
- rx *= s;
- ry *= s;
- }
- else {
- root = (large === sweep ? -1.0 : 1.0) *
- Math.sqrt( pl / (rx2 * py2 + ry2 * px2));
- }
- var cx = root * rx * py / ry,
- cy = -root * ry * px / rx,
- cx1 = cosTh * cx - sinTh * cy + toX * 0.5,
- cy1 = sinTh * cx + cosTh * cy + toY * 0.5,
- mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry),
- dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry);
- if (sweep === 0 && dtheta > 0) {
- dtheta -= 2 * PI;
- }
- else if (sweep === 1 && dtheta < 0) {
- dtheta += 2 * PI;
- }
- // Convert into cubic bezier segments <= 90deg
- var segments = Math.ceil(Math.abs(dtheta / PI * 2)),
- result = [], mDelta = dtheta / segments,
- mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),
- th3 = mTheta + mDelta;
- for (var i = 0; i < segments; i++) {
- result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);
- fromX = result[i][4];
- fromY = result[i][5];
- mTheta = th3;
- th3 += mDelta;
- }
- arcToSegmentsCache[argsString] = result;
- return result;
- }
- function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) {
- var argsString2 = _join.call(arguments);
- if (segmentToBezierCache[argsString2]) {
- return segmentToBezierCache[argsString2];
- }
- var costh2 = fabric.util.cos(th2),
- sinth2 = fabric.util.sin(th2),
- costh3 = fabric.util.cos(th3),
- sinth3 = fabric.util.sin(th3),
- toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,
- toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,
- cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2),
- cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2),
- cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),
- cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);
- segmentToBezierCache[argsString2] = [
- cp1X, cp1Y,
- cp2X, cp2Y,
- toX, toY
- ];
- return segmentToBezierCache[argsString2];
- }
- /*
- * Private
- */
- function calcVectorAngle(ux, uy, vx, vy) {
- var ta = Math.atan2(uy, ux),
- tb = Math.atan2(vy, vx);
- if (tb >= ta) {
- return tb - ta;
- }
- else {
- return 2 * Math.PI - (ta - tb);
- }
- }
- /**
- * Draws arc
- * @param {CanvasRenderingContext2D} ctx
- * @param {Number} fx
- * @param {Number} fy
- * @param {Array} coords
- */
- fabric.util.drawArc = function(ctx, fx, fy, coords) {
- var rx = coords[0],
- ry = coords[1],
- rot = coords[2],
- large = coords[3],
- sweep = coords[4],
- tx = coords[5],
- ty = coords[6],
- segs = [[], [], [], []],
- segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);
- for (var i = 0, len = segsNorm.length; i < len; i++) {
- segs[i][0] = segsNorm[i][0] + fx;
- segs[i][1] = segsNorm[i][1] + fy;
- segs[i][2] = segsNorm[i][2] + fx;
- segs[i][3] = segsNorm[i][3] + fy;
- segs[i][4] = segsNorm[i][4] + fx;
- segs[i][5] = segsNorm[i][5] + fy;
- ctx.bezierCurveTo.apply(ctx, segs[i]);
- }
- };
- /**
- * Calculate bounding box of a elliptic-arc
- * @param {Number} fx start point of arc
- * @param {Number} fy
- * @param {Number} rx horizontal radius
- * @param {Number} ry vertical radius
- * @param {Number} rot angle of horizontal axe
- * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points
- * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction
- * @param {Number} tx end point of arc
- * @param {Number} ty
- */
- fabric.util.getBoundsOfArc = function(fx, fy, rx, ry, rot, large, sweep, tx, ty) {
- var fromX = 0, fromY = 0, bound, bounds = [],
- segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);
- for (var i = 0, len = segs.length; i < len; i++) {
- bound = getBoundsOfCurve(fromX, fromY, segs[i][0], segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5]);
- bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy });
- bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy });
- fromX = segs[i][4];
- fromY = segs[i][5];
- }
- return bounds;
- };
- /**
- * Calculate bounding box of a beziercurve
- * @param {Number} x0 starting point
- * @param {Number} y0
- * @param {Number} x1 first control point
- * @param {Number} y1
- * @param {Number} x2 secondo control point
- * @param {Number} y2
- * @param {Number} x3 end of beizer
- * @param {Number} y3
- */
- // taken from http://jsbin.com/ivomiq/56/edit no credits available for that.
- function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) {
- var argsString = _join.call(arguments);
- if (boundsOfCurveCache[argsString]) {
- return boundsOfCurveCache[argsString];
- }
- var sqrt = Math.sqrt,
- min = Math.min, max = Math.max,
- abs = Math.abs, tvalues = [],
- bounds = [[], []],
- a, b, c, t, t1, t2, b2ac, sqrtb2ac;
- b = 6 * x0 - 12 * x1 + 6 * x2;
- a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3;
- c = 3 * x1 - 3 * x0;
- for (var i = 0; i < 2; ++i) {
- if (i > 0) {
- b = 6 * y0 - 12 * y1 + 6 * y2;
- a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3;
- c = 3 * y1 - 3 * y0;
- }
- if (abs(a) < 1e-12) {
- if (abs(b) < 1e-12) {
- continue;
- }
- t = -c / b;
- if (0 < t && t < 1) {
- tvalues.push(t);
- }
- continue;
- }
- b2ac = b * b - 4 * c * a;
- if (b2ac < 0) {
- continue;
- }
- sqrtb2ac = sqrt(b2ac);
- t1 = (-b + sqrtb2ac) / (2 * a);
- if (0 < t1 && t1 < 1) {
- tvalues.push(t1);
- }
- t2 = (-b - sqrtb2ac) / (2 * a);
- if (0 < t2 && t2 < 1) {
- tvalues.push(t2);
- }
- }
- var x, y, j = tvalues.length, jlen = j, mt;
- while (j--) {
- t = tvalues[j];
- mt = 1 - t;
- x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3);
- bounds[0][j] = x;
- y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3);
- bounds[1][j] = y;
- }
- bounds[0][jlen] = x0;
- bounds[1][jlen] = y0;
- bounds[0][jlen + 1] = x3;
- bounds[1][jlen + 1] = y3;
- var result = [
- {
- x: min.apply(null, bounds[0]),
- y: min.apply(null, bounds[1])
- },
- {
- x: max.apply(null, bounds[0]),
- y: max.apply(null, bounds[1])
- }
- ];
- boundsOfCurveCache[argsString] = result;
- return result;
- }
- fabric.util.getBoundsOfCurve = getBoundsOfCurve;
- })();
- (function() {
- var slice = Array.prototype.slice;
- /**
- * Invokes method on all items in a given array
- * @memberOf fabric.util.array
- * @param {Array} array Array to iterate over
- * @param {String} method Name of a method to invoke
- * @return {Array}
- */
- function invoke(array, method) {
- var args = slice.call(arguments, 2), result = [];
- for (var i = 0, len = array.length; i < len; i++) {
- result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]);
- }
- return result;
- }
- /**
- * Finds maximum value in array (not necessarily "first" one)
- * @memberOf fabric.util.array
- * @param {Array} array Array to iterate over
- * @param {String} byProperty
- * @return {*}
- */
- function max(array, byProperty) {
- return find(array, byProperty, function(value1, value2) {
- return value1 >= value2;
- });
- }
- /**
- * Finds minimum value in array (not necessarily "first" one)
- * @memberOf fabric.util.array
- * @param {Array} array Array to iterate over
- * @param {String} byProperty
- * @return {*}
- */
- function min(array, byProperty) {
- return find(array, byProperty, function(value1, value2) {
- return value1 < value2;
- });
- }
- /**
- * @private
- */
- function fill(array, value) {
- var k = array.length;
- while (k--) {
- array[k] = value;
- }
- return array;
- }
- /**
- * @private
- */
- function find(array, byProperty, condition) {
- if (!array || array.length === 0) {
- return;
- }
- var i = array.length - 1,
- result = byProperty ? array[i][byProperty] : array[i];
- if (byProperty) {
- while (i--) {
- if (condition(array[i][byProperty], result)) {
- result = array[i][byProperty];
- }
- }
- }
- else {
- while (i--) {
- if (condition(array[i], result)) {
- result = array[i];
- }
- }
- }
- return result;
- }
- /**
- * @namespace fabric.util.array
- */
- fabric.util.array = {
- fill: fill,
- invoke: invoke,
- min: min,
- max: max
- };
- })();
- (function() {
- /**
- * Copies all enumerable properties of one js object to another
- * Does not clone or extend fabric.Object subclasses.
- * @memberOf fabric.util.object
- * @param {Object} destination Where to copy to
- * @param {Object} source Where to copy from
- * @return {Object}
- */
- function extend(destination, source, deep) {
- // JScript DontEnum bug is not taken care of
- // the deep clone is for internal use, is not meant to avoid
- // javascript traps or cloning html element or self referenced objects.
- if (deep) {
- if (!fabric.isLikelyNode && source instanceof Element) {
- // avoid cloning deep images, canvases,
- destination = source;
- }
- else if (source instanceof Array) {
- destination = [];
- for (var i = 0, len = source.length; i < len; i++) {
- destination[i] = extend({ }, source[i], deep);
- }
- }
- else if (source && typeof source === 'object') {
- for (var property in source) {
- if (source.hasOwnProperty(property)) {
- destination[property] = extend({ }, source[property], deep);
- }
- }
- }
- else {
- // this sounds odd for an extend but is ok for recursive use
- destination = source;
- }
- }
- else {
- for (var property in source) {
- destination[property] = source[property];
- }
- }
- return destination;
- }
- /**
- * Creates an empty object and copies all enumerable properties of another object to it
- * @memberOf fabric.util.object
- * TODO: this function return an empty object if you try to clone null
- * @param {Object} object Object to clone
- * @return {Object}
- */
- function clone(object, deep) {
- return extend({ }, object, deep);
- }
- /** @namespace fabric.util.object */
- fabric.util.object = {
- extend: extend,
- clone: clone
- };
- fabric.util.object.extend(fabric.util, fabric.Observable);
- })();
- (function() {
- /**
- * Camelizes a string
- * @memberOf fabric.util.string
- * @param {String} string String to camelize
- * @return {String} Camelized version of a string
- */
- function camelize(string) {
- return string.replace(/-+(.)?/g, function(match, character) {
- return character ? character.toUpperCase() : '';
- });
- }
- /**
- * Capitalizes a string
- * @memberOf fabric.util.string
- * @param {String} string String to capitalize
- * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized
- * and other letters stay untouched, if false first letter is capitalized
- * and other letters are converted to lowercase.
- * @return {String} Capitalized version of a string
- */
- function capitalize(string, firstLetterOnly) {
- return string.charAt(0).toUpperCase() +
- (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase());
- }
- /**
- * Escapes XML in a string
- * @memberOf fabric.util.string
- * @param {String} string String to escape
- * @return {String} Escaped version of a string
- */
- function escapeXml(string) {
- return string.replace(/&/g, '&')
- .replace(/"/g, '"')
- .replace(/'/g, ''')
- .replace(/</g, '<')
- .replace(/>/g, '>');
- }
- /**
- * Divide a string in the user perceived single units
- * @memberOf fabric.util.string
- * @param {String} textstring String to escape
- * @return {Array} array containing the graphemes
- */
- function graphemeSplit(textstring) {
- var i = 0, chr, graphemes = [];
- for (i = 0, chr; i < textstring.length; i++) {
- if ((chr = getWholeChar(textstring, i)) === false) {
- continue;
- }
- graphemes.push(chr);
- }
- return graphemes;
- }
- // taken from mdn in the charAt doc page.
- function getWholeChar(str, i) {
- var code = str.charCodeAt(i);
- if (isNaN(code)) {
- return ''; // Position not found
- }
- if (code < 0xD800 || code > 0xDFFF) {
- return str.charAt(i);
- }
- // High surrogate (could change last hex to 0xDB7F to treat high private
- // surrogates as single characters)
- if (0xD800 <= code && code <= 0xDBFF) {
- if (str.length <= (i + 1)) {
- throw 'High surrogate without following low surrogate';
- }
- var next = str.charCodeAt(i + 1);
- if (0xDC00 > next || next > 0xDFFF) {
- throw 'High surrogate without following low surrogate';
- }
- return str.charAt(i) + str.charAt(i + 1);
- }
- // Low surrogate (0xDC00 <= code && code <= 0xDFFF)
- if (i === 0) {
- throw 'Low surrogate without preceding high surrogate';
- }
- var prev = str.charCodeAt(i - 1);
- // (could change last hex to 0xDB7F to treat high private
- // surrogates as single characters)
- if (0xD800 > prev || prev > 0xDBFF) {
- throw 'Low surrogate without preceding high surrogate';
- }
- // We can pass over low surrogates now as the second component
- // in a pair which we have already processed
- return false;
- }
- /**
- * String utilities
- * @namespace fabric.util.string
- */
- fabric.util.string = {
- camelize: camelize,
- capitalize: capitalize,
- escapeXml: escapeXml,
- graphemeSplit: graphemeSplit
- };
- })();
- (function() {
- var slice = Array.prototype.slice, emptyFunction = function() { },
- IS_DONTENUM_BUGGY = (function() {
- for (var p in { toString: 1 }) {
- if (p === 'toString') {
- return false;
- }
- }
- return true;
- })(),
- /** @ignore */
- addMethods = function(klass, source, parent) {
- for (var property in source) {
- if (property in klass.prototype &&
- typeof klass.prototype[property] === 'function' &&
- (source[property] + '').indexOf('callSuper') > -1) {
- klass.prototype[property] = (function(property) {
- return function() {
- var superclass = this.constructor.superclass;
- this.constructor.superclass = parent;
- var returnValue = source[property].apply(this, arguments);
- this.constructor.superclass = superclass;
- if (property !== 'initialize') {
- return returnValue;
- }
- };
- })(property);
- }
- else {
- klass.prototype[property] = source[property];
- }
- if (IS_DONTENUM_BUGGY) {
- if (source.toString !== Object.prototype.toString) {
- klass.prototype.toString = source.toString;
- }
- if (source.valueOf !== Object.prototype.valueOf) {
- klass.prototype.valueOf = source.valueOf;
- }
- }
- }
- };
- function Subclass() { }
- function callSuper(methodName) {
- var parentMethod = null,
- _this = this;
- // climb prototype chain to find method not equal to callee's method
- while (_this.constructor.superclass) {
- var superClassMethod = _this.constructor.superclass.prototype[methodName];
- if (_this[methodName] !== superClassMethod) {
- parentMethod = superClassMethod;
- break;
- }
- // eslint-disable-next-line
- _this = _this.constructor.superclass.prototype;
- }
- if (!parentMethod) {
- return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this);
- }
- return (arguments.length > 1)
- ? parentMethod.apply(this, slice.call(arguments, 1))
- : parentMethod.call(this);
- }
- /**
- * Helper for creation of "classes".
- * @memberOf fabric.util
- * @param {Function} [parent] optional "Class" to inherit from
- * @param {Object} [properties] Properties shared by all instances of this class
- * (be careful modifying objects defined here as this would affect all instances)
- */
- function createClass() {
- var parent = null,
- properties = slice.call(arguments, 0);
- if (typeof properties[0] === 'function') {
- parent = properties.shift();
- }
- function klass() {
- this.initialize.apply(this, arguments);
- }
- klass.superclass = parent;
- klass.subclasses = [];
- if (parent) {
- Subclass.prototype = parent.prototype;
- klass.prototype = new Subclass();
- parent.subclasses.push(klass);
- }
- for (var i = 0, length = properties.length; i < length; i++) {
- addMethods(klass, properties[i], parent);
- }
- if (!klass.prototype.initialize) {
- klass.prototype.initialize = emptyFunction;
- }
- klass.prototype.constructor = klass;
- klass.prototype.callSuper = callSuper;
- return klass;
- }
- fabric.util.createClass = createClass;
- })();
- (function () {
- var unknown = 'unknown';
- /* EVENT HANDLING */
- function areHostMethods(object) {
- var methodNames = Array.prototype.slice.call(arguments, 1),
- t, i, len = methodNames.length;
- for (i = 0; i < len; i++) {
- t = typeof object[methodNames[i]];
- if (!(/^(?:function|object|unknown)$/).test(t)) {
- return false;
- }
- }
- return true;
- }
- /** @ignore */
- var getElement,
- setElement,
- getUniqueId = (function () {
- var uid = 0;
- return function (element) {
- return element.__uniqueID || (element.__uniqueID = 'uniqueID__' + uid++);
- };
- })();
- (function () {
- var elements = { };
- /** @ignore */
- getElement = function (uid) {
- return elements[uid];
- };
- /** @ignore */
- setElement = function (uid, element) {
- elements[uid] = element;
- };
- })();
- function createListener(uid, handler) {
- return {
- handler: handler,
- wrappedHandler: createWrappedHandler(uid, handler)
- };
- }
- function createWrappedHandler(uid, handler) {
- return function (e) {
- handler.call(getElement(uid), e || fabric.window.event);
- };
- }
- function createDispatcher(uid, eventName) {
- return function (e) {
- if (handlers[uid] && handlers[uid][eventName]) {
- var handlersForEvent = handlers[uid][eventName];
- for (var i = 0, len = handlersForEvent.length; i < len; i++) {
- handlersForEvent[i].call(this, e || fabric.window.event);
- }
- }
- };
- }
- var shouldUseAddListenerRemoveListener = (
- areHostMethods(fabric.document.documentElement, 'addEventListener', 'removeEventListener') &&
- areHostMethods(fabric.window, 'addEventListener', 'removeEventListener')),
- shouldUseAttachEventDetachEvent = (
- areHostMethods(fabric.document.documentElement, 'attachEvent', 'detachEvent') &&
- areHostMethods(fabric.window, 'attachEvent', 'detachEvent')),
- // IE branch
- listeners = { },
- // DOM L0 branch
- handlers = { },
- addListener, removeListener;
- if (shouldUseAddListenerRemoveListener) {
- /** @ignore */
- addListener = function (element, eventName, handler, options) {
- // since ie10 or ie9 can use addEventListener but they do not support options, i need to check
- element && element.addEventListener(eventName, handler, shouldUseAttachEventDetachEvent ? false : options);
- };
- /** @ignore */
- removeListener = function (element, eventName, handler, options) {
- element && element.removeEventListener(eventName, handler, shouldUseAttachEventDetachEvent ? false : options);
- };
- }
- else if (shouldUseAttachEventDetachEvent) {
- /** @ignore */
- addListener = function (element, eventName, handler) {
- if (!element) {
- return;
- }
- var uid = getUniqueId(element);
- setElement(uid, element);
- if (!listeners[uid]) {
- listeners[uid] = { };
- }
- if (!listeners[uid][eventName]) {
- listeners[uid][eventName] = [];
- }
- var listener = createListener(uid, handler);
- listeners[uid][eventName].push(listener);
- element.attachEvent('on' + eventName, listener.wrappedHandler);
- };
- /** @ignore */
- removeListener = function (element, eventName, handler) {
- if (!element) {
- return;
- }
- var uid = getUniqueId(element), listener;
- if (listeners[uid] && listeners[uid][eventName]) {
- for (var i = 0, len = listeners[uid][eventName].length; i < len; i++) {
- listener = listeners[uid][eventName][i];
- if (listener && listener.handler === handler) {
- element.detachEvent('on' + eventName, listener.wrappedHandler);
- listeners[uid][eventName][i] = null;
- }
- }
- }
- };
- }
- else {
- /** @ignore */
- addListener = function (element, eventName, handler) {
- if (!element) {
- return;
- }
- var uid = getUniqueId(element);
- if (!handlers[uid]) {
- handlers[uid] = { };
- }
- if (!handlers[uid][eventName]) {
- handlers[uid][eventName] = [];
- var existingHandler = element['on' + eventName];
- if (existingHandler) {
- handlers[uid][eventName].push(existingHandler);
- }
- element['on' + eventName] = createDispatcher(uid, eventName);
- }
- handlers[uid][eventName].push(handler);
- };
- /** @ignore */
- removeListener = function (element, eventName, handler) {
- if (!element) {
- return;
- }
- var uid = getUniqueId(element);
- if (handlers[uid] && handlers[uid][eventName]) {
- var handlersForEvent = handlers[uid][eventName];
- for (var i = 0, len = handlersForEvent.length; i < len; i++) {
- if (handlersForEvent[i] === handler) {
- handlersForEvent.splice(i, 1);
- }
- }
- }
- };
- }
- /**
- * Adds an event listener to an element
- * @function
- * @memberOf fabric.util
- * @param {HTMLElement} element
- * @param {String} eventName
- * @param {Function} handler
- */
- fabric.util.addListener = addListener;
- /**
- * Removes an event listener from an element
- * @function
- * @memberOf fabric.util
- * @param {HTMLElement} element
- * @param {String} eventName
- * @param {Function} handler
- */
- fabric.util.removeListener = removeListener;
- /**
- * Cross-browser wrapper for getting event's coordinates
- * @memberOf fabric.util
- * @param {Event} event Event object
- */
- function getPointer(event) {
- event || (event = fabric.window.event);
- var element = event.target ||
- (typeof event.srcElement !== unknown ? event.srcElement : null),
- scroll = fabric.util.getScrollLeftTop(element);
- return {
- x: pointerX(event) + scroll.left,
- y: pointerY(event) + scroll.top
- };
- }
- var pointerX = function(event) {
- return event.clientX;
- },
- pointerY = function(event) {
- return event.clientY;
- };
- function _getPointer(event, pageProp, clientProp) {
- var touchProp = event.type === 'touchend' ? 'changedTouches' : 'touches';
- var pointer, eventTouchProp = event[touchProp];
- if (eventTouchProp && eventTouchProp[0]) {
- pointer = eventTouchProp[0][clientProp];
- }
- if (typeof pointer === 'undefined') {
- pointer = event[clientProp];
- }
- return pointer;
- }
- if (fabric.isTouchSupported) {
- pointerX = function(event) {
- return _getPointer(event, 'pageX', 'clientX');
- };
- pointerY = function(event) {
- return _getPointer(event, 'pageY', 'clientY');
- };
- }
- fabric.util.getPointer = getPointer;
- })();
- (function () {
- /**
- * Cross-browser wrapper for setting element's style
- * @memberOf fabric.util
- * @param {HTMLElement} element
- * @param {Object} styles
- * @return {HTMLElement} Element that was passed as a first argument
- */
- function setStyle(element, styles) {
- var elementStyle = element.style;
- if (!elementStyle) {
- return element;
- }
- if (typeof styles === 'string') {
- element.style.cssText += ';' + styles;
- return styles.indexOf('opacity') > -1
- ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1])
- : element;
- }
- for (var property in styles) {
- if (property === 'opacity') {
- setOpacity(element, styles[property]);
- }
- else {
- var normalizedProperty = (property === 'float' || property === 'cssFloat')
- ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat')
- : property;
- elementStyle[normalizedProperty] = styles[property];
- }
- }
- return element;
- }
- var parseEl = fabric.document.createElement('div'),
- supportsOpacity = typeof parseEl.style.opacity === 'string',
- supportsFilters = typeof parseEl.style.filter === 'string',
- reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/,
- /** @ignore */
- setOpacity = function (element) { return element; };
- if (supportsOpacity) {
- /** @ignore */
- setOpacity = function(element, value) {
- element.style.opacity = value;
- return element;
- };
- }
- else if (supportsFilters) {
- /** @ignore */
- setOpacity = function(element, value) {
- var es = element.style;
- if (element.currentStyle && !element.currentStyle.hasLayout) {
- es.zoom = 1;
- }
- if (reOpacity.test(es.filter)) {
- value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')');
- es.filter = es.filter.replace(reOpacity, value);
- }
- else {
- es.filter += ' alpha(opacity=' + (value * 100) + ')';
- }
- return element;
- };
- }
- fabric.util.setStyle = setStyle;
- })();
- (function() {
- var _slice = Array.prototype.slice;
- /**
- * Takes id and returns an element with that id (if one exists in a document)
- * @memberOf fabric.util
- * @param {String|HTMLElement} id
- * @return {HTMLElement|null}
- */
- function getById(id) {
- return typeof id === 'string' ? fabric.document.getElementById(id) : id;
- }
- var sliceCanConvertNodelists,
- /**
- * Converts an array-like object (e.g. arguments or NodeList) to an array
- * @memberOf fabric.util
- * @param {Object} arrayLike
- * @return {Array}
- */
- toArray = function(arrayLike) {
- return _slice.call(arrayLike, 0);
- };
- try {
- sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array;
- }
- catch (err) { }
- if (!sliceCanConvertNodelists) {
- toArray = function(arrayLike) {
- var arr = new Array(arrayLike.length), i = arrayLike.length;
- while (i--) {
- arr[i] = arrayLike[i];
- }
- return arr;
- };
- }
- /**
- * Creates specified element with specified attributes
- * @memberOf fabric.util
- * @param {String} tagName Type of an element to create
- * @param {Object} [attributes] Attributes to set on an element
- * @return {HTMLElement} Newly created element
- */
- function makeElement(tagName, attributes) {
- var el = fabric.document.createElement(tagName);
- for (var prop in attributes) {
- if (prop === 'class') {
- el.className = attributes[prop];
- }
- else if (prop === 'for') {
- el.htmlFor = attributes[prop];
- }
- else {
- el.setAttribute(prop, attributes[prop]);
- }
- }
- return el;
- }
- /**
- * Adds class to an element
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to add class to
- * @param {String} className Class to add to an element
- */
- function addClass(element, className) {
- if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) {
- element.className += (element.className ? ' ' : '') + className;
- }
- }
- /**
- * Wraps element with another element
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to wrap
- * @param {HTMLElement|String} wrapper Element to wrap with
- * @param {Object} [attributes] Attributes to set on a wrapper
- * @return {HTMLElement} wrapper
- */
- function wrapElement(element, wrapper, attributes) {
- if (typeof wrapper === 'string') {
- wrapper = makeElement(wrapper, attributes);
- }
- if (element.parentNode) {
- element.parentNode.replaceChild(wrapper, element);
- }
- wrapper.appendChild(element);
- return wrapper;
- }
- /**
- * Returns element scroll offsets
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to operate on
- * @return {Object} Object with left/top values
- */
- function getScrollLeftTop(element) {
- var left = 0,
- top = 0,
- docElement = fabric.document.documentElement,
- body = fabric.document.body || {
- scrollLeft: 0, scrollTop: 0
- };
- // While loop checks (and then sets element to) .parentNode OR .host
- // to account for ShadowDOM. We still want to traverse up out of ShadowDOM,
- // but the .parentNode of a root ShadowDOM node will always be null, instead
- // it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938
- while (element && (element.parentNode || element.host)) {
- // Set element to element parent, or 'host' in case of ShadowDOM
- element = element.parentNode || element.host;
- if (element === fabric.document) {
- left = body.scrollLeft || docElement.scrollLeft || 0;
- top = body.scrollTop || docElement.scrollTop || 0;
- }
- else {
- left += element.scrollLeft || 0;
- top += element.scrollTop || 0;
- }
- if (element.nodeType === 1 && element.style.position === 'fixed') {
- break;
- }
- }
- return { left: left, top: top };
- }
- /**
- * Returns offset for a given element
- * @function
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to get offset for
- * @return {Object} Object with "left" and "top" properties
- */
- function getElementOffset(element) {
- var docElem,
- doc = element && element.ownerDocument,
- box = { left: 0, top: 0 },
- offset = { left: 0, top: 0 },
- scrollLeftTop,
- offsetAttributes = {
- borderLeftWidth: 'left',
- borderTopWidth: 'top',
- paddingLeft: 'left',
- paddingTop: 'top'
- };
- if (!doc) {
- return offset;
- }
- for (var attr in offsetAttributes) {
- offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0;
- }
- docElem = doc.documentElement;
- if ( typeof element.getBoundingClientRect !== 'undefined' ) {
- box = element.getBoundingClientRect();
- }
- scrollLeftTop = getScrollLeftTop(element);
- return {
- left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left,
- top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top
- };
- }
- /**
- * Returns style attribute value of a given element
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to get style attribute for
- * @param {String} attr Style attribute to get for element
- * @return {String} Style attribute value of the given element.
- */
- var getElementStyle;
- if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) {
- getElementStyle = function(element, attr) {
- var style = fabric.document.defaultView.getComputedStyle(element, null);
- return style ? style[attr] : undefined;
- };
- }
- else {
- getElementStyle = function(element, attr) {
- var value = element.style[attr];
- if (!value && element.currentStyle) {
- value = element.currentStyle[attr];
- }
- return value;
- };
- }
- (function () {
- var style = fabric.document.documentElement.style,
- selectProp = 'userSelect' in style
- ? 'userSelect'
- : 'MozUserSelect' in style
- ? 'MozUserSelect'
- : 'WebkitUserSelect' in style
- ? 'WebkitUserSelect'
- : 'KhtmlUserSelect' in style
- ? 'KhtmlUserSelect'
- : '';
- /**
- * Makes element unselectable
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to make unselectable
- * @return {HTMLElement} Element that was passed in
- */
- function makeElementUnselectable(element) {
- if (typeof element.onselectstart !== 'undefined') {
- element.onselectstart = fabric.util.falseFunction;
- }
- if (selectProp) {
- element.style[selectProp] = 'none';
- }
- else if (typeof element.unselectable === 'string') {
- element.unselectable = 'on';
- }
- return element;
- }
- /**
- * Makes element selectable
- * @memberOf fabric.util
- * @param {HTMLElement} element Element to make selectable
- * @return {HTMLElement} Element that was passed in
- */
- function makeElementSelectable(element) {
- if (typeof element.onselectstart !== 'undefined') {
- element.onselectstart = null;
- }
- if (selectProp) {
- element.style[selectProp] = '';
- }
- else if (typeof element.unselectable === 'string') {
- element.unselectable = '';
- }
- return element;
- }
- fabric.util.makeElementUnselectable = makeElementUnselectable;
- fabric.util.makeElementSelectable = makeElementSelectable;
- })();
- (function() {
- /**
- * Inserts a script element with a given url into a document; invokes callback, when that script is finished loading
- * @memberOf fabric.util
- * @param {String} url URL of a script to load
- * @param {Function} callback Callback to execute when script is finished loading
- */
- function getScript(url, callback) {
- var headEl = fabric.document.getElementsByTagName('head')[0],
- scriptEl = fabric.document.createElement('script'),
- loading = true;
- /** @ignore */
- scriptEl.onload = /** @ignore */ scriptEl.onreadystatechange = function(e) {
- if (loading) {
- if (typeof this.readyState === 'string' &&
- this.readyState !== 'loaded' &&
- this.readyState !== 'complete') {
- return;
- }
- loading = false;
- callback(e || fabric.window.event);
- scriptEl = scriptEl.onload = scriptEl.onreadystatechange = null;
- }
- };
- scriptEl.src = url;
- headEl.appendChild(scriptEl);
- // causes issue in Opera
- // headEl.removeChild(scriptEl);
- }
- fabric.util.getScript = getScript;
- })();
- function getNodeCanvas(element) {
- var impl = fabric.jsdomImplForWrapper(element);
- return impl._canvas || impl._image;
- };
- fabric.util.getById = getById;
- fabric.util.toArray = toArray;
- fabric.util.makeElement = makeElement;
- fabric.util.addClass = addClass;
- fabric.util.wrapElement = wrapElement;
- fabric.util.getScrollLeftTop = getScrollLeftTop;
- fabric.util.getElementOffset = getElementOffset;
- fabric.util.getElementStyle = getElementStyle;
- fabric.util.getNodeCanvas = getNodeCanvas;
- })();
- (function() {
- function addParamToUrl(url, param) {
- return url + (/\?/.test(url) ? '&' : '?') + param;
- }
- var makeXHR = (function() {
- var factories = [
- function() { return new ActiveXObject('Microsoft.XMLHTTP'); },
- function() { return new ActiveXObject('Msxml2.XMLHTTP'); },
- function() { return new ActiveXObject('Msxml2.XMLHTTP.3.0'); },
- function() { return new XMLHttpRequest(); }
- ];
- for (var i = factories.length; i--; ) {
- try {
- var req = factories[i]();
- if (req) {
- return factories[i];
- }
- }
- catch (err) { }
- }
- })();
- function emptyFn() { }
- /**
- * Cross-browser abstraction for sending XMLHttpRequest
- * @memberOf fabric.util
- * @param {String} url URL to send XMLHttpRequest to
- * @param {Object} [options] Options object
- * @param {String} [options.method="GET"]
- * @param {String} [options.parameters] parameters to append to url in GET or in body
- * @param {String} [options.body] body to send with POST or PUT request
- * @param {Function} options.onComplete Callback to invoke when request is completed
- * @return {XMLHttpRequest} request
- */
- function request(url, options) {
- options || (options = { });
- var method = options.method ? options.method.toUpperCase() : 'GET',
- onComplete = options.onComplete || function() { },
- xhr = makeXHR(),
- body = options.body || options.parameters;
- /** @ignore */
- xhr.onreadystatechange = function() {
- if (xhr.readyState === 4) {
- onComplete(xhr);
- xhr.onreadystatechange = emptyFn;
- }
- };
- if (method === 'GET') {
- body = null;
- if (typeof options.parameters === 'string') {
- url = addParamToUrl(url, options.parameters);
- }
- }
- xhr.open(method, url, true);
- if (method === 'POST' || method === 'PUT') {
- xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
- }
- xhr.send(body);
- return xhr;
- }
- fabric.util.request = request;
- })();
- /**
- * Wrapper around `console.log` (when available)
- * @param {*} [values] Values to log
- */
- fabric.log = function() { };
- /**
- * Wrapper around `console.warn` (when available)
- * @param {*} [values] Values to log as a warning
- */
- fabric.warn = function() { };
- /* eslint-disable */
- if (typeof console !== 'undefined') {
- ['log', 'warn'].forEach(function(methodName) {
- if (typeof console[methodName] !== 'undefined' &&
- typeof console[methodName].apply === 'function') {
- fabric[methodName] = function() {
- return console[methodName].apply(console, arguments);
- };
- }
- });
- }
- /* eslint-enable */
- (function() {
- function noop() {
- return false;
- }
- /**
- * Changes value from one to another within certain period of time, invoking callbacks as value is being changed.
- * @memberOf fabric.util
- * @param {Object} [options] Animation options
- * @param {Function} [options.onChange] Callback; invoked on every value change
- * @param {Function} [options.onComplete] Callback; invoked when value change is completed
- * @param {Number} [options.startValue=0] Starting value
- * @param {Number} [options.endValue=100] Ending value
- * @param {Number} [options.byValue=100] Value to modify the property by
- * @param {Function} [options.easing] Easing function
- * @param {Number} [options.duration=500] Duration of change (in ms)
- */
- function animate(options) {
- requestAnimFrame(function(timestamp) {
- options || (options = { });
- var start = timestamp || +new Date(),
- duration = options.duration || 500,
- finish = start + duration, time,
- onChange = options.onChange || noop,
- abort = options.abort || noop,
- onComplete = options.onComplete || noop,
- easing = options.easing || function(t, b, c, d) {return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;},
- startValue = 'startValue' in options ? options.startValue : 0,
- endValue = 'endValue' in options ? options.endValue : 100,
- byValue = options.byValue || endValue - startValue;
- options.onStart && options.onStart();
- (function tick(ticktime) {
- if (abort()) {
- onComplete(endValue, 1, 1);
- return;
- }
- time = ticktime || +new Date();
- var currentTime = time > finish ? duration : (time - start),
- timePerc = currentTime / duration,
- current = easing(currentTime, startValue, byValue, duration),
- valuePerc = Math.abs((current - startValue) / byValue);
- onChange(current, valuePerc, timePerc);
- if (time > finish) {
- options.onComplete && options.onComplete();
- return;
- }
- requestAnimFrame(tick);
- })(start);
- });
- }
- var _requestAnimFrame = fabric.window.requestAnimationFrame ||
- fabric.window.webkitRequestAnimationFrame ||
- fabric.window.mozRequestAnimationFrame ||
- fabric.window.oRequestAnimationFrame ||
- fabric.window.msRequestAnimationFrame ||
- function(callback) {
- return fabric.window.setTimeout(callback, 1000 / 60);
- };
- var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout;
- /**
- * requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- * In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method
- * @memberOf fabric.util
- * @param {Function} callback Callback to invoke
- * @param {DOMElement} element optional Element to associate with animation
- */
- function requestAnimFrame() {
- return _requestAnimFrame.apply(fabric.window, arguments);
- }
- function cancelAnimFrame() {
- return _cancelAnimFrame.apply(fabric.window, arguments);
- }
- fabric.util.animate = animate;
- fabric.util.requestAnimFrame = requestAnimFrame;
- fabric.util.cancelAnimFrame = cancelAnimFrame;
- })();
- (function() {
- // Calculate an in-between color. Returns a "rgba()" string.
- // Credit: Edwin Martin <edwin@bitstorm.org>
- // http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js
- function calculateColor(begin, end, pos) {
- var color = 'rgba('
- + parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ','
- + parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ','
- + parseInt((begin[2] + pos * (end[2] - begin[2])), 10);
- color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1);
- color += ')';
- return color;
- }
- /**
- * Changes the color from one to another within certain period of time, invoking callbacks as value is being changed.
- * @memberOf fabric.util
- * @param {String} fromColor The starting color in hex or rgb(a) format.
- * @param {String} toColor The starting color in hex or rgb(a) format.
- * @param {Number} [duration] Duration of change (in ms).
- * @param {Object} [options] Animation options
- * @param {Function} [options.onChange] Callback; invoked on every value change
- * @param {Function} [options.onComplete] Callback; invoked when value change is completed
- * @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used.
- */
- function animateColor(fromColor, toColor, duration, options) {
- var startColor = new fabric.Color(fromColor).getSource(),
- endColor = new fabric.Color(toColor).getSource();
- options = options || {};
- fabric.util.animate(fabric.util.object.extend(options, {
- duration: duration || 500,
- startValue: startColor,
- endValue: endColor,
- byValue: endColor,
- easing: function (currentTime, startValue, byValue, duration) {
- var posValue = options.colorEasing
- ? options.colorEasing(currentTime, duration)
- : 1 - Math.cos(currentTime / duration * (Math.PI / 2));
- return calculateColor(startValue, byValue, posValue);
- }
- }));
- }
- fabric.util.animateColor = animateColor;
- })();
- (function() {
- function normalize(a, c, p, s) {
- if (a < Math.abs(c)) {
- a = c;
- s = p / 4;
- }
- else {
- //handle the 0/0 case:
- if (c === 0 && a === 0) {
- s = p / (2 * Math.PI) * Math.asin(1);
- }
- else {
- s = p / (2 * Math.PI) * Math.asin(c / a);
- }
- }
- return { a: a, c: c, p: p, s: s };
- }
- function elastic(opts, t, d) {
- return opts.a *
- Math.pow(2, 10 * (t -= 1)) *
- Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
- }
- /**
- * Cubic easing out
- * @memberOf fabric.util.ease
- */
- function easeOutCubic(t, b, c, d) {
- return c * ((t = t / d - 1) * t * t + 1) + b;
- }
- /**
- * Cubic easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutCubic(t, b, c, d) {
- t /= d / 2;
- if (t < 1) {
- return c / 2 * t * t * t + b;
- }
- return c / 2 * ((t -= 2) * t * t + 2) + b;
- }
- /**
- * Quartic easing in
- * @memberOf fabric.util.ease
- */
- function easeInQuart(t, b, c, d) {
- return c * (t /= d) * t * t * t + b;
- }
- /**
- * Quartic easing out
- * @memberOf fabric.util.ease
- */
- function easeOutQuart(t, b, c, d) {
- return -c * ((t = t / d - 1) * t * t * t - 1) + b;
- }
- /**
- * Quartic easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutQuart(t, b, c, d) {
- t /= d / 2;
- if (t < 1) {
- return c / 2 * t * t * t * t + b;
- }
- return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
- }
- /**
- * Quintic easing in
- * @memberOf fabric.util.ease
- */
- function easeInQuint(t, b, c, d) {
- return c * (t /= d) * t * t * t * t + b;
- }
- /**
- * Quintic easing out
- * @memberOf fabric.util.ease
- */
- function easeOutQuint(t, b, c, d) {
- return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
- }
- /**
- * Quintic easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutQuint(t, b, c, d) {
- t /= d / 2;
- if (t < 1) {
- return c / 2 * t * t * t * t * t + b;
- }
- return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
- }
- /**
- * Sinusoidal easing in
- * @memberOf fabric.util.ease
- */
- function easeInSine(t, b, c, d) {
- return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
- }
- /**
- * Sinusoidal easing out
- * @memberOf fabric.util.ease
- */
- function easeOutSine(t, b, c, d) {
- return c * Math.sin(t / d * (Math.PI / 2)) + b;
- }
- /**
- * Sinusoidal easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutSine(t, b, c, d) {
- return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
- }
- /**
- * Exponential easing in
- * @memberOf fabric.util.ease
- */
- function easeInExpo(t, b, c, d) {
- return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
- }
- /**
- * Exponential easing out
- * @memberOf fabric.util.ease
- */
- function easeOutExpo(t, b, c, d) {
- return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
- }
- /**
- * Exponential easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutExpo(t, b, c, d) {
- if (t === 0) {
- return b;
- }
- if (t === d) {
- return b + c;
- }
- t /= d / 2;
- if (t < 1) {
- return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
- }
- return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
- }
- /**
- * Circular easing in
- * @memberOf fabric.util.ease
- */
- function easeInCirc(t, b, c, d) {
- return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
- }
- /**
- * Circular easing out
- * @memberOf fabric.util.ease
- */
- function easeOutCirc(t, b, c, d) {
- return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
- }
- /**
- * Circular easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutCirc(t, b, c, d) {
- t /= d / 2;
- if (t < 1) {
- return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
- }
- return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
- }
- /**
- * Elastic easing in
- * @memberOf fabric.util.ease
- */
- function easeInElastic(t, b, c, d) {
- var s = 1.70158, p = 0, a = c;
- if (t === 0) {
- return b;
- }
- t /= d;
- if (t === 1) {
- return b + c;
- }
- if (!p) {
- p = d * 0.3;
- }
- var opts = normalize(a, c, p, s);
- return -elastic(opts, t, d) + b;
- }
- /**
- * Elastic easing out
- * @memberOf fabric.util.ease
- */
- function easeOutElastic(t, b, c, d) {
- var s = 1.70158, p = 0, a = c;
- if (t === 0) {
- return b;
- }
- t /= d;
- if (t === 1) {
- return b + c;
- }
- if (!p) {
- p = d * 0.3;
- }
- var opts = normalize(a, c, p, s);
- return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b;
- }
- /**
- * Elastic easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutElastic(t, b, c, d) {
- var s = 1.70158, p = 0, a = c;
- if (t === 0) {
- return b;
- }
- t /= d / 2;
- if (t === 2) {
- return b + c;
- }
- if (!p) {
- p = d * (0.3 * 1.5);
- }
- var opts = normalize(a, c, p, s);
- if (t < 1) {
- return -0.5 * elastic(opts, t, d) + b;
- }
- return opts.a * Math.pow(2, -10 * (t -= 1)) *
- Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b;
- }
- /**
- * Backwards easing in
- * @memberOf fabric.util.ease
- */
- function easeInBack(t, b, c, d, s) {
- if (s === undefined) {
- s = 1.70158;
- }
- return c * (t /= d) * t * ((s + 1) * t - s) + b;
- }
- /**
- * Backwards easing out
- * @memberOf fabric.util.ease
- */
- function easeOutBack(t, b, c, d, s) {
- if (s === undefined) {
- s = 1.70158;
- }
- return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
- }
- /**
- * Backwards easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutBack(t, b, c, d, s) {
- if (s === undefined) {
- s = 1.70158;
- }
- t /= d / 2;
- if (t < 1) {
- return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
- }
- return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
- }
- /**
- * Bouncing easing in
- * @memberOf fabric.util.ease
- */
- function easeInBounce(t, b, c, d) {
- return c - easeOutBounce (d - t, 0, c, d) + b;
- }
- /**
- * Bouncing easing out
- * @memberOf fabric.util.ease
- */
- function easeOutBounce(t, b, c, d) {
- if ((t /= d) < (1 / 2.75)) {
- return c * (7.5625 * t * t) + b;
- }
- else if (t < (2 / 2.75)) {
- return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
- }
- else if (t < (2.5 / 2.75)) {
- return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
- }
- else {
- return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
- }
- }
- /**
- * Bouncing easing in and out
- * @memberOf fabric.util.ease
- */
- function easeInOutBounce(t, b, c, d) {
- if (t < d / 2) {
- return easeInBounce (t * 2, 0, c, d) * 0.5 + b;
- }
- return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
- }
- /**
- * Easing functions
- * See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a>
- * @namespace fabric.util.ease
- */
- fabric.util.ease = {
- /**
- * Quadratic easing in
- * @memberOf fabric.util.ease
- */
- easeInQuad: function(t, b, c, d) {
- return c * (t /= d) * t + b;
- },
- /**
- * Quadratic easing out
- * @memberOf fabric.util.ease
- */
- easeOutQuad: function(t, b, c, d) {
- return -c * (t /= d) * (t - 2) + b;
- },
- /**
- * Quadratic easing in and out
- * @memberOf fabric.util.ease
- */
- easeInOutQuad: function(t, b, c, d) {
- t /= (d / 2);
- if (t < 1) {
- return c / 2 * t * t + b;
- }
- return -c / 2 * ((--t) * (t - 2) - 1) + b;
- },
- /**
- * Cubic easing in
- * @memberOf fabric.util.ease
- */
- easeInCubic: function(t, b, c, d) {
- return c * (t /= d) * t * t + b;
- },
- easeOutCubic: easeOutCubic,
- easeInOutCubic: easeInOutCubic,
- easeInQuart: easeInQuart,
- easeOutQuart: easeOutQuart,
- easeInOutQuart: easeInOutQuart,
- easeInQuint: easeInQuint,
- easeOutQuint: easeOutQuint,
- easeInOutQuint: easeInOutQuint,
- easeInSine: easeInSine,
- easeOutSine: easeOutSine,
- easeInOutSine: easeInOutSine,
- easeInExpo: easeInExpo,
- easeOutExpo: easeOutExpo,
- easeInOutExpo: easeInOutExpo,
- easeInCirc: easeInCirc,
- easeOutCirc: easeOutCirc,
- easeInOutCirc: easeInOutCirc,
- easeInElastic: easeInElastic,
- easeOutElastic: easeOutElastic,
- easeInOutElastic: easeInOutElastic,
- easeInBack: easeInBack,
- easeOutBack: easeOutBack,
- easeInOutBack: easeInOutBack,
- easeInBounce: easeInBounce,
- easeOutBounce: easeOutBounce,
- easeInOutBounce: easeInOutBounce
- };
- })();
- (function(global) {
- 'use strict';
- /**
- * @name fabric
- * @namespace
- */
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- clone = fabric.util.object.clone,
- toFixed = fabric.util.toFixed,
- parseUnit = fabric.util.parseUnit,
- multiplyTransformMatrices = fabric.util.multiplyTransformMatrices,
- svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line',
- 'image', 'text'],
- svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'],
- svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'],
- svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'],
- attributesMap = {
- cx: 'left',
- x: 'left',
- r: 'radius',
- cy: 'top',
- y: 'top',
- display: 'visible',
- visibility: 'visible',
- transform: 'transformMatrix',
- 'fill-opacity': 'fillOpacity',
- 'fill-rule': 'fillRule',
- 'font-family': 'fontFamily',
- 'font-size': 'fontSize',
- 'font-style': 'fontStyle',
- 'font-weight': 'fontWeight',
- 'letter-spacing': 'charSpacing',
- 'paint-order': 'paintFirst',
- 'stroke-dasharray': 'strokeDashArray',
- 'stroke-linecap': 'strokeLineCap',
- 'stroke-linejoin': 'strokeLineJoin',
- 'stroke-miterlimit': 'strokeMiterLimit',
- 'stroke-opacity': 'strokeOpacity',
- 'stroke-width': 'strokeWidth',
- 'text-decoration': 'textDecoration',
- 'text-anchor': 'textAnchor',
- opacity: 'opacity',
- 'clip-path': 'clipPath',
- 'clip-rule': 'clipRule',
- },
- colorAttributes = {
- stroke: 'strokeOpacity',
- fill: 'fillOpacity'
- };
- fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames);
- fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements);
- fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors);
- fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents);
- fabric.cssRules = { };
- fabric.gradientDefs = { };
- fabric.clipPaths = { };
- function normalizeAttr(attr) {
- // transform attribute names
- if (attr in attributesMap) {
- return attributesMap[attr];
- }
- return attr;
- }
- function normalizeValue(attr, value, parentAttributes, fontSize) {
- var isArray = Object.prototype.toString.call(value) === '[object Array]',
- parsed;
- if ((attr === 'fill' || attr === 'stroke') && value === 'none') {
- value = '';
- }
- else if (attr === 'strokeDashArray') {
- if (value === 'none') {
- value = null;
- }
- else {
- value = value.replace(/,/g, ' ').split(/\s+/).map(function(n) {
- return parseFloat(n);
- });
- }
- }
- else if (attr === 'transformMatrix') {
- if (parentAttributes && parentAttributes.transformMatrix) {
- value = multiplyTransformMatrices(
- parentAttributes.transformMatrix, fabric.parseTransformAttribute(value));
- }
- else {
- value = fabric.parseTransformAttribute(value);
- }
- }
- else if (attr === 'visible') {
- value = value !== 'none' && value !== 'hidden';
- // display=none on parent element always takes precedence over child element
- if (parentAttributes && parentAttributes.visible === false) {
- value = false;
- }
- }
- else if (attr === 'opacity') {
- value = parseFloat(value);
- if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') {
- value *= parentAttributes.opacity;
- }
- }
- else if (attr === 'textAnchor' /* text-anchor */) {
- value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center';
- }
- else if (attr === 'charSpacing') {
- // parseUnit returns px and we convert it to em
- parsed = parseUnit(value, fontSize) / fontSize * 1000;
- }
- else if (attr === 'paintFirst') {
- var fillIndex = value.indexOf('fill');
- var strokeIndex = value.indexOf('stroke');
- var value = 'fill';
- if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) {
- value = 'stroke';
- }
- else if (fillIndex === -1 && strokeIndex > -1) {
- value = 'stroke';
- }
- }
- else {
- parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize);
- }
- return (!isArray && isNaN(parsed) ? value : parsed);
- }
- /**
- * @private
- */
- function getSvgRegex(arr) {
- return new RegExp('^(' + arr.join('|') + ')\\b', 'i');
- }
- /**
- * @private
- * @param {Object} attributes Array of attributes to parse
- */
- function _setStrokeFillOpacity(attributes) {
- for (var attr in colorAttributes) {
- if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') {
- continue;
- }
- if (typeof attributes[attr] === 'undefined') {
- if (!fabric.Object.prototype[attr]) {
- continue;
- }
- attributes[attr] = fabric.Object.prototype[attr];
- }
- if (attributes[attr].indexOf('url(') === 0) {
- continue;
- }
- var color = new fabric.Color(attributes[attr]);
- attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba();
- }
- return attributes;
- }
- /**
- * @private
- */
- function _getMultipleNodes(doc, nodeNames) {
- var nodeName, nodeArray = [], nodeList, i, len;
- for (i = 0, len = nodeNames.length; i < len; i++) {
- nodeName = nodeNames[i];
- nodeList = doc.getElementsByTagName(nodeName);
- nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList));
- }
- return nodeArray;
- }
- /**
- * Parses "transform" attribute, returning an array of values
- * @static
- * @function
- * @memberOf fabric
- * @param {String} attributeValue String containing attribute value
- * @return {Array} Array of 6 elements representing transformation matrix
- */
- fabric.parseTransformAttribute = (function() {
- function rotateMatrix(matrix, args) {
- var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]),
- x = 0, y = 0;
- if (args.length === 3) {
- x = args[1];
- y = args[2];
- }
- matrix[0] = cos;
- matrix[1] = sin;
- matrix[2] = -sin;
- matrix[3] = cos;
- matrix[4] = x - (cos * x - sin * y);
- matrix[5] = y - (sin * x + cos * y);
- }
- function scaleMatrix(matrix, args) {
- var multiplierX = args[0],
- multiplierY = (args.length === 2) ? args[1] : args[0];
- matrix[0] = multiplierX;
- matrix[3] = multiplierY;
- }
- function skewMatrix(matrix, args, pos) {
- matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0]));
- }
- function translateMatrix(matrix, args) {
- matrix[4] = args[0];
- if (args.length === 2) {
- matrix[5] = args[1];
- }
- }
- // identity matrix
- var iMatrix = [
- 1, // a
- 0, // b
- 0, // c
- 1, // d
- 0, // e
- 0 // f
- ],
- // == begin transform regexp
- number = fabric.reNum,
- commaWsp = '(?:\\s+,?\\s*|,\\s*)',
- skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))',
- skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))',
- rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' +
- commaWsp + '(' + number + ')' +
- commaWsp + '(' + number + '))?\\s*\\))',
- scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' +
- commaWsp + '(' + number + '))?\\s*\\))',
- translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' +
- commaWsp + '(' + number + '))?\\s*\\))',
- matrix = '(?:(matrix)\\s*\\(\\s*' +
- '(' + number + ')' + commaWsp +
- '(' + number + ')' + commaWsp +
- '(' + number + ')' + commaWsp +
- '(' + number + ')' + commaWsp +
- '(' + number + ')' + commaWsp +
- '(' + number + ')' +
- '\\s*\\))',
- transform = '(?:' +
- matrix + '|' +
- translate + '|' +
- scale + '|' +
- rotate + '|' +
- skewX + '|' +
- skewY +
- ')',
- transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')',
- transformList = '^\\s*(?:' + transforms + '?)\\s*$',
- // http://www.w3.org/TR/SVG/coords.html#TransformAttribute
- reTransformList = new RegExp(transformList),
- // == end transform regexp
- reTransform = new RegExp(transform, 'g');
- return function(attributeValue) {
- // start with identity matrix
- var matrix = iMatrix.concat(),
- matrices = [];
- // return if no argument was given or
- // an argument does not match transform attribute regexp
- if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) {
- return matrix;
- }
- attributeValue.replace(reTransform, function(match) {
- var m = new RegExp(transform).exec(match).filter(function (match) {
- // match !== '' && match != null
- return (!!match);
- }),
- operation = m[1],
- args = m.slice(2).map(parseFloat);
- switch (operation) {
- case 'translate':
- translateMatrix(matrix, args);
- break;
- case 'rotate':
- args[0] = fabric.util.degreesToRadians(args[0]);
- rotateMatrix(matrix, args);
- break;
- case 'scale':
- scaleMatrix(matrix, args);
- break;
- case 'skewX':
- skewMatrix(matrix, args, 2);
- break;
- case 'skewY':
- skewMatrix(matrix, args, 1);
- break;
- case 'matrix':
- matrix = args;
- break;
- }
- // snapshot current matrix into matrices array
- matrices.push(matrix.concat());
- // reset
- matrix = iMatrix.concat();
- });
- var combinedMatrix = matrices[0];
- while (matrices.length > 1) {
- matrices.shift();
- combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]);
- }
- return combinedMatrix;
- };
- })();
- /**
- * @private
- */
- function parseStyleString(style, oStyle) {
- var attr, value;
- style.replace(/;\s*$/, '').split(';').forEach(function (chunk) {
- var pair = chunk.split(':');
- attr = pair[0].trim().toLowerCase();
- value = pair[1].trim();
- oStyle[attr] = value;
- });
- }
- /**
- * @private
- */
- function parseStyleObject(style, oStyle) {
- var attr, value;
- for (var prop in style) {
- if (typeof style[prop] === 'undefined') {
- continue;
- }
- attr = prop.toLowerCase();
- value = style[prop];
- oStyle[attr] = value;
- }
- }
- /**
- * @private
- */
- function getGlobalStylesForElement(element, svgUid) {
- var styles = { };
- for (var rule in fabric.cssRules[svgUid]) {
- if (elementMatchesRule(element, rule.split(' '))) {
- for (var property in fabric.cssRules[svgUid][rule]) {
- styles[property] = fabric.cssRules[svgUid][rule][property];
- }
- }
- }
- return styles;
- }
- /**
- * @private
- */
- function elementMatchesRule(element, selectors) {
- var firstMatching, parentMatching = true;
- //start from rightmost selector.
- firstMatching = selectorMatches(element, selectors.pop());
- if (firstMatching && selectors.length) {
- parentMatching = doesSomeParentMatch(element, selectors);
- }
- return firstMatching && parentMatching && (selectors.length === 0);
- }
- function doesSomeParentMatch(element, selectors) {
- var selector, parentMatching = true;
- while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) {
- if (parentMatching) {
- selector = selectors.pop();
- }
- element = element.parentNode;
- parentMatching = selectorMatches(element, selector);
- }
- return selectors.length === 0;
- }
- /**
- * @private
- */
- function selectorMatches(element, selector) {
- var nodeName = element.nodeName,
- classNames = element.getAttribute('class'),
- id = element.getAttribute('id'), matcher, i;
- // i check if a selector matches slicing away part from it.
- // if i get empty string i should match
- matcher = new RegExp('^' + nodeName, 'i');
- selector = selector.replace(matcher, '');
- if (id && selector.length) {
- matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i');
- selector = selector.replace(matcher, '');
- }
- if (classNames && selector.length) {
- classNames = classNames.split(' ');
- for (i = classNames.length; i--;) {
- matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i');
- selector = selector.replace(matcher, '');
- }
- }
- return selector.length === 0;
- }
- /**
- * @private
- * to support IE8 missing getElementById on SVGdocument
- */
- function elementById(doc, id) {
- var el;
- doc.getElementById && (el = doc.getElementById(id));
- if (el) {
- return el;
- }
- var node, i, len, nodelist = doc.getElementsByTagName('*');
- for (i = 0, len = nodelist.length; i < len; i++) {
- node = nodelist[i];
- if (id === node.getAttribute('id')) {
- return node;
- }
- }
- }
- /**
- * @private
- */
- function parseUseDirectives(doc) {
- var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0;
- while (nodelist.length && i < nodelist.length) {
- var el = nodelist[i],
- xlink = el.getAttribute('xlink:href').substr(1),
- x = el.getAttribute('x') || 0,
- y = el.getAttribute('y') || 0,
- el2 = elementById(doc, xlink).cloneNode(true),
- currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')',
- parentNode, oldLength = nodelist.length, attr, j, attrs, len;
- applyViewboxTransform(el2);
- if (/^svg$/i.test(el2.nodeName)) {
- var el3 = el2.ownerDocument.createElement('g');
- for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) {
- attr = attrs.item(j);
- el3.setAttribute(attr.nodeName, attr.nodeValue);
- }
- // el2.firstChild != null
- while (el2.firstChild) {
- el3.appendChild(el2.firstChild);
- }
- el2 = el3;
- }
- for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) {
- attr = attrs.item(j);
- if (attr.nodeName === 'x' || attr.nodeName === 'y' || attr.nodeName === 'xlink:href') {
- continue;
- }
- if (attr.nodeName === 'transform') {
- currentTrans = attr.nodeValue + ' ' + currentTrans;
- }
- else {
- el2.setAttribute(attr.nodeName, attr.nodeValue);
- }
- }
- el2.setAttribute('transform', currentTrans);
- el2.setAttribute('instantiated_by_use', '1');
- el2.removeAttribute('id');
- parentNode = el.parentNode;
- parentNode.replaceChild(el2, el);
- // some browsers do not shorten nodelist after replaceChild (IE8)
- if (nodelist.length === oldLength) {
- i++;
- }
- }
- }
- // http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute
- // matches, e.g.: +14.56e-12, etc.
- var reViewBoxAttrValue = new RegExp(
- '^' +
- '\\s*(' + fabric.reNum + '+)\\s*,?' +
- '\\s*(' + fabric.reNum + '+)\\s*,?' +
- '\\s*(' + fabric.reNum + '+)\\s*,?' +
- '\\s*(' + fabric.reNum + '+)\\s*' +
- '$'
- );
- /**
- * Add a <g> element that envelop all child elements and makes the viewbox transformMatrix descend on all elements
- */
- function applyViewboxTransform(element) {
- var viewBoxAttr = element.getAttribute('viewBox'),
- scaleX = 1,
- scaleY = 1,
- minX = 0,
- minY = 0,
- viewBoxWidth, viewBoxHeight, matrix, el,
- widthAttr = element.getAttribute('width'),
- heightAttr = element.getAttribute('height'),
- x = element.getAttribute('x') || 0,
- y = element.getAttribute('y') || 0,
- preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '',
- missingViewBox = (!viewBoxAttr || !fabric.svgViewBoxElementsRegEx.test(element.nodeName)
- || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))),
- missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'),
- toBeParsed = missingViewBox && missingDimAttr,
- parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0;
- parsedDim.width = 0;
- parsedDim.height = 0;
- parsedDim.toBeParsed = toBeParsed;
- if (toBeParsed) {
- return parsedDim;
- }
- if (missingViewBox) {
- parsedDim.width = parseUnit(widthAttr);
- parsedDim.height = parseUnit(heightAttr);
- return parsedDim;
- }
- minX = -parseFloat(viewBoxAttr[1]);
- minY = -parseFloat(viewBoxAttr[2]);
- viewBoxWidth = parseFloat(viewBoxAttr[3]);
- viewBoxHeight = parseFloat(viewBoxAttr[4]);
- if (!missingDimAttr) {
- parsedDim.width = parseUnit(widthAttr);
- parsedDim.height = parseUnit(heightAttr);
- scaleX = parsedDim.width / viewBoxWidth;
- scaleY = parsedDim.height / viewBoxHeight;
- }
- else {
- parsedDim.width = viewBoxWidth;
- parsedDim.height = viewBoxHeight;
- }
- // default is to preserve aspect ratio
- preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio);
- if (preserveAspectRatio.alignX !== 'none') {
- //translate all container for the effect of Mid, Min, Max
- if (preserveAspectRatio.meetOrSlice === 'meet') {
- scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX);
- // calculate additional translation to move the viewbox
- }
- if (preserveAspectRatio.meetOrSlice === 'slice') {
- scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY);
- // calculate additional translation to move the viewbox
- }
- widthDiff = parsedDim.width - viewBoxWidth * scaleX;
- heightDiff = parsedDim.height - viewBoxHeight * scaleX;
- if (preserveAspectRatio.alignX === 'Mid') {
- widthDiff /= 2;
- }
- if (preserveAspectRatio.alignY === 'Mid') {
- heightDiff /= 2;
- }
- if (preserveAspectRatio.alignX === 'Min') {
- widthDiff = 0;
- }
- if (preserveAspectRatio.alignY === 'Min') {
- heightDiff = 0;
- }
- }
- if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) {
- return parsedDim;
- }
- if (x || y) {
- translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') ';
- }
- matrix = translateMatrix + ' matrix(' + scaleX +
- ' 0' +
- ' 0 ' +
- scaleY + ' ' +
- (minX * scaleX + widthDiff) + ' ' +
- (minY * scaleY + heightDiff) + ') ';
- parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix);
- if (element.nodeName === 'svg') {
- el = element.ownerDocument.createElement('g');
- // element.firstChild != null
- while (element.firstChild) {
- el.appendChild(element.firstChild);
- }
- element.appendChild(el);
- }
- else {
- el = element;
- matrix = el.getAttribute('transform') + matrix;
- }
- el.setAttribute('transform', matrix);
- return parsedDim;
- }
- function hasAncestorWithNodeName(element, nodeName) {
- while (element && (element = element.parentNode)) {
- if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', ''))
- && !element.getAttribute('instantiated_by_use')) {
- return true;
- }
- }
- return false;
- }
- /**
- * Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback
- * @static
- * @function
- * @memberOf fabric
- * @param {SVGDocument} doc SVG document to parse
- * @param {Function} callback Callback to call when parsing is finished;
- * It's being passed an array of elements (parsed from a document).
- * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
- * @param {Object} [parsingOptions] options for parsing document
- * @param {String} [parsingOptions.crossOrigin] crossOrigin settings
- */
- fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) {
- if (!doc) {
- return;
- }
- parseUseDirectives(doc);
- var svgUid = fabric.Object.__uid++, i, len,
- options = applyViewboxTransform(doc),
- descendants = fabric.util.toArray(doc.getElementsByTagName('*'));
- options.crossOrigin = parsingOptions && parsingOptions.crossOrigin;
- options.svgUid = svgUid;
- if (descendants.length === 0 && fabric.isLikelyNode) {
- // we're likely in node, where "o3-xml" library fails to gEBTN("*")
- // https://github.com/ajaxorg/node-o3-xml/issues/21
- descendants = doc.selectNodes('//*[name(.)!="svg"]');
- var arr = [];
- for (i = 0, len = descendants.length; i < len; i++) {
- arr[i] = descendants[i];
- }
- descendants = arr;
- }
- var elements = descendants.filter(function(el) {
- applyViewboxTransform(el);
- return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) &&
- !hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement
- });
- if (!elements || (elements && !elements.length)) {
- callback && callback([], {});
- return;
- }
- var clipPaths = { };
- descendants.filter(function(el) {
- return el.nodeName.replace('svg:', '') === 'clipPath';
- }).forEach(function(el) {
- clipPaths[el.id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) {
- return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', ''));
- });
- });
- fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc);
- fabric.cssRules[svgUid] = fabric.getCSSRules(doc);
- fabric.clipPaths[svgUid] = clipPaths;
- // Precedence of rules: style > class > attribute
- fabric.parseElements(elements, function(instances, elements) {
- if (callback) {
- callback(instances, options, elements, descendants);
- delete fabric.gradientDefs[svgUid];
- delete fabric.cssRules[svgUid];
- delete fabric.clipPaths[svgUid];
- }
- }, clone(options), reviver, parsingOptions);
- };
- var reFontDeclaration = new RegExp(
- '(normal|italic)?\\s*(normal|small-caps)?\\s*' +
- '(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' +
- fabric.reNum +
- '(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)');
- extend(fabric, {
- /**
- * Parses a short font declaration, building adding its properties to a style object
- * @static
- * @function
- * @memberOf fabric
- * @param {String} value font declaration
- * @param {Object} oStyle definition
- */
- parseFontDeclaration: function(value, oStyle) {
- var match = value.match(reFontDeclaration);
- if (!match) {
- return;
- }
- var fontStyle = match[1],
- // font variant is not used
- // fontVariant = match[2],
- fontWeight = match[3],
- fontSize = match[4],
- lineHeight = match[5],
- fontFamily = match[6];
- if (fontStyle) {
- oStyle.fontStyle = fontStyle;
- }
- if (fontWeight) {
- oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight);
- }
- if (fontSize) {
- oStyle.fontSize = parseUnit(fontSize);
- }
- if (fontFamily) {
- oStyle.fontFamily = fontFamily;
- }
- if (lineHeight) {
- oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight;
- }
- },
- /**
- * Parses an SVG document, returning all of the gradient declarations found in it
- * @static
- * @function
- * @memberOf fabric
- * @param {SVGDocument} doc SVG document to parse
- * @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element
- */
- getGradientDefs: function(doc) {
- var tagArray = [
- 'linearGradient',
- 'radialGradient',
- 'svg:linearGradient',
- 'svg:radialGradient'],
- elList = _getMultipleNodes(doc, tagArray),
- el, j = 0, id, xlink,
- gradientDefs = { }, idsToXlinkMap = { };
- j = elList.length;
- while (j--) {
- el = elList[j];
- xlink = el.getAttribute('xlink:href');
- id = el.getAttribute('id');
- if (xlink) {
- idsToXlinkMap[id] = xlink.substr(1);
- }
- gradientDefs[id] = el;
- }
- for (id in idsToXlinkMap) {
- var el2 = gradientDefs[idsToXlinkMap[id]].cloneNode(true);
- el = gradientDefs[id];
- while (el2.firstChild) {
- el.appendChild(el2.firstChild);
- }
- }
- return gradientDefs;
- },
- /**
- * Returns an object of attributes' name/value, given element and an array of attribute names;
- * Parses parent "g" nodes recursively upwards.
- * @static
- * @memberOf fabric
- * @param {DOMElement} element Element to parse
- * @param {Array} attributes Array of attributes to parse
- * @return {Object} object containing parsed attributes' names/values
- */
- parseAttributes: function(element, attributes, svgUid) {
- if (!element) {
- return;
- }
- var value,
- parentAttributes = { },
- fontSize;
- if (typeof svgUid === 'undefined') {
- svgUid = element.getAttribute('svgUid');
- }
- // if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards
- if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) {
- parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid);
- }
- fontSize = (parentAttributes && parentAttributes.fontSize ) ||
- element.getAttribute('font-size') || fabric.Text.DEFAULT_SVG_FONT_SIZE;
- var ownAttributes = attributes.reduce(function(memo, attr) {
- value = element.getAttribute(attr);
- if (value) { // eslint-disable-line
- memo[attr] = value;
- }
- return memo;
- }, { });
- // add values parsed from style, which take precedence over attributes
- // (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes)
- ownAttributes = extend(ownAttributes,
- extend(getGlobalStylesForElement(element, svgUid), fabric.parseStyleAttribute(element)));
- var normalizedAttr, normalizedValue, normalizedStyle = {};
- for (var attr in ownAttributes) {
- normalizedAttr = normalizeAttr(attr);
- normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize);
- normalizedStyle[normalizedAttr] = normalizedValue;
- }
- if (normalizedStyle && normalizedStyle.font) {
- fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle);
- }
- var mergedAttrs = extend(parentAttributes, normalizedStyle);
- return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs);
- },
- /**
- * Transforms an array of svg elements to corresponding fabric.* instances
- * @static
- * @memberOf fabric
- * @param {Array} elements Array of elements to parse
- * @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements)
- * @param {Object} [options] Options object
- * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
- */
- parseElements: function(elements, callback, options, reviver, parsingOptions) {
- new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse();
- },
- /**
- * Parses "style" attribute, retuning an object with values
- * @static
- * @memberOf fabric
- * @param {SVGElement} element Element to parse
- * @return {Object} Objects with values parsed from style attribute of an element
- */
- parseStyleAttribute: function(element) {
- var oStyle = { },
- style = element.getAttribute('style');
- if (!style) {
- return oStyle;
- }
- if (typeof style === 'string') {
- parseStyleString(style, oStyle);
- }
- else {
- parseStyleObject(style, oStyle);
- }
- return oStyle;
- },
- /**
- * Parses "points" attribute, returning an array of values
- * @static
- * @memberOf fabric
- * @param {String} points points attribute string
- * @return {Array} array of points
- */
- parsePointsAttribute: function(points) {
- // points attribute is required and must not be empty
- if (!points) {
- return null;
- }
- // replace commas with whitespace and remove bookending whitespace
- points = points.replace(/,/g, ' ').trim();
- points = points.split(/\s+/);
- var parsedPoints = [], i, len;
- for (i = 0, len = points.length; i < len; i += 2) {
- parsedPoints.push({
- x: parseFloat(points[i]),
- y: parseFloat(points[i + 1])
- });
- }
- // odd number of points is an error
- // if (parsedPoints.length % 2 !== 0) {
- // return null;
- // }
- return parsedPoints;
- },
- /**
- * Returns CSS rules for a given SVG document
- * @static
- * @function
- * @memberOf fabric
- * @param {SVGDocument} doc SVG document to parse
- * @return {Object} CSS rules of this document
- */
- getCSSRules: function(doc) {
- var styles = doc.getElementsByTagName('style'), i, len,
- allRules = { }, rules;
- // very crude parsing of style contents
- for (i = 0, len = styles.length; i < len; i++) {
- // IE9 doesn't support textContent, but provides text instead.
- var styleContents = styles[i].textContent || styles[i].text;
- // remove comments
- styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, '');
- if (styleContents.trim() === '') {
- continue;
- }
- rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
- rules = rules.map(function(rule) { return rule.trim(); });
- // eslint-disable-next-line no-loop-func
- rules.forEach(function(rule) {
- var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/),
- ruleObj = { }, declaration = match[2].trim(),
- propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/);
- for (i = 0, len = propertyValuePairs.length; i < len; i++) {
- var pair = propertyValuePairs[i].split(/\s*:\s*/),
- property = pair[0],
- value = pair[1];
- ruleObj[property] = value;
- }
- rule = match[1];
- rule.split(',').forEach(function(_rule) {
- _rule = _rule.replace(/^svg/i, '').trim();
- if (_rule === '') {
- return;
- }
- if (allRules[_rule]) {
- fabric.util.object.extend(allRules[_rule], ruleObj);
- }
- else {
- allRules[_rule] = fabric.util.object.clone(ruleObj);
- }
- });
- });
- }
- return allRules;
- },
- /**
- * Takes url corresponding to an SVG document, and parses it into a set of fabric objects.
- * Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
- * @memberOf fabric
- * @param {String} url
- * @param {Function} callback
- * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
- * @param {Object} [options] Object containing options for parsing
- * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
- */
- loadSVGFromURL: function(url, callback, reviver, options) {
- url = url.replace(/^\n\s*/, '').trim();
- new fabric.util.request(url, {
- method: 'get',
- onComplete: onComplete
- });
- function onComplete(r) {
- var xml = r.responseXML;
- if (xml && !xml.documentElement && fabric.window.ActiveXObject && r.responseText) {
- xml = new ActiveXObject('Microsoft.XMLDOM');
- xml.async = 'false';
- //IE chokes on DOCTYPE
- xml.loadXML(r.responseText.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i, ''));
- }
- if (!xml || !xml.documentElement) {
- callback && callback(null);
- }
- fabric.parseSVGDocument(xml.documentElement, function (results, _options, elements, allElements) {
- callback && callback(results, _options, elements, allElements);
- }, reviver, options);
- }
- },
- /**
- * Takes string corresponding to an SVG document, and parses it into a set of fabric objects
- * @memberOf fabric
- * @param {String} string
- * @param {Function} callback
- * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
- * @param {Object} [options] Object containing options for parsing
- * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources
- */
- loadSVGFromString: function(string, callback, reviver, options) {
- string = string.trim();
- var doc;
- if (typeof DOMParser !== 'undefined') {
- var parser = new DOMParser();
- if (parser && parser.parseFromString) {
- doc = parser.parseFromString(string, 'text/xml');
- }
- }
- else if (fabric.window.ActiveXObject) {
- doc = new ActiveXObject('Microsoft.XMLDOM');
- doc.async = 'false';
- // IE chokes on DOCTYPE
- doc.loadXML(string.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i, ''));
- }
- fabric.parseSVGDocument(doc.documentElement, function (results, _options, elements, allElements) {
- callback(results, _options, elements, allElements);
- }, reviver, options);
- }
- });
- })(typeof exports !== 'undefined' ? exports : this);
- fabric.ElementsParser = function(elements, callback, options, reviver, parsingOptions) {
- this.elements = elements;
- this.callback = callback;
- this.options = options;
- this.reviver = reviver;
- this.svgUid = (options && options.svgUid) || 0;
- this.parsingOptions = parsingOptions;
- this.regexUrl = /^url\(['"]?#([^'"]+)['"]?\)/g;
- };
- (function(proto) {
- proto.parse = function() {
- this.instances = new Array(this.elements.length);
- this.numElements = this.elements.length;
- this.createObjects();
- };
- proto.createObjects = function() {
- var _this = this;
- this.elements.forEach(function(element, i) {
- element.setAttribute('svgUid', _this.svgUid);
- _this.createObject(element, i);
- });
- };
- proto.findTag = function(el) {
- return fabric[fabric.util.string.capitalize(el.tagName.replace('svg:', ''))];
- };
- proto.createObject = function(el, index) {
- var klass = this.findTag(el);
- if (klass && klass.fromElement) {
- try {
- klass.fromElement(el, this.createCallback(index, el), this.options);
- }
- catch (err) {
- fabric.log(err);
- }
- }
- else {
- this.checkIfDone();
- }
- };
- proto.createCallback = function(index, el) {
- var _this = this;
- return function(obj) {
- var _options;
- _this.resolveGradient(obj, 'fill');
- _this.resolveGradient(obj, 'stroke');
- if (obj instanceof fabric.Image) {
- _options = obj.parsePreserveAspectRatioAttribute(el);
- }
- obj._removeTransformMatrix(_options);
- _this.resolveClipPath(obj);
- _this.reviver && _this.reviver(el, obj);
- _this.instances[index] = obj;
- _this.checkIfDone();
- };
- };
- proto.extractPropertyDefinition = function(obj, property, storage) {
- var value = obj[property];
- if (!(/^url\(/).test(value)) {
- return;
- }
- var id = this.regexUrl.exec(value)[1];
- this.regexUrl.lastIndex = 0;
- return fabric[storage][this.svgUid][id];
- };
- proto.resolveGradient = function(obj, property) {
- var gradientDef = this.extractPropertyDefinition(obj, property, 'gradientDefs');
- if (gradientDef) {
- obj.set(property, fabric.Gradient.fromElement(gradientDef, obj));
- }
- };
- proto.createClipPathCallback = function(obj, container) {
- return function(_newObj) {
- _newObj._removeTransformMatrix();
- _newObj.fillRule = _newObj.clipRule;
- container.push(_newObj);
- };
- };
- proto.resolveClipPath = function(obj) {
- var clipPath = this.extractPropertyDefinition(obj, 'clipPath', 'clipPaths'),
- element, klass, objTransformInv, container, gTransform, options;
- if (clipPath) {
- container = [];
- objTransformInv = fabric.util.invertTransform(obj.calcTransformMatrix());
- for (var i = 0; i < clipPath.length; i++) {
- element = clipPath[i];
- klass = this.findTag(element);
- klass.fromElement(
- element,
- this.createClipPathCallback(obj, container),
- this.options
- );
- }
- clipPath = new fabric.Group(container);
- gTransform = fabric.util.multiplyTransformMatrices(
- objTransformInv,
- clipPath.calcTransformMatrix()
- );
- var options = fabric.util.qrDecompose(gTransform);
- clipPath.flipX = false;
- clipPath.flipY = false;
- clipPath.set('scaleX', options.scaleX);
- clipPath.set('scaleY', options.scaleY);
- clipPath.angle = options.angle;
- clipPath.skewX = options.skewX;
- clipPath.skewY = 0;
- clipPath.setPositionByOrigin({ x: options.translateX, y: options.translateY }, 'center', 'center');
- obj.clipPath = clipPath;
- }
- };
- proto.checkIfDone = function() {
- if (--this.numElements === 0) {
- this.instances = this.instances.filter(function(el) {
- // eslint-disable-next-line no-eq-null, eqeqeq
- return el != null;
- });
- this.callback(this.instances, this.elements);
- }
- };
- })(fabric.ElementsParser.prototype);
- (function(global) {
- 'use strict';
- /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
- var fabric = global.fabric || (global.fabric = { });
- if (fabric.Point) {
- fabric.warn('fabric.Point is already defined');
- return;
- }
- fabric.Point = Point;
- /**
- * Point class
- * @class fabric.Point
- * @memberOf fabric
- * @constructor
- * @param {Number} x
- * @param {Number} y
- * @return {fabric.Point} thisArg
- */
- function Point(x, y) {
- this.x = x;
- this.y = y;
- }
- Point.prototype = /** @lends fabric.Point.prototype */ {
- type: 'point',
- constructor: Point,
- /**
- * Adds another point to this one and returns another one
- * @param {fabric.Point} that
- * @return {fabric.Point} new Point instance with added values
- */
- add: function (that) {
- return new Point(this.x + that.x, this.y + that.y);
- },
- /**
- * Adds another point to this one
- * @param {fabric.Point} that
- * @return {fabric.Point} thisArg
- * @chainable
- */
- addEquals: function (that) {
- this.x += that.x;
- this.y += that.y;
- return this;
- },
- /**
- * Adds value to this point and returns a new one
- * @param {Number} scalar
- * @return {fabric.Point} new Point with added value
- */
- scalarAdd: function (scalar) {
- return new Point(this.x + scalar, this.y + scalar);
- },
- /**
- * Adds value to this point
- * @param {Number} scalar
- * @return {fabric.Point} thisArg
- * @chainable
- */
- scalarAddEquals: function (scalar) {
- this.x += scalar;
- this.y += scalar;
- return this;
- },
- /**
- * Subtracts another point from this point and returns a new one
- * @param {fabric.Point} that
- * @return {fabric.Point} new Point object with subtracted values
- */
- subtract: function (that) {
- return new Point(this.x - that.x, this.y - that.y);
- },
- /**
- * Subtracts another point from this point
- * @param {fabric.Point} that
- * @return {fabric.Point} thisArg
- * @chainable
- */
- subtractEquals: function (that) {
- this.x -= that.x;
- this.y -= that.y;
- return this;
- },
- /**
- * Subtracts value from this point and returns a new one
- * @param {Number} scalar
- * @return {fabric.Point}
- */
- scalarSubtract: function (scalar) {
- return new Point(this.x - scalar, this.y - scalar);
- },
- /**
- * Subtracts value from this point
- * @param {Number} scalar
- * @return {fabric.Point} thisArg
- * @chainable
- */
- scalarSubtractEquals: function (scalar) {
- this.x -= scalar;
- this.y -= scalar;
- return this;
- },
- /**
- * Multiplies this point by a value and returns a new one
- * TODO: rename in scalarMultiply in 2.0
- * @param {Number} scalar
- * @return {fabric.Point}
- */
- multiply: function (scalar) {
- return new Point(this.x * scalar, this.y * scalar);
- },
- /**
- * Multiplies this point by a value
- * TODO: rename in scalarMultiplyEquals in 2.0
- * @param {Number} scalar
- * @return {fabric.Point} thisArg
- * @chainable
- */
- multiplyEquals: function (scalar) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- },
- /**
- * Divides this point by a value and returns a new one
- * TODO: rename in scalarDivide in 2.0
- * @param {Number} scalar
- * @return {fabric.Point}
- */
- divide: function (scalar) {
- return new Point(this.x / scalar, this.y / scalar);
- },
- /**
- * Divides this point by a value
- * TODO: rename in scalarDivideEquals in 2.0
- * @param {Number} scalar
- * @return {fabric.Point} thisArg
- * @chainable
- */
- divideEquals: function (scalar) {
- this.x /= scalar;
- this.y /= scalar;
- return this;
- },
- /**
- * Returns true if this point is equal to another one
- * @param {fabric.Point} that
- * @return {Boolean}
- */
- eq: function (that) {
- return (this.x === that.x && this.y === that.y);
- },
- /**
- * Returns true if this point is less than another one
- * @param {fabric.Point} that
- * @return {Boolean}
- */
- lt: function (that) {
- return (this.x < that.x && this.y < that.y);
- },
- /**
- * Returns true if this point is less than or equal to another one
- * @param {fabric.Point} that
- * @return {Boolean}
- */
- lte: function (that) {
- return (this.x <= that.x && this.y <= that.y);
- },
- /**
- * Returns true if this point is greater another one
- * @param {fabric.Point} that
- * @return {Boolean}
- */
- gt: function (that) {
- return (this.x > that.x && this.y > that.y);
- },
- /**
- * Returns true if this point is greater than or equal to another one
- * @param {fabric.Point} that
- * @return {Boolean}
- */
- gte: function (that) {
- return (this.x >= that.x && this.y >= that.y);
- },
- /**
- * Returns new point which is the result of linear interpolation with this one and another one
- * @param {fabric.Point} that
- * @param {Number} t , position of interpolation, between 0 and 1 default 0.5
- * @return {fabric.Point}
- */
- lerp: function (that, t) {
- if (typeof t === 'undefined') {
- t = 0.5;
- }
- t = Math.max(Math.min(1, t), 0);
- return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
- },
- /**
- * Returns distance from this point and another one
- * @param {fabric.Point} that
- * @return {Number}
- */
- distanceFrom: function (that) {
- var dx = this.x - that.x,
- dy = this.y - that.y;
- return Math.sqrt(dx * dx + dy * dy);
- },
- /**
- * Returns the point between this point and another one
- * @param {fabric.Point} that
- * @return {fabric.Point}
- */
- midPointFrom: function (that) {
- return this.lerp(that);
- },
- /**
- * Returns a new point which is the min of this and another one
- * @param {fabric.Point} that
- * @return {fabric.Point}
- */
- min: function (that) {
- return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
- },
- /**
- * Returns a new point which is the max of this and another one
- * @param {fabric.Point} that
- * @return {fabric.Point}
- */
- max: function (that) {
- return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
- },
- /**
- * Returns string representation of this point
- * @return {String}
- */
- toString: function () {
- return this.x + ',' + this.y;
- },
- /**
- * Sets x/y of this point
- * @param {Number} x
- * @param {Number} y
- * @chainable
- */
- setXY: function (x, y) {
- this.x = x;
- this.y = y;
- return this;
- },
- /**
- * Sets x of this point
- * @param {Number} x
- * @chainable
- */
- setX: function (x) {
- this.x = x;
- return this;
- },
- /**
- * Sets y of this point
- * @param {Number} y
- * @chainable
- */
- setY: function (y) {
- this.y = y;
- return this;
- },
- /**
- * Sets x/y of this point from another point
- * @param {fabric.Point} that
- * @chainable
- */
- setFromPoint: function (that) {
- this.x = that.x;
- this.y = that.y;
- return this;
- },
- /**
- * Swaps x/y of this point and another point
- * @param {fabric.Point} that
- */
- swap: function (that) {
- var x = this.x,
- y = this.y;
- this.x = that.x;
- this.y = that.y;
- that.x = x;
- that.y = y;
- },
- /**
- * return a cloned instance of the point
- * @return {fabric.Point}
- */
- clone: function () {
- return new Point(this.x, this.y);
- }
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
- var fabric = global.fabric || (global.fabric = { });
- if (fabric.Intersection) {
- fabric.warn('fabric.Intersection is already defined');
- return;
- }
- /**
- * Intersection class
- * @class fabric.Intersection
- * @memberOf fabric
- * @constructor
- */
- function Intersection(status) {
- this.status = status;
- this.points = [];
- }
- fabric.Intersection = Intersection;
- fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {
- constructor: Intersection,
- /**
- * Appends a point to intersection
- * @param {fabric.Point} point
- * @return {fabric.Intersection} thisArg
- * @chainable
- */
- appendPoint: function (point) {
- this.points.push(point);
- return this;
- },
- /**
- * Appends points to intersection
- * @param {Array} points
- * @return {fabric.Intersection} thisArg
- * @chainable
- */
- appendPoints: function (points) {
- this.points = this.points.concat(points);
- return this;
- }
- };
- /**
- * Checks if one line intersects another
- * TODO: rename in intersectSegmentSegment
- * @static
- * @param {fabric.Point} a1
- * @param {fabric.Point} a2
- * @param {fabric.Point} b1
- * @param {fabric.Point} b2
- * @return {fabric.Intersection}
- */
- fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
- var result,
- uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
- ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
- uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
- if (uB !== 0) {
- var ua = uaT / uB,
- ub = ubT / uB;
- if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
- result = new Intersection('Intersection');
- result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
- }
- else {
- result = new Intersection();
- }
- }
- else {
- if (uaT === 0 || ubT === 0) {
- result = new Intersection('Coincident');
- }
- else {
- result = new Intersection('Parallel');
- }
- }
- return result;
- };
- /**
- * Checks if line intersects polygon
- * TODO: rename in intersectSegmentPolygon
- * fix detection of coincident
- * @static
- * @param {fabric.Point} a1
- * @param {fabric.Point} a2
- * @param {Array} points
- * @return {fabric.Intersection}
- */
- fabric.Intersection.intersectLinePolygon = function(a1, a2, points) {
- var result = new Intersection(),
- length = points.length,
- b1, b2, inter, i;
- for (i = 0; i < length; i++) {
- b1 = points[i];
- b2 = points[(i + 1) % length];
- inter = Intersection.intersectLineLine(a1, a2, b1, b2);
- result.appendPoints(inter.points);
- }
- if (result.points.length > 0) {
- result.status = 'Intersection';
- }
- return result;
- };
- /**
- * Checks if polygon intersects another polygon
- * @static
- * @param {Array} points1
- * @param {Array} points2
- * @return {fabric.Intersection}
- */
- fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
- var result = new Intersection(),
- length = points1.length, i;
- for (i = 0; i < length; i++) {
- var a1 = points1[i],
- a2 = points1[(i + 1) % length],
- inter = Intersection.intersectLinePolygon(a1, a2, points2);
- result.appendPoints(inter.points);
- }
- if (result.points.length > 0) {
- result.status = 'Intersection';
- }
- return result;
- };
- /**
- * Checks if polygon intersects rectangle
- * @static
- * @param {Array} points
- * @param {fabric.Point} r1
- * @param {fabric.Point} r2
- * @return {fabric.Intersection}
- */
- fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
- var min = r1.min(r2),
- max = r1.max(r2),
- topRight = new fabric.Point(max.x, min.y),
- bottomLeft = new fabric.Point(min.x, max.y),
- inter1 = Intersection.intersectLinePolygon(min, topRight, points),
- inter2 = Intersection.intersectLinePolygon(topRight, max, points),
- inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
- inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
- result = new Intersection();
- result.appendPoints(inter1.points);
- result.appendPoints(inter2.points);
- result.appendPoints(inter3.points);
- result.appendPoints(inter4.points);
- if (result.points.length > 0) {
- result.status = 'Intersection';
- }
- return result;
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { });
- if (fabric.Color) {
- fabric.warn('fabric.Color is already defined.');
- return;
- }
- /**
- * Color class
- * The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations;
- * {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects.
- *
- * @class fabric.Color
- * @param {String} color optional in hex or rgb(a) or hsl format or from known color list
- * @return {fabric.Color} thisArg
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors}
- */
- function Color(color) {
- if (!color) {
- this.setSource([0, 0, 0, 1]);
- }
- else {
- this._tryParsingColor(color);
- }
- }
- fabric.Color = Color;
- fabric.Color.prototype = /** @lends fabric.Color.prototype */ {
- /**
- * @private
- * @param {String|Array} color Color value to parse
- */
- _tryParsingColor: function(color) {
- var source;
- if (color in Color.colorNameMap) {
- color = Color.colorNameMap[color];
- }
- if (color === 'transparent') {
- source = [255, 255, 255, 0];
- }
- if (!source) {
- source = Color.sourceFromHex(color);
- }
- if (!source) {
- source = Color.sourceFromRgb(color);
- }
- if (!source) {
- source = Color.sourceFromHsl(color);
- }
- if (!source) {
- //if color is not recognize let's make black as canvas does
- source = [0, 0, 0, 1];
- }
- if (source) {
- this.setSource(source);
- }
- },
- /**
- * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
- * @private
- * @param {Number} r Red color value
- * @param {Number} g Green color value
- * @param {Number} b Blue color value
- * @return {Array} Hsl color
- */
- _rgbToHsl: function(r, g, b) {
- r /= 255; g /= 255; b /= 255;
- var h, s, l,
- max = fabric.util.array.max([r, g, b]),
- min = fabric.util.array.min([r, g, b]);
- l = (max + min) / 2;
- if (max === min) {
- h = s = 0; // achromatic
- }
- else {
- var d = max - min;
- s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
- switch (max) {
- case r:
- h = (g - b) / d + (g < b ? 6 : 0);
- break;
- case g:
- h = (b - r) / d + 2;
- break;
- case b:
- h = (r - g) / d + 4;
- break;
- }
- h /= 6;
- }
- return [
- Math.round(h * 360),
- Math.round(s * 100),
- Math.round(l * 100)
- ];
- },
- /**
- * Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1])
- * @return {Array}
- */
- getSource: function() {
- return this._source;
- },
- /**
- * Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1])
- * @param {Array} source
- */
- setSource: function(source) {
- this._source = source;
- },
- /**
- * Returns color representation in RGB format
- * @return {String} ex: rgb(0-255,0-255,0-255)
- */
- toRgb: function() {
- var source = this.getSource();
- return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')';
- },
- /**
- * Returns color representation in RGBA format
- * @return {String} ex: rgba(0-255,0-255,0-255,0-1)
- */
- toRgba: function() {
- var source = this.getSource();
- return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')';
- },
- /**
- * Returns color representation in HSL format
- * @return {String} ex: hsl(0-360,0%-100%,0%-100%)
- */
- toHsl: function() {
- var source = this.getSource(),
- hsl = this._rgbToHsl(source[0], source[1], source[2]);
- return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)';
- },
- /**
- * Returns color representation in HSLA format
- * @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1)
- */
- toHsla: function() {
- var source = this.getSource(),
- hsl = this._rgbToHsl(source[0], source[1], source[2]);
- return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')';
- },
- /**
- * Returns color representation in HEX format
- * @return {String} ex: FF5555
- */
- toHex: function() {
- var source = this.getSource(), r, g, b;
- r = source[0].toString(16);
- r = (r.length === 1) ? ('0' + r) : r;
- g = source[1].toString(16);
- g = (g.length === 1) ? ('0' + g) : g;
- b = source[2].toString(16);
- b = (b.length === 1) ? ('0' + b) : b;
- return r.toUpperCase() + g.toUpperCase() + b.toUpperCase();
- },
- /**
- * Returns color representation in HEXA format
- * @return {String} ex: FF5555CC
- */
- toHexa: function() {
- var source = this.getSource(), a;
- a = Math.round(source[3] * 255);
- a = a.toString(16);
- a = (a.length === 1) ? ('0' + a) : a;
- return this.toHex() + a.toUpperCase();
- },
- /**
- * Gets value of alpha channel for this color
- * @return {Number} 0-1
- */
- getAlpha: function() {
- return this.getSource()[3];
- },
- /**
- * Sets value of alpha channel for this color
- * @param {Number} alpha Alpha value 0-1
- * @return {fabric.Color} thisArg
- */
- setAlpha: function(alpha) {
- var source = this.getSource();
- source[3] = alpha;
- this.setSource(source);
- return this;
- },
- /**
- * Transforms color to its grayscale representation
- * @return {fabric.Color} thisArg
- */
- toGrayscale: function() {
- var source = this.getSource(),
- average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10),
- currentAlpha = source[3];
- this.setSource([average, average, average, currentAlpha]);
- return this;
- },
- /**
- * Transforms color to its black and white representation
- * @param {Number} threshold
- * @return {fabric.Color} thisArg
- */
- toBlackWhite: function(threshold) {
- var source = this.getSource(),
- average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0),
- currentAlpha = source[3];
- threshold = threshold || 127;
- average = (Number(average) < Number(threshold)) ? 0 : 255;
- this.setSource([average, average, average, currentAlpha]);
- return this;
- },
- /**
- * Overlays color with another color
- * @param {String|fabric.Color} otherColor
- * @return {fabric.Color} thisArg
- */
- overlayWith: function(otherColor) {
- if (!(otherColor instanceof Color)) {
- otherColor = new Color(otherColor);
- }
- var result = [],
- alpha = this.getAlpha(),
- otherAlpha = 0.5,
- source = this.getSource(),
- otherSource = otherColor.getSource(), i;
- for (i = 0; i < 3; i++) {
- result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha)));
- }
- result[3] = alpha;
- this.setSource(result);
- return this;
- }
- };
- /**
- * Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5))
- * @static
- * @field
- * @memberOf fabric.Color
- */
- // eslint-disable-next-line max-len
- fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i;
- /**
- * Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 ))
- * @static
- * @field
- * @memberOf fabric.Color
- */
- fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i;
- /**
- * Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff)
- * @static
- * @field
- * @memberOf fabric.Color
- */
- fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i;
- /**
- * Map of the 148 color names with HEX code
- * @static
- * @field
- * @memberOf fabric.Color
- * @see: https://www.w3.org/TR/css3-color/#svg-color
- */
- fabric.Color.colorNameMap = {
- aliceblue: '#F0F8FF',
- antiquewhite: '#FAEBD7',
- aqua: '#00FFFF',
- aquamarine: '#7FFFD4',
- azure: '#F0FFFF',
- beige: '#F5F5DC',
- bisque: '#FFE4C4',
- black: '#000000',
- blanchedalmond: '#FFEBCD',
- blue: '#0000FF',
- blueviolet: '#8A2BE2',
- brown: '#A52A2A',
- burlywood: '#DEB887',
- cadetblue: '#5F9EA0',
- chartreuse: '#7FFF00',
- chocolate: '#D2691E',
- coral: '#FF7F50',
- cornflowerblue: '#6495ED',
- cornsilk: '#FFF8DC',
- crimson: '#DC143C',
- cyan: '#00FFFF',
- darkblue: '#00008B',
- darkcyan: '#008B8B',
- darkgoldenrod: '#B8860B',
- darkgray: '#A9A9A9',
- darkgrey: '#A9A9A9',
- darkgreen: '#006400',
- darkkhaki: '#BDB76B',
- darkmagenta: '#8B008B',
- darkolivegreen: '#556B2F',
- darkorange: '#FF8C00',
- darkorchid: '#9932CC',
- darkred: '#8B0000',
- darksalmon: '#E9967A',
- darkseagreen: '#8FBC8F',
- darkslateblue: '#483D8B',
- darkslategray: '#2F4F4F',
- darkslategrey: '#2F4F4F',
- darkturquoise: '#00CED1',
- darkviolet: '#9400D3',
- deeppink: '#FF1493',
- deepskyblue: '#00BFFF',
- dimgray: '#696969',
- dimgrey: '#696969',
- dodgerblue: '#1E90FF',
- firebrick: '#B22222',
- floralwhite: '#FFFAF0',
- forestgreen: '#228B22',
- fuchsia: '#FF00FF',
- gainsboro: '#DCDCDC',
- ghostwhite: '#F8F8FF',
- gold: '#FFD700',
- goldenrod: '#DAA520',
- gray: '#808080',
- grey: '#808080',
- green: '#008000',
- greenyellow: '#ADFF2F',
- honeydew: '#F0FFF0',
- hotpink: '#FF69B4',
- indianred: '#CD5C5C',
- indigo: '#4B0082',
- ivory: '#FFFFF0',
- khaki: '#F0E68C',
- lavender: '#E6E6FA',
- lavenderblush: '#FFF0F5',
- lawngreen: '#7CFC00',
- lemonchiffon: '#FFFACD',
- lightblue: '#ADD8E6',
- lightcoral: '#F08080',
- lightcyan: '#E0FFFF',
- lightgoldenrodyellow: '#FAFAD2',
- lightgray: '#D3D3D3',
- lightgrey: '#D3D3D3',
- lightgreen: '#90EE90',
- lightpink: '#FFB6C1',
- lightsalmon: '#FFA07A',
- lightseagreen: '#20B2AA',
- lightskyblue: '#87CEFA',
- lightslategray: '#778899',
- lightslategrey: '#778899',
- lightsteelblue: '#B0C4DE',
- lightyellow: '#FFFFE0',
- lime: '#00FF00',
- limegreen: '#32CD32',
- linen: '#FAF0E6',
- magenta: '#FF00FF',
- maroon: '#800000',
- mediumaquamarine: '#66CDAA',
- mediumblue: '#0000CD',
- mediumorchid: '#BA55D3',
- mediumpurple: '#9370DB',
- mediumseagreen: '#3CB371',
- mediumslateblue: '#7B68EE',
- mediumspringgreen: '#00FA9A',
- mediumturquoise: '#48D1CC',
- mediumvioletred: '#C71585',
- midnightblue: '#191970',
- mintcream: '#F5FFFA',
- mistyrose: '#FFE4E1',
- moccasin: '#FFE4B5',
- navajowhite: '#FFDEAD',
- navy: '#000080',
- oldlace: '#FDF5E6',
- olive: '#808000',
- olivedrab: '#6B8E23',
- orange: '#FFA500',
- orangered: '#FF4500',
- orchid: '#DA70D6',
- palegoldenrod: '#EEE8AA',
- palegreen: '#98FB98',
- paleturquoise: '#AFEEEE',
- palevioletred: '#DB7093',
- papayawhip: '#FFEFD5',
- peachpuff: '#FFDAB9',
- peru: '#CD853F',
- pink: '#FFC0CB',
- plum: '#DDA0DD',
- powderblue: '#B0E0E6',
- purple: '#800080',
- rebeccapurple: '#663399',
- red: '#FF0000',
- rosybrown: '#BC8F8F',
- royalblue: '#4169E1',
- saddlebrown: '#8B4513',
- salmon: '#FA8072',
- sandybrown: '#F4A460',
- seagreen: '#2E8B57',
- seashell: '#FFF5EE',
- sienna: '#A0522D',
- silver: '#C0C0C0',
- skyblue: '#87CEEB',
- slateblue: '#6A5ACD',
- slategray: '#708090',
- slategrey: '#708090',
- snow: '#FFFAFA',
- springgreen: '#00FF7F',
- steelblue: '#4682B4',
- tan: '#D2B48C',
- teal: '#008080',
- thistle: '#D8BFD8',
- tomato: '#FF6347',
- turquoise: '#40E0D0',
- violet: '#EE82EE',
- wheat: '#F5DEB3',
- white: '#FFFFFF',
- whitesmoke: '#F5F5F5',
- yellow: '#FFFF00',
- yellowgreen: '#9ACD32'
- };
- /**
- * @private
- * @param {Number} p
- * @param {Number} q
- * @param {Number} t
- * @return {Number}
- */
- function hue2rgb(p, q, t) {
- if (t < 0) {
- t += 1;
- }
- if (t > 1) {
- t -= 1;
- }
- if (t < 1 / 6) {
- return p + (q - p) * 6 * t;
- }
- if (t < 1 / 2) {
- return q;
- }
- if (t < 2 / 3) {
- return p + (q - p) * (2 / 3 - t) * 6;
- }
- return p;
- }
- /**
- * Returns new color object, when given a color in RGB format
- * @memberOf fabric.Color
- * @param {String} color Color value ex: rgb(0-255,0-255,0-255)
- * @return {fabric.Color}
- */
- fabric.Color.fromRgb = function(color) {
- return Color.fromSource(Color.sourceFromRgb(color));
- };
- /**
- * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format
- * @memberOf fabric.Color
- * @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%)
- * @return {Array} source
- */
- fabric.Color.sourceFromRgb = function(color) {
- var match = color.match(Color.reRGBa);
- if (match) {
- var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1),
- g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1),
- b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1);
- return [
- parseInt(r, 10),
- parseInt(g, 10),
- parseInt(b, 10),
- match[4] ? parseFloat(match[4]) : 1
- ];
- }
- };
- /**
- * Returns new color object, when given a color in RGBA format
- * @static
- * @function
- * @memberOf fabric.Color
- * @param {String} color
- * @return {fabric.Color}
- */
- fabric.Color.fromRgba = Color.fromRgb;
- /**
- * Returns new color object, when given a color in HSL format
- * @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%)
- * @memberOf fabric.Color
- * @return {fabric.Color}
- */
- fabric.Color.fromHsl = function(color) {
- return Color.fromSource(Color.sourceFromHsl(color));
- };
- /**
- * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format.
- * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
- * @memberOf fabric.Color
- * @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1)
- * @return {Array} source
- * @see http://http://www.w3.org/TR/css3-color/#hsl-color
- */
- fabric.Color.sourceFromHsl = function(color) {
- var match = color.match(Color.reHSLa);
- if (!match) {
- return;
- }
- var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360,
- s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1),
- l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1),
- r, g, b;
- if (s === 0) {
- r = g = b = l;
- }
- else {
- var q = l <= 0.5 ? l * (s + 1) : l + s - l * s,
- p = l * 2 - q;
- r = hue2rgb(p, q, h + 1 / 3);
- g = hue2rgb(p, q, h);
- b = hue2rgb(p, q, h - 1 / 3);
- }
- return [
- Math.round(r * 255),
- Math.round(g * 255),
- Math.round(b * 255),
- match[4] ? parseFloat(match[4]) : 1
- ];
- };
- /**
- * Returns new color object, when given a color in HSLA format
- * @static
- * @function
- * @memberOf fabric.Color
- * @param {String} color
- * @return {fabric.Color}
- */
- fabric.Color.fromHsla = Color.fromHsl;
- /**
- * Returns new color object, when given a color in HEX format
- * @static
- * @memberOf fabric.Color
- * @param {String} color Color value ex: FF5555
- * @return {fabric.Color}
- */
- fabric.Color.fromHex = function(color) {
- return Color.fromSource(Color.sourceFromHex(color));
- };
- /**
- * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format
- * @static
- * @memberOf fabric.Color
- * @param {String} color ex: FF5555 or FF5544CC (RGBa)
- * @return {Array} source
- */
- fabric.Color.sourceFromHex = function(color) {
- if (color.match(Color.reHex)) {
- var value = color.slice(color.indexOf('#') + 1),
- isShortNotation = (value.length === 3 || value.length === 4),
- isRGBa = (value.length === 8 || value.length === 4),
- r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2),
- g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4),
- b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6),
- a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF';
- return [
- parseInt(r, 16),
- parseInt(g, 16),
- parseInt(b, 16),
- parseFloat((parseInt(a, 16) / 255).toFixed(2))
- ];
- }
- };
- /**
- * Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5])
- * @static
- * @memberOf fabric.Color
- * @param {Array} source
- * @return {fabric.Color}
- */
- fabric.Color.fromSource = function(source) {
- var oColor = new Color();
- oColor.setSource(source);
- return oColor;
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
-
- var clone = fabric.util.object.clone;
- /**
- * Gradient class
- * @class fabric.Gradient
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#gradients}
- * @see {@link fabric.Gradient#initialize} for constructor definition
- */
- fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ {
- /**
- * Horizontal offset for aligning gradients coming from SVG when outside pathgroups
- * @type Number
- * @default 0
- */
- offsetX: 0,
- /**
- * Vertical offset for aligning gradients coming from SVG when outside pathgroups
- * @type Number
- * @default 0
- */
- offsetY: 0,
- /**
- * Constructor
- * @param {Object} [options] Options object with type, coords, gradientUnits and colorStops
- * @return {fabric.Gradient} thisArg
- */
- initialize: function(options) {
- options || (options = { });
- var coords = { };
- this.id = fabric.Object.__uid++;
- this.type = options.type || 'linear';
- coords = {
- x1: options.coords.x1 || 0,
- y1: options.coords.y1 || 0,
- x2: options.coords.x2 || 0,
- y2: options.coords.y2 || 0
- };
- if (this.type === 'radial') {
- coords.r1 = options.coords.r1 || 0;
- coords.r2 = options.coords.r2 || 0;
- }
- this.coords = coords;
- this.colorStops = options.colorStops.slice();
- if (options.gradientTransform) {
- this.gradientTransform = options.gradientTransform;
- }
- this.offsetX = options.offsetX || this.offsetX;
- this.offsetY = options.offsetY || this.offsetY;
- },
- /**
- * Adds another colorStop
- * @param {Object} colorStop Object with offset and color
- * @return {fabric.Gradient} thisArg
- */
- addColorStop: function(colorStops) {
- for (var position in colorStops) {
- var color = new fabric.Color(colorStops[position]);
- this.colorStops.push({
- offset: parseFloat(position),
- color: color.toRgb(),
- opacity: color.getAlpha()
- });
- }
- return this;
- },
- /**
- * Returns object representation of a gradient
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object}
- */
- toObject: function(propertiesToInclude) {
- var object = {
- type: this.type,
- coords: this.coords,
- colorStops: this.colorStops,
- offsetX: this.offsetX,
- offsetY: this.offsetY,
- gradientTransform: this.gradientTransform ? this.gradientTransform.concat() : this.gradientTransform
- };
- fabric.util.populateWithProperties(this, object, propertiesToInclude);
- return object;
- },
-
- /**
- * Returns an instance of CanvasGradient
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @return {CanvasGradient}
- */
- toLive: function(ctx) {
- var gradient, coords = fabric.util.object.clone(this.coords), i, len;
- if (!this.type) {
- return;
- }
- if (this.type === 'linear') {
- gradient = ctx.createLinearGradient(
- coords.x1, coords.y1, coords.x2, coords.y2);
- }
- else if (this.type === 'radial') {
- gradient = ctx.createRadialGradient(
- coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2);
- }
- for (i = 0, len = this.colorStops.length; i < len; i++) {
- var color = this.colorStops[i].color,
- opacity = this.colorStops[i].opacity,
- offset = this.colorStops[i].offset;
- if (typeof opacity !== 'undefined') {
- color = new fabric.Color(color).setAlpha(opacity).toRgba();
- }
- gradient.addColorStop(offset, color);
- }
- return gradient;
- }
- });
- fabric.util.object.extend(fabric.Gradient, {
-
- /**
- * Returns {@link fabric.Gradient} instance from its object representation
- * @static
- * @memberOf fabric.Gradient
- * @param {Object} obj
- * @param {Object} [options] Options object
- */
- forObject: function(obj, options) {
- options || (options = { });
- _convertPercentUnitsToValues(obj, options.coords, 'userSpaceOnUse');
- return new fabric.Gradient(options);
- }
- });
- /**
- * @private
- */
- function _convertPercentUnitsToValues(object, options, gradientUnits) {
- var propValue, addFactor = 0, multFactor = 1, ellipseMatrix = '';
- for (var prop in options) {
- if (options[prop] === 'Infinity') {
- options[prop] = 1;
- }
- else if (options[prop] === '-Infinity') {
- options[prop] = 0;
- }
- propValue = parseFloat(options[prop], 10);
- if (typeof options[prop] === 'string' && /^(\d+\.\d+)%|(\d+)%$/.test(options[prop])) {
- multFactor = 0.01;
- }
- else {
- multFactor = 1;
- }
- if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
- multFactor *= gradientUnits === 'objectBoundingBox' ? object.width : 1;
- addFactor = gradientUnits === 'objectBoundingBox' ? object.left || 0 : 0;
- }
- else if (prop === 'y1' || prop === 'y2') {
- multFactor *= gradientUnits === 'objectBoundingBox' ? object.height : 1;
- addFactor = gradientUnits === 'objectBoundingBox' ? object.top || 0 : 0;
- }
- options[prop] = propValue * multFactor + addFactor;
- }
- if (object.type === 'ellipse' &&
- options.r2 !== null &&
- gradientUnits === 'objectBoundingBox' &&
- object.rx !== object.ry) {
- var scaleFactor = object.ry / object.rx;
- ellipseMatrix = ' scale(1, ' + scaleFactor + ')';
- if (options.y1) {
- options.y1 /= scaleFactor;
- }
- if (options.y2) {
- options.y2 /= scaleFactor;
- }
- }
- return ellipseMatrix;
- }
- })();
- (function() {
- 'use strict';
- var toFixed = fabric.util.toFixed;
- /**
- * Pattern class
- * @class fabric.Pattern
- * @see {@link http://fabricjs.com/patterns|Pattern demo}
- * @see {@link http://fabricjs.com/dynamic-patterns|DynamicPattern demo}
- * @see {@link fabric.Pattern#initialize} for constructor definition
- */
- fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ {
- /**
- * Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
- * @type String
- * @default
- */
- repeat: 'repeat',
- /**
- * Pattern horizontal offset from object's left/top corner
- * @type Number
- * @default
- */
- offsetX: 0,
- /**
- * Pattern vertical offset from object's left/top corner
- * @type Number
- * @default
- */
- offsetY: 0,
- /**
- * crossOrigin value (one of "", "anonymous", "use-credentials")
- * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
- * @type String
- * @default
- */
- crossOrigin: '',
- /**
- * transform matrix to change the pattern, imported from svgs.
- * @type Array
- * @default
- */
- patternTransform: null,
- /**
- * Constructor
- * @param {Object} [options] Options object
- * @param {Function} [callback] function to invoke after callback init.
- * @return {fabric.Pattern} thisArg
- */
- initialize: function(options, callback) {
- options || (options = { });
- this.id = fabric.Object.__uid++;
- this.setOptions(options);
- if (!options.source || (options.source && typeof options.source !== 'string')) {
- callback && callback(this);
- return;
- }
- // function string
- if (typeof fabric.util.getFunctionBody(options.source) !== 'undefined') {
- this.source = new Function(fabric.util.getFunctionBody(options.source));
- callback && callback(this);
- }
- else {
- // img src string
- var _this = this;
- this.source = fabric.util.createImage();
- fabric.util.loadImage(options.source, function(img) {
- _this.source = img;
- callback && callback(_this);
- }, null, this.crossOrigin);
- }
- },
- /**
- * Returns object representation of a pattern
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of a pattern instance
- */
- toObject: function(propertiesToInclude) {
- var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
- source, object;
- // callback
- if (typeof this.source === 'function') {
- source = String(this.source);
- }
- // <img> element
- else if (typeof this.source.src === 'string') {
- source = this.source.src;
- }
- // <canvas> element
- else if (typeof this.source === 'object' && this.source.toDataURL) {
- source = this.source.toDataURL();
- }
- object = {
- type: 'pattern',
- source: source,
- repeat: this.repeat,
- crossOrigin: this.crossOrigin,
- offsetX: toFixed(this.offsetX, NUM_FRACTION_DIGITS),
- offsetY: toFixed(this.offsetY, NUM_FRACTION_DIGITS),
- patternTransform: this.patternTransform ? this.patternTransform.concat() : null
- };
- fabric.util.populateWithProperties(this, object, propertiesToInclude);
- return object;
- },
-
- setOptions: function(options) {
- for (var prop in options) {
- this[prop] = options[prop];
- }
- },
- /**
- * Returns an instance of CanvasPattern
- * @param {CanvasRenderingContext2D} ctx Context to create pattern
- * @return {CanvasPattern}
- */
- toLive: function(ctx) {
- var source = typeof this.source === 'function' ? this.source() : this.source;
- // if the image failed to load, return, and allow rest to continue loading
- if (!source) {
- return '';
- }
- // if an image
- if (typeof source.src !== 'undefined') {
- if (!source.complete) {
- return '';
- }
- if (source.naturalWidth === 0 || source.naturalHeight === 0) {
- return '';
- }
- }
- return ctx.createPattern(source, this.repeat);
- }
- });
- })();
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- toFixed = fabric.util.toFixed;
- if (fabric.Shadow) {
- fabric.warn('fabric.Shadow is already defined.');
- return;
- }
- /**
- * Shadow class
- * @class fabric.Shadow
- * @see {@link http://fabricjs.com/shadows|Shadow demo}
- * @see {@link fabric.Shadow#initialize} for constructor definition
- */
- fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ {
- /**
- * Shadow color
- * @type String
- * @default
- */
- color: 'rgb(0,0,0)',
- /**
- * Shadow blur
- * @type Number
- */
- blur: 0,
- /**
- * Shadow horizontal offset
- * @type Number
- * @default
- */
- offsetX: 0,
- /**
- * Shadow vertical offset
- * @type Number
- * @default
- */
- offsetY: 0,
- /**
- * Whether the shadow should affect stroke operations
- * @type Boolean
- * @default
- */
- affectStroke: false,
- /**
- * Indicates whether toObject should include default values
- * @type Boolean
- * @default
- */
- includeDefaultValues: true,
- /**
- * Constructor
- * @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px")
- * @return {fabric.Shadow} thisArg
- */
- initialize: function(options) {
- if (typeof options === 'string') {
- options = this._parseShadow(options);
- }
- for (var prop in options) {
- this[prop] = options[prop];
- }
- this.id = fabric.Object.__uid++;
- },
- /**
- * @private
- * @param {String} shadow Shadow value to parse
- * @return {Object} Shadow object with color, offsetX, offsetY and blur
- */
- _parseShadow: function(shadow) {
- var shadowStr = shadow.trim(),
- offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [],
- color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)';
- return {
- color: color.trim(),
- offsetX: parseInt(offsetsAndBlur[1], 10) || 0,
- offsetY: parseInt(offsetsAndBlur[2], 10) || 0,
- blur: parseInt(offsetsAndBlur[3], 10) || 0
- };
- },
- /**
- * Returns a string representation of an instance
- * @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
- * @return {String} Returns CSS3 text-shadow declaration
- */
- toString: function() {
- return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
- },
-
- /**
- * Returns object representation of a shadow
- * @return {Object} Object representation of a shadow instance
- */
- toObject: function() {
- if (this.includeDefaultValues) {
- return {
- color: this.color,
- blur: this.blur,
- offsetX: this.offsetX,
- offsetY: this.offsetY,
- affectStroke: this.affectStroke
- };
- }
- var obj = { }, proto = fabric.Shadow.prototype;
- ['color', 'blur', 'offsetX', 'offsetY', 'affectStroke'].forEach(function(prop) {
- if (this[prop] !== proto[prop]) {
- obj[prop] = this[prop];
- }
- }, this);
- return obj;
- }
- });
- /**
- * Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
- * @static
- * @field
- * @memberOf fabric.Shadow
- */
- // eslint-disable-next-line max-len
- fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:px)?(?:\s?|$))?(-?\d+(?:px)?(?:\s?|$))?(\d+(?:px)?)?(?:\s?|$)(?:$|\s)/;
- })(typeof exports !== 'undefined' ? exports : this);
- (function () {
- 'use strict';
- if (fabric.StaticCanvas) {
- fabric.warn('fabric.StaticCanvas is already defined.');
- return;
- }
- // aliases for faster resolution
- var extend = fabric.util.object.extend,
- getElementOffset = fabric.util.getElementOffset,
- removeFromArray = fabric.util.removeFromArray,
- toFixed = fabric.util.toFixed,
- transformPoint = fabric.util.transformPoint,
- invertTransform = fabric.util.invertTransform,
- CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');
- /**
- * Static canvas class
- * @class fabric.StaticCanvas
- * @mixes fabric.Collection
- * @mixes fabric.Observable
- * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo}
- * @see {@link fabric.StaticCanvas#initialize} for constructor definition
- * @fires before:render
- * @fires after:render
- * @fires canvas:cleared
- * @fires object:added
- * @fires object:removed
- */
- fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ {
- /**
- * Constructor
- * @param {HTMLElement | String} el <canvas> element to initialize instance on
- * @param {Object} [options] Options object
- * @return {Object} thisArg
- */
- initialize: function(el, options) {
- options || (options = { });
- this.renderAndResetBound = this.renderAndReset.bind(this);
- this.requestRenderAllBound = this.requestRenderAll.bind(this);
- this._initStatic(el, options);
- },
- /**
- * Background color of canvas instance.
- * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
- * @type {(String|fabric.Pattern)}
- * @default
- */
- backgroundColor: '',
- /**
- * Background image of canvas instance.
- * Should be set via {@link fabric.StaticCanvas#setBackgroundImage}.
- * <b>Backwards incompatibility note:</b> The "backgroundImageOpacity"
- * and "backgroundImageStretch" properties are deprecated since 1.3.9.
- * Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}.
- * @type fabric.Image
- * @default
- */
- backgroundImage: null,
- /**
- * Overlay color of canvas instance.
- * Should be set via {@link fabric.StaticCanvas#setOverlayColor}
- * @since 1.3.9
- * @type {(String|fabric.Pattern)}
- * @default
- */
- overlayColor: '',
- /**
- * Overlay image of canvas instance.
- * Should be set via {@link fabric.StaticCanvas#setOverlayImage}.
- * <b>Backwards incompatibility note:</b> The "overlayImageLeft"
- * and "overlayImageTop" properties are deprecated since 1.3.9.
- * Use {@link fabric.Image#left} and {@link fabric.Image#top}.
- * @type fabric.Image
- * @default
- */
- overlayImage: null,
- /**
- * Indicates whether toObject/toDatalessObject should include default values
- * @type Boolean
- * @default
- */
- includeDefaultValues: true,
- /**
- * Indicates whether objects' state should be saved
- * @type Boolean
- * @default
- */
- stateful: false,
- /**
- * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove},
- * {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas.
- * Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once
- * since the renders are quequed and executed one per frame.
- * Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() )
- * Left default to true to do not break documentation and old app, fiddles.
- * @type Boolean
- * @default
- */
- renderOnAddRemove: true,
- /**
- * Function that determines clipping of entire canvas area
- * Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ}
- * @deprecated since 2.0.0
- * @type Function
- * @default
- */
- clipTo: null,
- /**
- * Indicates whether object controls (borders/controls) are rendered above overlay image
- * @type Boolean
- * @default
- */
- controlsAboveOverlay: false,
- /**
- * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
- * @type Boolean
- * @default
- */
- allowTouchScrolling: false,
- /**
- * Indicates whether this canvas will use image smoothing, this is on by default in browsers
- * @type Boolean
- * @default
- */
- imageSmoothingEnabled: true,
- /**
- * The transformation (in the format of Canvas transform) which focuses the viewport
- * @type Array
- * @default
- */
- viewportTransform: fabric.iMatrix.concat(),
- /**
- * if set to false background image is not affected by viewport transform
- * @since 1.6.3
- * @type Boolean
- * @default
- */
- backgroundVpt: true,
- /**
- * if set to false overlya image is not affected by viewport transform
- * @since 1.6.3
- * @type Boolean
- * @default
- */
- overlayVpt: true,
- /**
- * Callback; invoked right before object is about to be scaled/rotated
- * @deprecated since 2.3.0
- * Use before:transform event
- */
- onBeforeScaleRotate: function () {
- /* NOOP */
- },
- /**
- * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens
- * @type Boolean
- * @default
- */
- enableRetinaScaling: true,
- /**
- * Describe canvas element extension over design
- * properties are tl,tr,bl,br.
- * if canvas is not zoomed/panned those points are the four corner of canvas
- * if canvas is viewportTransformed you those points indicate the extension
- * of canvas element in plain untrasformed coordinates
- * The coordinates get updated with @method calcViewportBoundaries.
- * @memberOf fabric.StaticCanvas.prototype
- */
- vptCoords: { },
- /**
- * Based on vptCoords and object.aCoords, skip rendering of objects that
- * are not included in current viewport.
- * May greatly help in applications with crowded canvas and use of zoom/pan
- * If One of the corner of the bounding box of the object is on the canvas
- * the objects get rendered.
- * @memberOf fabric.StaticCanvas.prototype
- * @type Boolean
- * @default
- */
- skipOffscreen: true,
- /**
- * @private
- * @param {HTMLElement | String} el <canvas> element to initialize instance on
- * @param {Object} [options] Options object
- */
- _initStatic: function(el, options) {
- var cb = this.requestRenderAllBound;
- this._objects = [];
- this._createLowerCanvas(el);
- this._initOptions(options);
- this._setImageSmoothing();
- // only initialize retina scaling once
- if (!this.interactive) {
- this._initRetinaScaling();
- }
- if (options.overlayImage) {
- this.setOverlayImage(options.overlayImage, cb);
- }
- if (options.backgroundImage) {
- this.setBackgroundImage(options.backgroundImage, cb);
- }
- if (options.backgroundColor) {
- this.setBackgroundColor(options.backgroundColor, cb);
- }
- if (options.overlayColor) {
- this.setOverlayColor(options.overlayColor, cb);
- }
- this.calcOffset();
- },
- /**
- * @private
- */
- _isRetinaScaling: function() {
- return (fabric.devicePixelRatio !== 1 && this.enableRetinaScaling);
- },
- /**
- * @private
- * @return {Number} retinaScaling if applied, otherwise 1;
- */
- getRetinaScaling: function() {
- return this._isRetinaScaling() ? fabric.devicePixelRatio : 1;
- },
- /**
- * @private
- */
- _initRetinaScaling: function() {
- if (!this._isRetinaScaling()) {
- return;
- }
- this.lowerCanvasEl.setAttribute('width', this.width * fabric.devicePixelRatio);
- this.lowerCanvasEl.setAttribute('height', this.height * fabric.devicePixelRatio);
- this.contextContainer.scale(fabric.devicePixelRatio, fabric.devicePixelRatio);
- },
- /**
- * Calculates canvas element offset relative to the document
- * This method is also attached as "resize" event handler of window
- * @return {fabric.Canvas} instance
- * @chainable
- */
- calcOffset: function () {
- this._offset = getElementOffset(this.lowerCanvasEl);
- return this;
- },
- /**
- * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
- * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
- * @param {Function} callback callback to invoke when image is loaded and set as an overlay
- * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
- * @return {fabric.Canvas} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
- * @example <caption>Normal overlayImage with left/top = 0</caption>
- * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
- * // Needed to position overlayImage at 0/0
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>overlayImage with different properties</caption>
- * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
- * opacity: 0.5,
- * angle: 45,
- * left: 400,
- * top: 400,
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
- * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) {
- * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
- * canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
- * });
- * @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
- * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
- * width: canvas.width,
- * height: canvas.height,
- * // Needed to position overlayImage at 0/0
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>overlayImage loaded from cross-origin</caption>
- * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
- * opacity: 0.5,
- * angle: 45,
- * left: 400,
- * top: 400,
- * originX: 'left',
- * originY: 'top',
- * crossOrigin: 'anonymous'
- * });
- */
- setOverlayImage: function (image, callback, options) {
- return this.__setBgOverlayImage('overlayImage', image, callback, options);
- },
- /**
- * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
- * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
- * @param {Function} callback Callback to invoke when image is loaded and set as background
- * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
- * @return {fabric.Canvas} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo}
- * @example <caption>Normal backgroundImage with left/top = 0</caption>
- * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
- * // Needed to position backgroundImage at 0/0
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>backgroundImage with different properties</caption>
- * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
- * opacity: 0.5,
- * angle: 45,
- * left: 400,
- * top: 400,
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
- * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) {
- * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
- * canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
- * });
- * @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
- * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
- * width: canvas.width,
- * height: canvas.height,
- * // Needed to position backgroundImage at 0/0
- * originX: 'left',
- * originY: 'top'
- * });
- * @example <caption>backgroundImage loaded from cross-origin</caption>
- * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
- * opacity: 0.5,
- * angle: 45,
- * left: 400,
- * top: 400,
- * originX: 'left',
- * originY: 'top',
- * crossOrigin: 'anonymous'
- * });
- */
- setBackgroundImage: function (image, callback, options) {
- return this.__setBgOverlayImage('backgroundImage', image, callback, options);
- },
- /**
- * Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas
- * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to
- * @param {Function} callback Callback to invoke when foreground color is set
- * @return {fabric.Canvas} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
- * @example <caption>Normal overlayColor - color value</caption>
- * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
- * @example <caption>fabric.Pattern used as overlayColor</caption>
- * canvas.setOverlayColor({
- * source: 'http://fabricjs.com/assets/escheresque_ste.png'
- * }, canvas.renderAll.bind(canvas));
- * @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
- * canvas.setOverlayColor({
- * source: 'http://fabricjs.com/assets/escheresque_ste.png',
- * repeat: 'repeat',
- * offsetX: 200,
- * offsetY: 100
- * }, canvas.renderAll.bind(canvas));
- */
- setOverlayColor: function(overlayColor, callback) {
- return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
- },
- /**
- * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
- * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
- * @param {Function} callback Callback to invoke when background color is set
- * @return {fabric.Canvas} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
- * @example <caption>Normal backgroundColor - color value</caption>
- * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
- * @example <caption>fabric.Pattern used as backgroundColor</caption>
- * canvas.setBackgroundColor({
- * source: 'http://fabricjs.com/assets/escheresque_ste.png'
- * }, canvas.renderAll.bind(canvas));
- * @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
- * canvas.setBackgroundColor({
- * source: 'http://fabricjs.com/assets/escheresque_ste.png',
- * repeat: 'repeat',
- * offsetX: 200,
- * offsetY: 100
- * }, canvas.renderAll.bind(canvas));
- */
- setBackgroundColor: function(backgroundColor, callback) {
- return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
- },
- /**
- * @private
- * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-imagesmoothingenabled|WhatWG Canvas Standard}
- */
- _setImageSmoothing: function() {
- var ctx = this.getContext();
- ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled
- || ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled;
- ctx.imageSmoothingEnabled = this.imageSmoothingEnabled;
- },
- /**
- * @private
- * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
- * or {@link fabric.StaticCanvas#overlayImage|overlayImage})
- * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to
- * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay
- * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
- */
- __setBgOverlayImage: function(property, image, callback, options) {
- if (typeof image === 'string') {
- fabric.util.loadImage(image, function(img) {
- img && (this[property] = new fabric.Image(img, options));
- callback && callback(img);
- }, this, options && options.crossOrigin);
- }
- else {
- options && image.setOptions(options);
- this[property] = image;
- callback && callback(image);
- }
- return this;
- },
- /**
- * @private
- * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
- * or {@link fabric.StaticCanvas#overlayColor|overlayColor})
- * @param {(Object|String|null)} color Object with pattern information, color value or null
- * @param {Function} [callback] Callback is invoked when color is set
- */
- __setBgOverlayColor: function(property, color, callback) {
- this[property] = color;
- this._initGradient(color, property);
- this._initPattern(color, property, callback);
- return this;
- },
- /**
- * @private
- */
- _createCanvasElement: function() {
- var element = fabric.util.createCanvasElement();
- if (!element) {
- throw CANVAS_INIT_ERROR;
- }
- if (!element.style) {
- element.style = { };
- }
- if (typeof element.getContext === 'undefined') {
- throw CANVAS_INIT_ERROR;
- }
- return element;
- },
- /**
- * @private
- * @param {Object} [options] Options object
- */
- _initOptions: function (options) {
- this._setOptions(options);
- this.width = this.width || parseInt(this.lowerCanvasEl.width, 10) || 0;
- this.height = this.height || parseInt(this.lowerCanvasEl.height, 10) || 0;
- if (!this.lowerCanvasEl.style) {
- return;
- }
- this.lowerCanvasEl.width = this.width;
- this.lowerCanvasEl.height = this.height;
- this.lowerCanvasEl.style.width = this.width + 'px';
- this.lowerCanvasEl.style.height = this.height + 'px';
- this.viewportTransform = this.viewportTransform.slice();
- },
- /**
- * Creates a bottom canvas
- * @private
- * @param {HTMLElement} [canvasEl]
- */
- _createLowerCanvas: function (canvasEl) {
- // canvasEl === 'HTMLCanvasElement' does not work on jsdom/node
- if (canvasEl && canvasEl.getContext) {
- this.lowerCanvasEl = canvasEl;
- }
- else {
- this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
- }
- fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');
- if (this.interactive) {
- this._applyCanvasStyle(this.lowerCanvasEl);
- }
- this.contextContainer = this.lowerCanvasEl.getContext('2d');
- },
- /**
- * Returns canvas width (in px)
- * @return {Number}
- */
- getWidth: function () {
- return this.width;
- },
- /**
- * Returns canvas height (in px)
- * @return {Number}
- */
- getHeight: function () {
- return this.height;
- },
- /**
- * Sets width of this canvas instance
- * @param {Number|String} value Value to set width to
- * @param {Object} [options] Options object
- * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
- * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- setWidth: function (value, options) {
- return this.setDimensions({ width: value }, options);
- },
- /**
- * Sets height of this canvas instance
- * @param {Number|String} value Value to set height to
- * @param {Object} [options] Options object
- * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
- * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- setHeight: function (value, options) {
- return this.setDimensions({ height: value }, options);
- },
- /**
- * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em)
- * @param {Object} dimensions Object with width/height properties
- * @param {Number|String} [dimensions.width] Width of canvas element
- * @param {Number|String} [dimensions.height] Height of canvas element
- * @param {Object} [options] Options object
- * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
- * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- setDimensions: function (dimensions, options) {
- var cssValue;
- options = options || {};
- for (var prop in dimensions) {
- cssValue = dimensions[prop];
- if (!options.cssOnly) {
- this._setBackstoreDimension(prop, dimensions[prop]);
- cssValue += 'px';
- this.hasLostContext = true;
- }
- if (!options.backstoreOnly) {
- this._setCssDimension(prop, cssValue);
- }
- }
- if (this._isCurrentlyDrawing) {
- this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles();
- }
- this._initRetinaScaling();
- this._setImageSmoothing();
- this.calcOffset();
- if (!options.cssOnly) {
- this.requestRenderAll();
- }
- return this;
- },
- /**
- * Helper for setting width/height
- * @private
- * @param {String} prop property (width|height)
- * @param {Number} value value to set property to
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- _setBackstoreDimension: function (prop, value) {
- this.lowerCanvasEl[prop] = value;
- if (this.upperCanvasEl) {
- this.upperCanvasEl[prop] = value;
- }
- if (this.cacheCanvasEl) {
- this.cacheCanvasEl[prop] = value;
- }
- this[prop] = value;
- return this;
- },
- /**
- * Helper for setting css width/height
- * @private
- * @param {String} prop property (width|height)
- * @param {String} value value to set property to
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- _setCssDimension: function (prop, value) {
- this.lowerCanvasEl.style[prop] = value;
- if (this.upperCanvasEl) {
- this.upperCanvasEl.style[prop] = value;
- }
- if (this.wrapperEl) {
- this.wrapperEl.style[prop] = value;
- }
- return this;
- },
- /**
- * Returns canvas zoom level
- * @return {Number}
- */
- getZoom: function () {
- return this.viewportTransform[0];
- },
- /**
- * Sets viewport transform of this canvas instance
- * @param {Array} vpt the transform in the form of context.transform
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- setViewportTransform: function (vpt) {
- var activeObject = this._activeObject, object, ignoreVpt = false, skipAbsolute = true, i, len;
- this.viewportTransform = vpt;
- for (i = 0, len = this._objects.length; i < len; i++) {
- object = this._objects[i];
- object.group || object.setCoords(ignoreVpt, skipAbsolute);
- }
- if (activeObject && activeObject.type === 'activeSelection') {
- activeObject.setCoords(ignoreVpt, skipAbsolute);
- }
- this.calcViewportBoundaries();
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Sets zoom level of this canvas instance, zoom centered around point
- * @param {fabric.Point} point to zoom with respect to
- * @param {Number} value to set zoom to, less than 1 zooms out
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- zoomToPoint: function (point, value) {
- // TODO: just change the scale, preserve other transformations
- var before = point, vpt = this.viewportTransform.slice(0);
- point = transformPoint(point, invertTransform(this.viewportTransform));
- vpt[0] = value;
- vpt[3] = value;
- var after = transformPoint(point, vpt);
- vpt[4] += before.x - after.x;
- vpt[5] += before.y - after.y;
- return this.setViewportTransform(vpt);
- },
- /**
- * Sets zoom level of this canvas instance
- * @param {Number} value to set zoom to, less than 1 zooms out
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- setZoom: function (value) {
- this.zoomToPoint(new fabric.Point(0, 0), value);
- return this;
- },
- /**
- * Pan viewport so as to place point at top left corner of canvas
- * @param {fabric.Point} point to move to
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- absolutePan: function (point) {
- var vpt = this.viewportTransform.slice(0);
- vpt[4] = -point.x;
- vpt[5] = -point.y;
- return this.setViewportTransform(vpt);
- },
- /**
- * Pans viewpoint relatively
- * @param {fabric.Point} point (position vector) to move by
- * @return {fabric.Canvas} instance
- * @chainable true
- */
- relativePan: function (point) {
- return this.absolutePan(new fabric.Point(
- -point.x - this.viewportTransform[4],
- -point.y - this.viewportTransform[5]
- ));
- },
- /**
- * Returns <canvas> element corresponding to this instance
- * @return {HTMLCanvasElement}
- */
- getElement: function () {
- return this.lowerCanvasEl;
- },
- /**
- * @private
- * @param {fabric.Object} obj Object that was added
- */
- _onObjectAdded: function(obj) {
- this.stateful && obj.setupState();
- obj._set('canvas', this);
- obj.setCoords();
- this.fire('object:added', { target: obj });
- obj.fire('added');
- },
- /**
- * @private
- * @param {fabric.Object} obj Object that was removed
- */
- _onObjectRemoved: function(obj) {
- this.fire('object:removed', { target: obj });
- obj.fire('removed');
- delete obj.canvas;
- },
- /**
- * Clears specified context of canvas element
- * @param {CanvasRenderingContext2D} ctx Context to clear
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- clearContext: function(ctx) {
- ctx.clearRect(0, 0, this.width, this.height);
- return this;
- },
- /**
- * Returns context of canvas where objects are drawn
- * @return {CanvasRenderingContext2D}
- */
- getContext: function () {
- return this.contextContainer;
- },
- /**
- * Clears all contexts (background, main, top) of an instance
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- clear: function () {
- this._objects.length = 0;
- this.backgroundImage = null;
- this.overlayImage = null;
- this.backgroundColor = '';
- this.overlayColor = '';
- if (this._hasITextHandlers) {
- this.off('mouse:up', this._mouseUpITextHandler);
- this._iTextInstances = null;
- this._hasITextHandlers = false;
- }
- this.clearContext(this.contextContainer);
- this.fire('canvas:cleared');
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Renders the canvas
- * @return {fabric.Canvas} instance
- * @chainable
- */
- renderAll: function () {
- var canvasToDrawOn = this.contextContainer;
- this.renderCanvas(canvasToDrawOn, this._objects);
- return this;
- },
- /**
- * Function created to be instance bound at initialization
- * used in requestAnimationFrame rendering
- * @return {fabric.Canvas} instance
- * @chainable
- */
- renderAndReset: function() {
- this.isRendering = 0;
- this.renderAll();
- },
- /**
- * Append a renderAll request to next animation frame.
- * a boolean flag will avoid appending more.
- * @return {fabric.Canvas} instance
- * @chainable
- */
- requestRenderAll: function () {
- if (!this.isRendering) {
- this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound);
- }
- return this;
- },
- /**
- * Calculate the position of the 4 corner of canvas with current viewportTransform.
- * helps to determinate when an object is in the current rendering viewport using
- * object absolute coordinates ( aCoords )
- * @return {Object} points.tl
- * @chainable
- */
- calcViewportBoundaries: function() {
- var points = { }, width = this.width, height = this.height,
- iVpt = invertTransform(this.viewportTransform);
- points.tl = transformPoint({ x: 0, y: 0 }, iVpt);
- points.br = transformPoint({ x: width, y: height }, iVpt);
- points.tr = new fabric.Point(points.br.x, points.tl.y);
- points.bl = new fabric.Point(points.tl.x, points.br.y);
- this.vptCoords = points;
- return points;
- },
- /**
- * Renders background, objects, overlay and controls.
- * @param {CanvasRenderingContext2D} ctx
- * @param {Array} objects to render
- * @return {fabric.Canvas} instance
- * @chainable
- */
- renderCanvas: function(ctx, objects) {
- var v = this.viewportTransform;
- if (this.isRendering) {
- fabric.util.cancelAnimFrame(this.isRendering);
- this.isRendering = 0;
- }
- this.calcViewportBoundaries();
- this.clearContext(ctx);
- this.fire('before:render');
- if (this.clipTo) {
- fabric.util.clipContext(this, ctx);
- }
- this._renderBackground(ctx);
- ctx.save();
- //apply viewport transform once for all rendering process
- ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
- this._renderObjects(ctx, objects);
- ctx.restore();
- if (!this.controlsAboveOverlay && this.interactive) {
- this.drawControls(ctx);
- }
- if (this.clipTo) {
- ctx.restore();
- }
- this._renderOverlay(ctx);
- if (this.controlsAboveOverlay && this.interactive) {
- this.drawControls(ctx);
- }
- this.fire('after:render');
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Array} objects to render
- */
- _renderObjects: function(ctx, objects) {
- var i, len;
- for (i = 0, len = objects.length; i < len; ++i) {
- objects[i] && objects[i].render(ctx);
- }
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {string} property 'background' or 'overlay'
- */
- _renderBackgroundOrOverlay: function(ctx, property) {
- var object = this[property + 'Color'], v;
- if (object) {
- ctx.fillStyle = object.toLive
- ? object.toLive(ctx, this)
- : object;
- ctx.fillRect(
- object.offsetX || 0,
- object.offsetY || 0,
- this.width,
- this.height);
- }
- object = this[property + 'Image'];
- if (object) {
- if (this[property + 'Vpt']) {
- v = this.viewportTransform;
- ctx.save();
- ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
- }
- object.render(ctx);
- this[property + 'Vpt'] && ctx.restore();
- }
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderBackground: function(ctx) {
- this._renderBackgroundOrOverlay(ctx, 'background');
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderOverlay: function(ctx) {
- this._renderBackgroundOrOverlay(ctx, 'overlay');
- },
- /**
- * Returns coordinates of a center of canvas.
- * Returned value is an object with top and left properties
- * @return {Object} object with "top" and "left" number values
- */
- getCenter: function () {
- return {
- top: this.height / 2,
- left: this.width / 2
- };
- },
- /**
- * Centers object horizontally in the canvas
- * @param {fabric.Object} object Object to center horizontally
- * @return {fabric.Canvas} thisArg
- */
- centerObjectH: function (object) {
- return this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y));
- },
- /**
- * Centers object vertically in the canvas
- * @param {fabric.Object} object Object to center vertically
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- centerObjectV: function (object) {
- return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top));
- },
- /**
- * Centers object vertically and horizontally in the canvas
- * @param {fabric.Object} object Object to center vertically and horizontally
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- centerObject: function(object) {
- var center = this.getCenter();
- return this._centerObject(object, new fabric.Point(center.left, center.top));
- },
- /**
- * Centers object vertically and horizontally in the viewport
- * @param {fabric.Object} object Object to center vertically and horizontally
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- viewportCenterObject: function(object) {
- var vpCenter = this.getVpCenter();
- return this._centerObject(object, vpCenter);
- },
- /**
- * Centers object horizontally in the viewport, object.top is unchanged
- * @param {fabric.Object} object Object to center vertically and horizontally
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- viewportCenterObjectH: function(object) {
- var vpCenter = this.getVpCenter();
- this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y));
- return this;
- },
- /**
- * Centers object Vertically in the viewport, object.top is unchanged
- * @param {fabric.Object} object Object to center vertically and horizontally
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- viewportCenterObjectV: function(object) {
- var vpCenter = this.getVpCenter();
- return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y));
- },
- /**
- * Calculate the point in canvas that correspond to the center of actual viewport.
- * @return {fabric.Point} vpCenter, viewport center
- * @chainable
- */
- getVpCenter: function() {
- var center = this.getCenter(),
- iVpt = invertTransform(this.viewportTransform);
- return transformPoint({ x: center.left, y: center.top }, iVpt);
- },
- /**
- * @private
- * @param {fabric.Object} object Object to center
- * @param {fabric.Point} center Center point
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- _centerObject: function(object, center) {
- object.setPositionByOrigin(center, 'center', 'center');
- object.setCoords();
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Returs dataless JSON representation of canvas
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {String} json string
- */
- toDatalessJSON: function (propertiesToInclude) {
- return this.toDatalessObject(propertiesToInclude);
- },
- /**
- * Returns object representation of canvas
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function (propertiesToInclude) {
- return this._toObjectMethod('toObject', propertiesToInclude);
- },
- /**
- * Returns dataless object representation of canvas
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toDatalessObject: function (propertiesToInclude) {
- return this._toObjectMethod('toDatalessObject', propertiesToInclude);
- },
- /**
- * @private
- */
- _toObjectMethod: function (methodName, propertiesToInclude) {
- var data = {
- version: fabric.version,
- objects: this._toObjects(methodName, propertiesToInclude)
- };
- extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude));
- fabric.util.populateWithProperties(this, data, propertiesToInclude);
- return data;
- },
- /**
- * @private
- */
- _toObjects: function(methodName, propertiesToInclude) {
- return this.getObjects().filter(function(object) {
- return !object.excludeFromExport;
- }).map(function(instance) {
- return this._toObject(instance, methodName, propertiesToInclude);
- }, this);
- },
- /**
- * @private
- */
- _toObject: function(instance, methodName, propertiesToInclude) {
- var originalValue;
- if (!this.includeDefaultValues) {
- originalValue = instance.includeDefaultValues;
- instance.includeDefaultValues = false;
- }
- var object = instance[methodName](propertiesToInclude);
- if (!this.includeDefaultValues) {
- instance.includeDefaultValues = originalValue;
- }
- return object;
- },
- /**
- * @private
- */
- __serializeBgOverlay: function(methodName, propertiesToInclude) {
- var data = { }, bgImage = this.backgroundImage, overlay = this.overlayImage;
- if (this.backgroundColor) {
- data.background = this.backgroundColor.toObject
- ? this.backgroundColor.toObject(propertiesToInclude)
- : this.backgroundColor;
- }
- if (this.overlayColor) {
- data.overlay = this.overlayColor.toObject
- ? this.overlayColor.toObject(propertiesToInclude)
- : this.overlayColor;
- }
- if (bgImage && !bgImage.excludeFromExport) {
- data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude);
- }
- if (overlay && !overlay.excludeFromExport) {
- data.overlayImage = this._toObject(overlay, methodName, propertiesToInclude);
- }
- return data;
- },
-
- /**
- * Moves an object or the objects of a multiple selection
- * to the bottom of the stack of drawn objects
- * @param {fabric.Object} object Object to send to back
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- sendToBack: function (object) {
- if (!object) {
- return this;
- }
- var activeSelection = this._activeObject,
- i, obj, objs;
- if (object === activeSelection && object.type === 'activeSelection') {
- objs = activeSelection._objects;
- for (i = objs.length; i--;) {
- obj = objs[i];
- removeFromArray(this._objects, obj);
- this._objects.unshift(obj);
- }
- }
- else {
- removeFromArray(this._objects, object);
- this._objects.unshift(object);
- }
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Moves an object or the objects of a multiple selection
- * to the top of the stack of drawn objects
- * @param {fabric.Object} object Object to send
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- bringToFront: function (object) {
- if (!object) {
- return this;
- }
- var activeSelection = this._activeObject,
- i, obj, objs;
- if (object === activeSelection && object.type === 'activeSelection') {
- objs = activeSelection._objects;
- for (i = 0; i < objs.length; i++) {
- obj = objs[i];
- removeFromArray(this._objects, obj);
- this._objects.push(obj);
- }
- }
- else {
- removeFromArray(this._objects, object);
- this._objects.push(object);
- }
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * Moves an object or a selection down in stack of drawn objects
- * An optional paramter, intersecting allowes to move the object in behind
- * the first intersecting object. Where intersection is calculated with
- * bounding box. If no intersection is found, there will not be change in the
- * stack.
- * @param {fabric.Object} object Object to send
- * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- sendBackwards: function (object, intersecting) {
- if (!object) {
- return this;
- }
- var activeSelection = this._activeObject,
- i, obj, idx, newIdx, objs, objsMoved = 0;
- if (object === activeSelection && object.type === 'activeSelection') {
- objs = activeSelection._objects;
- for (i = 0; i < objs.length; i++) {
- obj = objs[i];
- idx = this._objects.indexOf(obj);
- if (idx > 0 + objsMoved) {
- newIdx = idx - 1;
- removeFromArray(this._objects, obj);
- this._objects.splice(newIdx, 0, obj);
- }
- objsMoved++;
- }
- }
- else {
- idx = this._objects.indexOf(object);
- if (idx !== 0) {
- // if object is not on the bottom of stack
- newIdx = this._findNewLowerIndex(object, idx, intersecting);
- removeFromArray(this._objects, object);
- this._objects.splice(newIdx, 0, object);
- }
- }
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * @private
- */
- _findNewLowerIndex: function(object, idx, intersecting) {
- var newIdx, i;
- if (intersecting) {
- newIdx = idx;
- // traverse down the stack looking for the nearest intersecting object
- for (i = idx - 1; i >= 0; --i) {
- var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
- object.isContainedWithinObject(this._objects[i]) ||
- this._objects[i].isContainedWithinObject(object);
- if (isIntersecting) {
- newIdx = i;
- break;
- }
- }
- }
- else {
- newIdx = idx - 1;
- }
- return newIdx;
- },
- /**
- * Moves an object or a selection up in stack of drawn objects
- * An optional paramter, intersecting allowes to move the object in front
- * of the first intersecting object. Where intersection is calculated with
- * bounding box. If no intersection is found, there will not be change in the
- * stack.
- * @param {fabric.Object} object Object to send
- * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- bringForward: function (object, intersecting) {
- if (!object) {
- return this;
- }
- var activeSelection = this._activeObject,
- i, obj, idx, newIdx, objs, objsMoved = 0;
- if (object === activeSelection && object.type === 'activeSelection') {
- objs = activeSelection._objects;
- for (i = objs.length; i--;) {
- obj = objs[i];
- idx = this._objects.indexOf(obj);
- if (idx < this._objects.length - 1 - objsMoved) {
- newIdx = idx + 1;
- removeFromArray(this._objects, obj);
- this._objects.splice(newIdx, 0, obj);
- }
- objsMoved++;
- }
- }
- else {
- idx = this._objects.indexOf(object);
- if (idx !== this._objects.length - 1) {
- // if object is not on top of stack (last item in an array)
- newIdx = this._findNewUpperIndex(object, idx, intersecting);
- removeFromArray(this._objects, object);
- this._objects.splice(newIdx, 0, object);
- }
- }
- this.renderOnAddRemove && this.requestRenderAll();
- return this;
- },
- /**
- * @private
- */
- _findNewUpperIndex: function(object, idx, intersecting) {
- var newIdx, i, len;
- if (intersecting) {
- newIdx = idx;
- // traverse up the stack looking for the nearest intersecting object
- for (i = idx + 1, len = this._objects.length; i < len; ++i) {
- var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
- object.isContainedWithinObject(this._objects[i]) ||
- this._objects[i].isContainedWithinObject(object);
- if (isIntersecting) {
- newIdx = i;
- break;
- }
- }
- }
- else {
- newIdx = idx + 1;
- }
- return newIdx;
- },
- /**
- * Moves an object to specified level in stack of drawn objects
- * @param {fabric.Object} object Object to send
- * @param {Number} index Position to move to
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- moveTo: function (object, index) {
- removeFromArray(this._objects, object);
- this._objects.splice(index, 0, object);
- return this.renderOnAddRemove && this.requestRenderAll();
- },
- /**
- * Clears a canvas element and dispose objects
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- dispose: function () {
- // cancel eventually ongoing renders
- if (this.isRendering) {
- fabric.util.cancelAnimFrame(this.isRendering);
- this.isRendering = 0;
- }
- this.forEachObject(function(object) {
- object.dispose && object.dispose();
- });
- this._objects = [];
- this.backgroundImage = null;
- this.overlayImage = null;
- this._iTextInstances = null;
- this.lowerCanvasEl = null;
- this.contextContainer = null;
- return this;
- },
- /**
- * Returns a string representation of an instance
- * @return {String} string representation of an instance
- */
- toString: function () {
- return '#<fabric.Canvas (' + this.complexity() + '): ' +
- '{ objects: ' + this.getObjects().length + ' }>';
- }
- });
- extend(fabric.StaticCanvas.prototype, fabric.Observable);
- extend(fabric.StaticCanvas.prototype, fabric.Collection);
- extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);
- extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {
- /**
- * @static
- * @type String
- * @default
- */
- EMPTY_JSON: '{"objects": [], "background": "white"}',
- /**
- * Provides a way to check support of some of the canvas methods
- * (either those of HTMLCanvasElement itself, or rendering context)
- *
- * @param {String} methodName Method to check support for;
- * Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash"
- * @return {Boolean | null} `true` if method is supported (or at least exists),
- * `null` if canvas element or context can not be initialized
- */
- supports: function (methodName) {
- var el = fabric.util.createCanvasElement();
- if (!el || !el.getContext) {
- return null;
- }
- var ctx = el.getContext('2d');
- if (!ctx) {
- return null;
- }
- switch (methodName) {
- case 'getImageData':
- return typeof ctx.getImageData !== 'undefined';
- case 'setLineDash':
- return typeof ctx.setLineDash !== 'undefined';
- case 'toDataURL':
- return typeof el.toDataURL !== 'undefined';
- case 'toDataURLWithQuality':
- try {
- el.toDataURL('image/jpeg', 0);
- return true;
- }
- catch (e) { }
- return false;
- default:
- return null;
- }
- }
- });
- /**
- * Returns JSON representation of canvas
- * @function
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {String} JSON string
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization}
- * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
- * @example <caption>JSON without additional properties</caption>
- * var json = canvas.toJSON();
- * @example <caption>JSON with additional properties included</caption>
- * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']);
- * @example <caption>JSON without default values</caption>
- * canvas.includeDefaultValues = false;
- * var json = canvas.toJSON();
- */
- fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;
- if (fabric.isLikelyNode) {
- fabric.StaticCanvas.prototype.createPNGStream = function() {
- var impl = fabric.util.getNodeCanvas(this.lowerCanvasEl);
- return impl && impl.createPNGStream();
- };
- fabric.StaticCanvas.prototype.createJPEGStream = function(opts) {
- var impl = fabric.util.getNodeCanvas(this.lowerCanvasEl);
- return impl && impl.createJPEGStream(opts);
- };
- }
- })();
- /**
- * BaseBrush class
- * @class fabric.BaseBrush
- * @see {@link http://fabricjs.com/freedrawing|Freedrawing demo}
- */
- fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ {
- /**
- * Color of a brush
- * @type String
- * @default
- */
- color: 'rgb(0, 0, 0)',
- /**
- * Width of a brush, has to be a Number, no string literals
- * @type Number
- * @default
- */
- width: 1,
- /**
- * Shadow object representing shadow of this shape.
- * <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
- * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
- * @type fabric.Shadow
- * @default
- */
- shadow: null,
- /**
- * Line endings style of a brush (one of "butt", "round", "square")
- * @type String
- * @default
- */
- strokeLineCap: 'round',
- /**
- * Corner style of a brush (one of "bevel", "round", "miter")
- * @type String
- * @default
- */
- strokeLineJoin: 'round',
- /**
- * Maximum miter length (used for strokeLineJoin = "miter") of a brush's
- * @type Number
- * @default
- */
- strokeMiterLimit: 10,
- /**
- * Stroke Dash Array.
- * @type Array
- * @default
- */
- strokeDashArray: null,
- /**
- * Sets shadow of an object
- * @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
- * @return {fabric.Object} thisArg
- * @chainable
- */
- setShadow: function(options) {
- this.shadow = new fabric.Shadow(options);
- return this;
- },
- /**
- * Sets brush styles
- * @private
- */
- _setBrushStyles: function() {
- var ctx = this.canvas.contextTop;
- ctx.strokeStyle = this.color;
- ctx.lineWidth = this.width;
- ctx.lineCap = this.strokeLineCap;
- ctx.miterLimit = this.strokeMiterLimit;
- ctx.lineJoin = this.strokeLineJoin;
- if (fabric.StaticCanvas.supports('setLineDash')) {
- ctx.setLineDash(this.strokeDashArray || []);
- }
- },
- /**
- * Sets the transformation on given context
- * @param {RenderingContext2d} ctx context to render on
- * @private
- */
- _saveAndTransform: function(ctx) {
- var v = this.canvas.viewportTransform;
- ctx.save();
- ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
- },
- /**
- * Sets brush shadow styles
- * @private
- */
- _setShadow: function() {
- if (!this.shadow) {
- return;
- }
- var ctx = this.canvas.contextTop,
- zoom = this.canvas.getZoom();
- ctx.shadowColor = this.shadow.color;
- ctx.shadowBlur = this.shadow.blur * zoom;
- ctx.shadowOffsetX = this.shadow.offsetX * zoom;
- ctx.shadowOffsetY = this.shadow.offsetY * zoom;
- },
- /**
- * Removes brush shadow styles
- * @private
- */
- _resetShadow: function() {
- var ctx = this.canvas.contextTop;
- ctx.shadowColor = '';
- ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
- }
- });
- (function() {
- /**
- * PencilBrush class
- * @class fabric.PencilBrush
- * @extends fabric.BaseBrush
- */
- fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ {
- /**
- * Constructor
- * @param {fabric.Canvas} canvas
- * @return {fabric.PencilBrush} Instance of a pencil brush
- */
- initialize: function(canvas) {
- this.canvas = canvas;
- this._points = [];
- },
- /**
- * Invoked inside on mouse down and mouse move
- * @param {Object} pointer
- */
- _drawSegment: function (ctx, p1, p2) {
- var midPoint = p1.midPointFrom(p2);
- ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
- return midPoint;
- },
- /**
- * Inovoked on mouse down
- * @param {Object} pointer
- */
- onMouseDown: function(pointer) {
- this._prepareForDrawing(pointer);
- // capture coordinates immediately
- // this allows to draw dots (when movement never occurs)
- this._captureDrawingPath(pointer);
- this._render();
- },
- /**
- * Inovoked on mouse move
- * @param {Object} pointer
- */
- onMouseMove: function(pointer) {
- if (this._captureDrawingPath(pointer) && this._points.length > 1) {
- if (this.needsFullRender) {
- // redraw curve
- // clear top canvas
- this.canvas.clearContext(this.canvas.contextTop);
- this._render();
- }
- else {
- var points = this._points, length = points.length, ctx = this.canvas.contextTop;
- // draw the curve update
- this._saveAndTransform(ctx);
- if (this.oldEnd) {
- ctx.beginPath();
- ctx.moveTo(this.oldEnd.x, this.oldEnd.y);
- }
- this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true);
- ctx.stroke();
- ctx.restore();
- }
- }
- },
- /**
- * Invoked on mouse up
- */
- onMouseUp: function() {
- this.oldEnd = undefined;
- this._finalizeAndAddPath();
- },
- /**
- * @private
- * @param {Object} pointer Actual mouse position related to the canvas.
- */
- _prepareForDrawing: function(pointer) {
- var p = new fabric.Point(pointer.x, pointer.y);
- this._reset();
- this._addPoint(p);
- this.canvas.contextTop.moveTo(p.x, p.y);
- },
- /**
- * @private
- * @param {fabric.Point} point Point to be added to points array
- */
- _addPoint: function(point) {
- if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) {
- return false;
- }
- this._points.push(point);
- return true;
- },
- /**
- * Clear points array and set contextTop canvas style.
- * @private
- */
- _reset: function() {
- this._points.length = 0;
- this._setBrushStyles();
- var color = new fabric.Color(this.color);
- this.needsFullRender = (color.getAlpha() < 1);
- this._setShadow();
- },
- /**
- * @private
- * @param {Object} pointer Actual mouse position related to the canvas.
- */
- _captureDrawingPath: function(pointer) {
- var pointerPoint = new fabric.Point(pointer.x, pointer.y);
- return this._addPoint(pointerPoint);
- },
- /**
- * Draw a smooth path on the topCanvas using quadraticCurveTo
- * @private
- */
- _render: function() {
- var ctx = this.canvas.contextTop, i, len,
- p1 = this._points[0],
- p2 = this._points[1];
- this._saveAndTransform(ctx);
- ctx.beginPath();
- //if we only have 2 points in the path and they are the same
- //it means that the user only clicked the canvas without moving the mouse
- //then we should be drawing a dot. A path isn't drawn between two identical dots
- //that's why we set them apart a bit
- if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) {
- var width = this.width / 1000;
- p1 = new fabric.Point(p1.x, p1.y);
- p2 = new fabric.Point(p2.x, p2.y);
- p1.x -= width;
- p2.x += width;
- }
- ctx.moveTo(p1.x, p1.y);
- for (i = 1, len = this._points.length; i < len; i++) {
- // we pick the point between pi + 1 & pi + 2 as the
- // end point and p1 as our control point.
- this._drawSegment(ctx, p1, p2);
- p1 = this._points[i];
- p2 = this._points[i + 1];
- }
- // Draw last line as a straight line while
- // we wait for the next point to be able to calculate
- // the bezier control point
- ctx.lineTo(p1.x, p1.y);
- ctx.stroke();
- ctx.restore();
- },
- /**
- * Converts points to SVG path
- * @param {Array} points Array of points
- * @return {String} SVG path
- */
- convertPointsToSVGPath: function(points) {
- var path = [], i, width = this.width / 1000,
- p1 = new fabric.Point(points[0].x, points[0].y),
- p2 = new fabric.Point(points[1].x, points[1].y),
- len = points.length, multSignX = 1, multSignY = 1, manyPoints = len > 2;
- if (manyPoints) {
- multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1;
- multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1;
- }
- path.push('M ', p1.x - multSignX * width, ' ', p1.y - multSignY * width, ' ');
- for (i = 1; i < len; i++) {
- if (!p1.eq(p2)) {
- var midPoint = p1.midPointFrom(p2);
- // p1 is our bezier control point
- // midpoint is our endpoint
- // start point is p(i-1) value.
- path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' ');
- }
- p1 = points[i];
- if ((i + 1) < points.length) {
- p2 = points[i + 1];
- }
- }
- if (manyPoints) {
- multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1;
- multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1;
- }
- path.push('L ', p1.x + multSignX * width, ' ', p1.y + multSignY * width);
- return path;
- },
- /**
- * Creates fabric.Path object to add on canvas
- * @param {String} pathData Path data
- * @return {fabric.Path} Path to add on canvas
- */
- createPath: function(pathData) {
- var path = new fabric.Path(pathData, {
- fill: null,
- stroke: this.color,
- strokeWidth: this.width,
- strokeLineCap: this.strokeLineCap,
- strokeMiterLimit: this.strokeMiterLimit,
- strokeLineJoin: this.strokeLineJoin,
- strokeDashArray: this.strokeDashArray,
- });
- var position = new fabric.Point(path.left + path.width / 2, path.top + path.height / 2);
- position = path.translateToGivenOrigin(position, 'center', 'center', path.originX, path.originY);
- path.top = position.y;
- path.left = position.x;
- if (this.shadow) {
- this.shadow.affectStroke = true;
- path.setShadow(this.shadow);
- }
- return path;
- },
- /**
- * On mouseup after drawing the path on contextTop canvas
- * we use the points captured to create an new fabric path object
- * and add it to the fabric canvas.
- */
- _finalizeAndAddPath: function() {
- var ctx = this.canvas.contextTop;
- ctx.closePath();
- var pathData = this.convertPointsToSVGPath(this._points).join('');
- if (pathData === 'M 0 0 Q 0 0 0 0 L 0 0') {
- // do not create 0 width/height paths, as they are
- // rendered inconsistently across browsers
- // Firefox 4, for example, renders a dot,
- // whereas Chrome 10 renders nothing
- this.canvas.requestRenderAll();
- return;
- }
- var path = this.createPath(pathData);
- this.canvas.clearContext(this.canvas.contextTop);
- this.canvas.add(path);
- this.canvas.renderAll();
- path.setCoords();
- this._resetShadow();
- // fire event 'path' created
- this.canvas.fire('path:created', { path: path });
- }
- });
- })();
- /**
- * CircleBrush class
- * @class fabric.CircleBrush
- */
- fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ {
- /**
- * Width of a brush
- * @type Number
- * @default
- */
- width: 10,
- /**
- * Constructor
- * @param {fabric.Canvas} canvas
- * @return {fabric.CircleBrush} Instance of a circle brush
- */
- initialize: function(canvas) {
- this.canvas = canvas;
- this.points = [];
- },
- /**
- * Invoked inside on mouse down and mouse move
- * @param {Object} pointer
- */
- drawDot: function(pointer) {
- var point = this.addPoint(pointer),
- ctx = this.canvas.contextTop;
- this._saveAndTransform(ctx);
- ctx.fillStyle = point.fill;
- ctx.beginPath();
- ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
- ctx.closePath();
- ctx.fill();
- ctx.restore();
- },
- /**
- * Invoked on mouse down
- */
- onMouseDown: function(pointer) {
- this.points.length = 0;
- this.canvas.clearContext(this.canvas.contextTop);
- this._setShadow();
- this.drawDot(pointer);
- },
- /**
- * Render the full state of the brush
- * @private
- */
- _render: function() {
- var ctx = this.canvas.contextTop, i, len,
- points = this.points, point;
- this._saveAndTransform(ctx);
- for (i = 0, len = points.length; i < len; i++) {
- point = points[i];
- ctx.fillStyle = point.fill;
- ctx.beginPath();
- ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
- ctx.closePath();
- ctx.fill();
- }
- ctx.restore();
- },
- /**
- * Invoked on mouse move
- * @param {Object} pointer
- */
- onMouseMove: function(pointer) {
- this.drawDot(pointer);
- },
- /**
- * Invoked on mouse up
- */
- onMouseUp: function() {
- var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len;
- this.canvas.renderOnAddRemove = false;
- var circles = [];
- for (i = 0, len = this.points.length; i < len; i++) {
- var point = this.points[i],
- circle = new fabric.Circle({
- radius: point.radius,
- left: point.x,
- top: point.y,
- originX: 'center',
- originY: 'center',
- fill: point.fill
- });
- this.shadow && circle.setShadow(this.shadow);
- circles.push(circle);
- }
- var group = new fabric.Group(circles, { originX: 'center', originY: 'center' });
- group.canvas = this.canvas;
- this.canvas.add(group);
- this.canvas.fire('path:created', { path: group });
- this.canvas.clearContext(this.canvas.contextTop);
- this._resetShadow();
- this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
- this.canvas.requestRenderAll();
- },
- /**
- * @param {Object} pointer
- * @return {fabric.Point} Just added pointer point
- */
- addPoint: function(pointer) {
- var pointerPoint = new fabric.Point(pointer.x, pointer.y),
- circleRadius = fabric.util.getRandomInt(
- Math.max(0, this.width - 20), this.width + 20) / 2,
- circleColor = new fabric.Color(this.color)
- .setAlpha(fabric.util.getRandomInt(0, 100) / 100)
- .toRgba();
- pointerPoint.radius = circleRadius;
- pointerPoint.fill = circleColor;
- this.points.push(pointerPoint);
- return pointerPoint;
- }
- });
- /**
- * SprayBrush class
- * @class fabric.SprayBrush
- */
- fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {
- /**
- * Width of a spray
- * @type Number
- * @default
- */
- width: 10,
- /**
- * Density of a spray (number of dots per chunk)
- * @type Number
- * @default
- */
- density: 20,
- /**
- * Width of spray dots
- * @type Number
- * @default
- */
- dotWidth: 1,
- /**
- * Width variance of spray dots
- * @type Number
- * @default
- */
- dotWidthVariance: 1,
- /**
- * Whether opacity of a dot should be random
- * @type Boolean
- * @default
- */
- randomOpacity: false,
- /**
- * Whether overlapping dots (rectangles) should be removed (for performance reasons)
- * @type Boolean
- * @default
- */
- optimizeOverlapping: true,
- /**
- * Constructor
- * @param {fabric.Canvas} canvas
- * @return {fabric.SprayBrush} Instance of a spray brush
- */
- initialize: function(canvas) {
- this.canvas = canvas;
- this.sprayChunks = [];
- },
- /**
- * Invoked on mouse down
- * @param {Object} pointer
- */
- onMouseDown: function(pointer) {
- this.sprayChunks.length = 0;
- this.canvas.clearContext(this.canvas.contextTop);
- this._setShadow();
- this.addSprayChunk(pointer);
- this.render(this.sprayChunkPoints);
- },
- /**
- * Invoked on mouse move
- * @param {Object} pointer
- */
- onMouseMove: function(pointer) {
- this.addSprayChunk(pointer);
- this.render(this.sprayChunkPoints);
- },
- /**
- * Invoked on mouse up
- */
- onMouseUp: function() {
- var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
- this.canvas.renderOnAddRemove = false;
- var rects = [];
- for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
- var sprayChunk = this.sprayChunks[i];
- for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {
- var rect = new fabric.Rect({
- width: sprayChunk[j].width,
- height: sprayChunk[j].width,
- left: sprayChunk[j].x + 1,
- top: sprayChunk[j].y + 1,
- originX: 'center',
- originY: 'center',
- fill: this.color
- });
- rects.push(rect);
- }
- }
- if (this.optimizeOverlapping) {
- rects = this._getOptimizedRects(rects);
- }
- var group = new fabric.Group(rects, { originX: 'center', originY: 'center' });
- this.shadow && group.setShadow(this.shadow);
- this.canvas.add(group);
- this.canvas.fire('path:created', { path: group });
- this.canvas.clearContext(this.canvas.contextTop);
- this._resetShadow();
- this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
- this.canvas.requestRenderAll();
- },
- /**
- * @private
- * @param {Array} rects
- */
- _getOptimizedRects: function(rects) {
- // avoid creating duplicate rects at the same coordinates
- var uniqueRects = { }, key, i, len;
- for (i = 0, len = rects.length; i < len; i++) {
- key = rects[i].left + '' + rects[i].top;
- if (!uniqueRects[key]) {
- uniqueRects[key] = rects[i];
- }
- }
- var uniqueRectsArray = [];
- for (key in uniqueRects) {
- uniqueRectsArray.push(uniqueRects[key]);
- }
- return uniqueRectsArray;
- },
- /**
- * Render new chunk of spray brush
- */
- render: function(sprayChunk) {
- var ctx = this.canvas.contextTop, i, len;
- ctx.fillStyle = this.color;
- this._saveAndTransform(ctx);
- for (i = 0, len = sprayChunk.length; i < len; i++) {
- var point = sprayChunk[i];
- if (typeof point.opacity !== 'undefined') {
- ctx.globalAlpha = point.opacity;
- }
- ctx.fillRect(point.x, point.y, point.width, point.width);
- }
- ctx.restore();
- },
- /**
- * Render all spray chunks
- */
- _render: function() {
- var ctx = this.canvas.contextTop, i, ilen;
- ctx.fillStyle = this.color;
- this._saveAndTransform(ctx);
- for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
- this.render(this.sprayChunks[i]);
- }
- ctx.restore();
- },
- /**
- * @param {Object} pointer
- */
- addSprayChunk: function(pointer) {
- this.sprayChunkPoints = [];
- var x, y, width, radius = this.width / 2, i;
- for (i = 0; i < this.density; i++) {
- x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
- y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);
- if (this.dotWidthVariance) {
- width = fabric.util.getRandomInt(
- // bottom clamp width to 1
- Math.max(1, this.dotWidth - this.dotWidthVariance),
- this.dotWidth + this.dotWidthVariance);
- }
- else {
- width = this.dotWidth;
- }
- var point = new fabric.Point(x, y);
- point.width = width;
- if (this.randomOpacity) {
- point.opacity = fabric.util.getRandomInt(0, 100) / 100;
- }
- this.sprayChunkPoints.push(point);
- }
- this.sprayChunks.push(this.sprayChunkPoints);
- }
- });
- /**
- * PatternBrush class
- * @class fabric.PatternBrush
- * @extends fabric.BaseBrush
- */
- fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ {
- getPatternSrc: function() {
- var dotWidth = 20,
- dotDistance = 5,
- patternCanvas = fabric.document.createElement('canvas'),
- patternCtx = patternCanvas.getContext('2d');
- patternCanvas.width = patternCanvas.height = dotWidth + dotDistance;
- patternCtx.fillStyle = this.color;
- patternCtx.beginPath();
- patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false);
- patternCtx.closePath();
- patternCtx.fill();
- return patternCanvas;
- },
- getPatternSrcFunction: function() {
- return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"');
- },
- /**
- * Creates "pattern" instance property
- */
- getPattern: function() {
- return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat');
- },
- /**
- * Sets brush styles
- */
- _setBrushStyles: function() {
- this.callSuper('_setBrushStyles');
- this.canvas.contextTop.strokeStyle = this.getPattern();
- },
- /**
- * Creates path
- */
- createPath: function(pathData) {
- var path = this.callSuper('createPath', pathData),
- topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2);
- path.stroke = new fabric.Pattern({
- source: this.source || this.getPatternSrcFunction(),
- offsetX: -topLeft.x,
- offsetY: -topLeft.y
- });
- return path;
- }
- });
- (function() {
- var getPointer = fabric.util.getPointer,
- degreesToRadians = fabric.util.degreesToRadians,
- radiansToDegrees = fabric.util.radiansToDegrees,
- atan2 = Math.atan2,
- abs = Math.abs,
- supportLineDash = fabric.StaticCanvas.supports('setLineDash'),
- STROKE_OFFSET = 0.5;
- /**
- * Canvas class
- * @class fabric.Canvas
- * @extends fabric.StaticCanvas
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas}
- * @see {@link fabric.Canvas#initialize} for constructor definition
- *
- * @fires object:modified
- * @fires object:rotated
- * @fires object:scaled
- * @fires object:moved
- * @fires object:skewed
- * @fires object:rotating
- * @fires object:scaling
- * @fires object:moving
- * @fires object:skewing
- * @fires object:selected this event is deprecated. use selection:created
- *
- * @fires before:transform
- * @fires before:selection:cleared
- * @fires selection:cleared
- * @fires selection:updated
- * @fires selection:created
- *
- * @fires path:created
- * @fires mouse:down
- * @fires mouse:move
- * @fires mouse:up
- * @fires mouse:down:before
- * @fires mouse:move:before
- * @fires mouse:up:before
- * @fires mouse:over
- * @fires mouse:out
- * @fires mouse:dblclick
- *
- * @fires dragover
- * @fires dragenter
- * @fires dragleave
- * @fires drop
- *
- */
- fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {
- /**
- * Constructor
- * @param {HTMLElement | String} el <canvas> element to initialize instance on
- * @param {Object} [options] Options object
- * @return {Object} thisArg
- */
- initialize: function(el, options) {
- options || (options = { });
- this.renderAndResetBound = this.renderAndReset.bind(this);
- this._initStatic(el, options);
- this._initInteractive();
- this._createCacheCanvas();
- },
- /**
- * When true, objects can be transformed by one side (unproportionally)
- * @type Boolean
- * @default
- */
- uniScaleTransform: false,
- /**
- * Indicates which key enable unproportional scaling
- * values: 'altKey', 'shiftKey', 'ctrlKey'.
- * If `null` or 'none' or any other string that is not a modifier key
- * feature is disabled feature disabled.
- * @since 1.6.2
- * @type String
- * @default
- */
- uniScaleKey: 'shiftKey',
- /**
- * When true, objects use center point as the origin of scale transformation.
- * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
- * @since 1.3.4
- * @type Boolean
- * @default
- */
- centeredScaling: false,
- /**
- * When true, objects use center point as the origin of rotate transformation.
- * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
- * @since 1.3.4
- * @type Boolean
- * @default
- */
- centeredRotation: false,
- /**
- * Indicates which key enable centered Transform
- * values: 'altKey', 'shiftKey', 'ctrlKey'.
- * If `null` or 'none' or any other string that is not a modifier key
- * feature is disabled feature disabled.
- * @since 1.6.2
- * @type String
- * @default
- */
- centeredKey: 'altKey',
- /**
- * Indicates which key enable alternate action on corner
- * values: 'altKey', 'shiftKey', 'ctrlKey'.
- * If `null` or 'none' or any other string that is not a modifier key
- * feature is disabled feature disabled.
- * @since 1.6.2
- * @type String
- * @default
- */
- altActionKey: 'shiftKey',
- /**
- * Indicates that canvas is interactive. This property should not be changed.
- * @type Boolean
- * @default
- */
- interactive: true,
- /**
- * Indicates whether group selection should be enabled
- * @type Boolean
- * @default
- */
- selection: true,
- /**
- * Indicates which key or keys enable multiple click selection
- * Pass value as a string or array of strings
- * values: 'altKey', 'shiftKey', 'ctrlKey'.
- * If `null` or empty or containing any other string that is not a modifier key
- * feature is disabled.
- * @since 1.6.2
- * @type String|Array
- * @default
- */
- selectionKey: 'shiftKey',
- /**
- * Indicates which key enable alternative selection
- * in case of target overlapping with active object
- * values: 'altKey', 'shiftKey', 'ctrlKey'.
- * For a series of reason that come from the general expectations on how
- * things should work, this feature works only for preserveObjectStacking true.
- * If `null` or 'none' or any other string that is not a modifier key
- * feature is disabled.
- * @since 1.6.5
- * @type null|String
- * @default
- */
- altSelectionKey: null,
- /**
- * Color of selection
- * @type String
- * @default
- */
- selectionColor: 'rgba(100, 100, 255, 0.3)', // blue
- /**
- * Default dash array pattern
- * If not empty the selection border is dashed
- * @type Array
- */
- selectionDashArray: [],
- /**
- * Color of the border of selection (usually slightly darker than color of selection itself)
- * @type String
- * @default
- */
- selectionBorderColor: 'rgba(255, 255, 255, 0.3)',
- /**
- * Width of a line used in object/group selection
- * @type Number
- * @default
- */
- selectionLineWidth: 1,
- /**
- * Select only shapes that are fully contained in the dragged selection rectangle.
- * @type Boolean
- * @default
- */
- selectionFullyContained: false,
- /**
- * Default cursor value used when hovering over an object on canvas
- * @type String
- * @default
- */
- hoverCursor: 'move',
- /**
- * Default cursor value used when moving an object on canvas
- * @type String
- * @default
- */
- moveCursor: 'move',
- /**
- * Default cursor value used for the entire canvas
- * @type String
- * @default
- */
- defaultCursor: 'default',
- /**
- * Cursor value used during free drawing
- * @type String
- * @default
- */
- freeDrawingCursor: 'crosshair',
- /**
- * Cursor value used for rotation point
- * @type String
- * @default
- */
- rotationCursor: 'crosshair',
- /**
- * Cursor value used for disabled elements ( corners with disabled action )
- * @type String
- * @since 2.0.0
- * @default
- */
- notAllowedCursor: 'not-allowed',
- /**
- * Default element class that's given to wrapper (div) element of canvas
- * @type String
- * @default
- */
- containerClass: 'canvas-container',
- /**
- * When true, object detection happens on per-pixel basis rather than on per-bounding-box
- * @type Boolean
- * @default
- */
- perPixelTargetFind: false,
- /**
- * Number of pixels around target pixel to tolerate (consider active) during object detection
- * @type Number
- * @default
- */
- targetFindTolerance: 0,
- /**
- * When true, target detection is skipped when hovering over canvas. This can be used to improve performance.
- * @type Boolean
- * @default
- */
- skipTargetFind: false,
- /**
- * When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing.
- * After mousedown, mousemove creates a shape,
- * and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas.
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing}
- * @type Boolean
- * @default
- */
- isDrawingMode: false,
- /**
- * Indicates whether objects should remain in current stack position when selected.
- * When false objects are brought to top and rendered as part of the selection group
- * @type Boolean
- * @default
- */
- preserveObjectStacking: false,
- /**
- * Indicates the angle that an object will lock to while rotating.
- * @type Number
- * @since 1.6.7
- * @default
- */
- snapAngle: 0,
- /**
- * Indicates the distance from the snapAngle the rotation will lock to the snapAngle.
- * When `null`, the snapThreshold will default to the snapAngle.
- * @type null|Number
- * @since 1.6.7
- * @default
- */
- snapThreshold: null,
- /**
- * Indicates if the right click on canvas can output the context menu or not
- * @type Boolean
- * @since 1.6.5
- * @default
- */
- stopContextMenu: false,
- /**
- * Indicates if the canvas can fire right click events
- * @type Boolean
- * @since 1.6.5
- * @default
- */
- fireRightClick: false,
- /**
- * Indicates if the canvas can fire middle click events
- * @type Boolean
- * @since 1.7.8
- * @default
- */
- fireMiddleClick: false,
- /**
- * @private
- */
- _initInteractive: function() {
- this._currentTransform = null;
- this._groupSelector = null;
- this._initWrapperElement();
- this._createUpperCanvas();
- this._initEventListeners();
- this._initRetinaScaling();
- this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this);
- this.calcOffset();
- },
- /**
- * Divides objects in two groups, one to render immediately
- * and one to render as activeGroup.
- * @return {Array} objects to render immediately and pushes the other in the activeGroup.
- */
- _chooseObjectsToRender: function() {
- var activeObjects = this.getActiveObjects(),
- object, objsToRender, activeGroupObjects;
- if (activeObjects.length > 0 && !this.preserveObjectStacking) {
- objsToRender = [];
- activeGroupObjects = [];
- for (var i = 0, length = this._objects.length; i < length; i++) {
- object = this._objects[i];
- if (activeObjects.indexOf(object) === -1 ) {
- objsToRender.push(object);
- }
- else {
- activeGroupObjects.push(object);
- }
- }
- if (activeObjects.length > 1) {
- this._activeObject._objects = activeGroupObjects;
- }
- objsToRender.push.apply(objsToRender, activeGroupObjects);
- }
- else {
- objsToRender = this._objects;
- }
- return objsToRender;
- },
- /**
- * Renders both the top canvas and the secondary container canvas.
- * @return {fabric.Canvas} instance
- * @chainable
- */
- renderAll: function () {
- if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) {
- this.clearContext(this.contextTop);
- this.contextTopDirty = false;
- }
- if (this.hasLostContext) {
- this.renderTopLayer(this.contextTop);
- }
- var canvasToDrawOn = this.contextContainer;
- this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender());
- return this;
- },
- renderTopLayer: function(ctx) {
- if (this.isDrawingMode && this._isCurrentlyDrawing) {
- this.freeDrawingBrush && this.freeDrawingBrush._render();
- }
- // we render the top context - last object
- if (this.selection && this._groupSelector) {
- this._drawSelection(ctx);
- }
- },
- /**
- * Method to render only the top canvas.
- * Also used to render the group selection box.
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- renderTop: function () {
- var ctx = this.contextTop;
- this.clearContext(ctx);
- this.renderTopLayer(ctx);
- this.fire('after:render');
- this.contextTopDirty = true;
- return this;
- },
- /**
- * Resets the current transform to its original values and chooses the type of resizing based on the event
- * @private
- */
- _resetCurrentTransform: function() {
- var t = this._currentTransform;
- t.target.set({
- scaleX: t.original.scaleX,
- scaleY: t.original.scaleY,
- skewX: t.original.skewX,
- skewY: t.original.skewY,
- left: t.original.left,
- top: t.original.top
- });
- if (this._shouldCenterTransform(t.target)) {
- if (t.originX !== 'center') {
- if (t.originX === 'right') {
- t.mouseXSign = -1;
- }
- else {
- t.mouseXSign = 1;
- }
- }
- if (t.originY !== 'center') {
- if (t.originY === 'bottom') {
- t.mouseYSign = -1;
- }
- else {
- t.mouseYSign = 1;
- }
- }
- t.originX = 'center';
- t.originY = 'center';
- }
- else {
- t.originX = t.original.originX;
- t.originY = t.original.originY;
- }
- },
- /**
- * Checks if point is contained within an area of given object
- * @param {Event} e Event object
- * @param {fabric.Object} target Object to test against
- * @param {Object} [point] x,y object of point coordinates we want to check.
- * @return {Boolean} true if point is contained within an area of given object
- */
- containsPoint: function (e, target, point) {
- var ignoreZoom = true,
- pointer = point || this.getPointer(e, ignoreZoom),
- xy;
- if (target.group && target.group === this._activeObject && target.group.type === 'activeSelection') {
- xy = this._normalizePointer(target.group, pointer);
- }
- else {
- xy = { x: pointer.x, y: pointer.y };
- }
- // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html
- // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html
- return (target.containsPoint(xy) || target._findTargetCorner(pointer));
- },
- /**
- * @private
- */
- _normalizePointer: function (object, pointer) {
- var m = object.calcTransformMatrix(),
- invertedM = fabric.util.invertTransform(m),
- vptPointer = this.restorePointerVpt(pointer);
- return fabric.util.transformPoint(vptPointer, invertedM);
- },
- /**
- * Returns true if object is transparent at a certain location
- * @param {fabric.Object} target Object to check
- * @param {Number} x Left coordinate
- * @param {Number} y Top coordinate
- * @return {Boolean}
- */
- isTargetTransparent: function (target, x, y) {
- if (target.shouldCache() && target._cacheCanvas) {
- var normalizedPointer = this._normalizePointer(target, {x: x, y: y}),
- targetRelativeX = target.cacheTranslationX + (normalizedPointer.x * target.zoomX),
- targetRelativeY = target.cacheTranslationY + (normalizedPointer.y * target.zoomY);
- var isTransparent = fabric.util.isTransparent(
- target._cacheContext, targetRelativeX, targetRelativeY, this.targetFindTolerance);
- return isTransparent;
- }
- var ctx = this.contextCache,
- originalColor = target.selectionBackgroundColor, v = this.viewportTransform;
- target.selectionBackgroundColor = '';
- this.clearContext(ctx);
- ctx.save();
- ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
- target.render(ctx);
- ctx.restore();
- target === this._activeObject && target._renderControls(ctx, {
- hasBorders: false,
- transparentCorners: false
- }, {
- hasBorders: false,
- });
- target.selectionBackgroundColor = originalColor;
- var isTransparent = fabric.util.isTransparent(
- ctx, x, y, this.targetFindTolerance);
- return isTransparent;
- },
- /**
- * takes an event and determins if selection key has been pressed
- * @private
- * @param {Event} e Event object
- */
- _isSelectionKeyPressed: function(e) {
- var selectionKeyPressed = false;
- if (Object.prototype.toString.call(this.selectionKey) === '[object Array]') {
- selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; });
- }
- else {
- selectionKeyPressed = e[this.selectionKey];
- }
- return selectionKeyPressed;
- },
- /**
- * @private
- * @param {Event} e Event object
- * @param {fabric.Object} target
- */
- _shouldClearSelection: function (e, target) {
- var activeObjects = this.getActiveObjects(),
- activeObject = this._activeObject;
- return (
- !target
- ||
- (target &&
- activeObject &&
- activeObjects.length > 1 &&
- activeObjects.indexOf(target) === -1 &&
- activeObject !== target &&
- !this._isSelectionKeyPressed(e))
- ||
- (target && !target.evented)
- ||
- (target &&
- !target.selectable &&
- activeObject &&
- activeObject !== target)
- );
- },
- /**
- * centeredScaling from object can't override centeredScaling from canvas.
- * this should be fixed, since object setting should take precedence over canvas.
- * @private
- * @param {fabric.Object} target
- */
- _shouldCenterTransform: function (target) {
- if (!target) {
- return;
- }
- var t = this._currentTransform,
- centerTransform;
- if (t.action === 'scale' || t.action === 'scaleX' || t.action === 'scaleY') {
- centerTransform = this.centeredScaling || target.centeredScaling;
- }
- else if (t.action === 'rotate') {
- centerTransform = this.centeredRotation || target.centeredRotation;
- }
- return centerTransform ? !t.altKey : t.altKey;
- },
- /**
- * @private
- */
- _getOriginFromCorner: function(target, corner) {
- var origin = {
- x: target.originX,
- y: target.originY
- };
- if (corner === 'ml' || corner === 'tl' || corner === 'bl') {
- origin.x = 'right';
- }
- else if (corner === 'mr' || corner === 'tr' || corner === 'br') {
- origin.x = 'left';
- }
- if (corner === 'tl' || corner === 'mt' || corner === 'tr') {
- origin.y = 'bottom';
- }
- else if (corner === 'bl' || corner === 'mb' || corner === 'br') {
- origin.y = 'top';
- }
- return origin;
- },
- /**
- * @private
- */
- _getActionFromCorner: function(target, corner, e) {
- if (!corner) {
- return 'drag';
- }
- switch (corner) {
- case 'mtr':
- return 'rotate';
- case 'ml':
- case 'mr':
- return e[this.altActionKey] ? 'skewY' : 'scaleX';
- case 'mt':
- case 'mb':
- return e[this.altActionKey] ? 'skewX' : 'scaleY';
- default:
- return 'scale';
- }
- },
- /**
- * @private
- * @param {Event} e Event object
- * @param {fabric.Object} target
- */
- _setupCurrentTransform: function (e, target) {
- if (!target) {
- return;
- }
- var pointer = this.getPointer(e),
- corner = target._findTargetCorner(this.getPointer(e, true)),
- action = this._getActionFromCorner(target, corner, e),
- origin = this._getOriginFromCorner(target, corner);
- this._currentTransform = {
- target: target,
- action: action,
- corner: corner,
- scaleX: target.scaleX,
- scaleY: target.scaleY,
- skewX: target.skewX,
- skewY: target.skewY,
- // used by transation
- offsetX: pointer.x - target.left,
- offsetY: pointer.y - target.top,
- originX: origin.x,
- originY: origin.y,
- ex: pointer.x,
- ey: pointer.y,
- lastX: pointer.x,
- lastY: pointer.y,
- // unsure they are usefull anymore.
- // left: target.left,
- // top: target.top,
- theta: degreesToRadians(target.angle),
- // end of unsure
- width: target.width * target.scaleX,
- mouseXSign: 1,
- mouseYSign: 1,
- shiftKey: e.shiftKey,
- altKey: e[this.centeredKey]
- };
- this._currentTransform.original = {
- left: target.left,
- top: target.top,
- scaleX: target.scaleX,
- scaleY: target.scaleY,
- skewX: target.skewX,
- skewY: target.skewY,
- originX: origin.x,
- originY: origin.y
- };
- this._resetCurrentTransform();
- this._beforeTransform(e);
- },
- /**
- * Translates object by "setting" its left/top
- * @private
- * @param {Number} x pointer's x coordinate
- * @param {Number} y pointer's y coordinate
- * @return {Boolean} true if the translation occurred
- */
- _translateObject: function (x, y) {
- var transform = this._currentTransform,
- target = transform.target,
- newLeft = x - transform.offsetX,
- newTop = y - transform.offsetY,
- moveX = !target.get('lockMovementX') && target.left !== newLeft,
- moveY = !target.get('lockMovementY') && target.top !== newTop;
- moveX && target.set('left', newLeft);
- moveY && target.set('top', newTop);
- return moveX || moveY;
- },
- /**
- * Check if we are increasing a positive skew or lower it,
- * checking mouse direction and pressed corner.
- * @private
- */
- _changeSkewTransformOrigin: function(mouseMove, t, by) {
- var property = 'originX', origins = { 0: 'center' },
- skew = t.target.skewX, originA = 'left', originB = 'right',
- corner = t.corner === 'mt' || t.corner === 'ml' ? 1 : -1,
- flipSign = 1;
- mouseMove = mouseMove > 0 ? 1 : -1;
- if (by === 'y') {
- skew = t.target.skewY;
- originA = 'top';
- originB = 'bottom';
- property = 'originY';
- }
- origins[-1] = originA;
- origins[1] = originB;
- t.target.flipX && (flipSign *= -1);
- t.target.flipY && (flipSign *= -1);
- if (skew === 0) {
- t.skewSign = -corner * mouseMove * flipSign;
- t[property] = origins[-mouseMove];
- }
- else {
- skew = skew > 0 ? 1 : -1;
- t.skewSign = skew;
- t[property] = origins[skew * corner * flipSign];
- }
- },
- /**
- * Skew object by mouse events
- * @private
- * @param {Number} x pointer's x coordinate
- * @param {Number} y pointer's y coordinate
- * @param {String} by Either 'x' or 'y'
- * @return {Boolean} true if the skewing occurred
- */
- _skewObject: function (x, y, by) {
- var t = this._currentTransform,
- target = t.target, skewed = false,
- lockSkewingX = target.get('lockSkewingX'),
- lockSkewingY = target.get('lockSkewingY');
- if ((lockSkewingX && by === 'x') || (lockSkewingY && by === 'y')) {
- return false;
- }
- // Get the constraint point
- var center = target.getCenterPoint(),
- actualMouseByCenter = target.toLocalPoint(new fabric.Point(x, y), 'center', 'center')[by],
- lastMouseByCenter = target.toLocalPoint(new fabric.Point(t.lastX, t.lastY), 'center', 'center')[by],
- actualMouseByOrigin, constraintPosition, dim = target._getTransformedDimensions();
- this._changeSkewTransformOrigin(actualMouseByCenter - lastMouseByCenter, t, by);
- actualMouseByOrigin = target.toLocalPoint(new fabric.Point(x, y), t.originX, t.originY)[by];
- constraintPosition = target.translateToOriginPoint(center, t.originX, t.originY);
- // Actually skew the object
- skewed = this._setObjectSkew(actualMouseByOrigin, t, by, dim);
- t.lastX = x;
- t.lastY = y;
- // Make sure the constraints apply
- target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
- return skewed;
- },
- /**
- * Set object skew
- * @private
- * @return {Boolean} true if the skewing occurred
- */
- _setObjectSkew: function(localMouse, transform, by, _dim) {
- var target = transform.target, newValue, skewed = false,
- skewSign = transform.skewSign, newDim, dimNoSkew,
- otherBy, _otherBy, _by, newDimMouse, skewX, skewY;
- if (by === 'x') {
- otherBy = 'y';
- _otherBy = 'Y';
- _by = 'X';
- skewX = 0;
- skewY = target.skewY;
- }
- else {
- otherBy = 'x';
- _otherBy = 'X';
- _by = 'Y';
- skewX = target.skewX;
- skewY = 0;
- }
- dimNoSkew = target._getTransformedDimensions(skewX, skewY);
- newDimMouse = 2 * Math.abs(localMouse) - dimNoSkew[by];
- if (newDimMouse <= 2) {
- newValue = 0;
- }
- else {
- newValue = skewSign * Math.atan((newDimMouse / target['scale' + _by]) /
- (dimNoSkew[otherBy] / target['scale' + _otherBy]));
- newValue = fabric.util.radiansToDegrees(newValue);
- }
- skewed = target['skew' + _by] !== newValue;
- target.set('skew' + _by, newValue);
- if (target['skew' + _otherBy] !== 0) {
- newDim = target._getTransformedDimensions();
- newValue = (_dim[otherBy] / newDim[otherBy]) * target['scale' + _otherBy];
- target.set('scale' + _otherBy, newValue);
- }
- return skewed;
- },
- /**
- * Scales object by invoking its scaleX/scaleY methods
- * @private
- * @param {Number} x pointer's x coordinate
- * @param {Number} y pointer's y coordinate
- * @param {String} by Either 'x' or 'y' - specifies dimension constraint by which to scale an object.
- * When not provided, an object is scaled by both dimensions equally
- * @return {Boolean} true if the scaling occurred
- */
- _scaleObject: function (x, y, by) {
- var t = this._currentTransform,
- target = t.target,
- lockScalingX = target.lockScalingX,
- lockScalingY = target.lockScalingY,
- lockScalingFlip = target.lockScalingFlip;
- if (lockScalingX && lockScalingY) {
- return false;
- }
- // Get the constraint point
- var constraintPosition = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY),
- localMouse = target.toLocalPoint(new fabric.Point(x, y), t.originX, t.originY),
- dim = target._getTransformedDimensions(), scaled = false;
- this._setLocalMouse(localMouse, t);
- // Actually scale the object
- scaled = this._setObjectScale(localMouse, t, lockScalingX, lockScalingY, by, lockScalingFlip, dim);
- // Make sure the constraints apply
- target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
- return scaled;
- },
- /**
- * @private
- * @return {Boolean} true if the scaling occurred
- */
- _setObjectScale: function(localMouse, transform, lockScalingX, lockScalingY, by, lockScalingFlip, _dim) {
- var target = transform.target, forbidScalingX = false, forbidScalingY = false, scaled = false,
- changeX, changeY, scaleX, scaleY;
- scaleX = localMouse.x * target.scaleX / _dim.x;
- scaleY = localMouse.y * target.scaleY / _dim.y;
- changeX = target.scaleX !== scaleX;
- changeY = target.scaleY !== scaleY;
- if (lockScalingFlip && scaleX <= 0 && scaleX < target.scaleX) {
- forbidScalingX = true;
- localMouse.x = 0;
- }
- if (lockScalingFlip && scaleY <= 0 && scaleY < target.scaleY) {
- forbidScalingY = true;
- localMouse.y = 0;
- }
- if (by === 'equally' && !lockScalingX && !lockScalingY) {
- scaled = this._scaleObjectEqually(localMouse, target, transform, _dim);
- }
- else if (!by) {
- forbidScalingX || lockScalingX || (target.set('scaleX', scaleX) && (scaled = scaled || changeX));
- forbidScalingY || lockScalingY || (target.set('scaleY', scaleY) && (scaled = scaled || changeY));
- }
- else if (by === 'x' && !target.get('lockUniScaling')) {
- forbidScalingX || lockScalingX || (target.set('scaleX', scaleX) && (scaled = scaled || changeX));
- }
- else if (by === 'y' && !target.get('lockUniScaling')) {
- forbidScalingY || lockScalingY || (target.set('scaleY', scaleY) && (scaled = scaled || changeY));
- }
- transform.newScaleX = scaleX;
- transform.newScaleY = scaleY;
- forbidScalingX || forbidScalingY || this._flipObject(transform, by);
- return scaled;
- },
- /**
- * @private
- * @return {Boolean} true if the scaling occurred
- */
- _scaleObjectEqually: function(localMouse, target, transform, _dim) {
- var dist = localMouse.y + localMouse.x,
- lastDist = _dim.y * transform.original.scaleY / target.scaleY +
- _dim.x * transform.original.scaleX / target.scaleX,
- scaled, signX = localMouse.x < 0 ? -1 : 1,
- signY = localMouse.y < 0 ? -1 : 1;
- // We use transform.scaleX/Y instead of target.scaleX/Y
- // because the object may have a min scale and we'll loose the proportions
- transform.newScaleX = signX * Math.abs(transform.original.scaleX * dist / lastDist);
- transform.newScaleY = signY * Math.abs(transform.original.scaleY * dist / lastDist);
- scaled = transform.newScaleX !== target.scaleX || transform.newScaleY !== target.scaleY;
- target.set('scaleX', transform.newScaleX);
- target.set('scaleY', transform.newScaleY);
- return scaled;
- },
- /**
- * @private
- */
- _flipObject: function(transform, by) {
- if (transform.newScaleX < 0 && by !== 'y') {
- if (transform.originX === 'left') {
- transform.originX = 'right';
- }
- else if (transform.originX === 'right') {
- transform.originX = 'left';
- }
- }
- if (transform.newScaleY < 0 && by !== 'x') {
- if (transform.originY === 'top') {
- transform.originY = 'bottom';
- }
- else if (transform.originY === 'bottom') {
- transform.originY = 'top';
- }
- }
- },
- /**
- * @private
- */
- _setLocalMouse: function(localMouse, t) {
- var target = t.target, zoom = this.getZoom(),
- padding = target.padding / zoom;
- if (t.originX === 'right') {
- localMouse.x *= -1;
- }
- else if (t.originX === 'center') {
- localMouse.x *= t.mouseXSign * 2;
- if (localMouse.x < 0) {
- t.mouseXSign = -t.mouseXSign;
- }
- }
- if (t.originY === 'bottom') {
- localMouse.y *= -1;
- }
- else if (t.originY === 'center') {
- localMouse.y *= t.mouseYSign * 2;
- if (localMouse.y < 0) {
- t.mouseYSign = -t.mouseYSign;
- }
- }
- // adjust the mouse coordinates when dealing with padding
- if (abs(localMouse.x) > padding) {
- if (localMouse.x < 0) {
- localMouse.x += padding;
- }
- else {
- localMouse.x -= padding;
- }
- }
- else { // mouse is within the padding, set to 0
- localMouse.x = 0;
- }
- if (abs(localMouse.y) > padding) {
- if (localMouse.y < 0) {
- localMouse.y += padding;
- }
- else {
- localMouse.y -= padding;
- }
- }
- else {
- localMouse.y = 0;
- }
- },
- /**
- * Rotates object by invoking its rotate method
- * @private
- * @param {Number} x pointer's x coordinate
- * @param {Number} y pointer's y coordinate
- * @return {Boolean} true if the rotation occurred
- */
- _rotateObject: function (x, y) {
- var t = this._currentTransform,
- target = t.target, constraintPosition,
- constraintPosition = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY);
- if (target.lockRotation) {
- return false;
- }
- var lastAngle = atan2(t.ey - constraintPosition.y, t.ex - constraintPosition.x),
- curAngle = atan2(y - constraintPosition.y, x - constraintPosition.x),
- angle = radiansToDegrees(curAngle - lastAngle + t.theta),
- hasRotated = true;
- if (target.snapAngle > 0) {
- var snapAngle = target.snapAngle,
- snapThreshold = target.snapThreshold || snapAngle,
- rightAngleLocked = Math.ceil(angle / snapAngle) * snapAngle,
- leftAngleLocked = Math.floor(angle / snapAngle) * snapAngle;
- if (Math.abs(angle - leftAngleLocked) < snapThreshold) {
- angle = leftAngleLocked;
- }
- else if (Math.abs(angle - rightAngleLocked) < snapThreshold) {
- angle = rightAngleLocked;
- }
- }
- // normalize angle to positive value
- if (angle < 0) {
- angle = 360 + angle;
- }
- angle %= 360;
- if (target.angle === angle) {
- hasRotated = false;
- }
- else {
- // rotation only happen here
- target.angle = angle;
- // Make sure the constraints apply
- target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
- }
- return hasRotated;
- },
- /**
- * Set the cursor type of the canvas element
- * @param {String} value Cursor type of the canvas element.
- * @see http://www.w3.org/TR/css3-ui/#cursor
- */
- setCursor: function (value) {
- this.upperCanvasEl.style.cursor = value;
- },
- /**
- * @param {fabric.Object} target to reset transform
- * @private
- */
- _resetObjectTransform: function (target) {
- target.scaleX = 1;
- target.scaleY = 1;
- target.skewX = 0;
- target.skewY = 0;
- target.rotate(0);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx to draw the selection on
- */
- _drawSelection: function (ctx) {
- var groupSelector = this._groupSelector,
- left = groupSelector.left,
- top = groupSelector.top,
- aleft = abs(left),
- atop = abs(top);
- if (this.selectionColor) {
- ctx.fillStyle = this.selectionColor;
- ctx.fillRect(
- groupSelector.ex - ((left > 0) ? 0 : -left),
- groupSelector.ey - ((top > 0) ? 0 : -top),
- aleft,
- atop
- );
- }
- if (!this.selectionLineWidth || !this.selectionBorderColor) {
- return;
- }
- ctx.lineWidth = this.selectionLineWidth;
- ctx.strokeStyle = this.selectionBorderColor;
- // selection border
- if (this.selectionDashArray.length > 1 && !supportLineDash) {
- var px = groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft),
- py = groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop);
- ctx.beginPath();
- fabric.util.drawDashedLine(ctx, px, py, px + aleft, py, this.selectionDashArray);
- fabric.util.drawDashedLine(ctx, px, py + atop - 1, px + aleft, py + atop - 1, this.selectionDashArray);
- fabric.util.drawDashedLine(ctx, px, py, px, py + atop, this.selectionDashArray);
- fabric.util.drawDashedLine(ctx, px + aleft - 1, py, px + aleft - 1, py + atop, this.selectionDashArray);
- ctx.closePath();
- ctx.stroke();
- }
- else {
- fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray);
- ctx.strokeRect(
- groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft),
- groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop),
- aleft,
- atop
- );
- }
- },
- /**
- * Method that determines what object we are clicking on
- * the skipGroup parameter is for internal use, is needed for shift+click action
- * @param {Event} e mouse event
- * @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through
- */
- findTarget: function (e, skipGroup) {
- if (this.skipTargetFind) {
- return;
- }
- var ignoreZoom = true,
- pointer = this.getPointer(e, ignoreZoom),
- activeObject = this._activeObject,
- aObjects = this.getActiveObjects(),
- activeTarget, activeTargetSubs;
- // first check current group (if one exists)
- // active group does not check sub targets like normal groups.
- // if active group just exits.
- this.targets = [];
- if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) {
- return activeObject;
- }
- // if we hit the corner of an activeObject, let's return that.
- if (aObjects.length === 1 && activeObject._findTargetCorner(pointer)) {
- return activeObject;
- }
- if (aObjects.length === 1 &&
- activeObject === this._searchPossibleTargets([activeObject], pointer)) {
- if (!this.preserveObjectStacking) {
- return activeObject;
- }
- else {
- activeTarget = activeObject;
- activeTargetSubs = this.targets;
- this.targets = [];
- }
- }
- var target = this._searchPossibleTargets(this._objects, pointer);
- if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) {
- target = activeTarget;
- this.targets = activeTargetSubs;
- }
- return target;
- },
- /**
- * @private
- */
- _checkTarget: function(pointer, obj) {
- if (obj &&
- obj.visible &&
- obj.evented &&
- this.containsPoint(null, obj, pointer)){
- if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) {
- var isTransparent = this.isTargetTransparent(obj, pointer.x, pointer.y);
- if (!isTransparent) {
- return true;
- }
- }
- else {
- return true;
- }
- }
- },
- /**
- * @private
- */
- _searchPossibleTargets: function(objects, pointer) {
- // Cache all targets where their bounding box contains point.
- var target, i = objects.length, normalizedPointer, subTarget;
- // Do not check for currently grouped objects, since we check the parent group itself.
- // until we call this function specifically to search inside the activeGroup
- while (i--) {
- if (this._checkTarget(pointer, objects[i])) {
- target = objects[i];
- if (target.subTargetCheck && target instanceof fabric.Group) {
- normalizedPointer = this._normalizePointer(target, pointer);
- subTarget = this._searchPossibleTargets(target._objects, normalizedPointer);
- subTarget && this.targets.push(subTarget);
- }
- break;
- }
- }
- return target;
- },
- /**
- * Returns pointer coordinates without the effect of the viewport
- * @param {Object} pointer with "x" and "y" number values
- * @return {Object} object with "x" and "y" number values
- */
- restorePointerVpt: function(pointer) {
- return fabric.util.transformPoint(
- pointer,
- fabric.util.invertTransform(this.viewportTransform)
- );
- },
- /**
- * Returns pointer coordinates relative to canvas.
- * Can return coordinates with or without viewportTransform.
- * ignoreZoom false gives back coordinates that represent
- * the point clicked on canvas element.
- * ignoreZoom true gives back coordinates after being processed
- * by the viewportTransform ( sort of coordinates of what is displayed
- * on the canvas where you are clicking.
- * ignoreZoom true = HTMLElement coordinates relative to top,left
- * ignoreZoom false, default = fabric space coordinates, the same used for shape position
- * To interact with your shapes top and left you want to use ignoreZoom true
- * most of the time, while ignoreZoom false will give you coordinates
- * compatible with the object.oCoords system.
- * of the time.
- * @param {Event} e
- * @param {Boolean} ignoreZoom
- * @return {Object} object with "x" and "y" number values
- */
- getPointer: function (e, ignoreZoom) {
- // return cached values if we are in the event processing chain
- if (this._absolutePointer && !ignoreZoom) {
- return this._absolutePointer;
- }
- if (this._pointer && ignoreZoom) {
- return this._pointer;
- }
- var pointer = getPointer(e),
- upperCanvasEl = this.upperCanvasEl,
- bounds = upperCanvasEl.getBoundingClientRect(),
- boundsWidth = bounds.width || 0,
- boundsHeight = bounds.height || 0,
- cssScale;
- if (!boundsWidth || !boundsHeight ) {
- if ('top' in bounds && 'bottom' in bounds) {
- boundsHeight = Math.abs( bounds.top - bounds.bottom );
- }
- if ('right' in bounds && 'left' in bounds) {
- boundsWidth = Math.abs( bounds.right - bounds.left );
- }
- }
- this.calcOffset();
- pointer.x = pointer.x - this._offset.left;
- pointer.y = pointer.y - this._offset.top;
- if (!ignoreZoom) {
- pointer = this.restorePointerVpt(pointer);
- }
- if (boundsWidth === 0 || boundsHeight === 0) {
- // If bounds are not available (i.e. not visible), do not apply scale.
- cssScale = { width: 1, height: 1 };
- }
- else {
- cssScale = {
- width: upperCanvasEl.width / boundsWidth,
- height: upperCanvasEl.height / boundsHeight
- };
- }
- return {
- x: pointer.x * cssScale.width,
- y: pointer.y * cssScale.height
- };
- },
- /**
- * @private
- * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized
- */
- _createUpperCanvas: function () {
- var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, '');
- // there is no need to create a new upperCanvas element if we have already one.
- if (this.upperCanvasEl) {
- this.upperCanvasEl.className = '';
- }
- else {
- this.upperCanvasEl = this._createCanvasElement();
- }
- fabric.util.addClass(this.upperCanvasEl, 'upper-canvas ' + lowerCanvasClass);
- this.wrapperEl.appendChild(this.upperCanvasEl);
- this._copyCanvasStyle(this.lowerCanvasEl, this.upperCanvasEl);
- this._applyCanvasStyle(this.upperCanvasEl);
- this.contextTop = this.upperCanvasEl.getContext('2d');
- },
- /**
- * @private
- */
- _createCacheCanvas: function () {
- this.cacheCanvasEl = this._createCanvasElement();
- this.cacheCanvasEl.setAttribute('width', this.width);
- this.cacheCanvasEl.setAttribute('height', this.height);
- this.contextCache = this.cacheCanvasEl.getContext('2d');
- },
- /**
- * @private
- */
- _initWrapperElement: function () {
- this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', {
- 'class': this.containerClass
- });
- fabric.util.setStyle(this.wrapperEl, {
- width: this.width + 'px',
- height: this.height + 'px',
- position: 'relative'
- });
- fabric.util.makeElementUnselectable(this.wrapperEl);
- },
- /**
- * @private
- * @param {HTMLElement} element canvas element to apply styles on
- */
- _applyCanvasStyle: function (element) {
- var width = this.width || element.width,
- height = this.height || element.height;
- fabric.util.setStyle(element, {
- position: 'absolute',
- width: width + 'px',
- height: height + 'px',
- left: 0,
- top: 0,
- 'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none'
- });
- element.width = width;
- element.height = height;
- fabric.util.makeElementUnselectable(element);
- },
- /**
- * Copy the entire inline style from one element (fromEl) to another (toEl)
- * @private
- * @param {Element} fromEl Element style is copied from
- * @param {Element} toEl Element copied style is applied to
- */
- _copyCanvasStyle: function (fromEl, toEl) {
- toEl.style.cssText = fromEl.style.cssText;
- },
- /**
- * Returns context of canvas where object selection is drawn
- * @return {CanvasRenderingContext2D}
- */
- getSelectionContext: function() {
- return this.contextTop;
- },
- /**
- * Returns <canvas> element on which object selection is drawn
- * @return {HTMLCanvasElement}
- */
- getSelectionElement: function () {
- return this.upperCanvasEl;
- },
- /**
- * Returns currently active object
- * @return {fabric.Object} active object
- */
- getActiveObject: function () {
- return this._activeObject;
- },
- /**
- * Returns an array with the current selected objects
- * @return {fabric.Object} active object
- */
- getActiveObjects: function () {
- var active = this._activeObject;
- if (active) {
- if (active.type === 'activeSelection' && active._objects) {
- return active._objects.slice(0);
- }
- else {
- return [active];
- }
- }
- return [];
- },
- /**
- * @private
- * @param {fabric.Object} obj Object that was removed
- */
- _onObjectRemoved: function(obj) {
- // removing active object should fire "selection:cleared" events
- if (obj === this._activeObject) {
- this.fire('before:selection:cleared', { target: obj });
- this._discardActiveObject();
- this.fire('selection:cleared', { target: obj });
- obj.fire('deselected');
- }
- if (this._hoveredTarget === obj) {
- this._hoveredTarget = null;
- }
- this.callSuper('_onObjectRemoved', obj);
- },
- /**
- * @private
- * Compares the old activeObject with the current one and fires correct events
- * @param {fabric.Object} obj old activeObject
- */
- _fireSelectionEvents: function(oldObjects, e) {
- var somethingChanged = false, objects = this.getActiveObjects(),
- added = [], removed = [], opt = { e: e };
- oldObjects.forEach(function(oldObject) {
- if (objects.indexOf(oldObject) === -1) {
- somethingChanged = true;
- oldObject.fire('deselected', opt);
- removed.push(oldObject);
- }
- });
- objects.forEach(function(object) {
- if (oldObjects.indexOf(object) === -1) {
- somethingChanged = true;
- object.fire('selected', opt);
- added.push(object);
- }
- });
- if (oldObjects.length > 0 && objects.length > 0) {
- opt.selected = added;
- opt.deselected = removed;
- // added for backward compatibility
- opt.updated = added[0] || removed[0];
- opt.target = this._activeObject;
- somethingChanged && this.fire('selection:updated', opt);
- }
- else if (objects.length > 0) {
- // deprecated event
- if (objects.length === 1) {
- opt.target = added[0];
- this.fire('object:selected', opt);
- }
- opt.selected = added;
- // added for backward compatibility
- opt.target = this._activeObject;
- this.fire('selection:created', opt);
- }
- else if (oldObjects.length > 0) {
- opt.deselected = removed;
- this.fire('selection:cleared', opt);
- }
- },
- /**
- * Sets given object as the only active object on canvas
- * @param {fabric.Object} object Object to set as an active one
- * @param {Event} [e] Event (passed along when firing "object:selected")
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- setActiveObject: function (object, e) {
- var currentActives = this.getActiveObjects();
- this._setActiveObject(object, e);
- this._fireSelectionEvents(currentActives, e);
- return this;
- },
- /**
- * @private
- * @param {Object} object to set as active
- * @param {Event} [e] Event (passed along when firing "object:selected")
- * @return {Boolean} true if the selection happened
- */
- _setActiveObject: function(object, e) {
- if (this._activeObject === object) {
- return false;
- }
- if (!this._discardActiveObject(e, object)) {
- return false;
- }
- if (object.onSelect({ e: e })) {
- return false;
- }
- this._activeObject = object;
- return true;
- },
- /**
- * @private
- */
- _discardActiveObject: function(e, object) {
- var obj = this._activeObject;
- if (obj) {
- // onDeselect return TRUE to cancel selection;
- if (obj.onDeselect({ e: e, object: object })) {
- return false;
- }
- this._activeObject = null;
- }
- return true;
- },
- /**
- * Discards currently active object and fire events. If the function is called by fabric
- * as a consequence of a mouse event, the event is passed as a parameter and
- * sent to the fire function for the custom events. When used as a method the
- * e param does not have any application.
- * @param {event} e
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- discardActiveObject: function (e) {
- var currentActives = this.getActiveObjects();
- if (currentActives.length) {
- this.fire('before:selection:cleared', { target: currentActives[0], e: e });
- }
- this._discardActiveObject(e);
- this._fireSelectionEvents(currentActives, e);
- return this;
- },
- /**
- * Clears a canvas element and removes all event listeners
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- dispose: function () {
- var wrapper = this.wrapperEl;
- this.removeListeners();
- wrapper.removeChild(this.upperCanvasEl);
- wrapper.removeChild(this.lowerCanvasEl);
- this.upperCanvasEl = null;
- this.cacheCanvasEl = null;
- this.contextCache = null;
- this.contextTop = null;
- if (wrapper.parentNode) {
- wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl);
- }
- delete this.wrapperEl;
- fabric.StaticCanvas.prototype.dispose.call(this);
- return this;
- },
- /**
- * Clears all contexts (background, main, top) of an instance
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- clear: function () {
- // this.discardActiveGroup();
- this.discardActiveObject();
- this.clearContext(this.contextTop);
- return this.callSuper('clear');
- },
- /**
- * Draws objects' controls (borders/controls)
- * @param {CanvasRenderingContext2D} ctx Context to render controls on
- */
- drawControls: function(ctx) {
- var activeObject = this._activeObject;
- if (activeObject) {
- activeObject._renderControls(ctx);
- }
- },
- /**
- * @private
- */
- _toObject: function(instance, methodName, propertiesToInclude) {
- //If the object is part of the current selection group, it should
- //be transformed appropriately
- //i.e. it should be serialised as it would appear if the selection group
- //were to be destroyed.
- var originalProperties = this._realizeGroupTransformOnObject(instance),
- object = this.callSuper('_toObject', instance, methodName, propertiesToInclude);
- //Undo the damage we did by changing all of its properties
- this._unwindGroupTransformOnObject(instance, originalProperties);
- return object;
- },
- /**
- * Realises an object's group transformation on it
- * @private
- * @param {fabric.Object} [instance] the object to transform (gets mutated)
- * @returns the original values of instance which were changed
- */
- _realizeGroupTransformOnObject: function(instance) {
- if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) {
- var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top'];
- //Copy all the positionally relevant properties across now
- var originalValues = {};
- layoutProps.forEach(function(prop) {
- originalValues[prop] = instance[prop];
- });
- this._activeObject.realizeTransform(instance);
- return originalValues;
- }
- else {
- return null;
- }
- },
- /**
- * Restores the changed properties of instance
- * @private
- * @param {fabric.Object} [instance] the object to un-transform (gets mutated)
- * @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject
- */
- _unwindGroupTransformOnObject: function(instance, originalValues) {
- if (originalValues) {
- instance.set(originalValues);
- }
- },
- /**
- * @private
- */
- _setSVGObject: function(markup, instance, reviver) {
- //If the object is in a selection group, simulate what would happen to that
- //object when the group is deselected
- var originalProperties = this._realizeGroupTransformOnObject(instance);
- this.callSuper('_setSVGObject', markup, instance, reviver);
- this._unwindGroupTransformOnObject(instance, originalProperties);
- },
- setViewportTransform: function (vpt) {
- if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) {
- this._activeObject.clearContextTop();
- }
- fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt);
- }
- });
- // copying static properties manually to work around Opera's bug,
- // where "prototype" property is enumerable and overrides existing prototype
- for (var prop in fabric.StaticCanvas) {
- if (prop !== 'prototype') {
- fabric.Canvas[prop] = fabric.StaticCanvas[prop];
- }
- }
- if (fabric.isTouchSupported) {
- /** @ignore */
- fabric.Canvas.prototype._setCursorFromEvent = function() { };
- }
- })();
- (function() {
- var cursorOffset = {
- mt: 0, // n
- tr: 1, // ne
- mr: 2, // e
- br: 3, // se
- mb: 4, // s
- bl: 5, // sw
- ml: 6, // w
- tl: 7 // nw
- },
- addListener = fabric.util.addListener,
- removeListener = fabric.util.removeListener,
- RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1,
- addEventOptions = { passive: false };
- function checkClick(e, value) {
- return 'which' in e ? e.which === value : e.button === value - 1;
- }
- fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
- /**
- * Map of cursor style values for each of the object controls
- * @private
- */
- cursorMap: [
- 'n-resize',
- 'ne-resize',
- 'e-resize',
- 'se-resize',
- 's-resize',
- 'sw-resize',
- 'w-resize',
- 'nw-resize'
- ],
- /**
- * Adds mouse listeners to canvas
- * @private
- */
- _initEventListeners: function () {
- // in case we initialized the class twice. This should not happen normally
- // but in some kind of applications where the canvas element may be changed
- // this is a workaround to having double listeners.
- this.removeListeners();
- this._bindEvents();
- this.addOrRemove(addListener, 'add');
- },
- addOrRemove: function(functor, eventjsFunctor) {
- functor(fabric.window, 'resize', this._onResize);
- functor(this.upperCanvasEl, 'mousedown', this._onMouseDown);
- functor(this.upperCanvasEl, 'mousemove', this._onMouseMove, addEventOptions);
- functor(this.upperCanvasEl, 'mouseout', this._onMouseOut);
- functor(this.upperCanvasEl, 'mouseenter', this._onMouseEnter);
- functor(this.upperCanvasEl, 'wheel', this._onMouseWheel);
- functor(this.upperCanvasEl, 'contextmenu', this._onContextMenu);
- functor(this.upperCanvasEl, 'dblclick', this._onDoubleClick);
- functor(this.upperCanvasEl, 'touchstart', this._onMouseDown, addEventOptions);
- functor(this.upperCanvasEl, 'touchmove', this._onMouseMove, addEventOptions);
- functor(this.upperCanvasEl, 'dragover', this._onDragOver);
- functor(this.upperCanvasEl, 'dragenter', this._onDragEnter);
- functor(this.upperCanvasEl, 'dragleave', this._onDragLeave);
- functor(this.upperCanvasEl, 'drop', this._onDrop);
- if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) {
- eventjs[eventjsFunctor](this.upperCanvasEl, 'gesture', this._onGesture);
- eventjs[eventjsFunctor](this.upperCanvasEl, 'drag', this._onDrag);
- eventjs[eventjsFunctor](this.upperCanvasEl, 'orientation', this._onOrientationChange);
- eventjs[eventjsFunctor](this.upperCanvasEl, 'shake', this._onShake);
- eventjs[eventjsFunctor](this.upperCanvasEl, 'longpress', this._onLongPress);
- }
- },
- /**
- * Removes all event listeners
- */
- removeListeners: function() {
- this.addOrRemove(removeListener, 'remove');
- // if you dispose on a mouseDown, before mouse up, you need to clean document to...
- removeListener(fabric.document, 'mouseup', this._onMouseUp);
- removeListener(fabric.document, 'touchend', this._onMouseUp, addEventOptions);
- removeListener(fabric.document, 'mousemove', this._onMouseMove, addEventOptions);
- removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
- },
- /**
- * @private
- */
- _bindEvents: function() {
- if (this.eventsBound) {
- // for any reason we pass here twice we do not want to bind events twice.
- return;
- }
- this._onMouseDown = this._onMouseDown.bind(this);
- this._onMouseMove = this._onMouseMove.bind(this);
- this._onMouseUp = this._onMouseUp.bind(this);
- this._onResize = this._onResize.bind(this);
- this._onGesture = this._onGesture.bind(this);
- this._onDrag = this._onDrag.bind(this);
- this._onShake = this._onShake.bind(this);
- this._onLongPress = this._onLongPress.bind(this);
- this._onOrientationChange = this._onOrientationChange.bind(this);
- this._onMouseWheel = this._onMouseWheel.bind(this);
- this._onMouseOut = this._onMouseOut.bind(this);
- this._onMouseEnter = this._onMouseEnter.bind(this);
- this._onContextMenu = this._onContextMenu.bind(this);
- this._onDoubleClick = this._onDoubleClick.bind(this);
- this._onDragOver = this._onDragOver.bind(this);
- this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter');
- this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave');
- this._onDrop = this._simpleEventHandler.bind(this, 'drop');
- this.eventsBound = true;
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on Event.js gesture
- * @param {Event} [self] Inner Event object
- */
- _onGesture: function(e, self) {
- this.__onTransformGesture && this.__onTransformGesture(e, self);
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on Event.js drag
- * @param {Event} [self] Inner Event object
- */
- _onDrag: function(e, self) {
- this.__onDrag && this.__onDrag(e, self);
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on wheel event
- */
- _onMouseWheel: function(e) {
- this.__onMouseWheel(e);
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- _onMouseOut: function(e) {
- var target = this._hoveredTarget;
- this.fire('mouse:out', { target: target, e: e });
- this._hoveredTarget = null;
- target && target.fire('mouseout', { e: e });
- if (this._iTextInstances) {
- this._iTextInstances.forEach(function(obj) {
- if (obj.isEditing) {
- obj.hiddenTextarea.focus();
- }
- });
- }
- },
- /**
- * @private
- * @param {Event} e Event object fired on mouseenter
- */
- _onMouseEnter: function(e) {
- if (!this.findTarget(e)) {
- this.fire('mouse:over', { target: null, e: e });
- this._hoveredTarget = null;
- }
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on Event.js orientation change
- * @param {Event} [self] Inner Event object
- */
- _onOrientationChange: function(e, self) {
- this.__onOrientationChange && this.__onOrientationChange(e, self);
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on Event.js shake
- * @param {Event} [self] Inner Event object
- */
- _onShake: function(e, self) {
- this.__onShake && this.__onShake(e, self);
- },
- /**
- * @private
- * @param {Event} [e] Event object fired on Event.js shake
- * @param {Event} [self] Inner Event object
- */
- _onLongPress: function(e, self) {
- this.__onLongPress && this.__onLongPress(e, self);
- },
- /**
- * prevent default to allow drop event to be fired
- * @private
- * @param {Event} [e] Event object fired on Event.js shake
- */
- _onDragOver: function(e) {
- e.preventDefault();
- var target = this._simpleEventHandler('dragover', e);
- this._fireEnterLeaveEvents(target, e);
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- _onContextMenu: function (e) {
- if (this.stopContextMenu) {
- e.stopPropagation();
- e.preventDefault();
- }
- return false;
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- _onDoubleClick: function (e) {
- this._cacheTransformEventData(e);
- this._handleEvent(e, 'dblclick');
- this._resetTransformEventData(e);
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- _onMouseDown: function (e) {
- this.__onMouseDown(e);
- this._resetTransformEventData();
- addListener(fabric.document, 'touchend', this._onMouseUp, addEventOptions);
- addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
- removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove, addEventOptions);
- removeListener(this.upperCanvasEl, 'touchmove', this._onMouseMove, addEventOptions);
- if (e.type === 'touchstart') {
- // Unbind mousedown to prevent double triggers from touch devices
- removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
- }
- else {
- addListener(fabric.document, 'mouseup', this._onMouseUp);
- addListener(fabric.document, 'mousemove', this._onMouseMove, addEventOptions);
- }
- },
- /**
- * @private
- * @param {Event} e Event object fired on mouseup
- */
- _onMouseUp: function (e) {
- this.__onMouseUp(e);
- this._resetTransformEventData();
- removeListener(fabric.document, 'mouseup', this._onMouseUp);
- removeListener(fabric.document, 'touchend', this._onMouseUp, addEventOptions);
- removeListener(fabric.document, 'mousemove', this._onMouseMove, addEventOptions);
- removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions);
- addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove, addEventOptions);
- addListener(this.upperCanvasEl, 'touchmove', this._onMouseMove, addEventOptions);
- if (e.type === 'touchend') {
- // Wait 400ms before rebinding mousedown to prevent double triggers
- // from touch devices
- var _this = this;
- setTimeout(function() {
- addListener(_this.upperCanvasEl, 'mousedown', _this._onMouseDown);
- }, 400);
- }
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousemove
- */
- _onMouseMove: function (e) {
- !this.allowTouchScrolling && e.preventDefault && e.preventDefault();
- this.__onMouseMove(e);
- },
- /**
- * @private
- */
- _onResize: function () {
- this.calcOffset();
- },
- /**
- * Decides whether the canvas should be redrawn in mouseup and mousedown events.
- * @private
- * @param {Object} target
- * @param {Object} pointer
- */
- _shouldRender: function(target, pointer) {
- var activeObject = this._activeObject;
- if (activeObject && activeObject.isEditing && target === activeObject) {
- // if we mouse up/down over a editing textbox a cursor change,
- // there is no need to re render
- return false;
- }
- return !!(
- (target && (
- target.isMoving ||
- target !== activeObject))
- ||
- (!target && !!activeObject)
- ||
- (!target && !activeObject && !this._groupSelector)
- ||
- (pointer &&
- this._previousPointer &&
- this.selection && (
- pointer.x !== this._previousPointer.x ||
- pointer.y !== this._previousPointer.y))
- );
- },
- /**
- * Method that defines the actions when mouse is released on canvas.
- * The method resets the currentTransform parameters, store the image corner
- * position in the image object and render the canvas on top.
- * @private
- * @param {Event} e Event object fired on mouseup
- */
- __onMouseUp: function (e) {
- var target, transform = this._currentTransform,
- groupSelector = this._groupSelector,
- isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0));
- this._cacheTransformEventData(e);
- target = this._target;
- this._handleEvent(e, 'up:before');
- // if right/middle click just fire events and return
- // target undefined will make the _handleEvent search the target
- if (checkClick(e, RIGHT_CLICK)) {
- if (this.fireRightClick) {
- this._handleEvent(e, 'up', RIGHT_CLICK, isClick);
- }
- return;
- }
- if (checkClick(e, MIDDLE_CLICK)) {
- if (this.fireMiddleClick) {
- this._handleEvent(e, 'up', MIDDLE_CLICK, isClick);
- }
- this._resetTransformEventData();
- return;
- }
- if (this.isDrawingMode && this._isCurrentlyDrawing) {
- this._onMouseUpInDrawingMode(e);
- return;
- }
- if (transform) {
- this._finalizeCurrentTransform(e);
- }
- var shouldRender = this._shouldRender(target, this._absolutePointer);
- if (target || !isClick) {
- this._maybeGroupObjects(e);
- }
- if (target) {
- target.isMoving = false;
- }
- this._setCursorFromEvent(e, target);
- this._handleEvent(e, 'up', LEFT_CLICK, isClick);
- this._groupSelector = null;
- this._currentTransform = null;
- target && (target.__corner = 0);
- shouldRender && this.requestRenderAll();
- },
- /**
- * @private
- * Handle event firing for target and subtargets
- * @param {Event} e event from mouse
- * @param {String} eventType event to fire (up, down or move)
- * @return {Fabric.Object} target return the the target found, for internal reasons.
- */
- _simpleEventHandler: function(eventType, e) {
- var target = this.findTarget(e),
- targets = this.targets,
- options = {
- e: e,
- target: target,
- subTargets: targets,
- };
- this.fire(eventType, options);
- target && target.fire(eventType, options);
- if (!targets) {
- return target;
- }
- for (var i = 0; i < targets.length; i++) {
- targets[i].fire(eventType, options);
- }
- return target;
- },
- /**
- * @private
- * Handle event firing for target and subtargets
- * @param {Event} e event from mouse
- * @param {String} eventType event to fire (up, down or move)
- * @param {fabric.Object} targetObj receiving event
- * @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right
- * @param {Boolean} isClick for left button only, indicates that the mouse up happened without move.
- */
- _handleEvent: function(e, eventType, button, isClick) {
- var target = this._target,
- targets = this.targets || [],
- options = {
- e: e,
- target: target,
- subTargets: targets,
- button: button || LEFT_CLICK,
- isClick: isClick || false,
- pointer: this._pointer,
- absolutePointer: this._absolutePointer,
- transform: this._currentTransform
- };
- this.fire('mouse:' + eventType, options);
- target && target.fire('mouse' + eventType, options);
- for (var i = 0; i < targets.length; i++) {
- targets[i].fire('mouse' + eventType, options);
- }
- },
- /**
- * @private
- * @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event
- */
- _finalizeCurrentTransform: function(e) {
- var transform = this._currentTransform,
- target = transform.target,
- eventName,
- options = {
- e: e,
- target: target,
- transform: transform,
- };
- if (target._scaling) {
- target._scaling = false;
- }
- target.setCoords();
- if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) {
- if (transform.actionPerformed) {
- eventName = this._addEventOptions(options, transform);
- this._fire(eventName, options);
- }
- this._fire('modified', options);
- }
- },
- /**
- * Mutate option object in order to add by property and give back the event name.
- * @private
- * @param {Object} options to mutate
- * @param {Object} transform to inspect action from
- */
- _addEventOptions: function(options, transform) {
- // we can probably add more details at low cost
- // scale change, rotation changes, translation changes
- var eventName, by;
- switch (transform.action) {
- case 'scaleX':
- eventName = 'scaled';
- by = 'x';
- break;
- case 'scaleY':
- eventName = 'scaled';
- by = 'y';
- break;
- case 'skewX':
- eventName = 'skewed';
- by = 'x';
- break;
- case 'skewY':
- eventName = 'skewed';
- by = 'y';
- break;
- case 'scale':
- eventName = 'scaled';
- by = 'equally';
- break;
- case 'rotate':
- eventName = 'rotated';
- break;
- case 'drag':
- eventName = 'moved';
- break;
- }
- options.by = by;
- return eventName;
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- _onMouseDownInDrawingMode: function(e) {
- this._isCurrentlyDrawing = true;
- if (this.getActiveObject()) {
- this.discardActiveObject(e).requestRenderAll();
- }
- if (this.clipTo) {
- fabric.util.clipContext(this, this.contextTop);
- }
- var pointer = this.getPointer(e);
- this.freeDrawingBrush.onMouseDown(pointer);
- this._handleEvent(e, 'down');
- },
- /**
- * @private
- * @param {Event} e Event object fired on mousemove
- */
- _onMouseMoveInDrawingMode: function(e) {
- if (this._isCurrentlyDrawing) {
- var pointer = this.getPointer(e);
- this.freeDrawingBrush.onMouseMove(pointer);
- }
- this.setCursor(this.freeDrawingCursor);
- this._handleEvent(e, 'move');
- },
- /**
- * @private
- * @param {Event} e Event object fired on mouseup
- */
- _onMouseUpInDrawingMode: function(e) {
- this._isCurrentlyDrawing = false;
- if (this.clipTo) {
- this.contextTop.restore();
- }
- this.freeDrawingBrush.onMouseUp();
- this._handleEvent(e, 'up');
- },
- /**
- * Method that defines the actions when mouse is clicked on canvas.
- * The method inits the currentTransform parameters and renders all the
- * canvas so the current image can be placed on the top canvas and the rest
- * in on the container one.
- * @private
- * @param {Event} e Event object fired on mousedown
- */
- __onMouseDown: function (e) {
- this._cacheTransformEventData(e);
- this._handleEvent(e, 'down:before');
- var target = this._target;
- // if right click just fire events
- if (checkClick(e, RIGHT_CLICK)) {
- if (this.fireRightClick) {
- this._handleEvent(e, 'down', RIGHT_CLICK);
- }
- return;
- }
- if (checkClick(e, MIDDLE_CLICK)) {
- if (this.fireMiddleClick) {
- this._handleEvent(e, 'down', MIDDLE_CLICK);
- }
- return;
- }
- if (this.isDrawingMode) {
- this._onMouseDownInDrawingMode(e);
- return;
- }
- // ignore if some object is being transformed at this moment
- if (this._currentTransform) {
- return;
- }
- var pointer = this._pointer;
- // save pointer for check in __onMouseUp event
- this._previousPointer = pointer;
- var shouldRender = this._shouldRender(target, pointer),
- shouldGroup = this._shouldGroup(e, target);
- if (this._shouldClearSelection(e, target)) {
- this.discardActiveObject(e);
- }
- else if (shouldGroup) {
- this._handleGrouping(e, target);
- target = this._activeObject;
- }
- if (this.selection && (!target ||
- (!target.selectable && !target.isEditing && target !== this._activeObject))) {
- this._groupSelector = {
- ex: pointer.x,
- ey: pointer.y,
- top: 0,
- left: 0
- };
- }
- if (target) {
- if (target.selectable) {
- this.setActiveObject(target, e);
- }
- if (target === this._activeObject && (target.__corner || !shouldGroup)) {
- this._setupCurrentTransform(e, target);
- }
- }
- this._handleEvent(e, 'down');
- // we must renderAll so that we update the visuals
- shouldRender && this.requestRenderAll();
- },
- /**
- * reset cache form common information needed during event processing
- * @private
- */
- _resetTransformEventData: function() {
- this._target = null;
- this._pointer = null;
- this._absolutePointer = null;
- },
- /**
- * Cache common information needed during event processing
- * @private
- * @param {Event} e Event object fired on event
- */
- _cacheTransformEventData: function(e) {
- // reset in order to avoid stale caching
- this._resetTransformEventData();
- this._pointer = this.getPointer(e, true);
- this._absolutePointer = this.restorePointerVpt(this._pointer);
- this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null;
- },
- /**
- * @private
- */
- _beforeTransform: function(e) {
- var t = this._currentTransform;
- this.stateful && t.target.saveState();
- this.fire('before:transform', {
- e: e,
- transform: t,
- });
- // determine if it's a drag or rotate case
- if (t.corner) {
- this.onBeforeScaleRotate(t.target);
- }
- },
- /**
- * Method that defines the actions when mouse is hovering the canvas.
- * The currentTransform parameter will definde whether the user is rotating/scaling/translating
- * an image or neither of them (only hovering). A group selection is also possible and would cancel
- * all any other type of action.
- * In case of an image transformation only the top canvas will be rendered.
- * @private
- * @param {Event} e Event object fired on mousemove
- */
- __onMouseMove: function (e) {
- this._handleEvent(e, 'move:before');
- this._cacheTransformEventData(e);
- var target, pointer;
- if (this.isDrawingMode) {
- this._onMouseMoveInDrawingMode(e);
- return;
- }
- if (typeof e.touches !== 'undefined' && e.touches.length > 1) {
- return;
- }
- var groupSelector = this._groupSelector;
- // We initially clicked in an empty area, so we draw a box for multiple selection
- if (groupSelector) {
- pointer = this._pointer;
- groupSelector.left = pointer.x - groupSelector.ex;
- groupSelector.top = pointer.y - groupSelector.ey;
- this.renderTop();
- }
- else if (!this._currentTransform) {
- target = this.findTarget(e) || null;
- this._setCursorFromEvent(e, target);
- this._fireOverOutEvents(target, e);
- }
- else {
- this._transformObject(e);
- }
- this._handleEvent(e, 'move');
- this._resetTransformEventData();
- },
- /**
- * Manage the mouseout, mouseover events for the fabric object on the canvas
- * @param {Fabric.Object} target the target where the target from the mousemove event
- * @param {Event} e Event object fired on mousemove
- * @private
- */
- _fireOverOutEvents: function(target, e) {
- this.fireSynteticInOutEvents(target, e, {
- targetName: '_hoveredTarget',
- canvasEvtOut: 'mouse:out',
- evtOut: 'mouseout',
- canvasEvtIn: 'mouse:over',
- evtIn: 'mouseover',
- });
- },
- /**
- * Manage the dragEnter, dragLeave events for the fabric objects on the canvas
- * @param {Fabric.Object} target the target where the target from the onDrag event
- * @param {Event} e Event object fired on ondrag
- * @private
- */
- _fireEnterLeaveEvents: function(target, e) {
- this.fireSynteticInOutEvents(target, e, {
- targetName: '_draggedoverTarget',
- evtOut: 'dragleave',
- evtIn: 'dragenter',
- });
- },
- /**
- * Manage the syntetic in/out events for the fabric objects on the canvas
- * @param {Fabric.Object} target the target where the target from the supported events
- * @param {Event} e Event object fired
- * @param {Object} config configuration for the function to work
- * @param {String} config.targetName property on the canvas where the old target is stored
- * @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out
- * @param {String} config.evtOut name of the event to fire for out
- * @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in
- * @param {String} config.evtIn name of the event to fire for in
- * @private
- */
- fireSynteticInOutEvents: function(target, e, config) {
- var inOpt, outOpt, oldTarget = this[config.targetName], outFires, inFires,
- targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut;
- if (targetChanged) {
- inOpt = { e: e, target: target, previousTarget: oldTarget };
- outOpt = { e: e, target: oldTarget, nextTarget: target };
- this[config.targetName] = target;
- }
- inFires = target && targetChanged;
- outFires = oldTarget && targetChanged;
- if (outFires) {
- canvasEvtOut && this.fire(canvasEvtOut, outOpt);
- oldTarget.fire(config.evtOut, outOpt);
- }
- if (inFires) {
- canvasEvtIn && this.fire(canvasEvtIn, inOpt);
- target.fire(config.evtIn, inOpt);
- }
- },
- /**
- * Method that defines actions when an Event Mouse Wheel
- * @param {Event} e Event object fired on mouseup
- */
- __onMouseWheel: function(e) {
- this._cacheTransformEventData(e);
- this._handleEvent(e, 'wheel');
- this._resetTransformEventData();
- },
- /**
- * @private
- * @param {Event} e Event fired on mousemove
- */
- _transformObject: function(e) {
- var pointer = this.getPointer(e),
- transform = this._currentTransform;
- transform.reset = false;
- transform.target.isMoving = true;
- transform.shiftKey = e.shiftKey;
- transform.altKey = e[this.centeredKey];
- this._beforeScaleTransform(e, transform);
- this._performTransformAction(e, transform, pointer);
- transform.actionPerformed && this.requestRenderAll();
- },
- /**
- * @private
- */
- _performTransformAction: function(e, transform, pointer) {
- var x = pointer.x,
- y = pointer.y,
- action = transform.action,
- actionPerformed = false,
- options = {
- target: transform.target,
- e: e,
- transform: transform,
- pointer: pointer
- };
- if (action === 'rotate') {
- (actionPerformed = this._rotateObject(x, y)) && this._fire('rotating', options);
- }
- else if (action === 'scale') {
- (actionPerformed = this._onScale(e, transform, x, y)) && this._fire('scaling', options);
- }
- else if (action === 'scaleX') {
- (actionPerformed = this._scaleObject(x, y, 'x')) && this._fire('scaling', options);
- }
- else if (action === 'scaleY') {
- (actionPerformed = this._scaleObject(x, y, 'y')) && this._fire('scaling', options);
- }
- else if (action === 'skewX') {
- (actionPerformed = this._skewObject(x, y, 'x')) && this._fire('skewing', options);
- }
- else if (action === 'skewY') {
- (actionPerformed = this._skewObject(x, y, 'y')) && this._fire('skewing', options);
- }
- else {
- actionPerformed = this._translateObject(x, y);
- if (actionPerformed) {
- this._fire('moving', options);
- this.setCursor(options.target.moveCursor || this.moveCursor);
- }
- }
- transform.actionPerformed = transform.actionPerformed || actionPerformed;
- },
- /**
- * @private
- */
- _fire: function(eventName, options) {
- this.fire('object:' + eventName, options);
- options.target.fire(eventName, options);
- },
- /**
- * @private
- */
- _beforeScaleTransform: function(e, transform) {
- if (transform.action === 'scale' || transform.action === 'scaleX' || transform.action === 'scaleY') {
- var centerTransform = this._shouldCenterTransform(transform.target);
- // Switch from a normal resize to center-based
- if ((centerTransform && (transform.originX !== 'center' || transform.originY !== 'center')) ||
- // Switch from center-based resize to normal one
- (!centerTransform && transform.originX === 'center' && transform.originY === 'center')
- ) {
- this._resetCurrentTransform();
- transform.reset = true;
- }
- }
- },
- /**
- * @private
- * @param {Event} e Event object
- * @param {Object} transform current tranform
- * @param {Number} x mouse position x from origin
- * @param {Number} y mouse poistion y from origin
- * @return {Boolean} true if the scaling occurred
- */
- _onScale: function(e, transform, x, y) {
- if (this._isUniscalePossible(e, transform.target)) {
- transform.currentAction = 'scale';
- return this._scaleObject(x, y);
- }
- else {
- // Switch from a normal resize to proportional
- if (!transform.reset && transform.currentAction === 'scale') {
- this._resetCurrentTransform();
- }
- transform.currentAction = 'scaleEqually';
- return this._scaleObject(x, y, 'equally');
- }
- },
- /**
- * @private
- * @param {Event} e Event object
- * @param {fabric.Object} target current target
- * @return {Boolean} true if unproportional scaling is possible
- */
- _isUniscalePossible: function(e, target) {
- return (e[this.uniScaleKey] || this.uniScaleTransform) && !target.get('lockUniScaling');
- },
- /**
- * Sets the cursor depending on where the canvas is being hovered.
- * Note: very buggy in Opera
- * @param {Event} e Event object
- * @param {Object} target Object that the mouse is hovering, if so.
- */
- _setCursorFromEvent: function (e, target) {
- if (!target) {
- this.setCursor(this.defaultCursor);
- return false;
- }
- var hoverCursor = target.hoverCursor || this.hoverCursor,
- activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ?
- this._activeObject : null,
- // only show proper corner when group selection is not active
- corner = (!activeSelection || !activeSelection.contains(target))
- && target._findTargetCorner(this.getPointer(e, true));
- if (!corner) {
- this.setCursor(hoverCursor);
- }
- else {
- this.setCursor(this.getCornerCursor(corner, target, e));
- }
- },
- /**
- * @private
- */
- getCornerCursor: function(corner, target, e) {
- if (this.actionIsDisabled(corner, target, e)) {
- return this.notAllowedCursor;
- }
- else if (corner in cursorOffset) {
- return this._getRotatedCornerCursor(corner, target, e);
- }
- else if (corner === 'mtr' && target.hasRotatingPoint) {
- return this.rotationCursor;
- }
- else {
- return this.defaultCursor;
- }
- },
- actionIsDisabled: function(corner, target, e) {
- if (corner === 'mt' || corner === 'mb') {
- return e[this.altActionKey] ? target.lockSkewingX : target.lockScalingY;
- }
- else if (corner === 'ml' || corner === 'mr') {
- return e[this.altActionKey] ? target.lockSkewingY : target.lockScalingX;
- }
- else if (corner === 'mtr') {
- return target.lockRotation;
- }
- else {
- return this._isUniscalePossible(e, target) ?
- target.lockScalingX && target.lockScalingY : target.lockScalingX || target.lockScalingY;
- }
- },
- /**
- * @private
- */
- _getRotatedCornerCursor: function(corner, target, e) {
- var n = Math.round((target.angle % 360) / 45);
- if (n < 0) {
- n += 8; // full circle ahead
- }
- n += cursorOffset[corner];
- if (e[this.altActionKey] && cursorOffset[corner] % 2 === 0) {
- //if we are holding shift and we are on a mx corner...
- n += 2;
- }
- // normalize n to be from 0 to 7
- n %= 8;
- return this.cursorMap[n];
- }
- });
- })();
- (function() {
- var min = Math.min,
- max = Math.max;
- fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
- /**
- * @private
- * @param {Event} e Event object
- * @param {fabric.Object} target
- * @return {Boolean}
- */
- _shouldGroup: function(e, target) {
- var activeObject = this._activeObject;
- return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection &&
- (activeObject !== target || activeObject.type === 'activeSelection');
- },
- /**
- * @private
- * @param {Event} e Event object
- * @param {fabric.Object} target
- */
- _handleGrouping: function (e, target) {
- var activeObject = this._activeObject;
- if (activeObject.__corner) {
- return;
- }
- if (target === activeObject) {
- // if it's a group, find target again, using activeGroup objects
- target = this.findTarget(e, true);
- // if even object is not found or we are on activeObjectCorner, bail out
- if (!target) {
- return;
- }
- }
- if (activeObject && activeObject.type === 'activeSelection') {
- this._updateActiveSelection(target, e);
- }
- else {
- this._createActiveSelection(target, e);
- }
- },
- /**
- * @private
- */
- _updateActiveSelection: function(target, e) {
- var activeSelection = this._activeObject,
- currentActiveObjects = activeSelection._objects.slice(0);
- if (activeSelection.contains(target)) {
- activeSelection.removeWithUpdate(target);
- this._hoveredTarget = target;
- if (activeSelection.size() === 1) {
- // activate last remaining object
- this._setActiveObject(activeSelection.item(0), e);
- }
- }
- else {
- activeSelection.addWithUpdate(target);
- this._hoveredTarget = activeSelection;
- }
- this._fireSelectionEvents(currentActiveObjects, e);
- },
- /**
- * @private
- */
- _createActiveSelection: function(target, e) {
- var currentActives = this.getActiveObjects(), group = this._createGroup(target);
- this._hoveredTarget = group;
- this._setActiveObject(group, e);
- this._fireSelectionEvents(currentActives, e);
- },
- /**
- * @private
- * @param {Object} target
- */
- _createGroup: function(target) {
- var objects = this.getObjects(),
- isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target),
- groupObjects = isActiveLower
- ? [this._activeObject, target]
- : [target, this._activeObject];
- this._activeObject.isEditing && this._activeObject.exitEditing();
- return new fabric.ActiveSelection(groupObjects, {
- canvas: this
- });
- },
- /**
- * @private
- * @param {Event} e mouse event
- */
- _groupSelectedObjects: function (e) {
- var group = this._collectObjects(),
- aGroup;
- // do not create group for 1 element only
- if (group.length === 1) {
- this.setActiveObject(group[0], e);
- }
- else if (group.length > 1) {
- aGroup = new fabric.ActiveSelection(group.reverse(), {
- canvas: this
- });
- this.setActiveObject(aGroup, e);
- }
- },
- /**
- * @private
- */
- _collectObjects: function() {
- var group = [],
- currentObject,
- x1 = this._groupSelector.ex,
- y1 = this._groupSelector.ey,
- x2 = x1 + this._groupSelector.left,
- y2 = y1 + this._groupSelector.top,
- selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
- selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
- allowIntersect = !this.selectionFullyContained,
- isClick = x1 === x2 && y1 === y2;
- // we iterate reverse order to collect top first in case of click.
- for (var i = this._objects.length; i--; ) {
- currentObject = this._objects[i];
- if (!currentObject || !currentObject.selectable || !currentObject.visible) {
- continue;
- }
- if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2)) ||
- currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) ||
- (allowIntersect && currentObject.containsPoint(selectionX1Y1)) ||
- (allowIntersect && currentObject.containsPoint(selectionX2Y2))
- ) {
- group.push(currentObject);
- // only add one object if it's a click
- if (isClick) {
- break;
- }
- }
- }
- return group;
- },
- /**
- * @private
- */
- _maybeGroupObjects: function(e) {
- if (this.selection && this._groupSelector) {
- this._groupSelectedObjects(e);
- }
- this.setCursor(this.defaultCursor);
- // clear selection and current transformation
- this._groupSelector = null;
- }
- });
- })();
- (function () {
- var supportQuality = fabric.StaticCanvas.supports('toDataURLWithQuality');
- fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
- /**
- * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately
- * @param {Object} [options] Options object
- * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
- * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
- * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent
- * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
- * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
- * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
- * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
- * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0
- * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
- * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo}
- * @example <caption>Generate jpeg dataURL with lower quality</caption>
- * var dataURL = canvas.toDataURL({
- * format: 'jpeg',
- * quality: 0.8
- * });
- * @example <caption>Generate cropped png dataURL (clipping of canvas)</caption>
- * var dataURL = canvas.toDataURL({
- * format: 'png',
- * left: 100,
- * top: 100,
- * width: 200,
- * height: 200
- * });
- * @example <caption>Generate double scaled png dataURL</caption>
- * var dataURL = canvas.toDataURL({
- * format: 'png',
- * multiplier: 2
- * });
- */
- toDataURL: function (options) {
- options || (options = { });
- var format = options.format || 'png',
- quality = options.quality || 1,
- multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? 1 : 1 / this.getRetinaScaling()),
- cropping = {
- left: options.left || 0,
- top: options.top || 0,
- width: options.width || 0,
- height: options.height || 0,
- };
- return this.__toDataURLWithMultiplier(format, quality, cropping, multiplier);
- },
- /**
- * @private
- */
- __toDataURLWithMultiplier: function(format, quality, cropping, multiplier) {
- var origWidth = this.width,
- origHeight = this.height,
- scaledWidth = (cropping.width || this.width) * multiplier,
- scaledHeight = (cropping.height || this.height) * multiplier,
- zoom = this.getZoom(),
- newZoom = zoom * multiplier,
- vp = this.viewportTransform,
- translateX = (vp[4] - cropping.left) * multiplier,
- translateY = (vp[5] - cropping.top) * multiplier,
- newVp = [newZoom, 0, 0, newZoom, translateX, translateY],
- originalInteractive = this.interactive,
- originalSkipOffScreen = this.skipOffscreen,
- needsResize = origWidth !== scaledWidth || origHeight !== scaledHeight;
- this.viewportTransform = newVp;
- this.skipOffscreen = false;
- // setting interactive to false avoid exporting controls
- this.interactive = false;
- if (needsResize) {
- this.setDimensions({ width: scaledWidth, height: scaledHeight }, { backstoreOnly: true });
- }
- // call a renderAll to force sync update. This will cancel the scheduled requestRenderAll
- // from setDimensions
- this.renderAll();
- var data = this.__toDataURL(format, quality, cropping);
- this.interactive = originalInteractive;
- this.skipOffscreen = originalSkipOffScreen;
- this.viewportTransform = vp;
- //setDimensions with no option object is taking care of:
- //this.width, this.height, this.requestRenderAll()
- if (needsResize) {
- this.setDimensions({ width: origWidth, height: origHeight }, { backstoreOnly: true });
- }
- this.renderAll();
- return data;
- },
- /**
- * @private
- */
- __toDataURL: function(format, quality) {
- var canvasEl = this.contextContainer.canvas;
- // to avoid common confusion https://github.com/kangax/fabric.js/issues/806
- if (format === 'jpg') {
- format = 'jpeg';
- }
- var data = supportQuality
- ? canvasEl.toDataURL('image/' + format, quality)
- : canvasEl.toDataURL('image/' + format);
- return data;
- },
- });
- })();
- fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
- /**
- * Populates canvas with data from the specified dataless JSON.
- * JSON format must conform to the one of {@link fabric.Canvas#toDatalessJSON}
- * @deprecated since 1.2.2
- * @param {String|Object} json JSON string or object
- * @param {Function} callback Callback, invoked when json is parsed
- * and corresponding objects (e.g: {@link fabric.Image})
- * are initialized
- * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
- * @return {fabric.Canvas} instance
- * @chainable
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization}
- */
- loadFromDatalessJSON: function (json, callback, reviver) {
- return this.loadFromJSON(json, callback, reviver);
- },
- /**
- * Populates canvas with data from the specified JSON.
- * JSON format must conform to the one of {@link fabric.Canvas#toJSON}
- * @param {String|Object} json JSON string or object
- * @param {Function} callback Callback, invoked when json is parsed
- * and corresponding objects (e.g: {@link fabric.Image})
- * are initialized
- * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
- * @return {fabric.Canvas} instance
- * @chainable
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization}
- * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo}
- * @example <caption>loadFromJSON</caption>
- * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas));
- * @example <caption>loadFromJSON with reviver</caption>
- * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) {
- * // `o` = json object
- * // `object` = fabric.Object instance
- * // ... do some stuff ...
- * });
- */
- loadFromJSON: function (json, callback, reviver) {
- if (!json) {
- return;
- }
- // serialize if it wasn't already
- var serialized = (typeof json === 'string')
- ? JSON.parse(json)
- : fabric.util.object.clone(json);
- var _this = this,
- renderOnAddRemove = this.renderOnAddRemove;
- this.renderOnAddRemove = false;
- this._enlivenObjects(serialized.objects, function (enlivenedObjects) {
- _this.clear();
- _this._setBgOverlay(serialized, function () {
- enlivenedObjects.forEach(function(obj, index) {
- // we splice the array just in case some custom classes restored from JSON
- // will add more object to canvas at canvas init.
- _this.insertAt(obj, index);
- });
- _this.renderOnAddRemove = renderOnAddRemove;
- // remove parts i cannot set as options
- delete serialized.objects;
- delete serialized.backgroundImage;
- delete serialized.overlayImage;
- delete serialized.background;
- delete serialized.overlay;
- // this._initOptions does too many things to just
- // call it. Normally loading an Object from JSON
- // create the Object instance. Here the Canvas is
- // already an instance and we are just loading things over it
- _this._setOptions(serialized);
- _this.renderAll();
- callback && callback();
- });
- }, reviver);
- return this;
- },
- /**
- * @private
- * @param {Object} serialized Object with background and overlay information
- * @param {Function} callback Invoked after all background and overlay images/patterns loaded
- */
- _setBgOverlay: function(serialized, callback) {
- var loaded = {
- backgroundColor: false,
- overlayColor: false,
- backgroundImage: false,
- overlayImage: false
- };
- if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) {
- callback && callback();
- return;
- }
- var cbIfLoaded = function () {
- if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) {
- callback && callback();
- }
- };
- this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded);
- this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded);
- this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded);
- this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded);
- },
- /**
- * @private
- * @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor)
- * @param {(Object|String)} value Value to set
- * @param {Object} loaded Set loaded property to true if property is set
- * @param {Object} callback Callback function to invoke after property is set
- */
- __setBgOverlay: function(property, value, loaded, callback) {
- var _this = this;
- if (!value) {
- loaded[property] = true;
- callback && callback();
- return;
- }
- if (property === 'backgroundImage' || property === 'overlayImage') {
- fabric.util.enlivenObjects([value], function(enlivedObject){
- _this[property] = enlivedObject[0];
- loaded[property] = true;
- callback && callback();
- });
- }
- else {
- this['set' + fabric.util.string.capitalize(property, true)](value, function() {
- loaded[property] = true;
- callback && callback();
- });
- }
- },
- /**
- * @private
- * @param {Array} objects
- * @param {Function} callback
- * @param {Function} [reviver]
- */
- _enlivenObjects: function (objects, callback, reviver) {
- if (!objects || objects.length === 0) {
- callback && callback([]);
- return;
- }
- fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
- callback && callback(enlivenedObjects);
- }, null, reviver);
- },
- /**
- * @private
- * @param {String} format
- * @param {Function} callback
- */
- _toDataURL: function (format, callback) {
- this.clone(function (clone) {
- callback(clone.toDataURL(format));
- });
- },
- /**
- * @private
- * @param {String} format
- * @param {Number} multiplier
- * @param {Function} callback
- */
- _toDataURLWithMultiplier: function (format, multiplier, callback) {
- this.clone(function (clone) {
- callback(clone.toDataURLWithMultiplier(format, multiplier));
- });
- },
- /**
- * Clones canvas instance
- * @param {Object} [callback] Receives cloned instance as a first argument
- * @param {Array} [properties] Array of properties to include in the cloned canvas and children
- */
- clone: function (callback, properties) {
- var data = JSON.stringify(this.toJSON(properties));
- this.cloneWithoutData(function(clone) {
- clone.loadFromJSON(data, function() {
- callback && callback(clone);
- });
- });
- },
- /**
- * Clones canvas instance without cloning existing data.
- * This essentially copies canvas dimensions, clipping properties, etc.
- * but leaves data empty (so that you can populate it with your own)
- * @param {Object} [callback] Receives cloned instance as a first argument
- */
- cloneWithoutData: function(callback) {
- var el = fabric.document.createElement('canvas');
- el.width = this.width;
- el.height = this.height;
- var clone = new fabric.Canvas(el);
- clone.clipTo = this.clipTo;
- if (this.backgroundImage) {
- clone.setBackgroundImage(this.backgroundImage.src, function() {
- clone.renderAll();
- callback && callback(clone);
- });
- clone.backgroundImageOpacity = this.backgroundImageOpacity;
- clone.backgroundImageStretch = this.backgroundImageStretch;
- }
- else {
- callback && callback(clone);
- }
- }
- });
- /**
- * Adds support for multi-touch gestures using the Event.js library.
- * Fires the following custom events:
- * - touch:gesture
- * - touch:drag
- * - touch:orientation
- * - touch:shake
- * - touch:longpress
- */
- (function() {
- var degreesToRadians = fabric.util.degreesToRadians,
- radiansToDegrees = fabric.util.radiansToDegrees;
- fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
- /**
- * Method that defines actions when an Event.js gesture is detected on an object. Currently only supports
- * 2 finger gestures.
- * @param {Event} e Event object by Event.js
- * @param {Event} self Event proxy object by Event.js
- */
- __onTransformGesture: function(e, self) {
- if (this.isDrawingMode || !e.touches || e.touches.length !== 2 || 'gesture' !== self.gesture) {
- return;
- }
- var target = this.findTarget(e);
- if ('undefined' !== typeof target) {
- this.__gesturesParams = {
- e: e,
- self: self,
- target: target
- };
- this.__gesturesRenderer();
- }
- this.fire('touch:gesture', {
- target: target, e: e, self: self
- });
- },
- __gesturesParams: null,
- __gesturesRenderer: function() {
- if (this.__gesturesParams === null || this._currentTransform === null) {
- return;
- }
- var self = this.__gesturesParams.self,
- t = this._currentTransform,
- e = this.__gesturesParams.e;
- t.action = 'scale';
- t.originX = t.originY = 'center';
- this._scaleObjectBy(self.scale, e);
- if (self.rotation !== 0) {
- t.action = 'rotate';
- this._rotateObjectByAngle(self.rotation, e);
- }
- this.requestRenderAll();
- t.action = 'drag';
- },
- /**
- * Method that defines actions when an Event.js drag is detected.
- *
- * @param {Event} e Event object by Event.js
- * @param {Event} self Event proxy object by Event.js
- */
- __onDrag: function(e, self) {
- this.fire('touch:drag', {
- e: e, self: self
- });
- },
- /**
- * Method that defines actions when an Event.js orientation event is detected.
- *
- * @param {Event} e Event object by Event.js
- * @param {Event} self Event proxy object by Event.js
- */
- __onOrientationChange: function(e, self) {
- this.fire('touch:orientation', {
- e: e, self: self
- });
- },
- /**
- * Method that defines actions when an Event.js shake event is detected.
- *
- * @param {Event} e Event object by Event.js
- * @param {Event} self Event proxy object by Event.js
- */
- __onShake: function(e, self) {
- this.fire('touch:shake', {
- e: e, self: self
- });
- },
- /**
- * Method that defines actions when an Event.js longpress event is detected.
- *
- * @param {Event} e Event object by Event.js
- * @param {Event} self Event proxy object by Event.js
- */
- __onLongPress: function(e, self) {
- this.fire('touch:longpress', {
- e: e, self: self
- });
- },
- /**
- * Scales an object by a factor
- * @param {Number} s The scale factor to apply to the current scale level
- * @param {Event} e Event object by Event.js
- */
- _scaleObjectBy: function(s, e) {
- var t = this._currentTransform,
- target = t.target,
- lockScalingX = target.get('lockScalingX'),
- lockScalingY = target.get('lockScalingY');
- if (lockScalingX && lockScalingY) {
- return;
- }
- target._scaling = true;
- var constraintPosition = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY),
- dim = target._getTransformedDimensions();
- this._setObjectScale(new fabric.Point(t.scaleX * dim.x * s / target.scaleX, t.scaleY * dim.y * s / target.scaleY),
- t, lockScalingX, lockScalingY, null, target.get('lockScalingFlip'), dim);
- target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
- this._fire('scaling', target, e);
- },
- /**
- * Rotates object by an angle
- * @param {Number} curAngle The angle of rotation in degrees
- * @param {Event} e Event object by Event.js
- */
- _rotateObjectByAngle: function(curAngle, e) {
- var t = this._currentTransform;
- if (t.target.get('lockRotation')) {
- return;
- }
- t.target.rotate(radiansToDegrees(degreesToRadians(curAngle) + t.theta));
- this._fire('rotating', t.target, e);
- }
- });
- })();
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- clone = fabric.util.object.clone,
- toFixed = fabric.util.toFixed,
- capitalize = fabric.util.string.capitalize,
- degreesToRadians = fabric.util.degreesToRadians,
- supportsLineDash = fabric.StaticCanvas.supports('setLineDash'),
- objectCaching = !fabric.isLikelyNode,
- ALIASING_LIMIT = 2;
- if (fabric.Object) {
- return;
- }
- /**
- * Root object class from which all 2d shape classes inherit from
- * @class fabric.Object
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects}
- * @see {@link fabric.Object#initialize} for constructor definition
- *
- * @fires added
- * @fires removed
- *
- * @fires selected
- * @fires deselected
- * @fires modified
- * @fires modified
- * @fires moved
- * @fires scaled
- * @fires rotated
- * @fires skewed
- *
- * @fires rotating
- * @fires scaling
- * @fires moving
- * @fires skewing
- *
- * @fires mousedown
- * @fires mouseup
- * @fires mouseover
- * @fires mouseout
- * @fires mousewheel
- * @fires mousedblclick
- *
- * @fires dragover
- * @fires dragenter
- * @fires dragleave
- * @fires drop
- */
- fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ {
- /**
- * Type of an object (rect, circle, path, etc.).
- * Note that this property is meant to be read-only and not meant to be modified.
- * If you modify, certain parts of Fabric (such as JSON loading) won't work correctly.
- * @type String
- * @default
- */
- type: 'object',
- /**
- * Horizontal origin of transformation of an object (one of "left", "right", "center")
- * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
- * @type String
- * @default
- */
- originX: 'left',
- /**
- * Vertical origin of transformation of an object (one of "top", "bottom", "center")
- * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups
- * @type String
- * @default
- */
- originY: 'top',
- /**
- * Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom}
- * @type Number
- * @default
- */
- top: 0,
- /**
- * Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right}
- * @type Number
- * @default
- */
- left: 0,
- /**
- * Object width
- * @type Number
- * @default
- */
- width: 0,
- /**
- * Object height
- * @type Number
- * @default
- */
- height: 0,
- /**
- * Object scale factor (horizontal)
- * @type Number
- * @default
- */
- scaleX: 1,
- /**
- * Object scale factor (vertical)
- * @type Number
- * @default
- */
- scaleY: 1,
- /**
- * When true, an object is rendered as flipped horizontally
- * @type Boolean
- * @default
- */
- flipX: false,
- /**
- * When true, an object is rendered as flipped vertically
- * @type Boolean
- * @default
- */
- flipY: false,
- /**
- * Opacity of an object
- * @type Number
- * @default
- */
- opacity: 1,
- /**
- * Angle of rotation of an object (in degrees)
- * @type Number
- * @default
- */
- angle: 0,
- /**
- * Angle of skew on x axes of an object (in degrees)
- * @type Number
- * @default
- */
- skewX: 0,
- /**
- * Angle of skew on y axes of an object (in degrees)
- * @type Number
- * @default
- */
- skewY: 0,
- /**
- * Size of object's controlling corners (in pixels)
- * @type Number
- * @default
- */
- cornerSize: 13,
- /**
- * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
- * @type Boolean
- * @default
- */
- transparentCorners: true,
- /**
- * Default cursor value used when hovering over this object on canvas
- * @type String
- * @default
- */
- hoverCursor: null,
- /**
- * Default cursor value used when moving this object on canvas
- * @type String
- * @default
- */
- moveCursor: null,
- /**
- * Padding between object and its controlling borders (in pixels)
- * @type Number
- * @default
- */
- padding: 0,
- /**
- * Color of controlling borders of an object (when it's active)
- * @type String
- * @default
- */
- borderColor: 'rgba(102,153,255,0.75)',
- /**
- * Array specifying dash pattern of an object's borders (hasBorder must be true)
- * @since 1.6.2
- * @type Array
- */
- borderDashArray: null,
- /**
- * Color of controlling corners of an object (when it's active)
- * @type String
- * @default
- */
- cornerColor: 'rgba(102,153,255,0.5)',
- /**
- * Color of controlling corners of an object (when it's active and transparentCorners false)
- * @since 1.6.2
- * @type String
- * @default
- */
- cornerStrokeColor: null,
- /**
- * Specify style of control, 'rect' or 'circle'
- * @since 1.6.2
- * @type String
- */
- cornerStyle: 'rect',
- /**
- * Array specifying dash pattern of an object's control (hasBorder must be true)
- * @since 1.6.2
- * @type Array
- */
- cornerDashArray: null,
- /**
- * When true, this object will use center point as the origin of transformation
- * when being scaled via the controls.
- * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
- * @since 1.3.4
- * @type Boolean
- * @default
- */
- centeredScaling: false,
- /**
- * When true, this object will use center point as the origin of transformation
- * when being rotated via the controls.
- * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
- * @since 1.3.4
- * @type Boolean
- * @default
- */
- centeredRotation: true,
- /**
- * Color of object's fill
- * takes css colors https://www.w3.org/TR/css-color-3/
- * @type String
- * @default
- */
- fill: 'rgb(0,0,0)',
- /**
- * Fill rule used to fill an object
- * accepted values are nonzero, evenodd
- * <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead)
- * @type String
- * @default
- */
- fillRule: 'nonzero',
- /**
- * Composite rule used for canvas globalCompositeOperation
- * @type String
- * @default
- */
- globalCompositeOperation: 'source-over',
- /**
- * Background color of an object.
- * takes css colors https://www.w3.org/TR/css-color-3/
- * @type String
- * @default
- */
- backgroundColor: '',
- /**
- * Selection Background color of an object. colored layer behind the object when it is active.
- * does not mix good with globalCompositeOperation methods.
- * @type String
- * @default
- */
- selectionBackgroundColor: '',
- /**
- * When defined, an object is rendered via stroke and this property specifies its color
- * takes css colors https://www.w3.org/TR/css-color-3/
- * @type String
- * @default
- */
- stroke: null,
- /**
- * Width of a stroke used to render this object
- * @type Number
- * @default
- */
- strokeWidth: 1,
- /**
- * Array specifying dash pattern of an object's stroke (stroke must be defined)
- * @type Array
- */
- strokeDashArray: null,
- /**
- * Line endings style of an object's stroke (one of "butt", "round", "square")
- * @type String
- * @default
- */
- strokeLineCap: 'butt',
- /**
- * Corner style of an object's stroke (one of "bevil", "round", "miter")
- * @type String
- * @default
- */
- strokeLineJoin: 'miter',
- /**
- * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
- * @type Number
- * @default
- */
- strokeMiterLimit: 4,
- /**
- * Shadow object representing shadow of this shape
- * @type fabric.Shadow
- * @default
- */
- shadow: null,
- /**
- * Opacity of object's controlling borders when object is active and moving
- * @type Number
- * @default
- */
- borderOpacityWhenMoving: 0.4,
- /**
- * Scale factor of object's controlling borders
- * @type Number
- * @default
- */
- borderScaleFactor: 1,
- /**
- * Transform matrix (similar to SVG's transform matrix)
- * @type Array
- */
- transformMatrix: null,
- /**
- * Minimum allowed scale value of an object
- * @type Number
- * @default
- */
- minScaleLimit: 0,
- /**
- * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
- * But events still fire on it.
- * @type Boolean
- * @default
- */
- selectable: true,
- /**
- * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
- * @type Boolean
- * @default
- */
- evented: true,
- /**
- * When set to `false`, an object is not rendered on canvas
- * @type Boolean
- * @default
- */
- visible: true,
- /**
- * When set to `false`, object's controls are not displayed and can not be used to manipulate object
- * @type Boolean
- * @default
- */
- hasControls: true,
- /**
- * When set to `false`, object's controlling borders are not rendered
- * @type Boolean
- * @default
- */
- hasBorders: true,
- /**
- * When set to `false`, object's controlling rotating point will not be visible or selectable
- * @type Boolean
- * @default
- */
- hasRotatingPoint: true,
- /**
- * Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`)
- * @type Number
- * @default
- */
- rotatingPointOffset: 40,
- /**
- * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
- * @type Boolean
- * @default
- */
- perPixelTargetFind: false,
- /**
- * When `false`, default object's values are not included in its serialization
- * @type Boolean
- * @default
- */
- includeDefaultValues: true,
- /**
- * Function that determines clipping of an object (context is passed as a first argument)
- * Note that context origin is at the object's center point (not left/top corner)
- * @deprecated since 2.0.0
- * @type Function
- */
- clipTo: null,
- /**
- * When `true`, object horizontal movement is locked
- * @type Boolean
- * @default
- */
- lockMovementX: false,
- /**
- * When `true`, object vertical movement is locked
- * @type Boolean
- * @default
- */
- lockMovementY: false,
- /**
- * When `true`, object rotation is locked
- * @type Boolean
- * @default
- */
- lockRotation: false,
- /**
- * When `true`, object horizontal scaling is locked
- * @type Boolean
- * @default
- */
- lockScalingX: false,
- /**
- * When `true`, object vertical scaling is locked
- * @type Boolean
- * @default
- */
- lockScalingY: false,
- /**
- * When `true`, object non-uniform scaling is locked
- * @type Boolean
- * @default
- */
- lockUniScaling: false,
- /**
- * When `true`, object horizontal skewing is locked
- * @type Boolean
- * @default
- */
- lockSkewingX: false,
- /**
- * When `true`, object vertical skewing is locked
- * @type Boolean
- * @default
- */
- lockSkewingY: false,
- /**
- * When `true`, object cannot be flipped by scaling into negative values
- * @type Boolean
- * @default
- */
- lockScalingFlip: false,
- /**
- * When `true`, object is not exported in OBJECT/JSON
- * since 1.6.3
- * @type Boolean
- * @default
- */
- excludeFromExport: false,
- /**
- * When `true`, object is cached on an additional canvas.
- * default to true
- * since 1.7.0
- * @type Boolean
- * @default true
- */
- objectCaching: objectCaching,
- /**
- * When `true`, object properties are checked for cache invalidation. In some particular
- * situation you may want this to be disabled ( spray brush, very big, groups)
- * or if your application does not allow you to modify properties for groups child you want
- * to disable it for groups.
- * default to false
- * since 1.7.0
- * @type Boolean
- * @default false
- */
- statefullCache: false,
- /**
- * When `true`, cache does not get updated during scaling. The picture will get blocky if scaled
- * too much and will be redrawn with correct details at the end of scaling.
- * this setting is performance and application dependant.
- * default to true
- * since 1.7.0
- * @type Boolean
- * @default true
- */
- noScaleCache: true,
- /**
- * When set to `true`, object's cache will be rerendered next render call.
- * since 1.7.0
- * @type Boolean
- * @default true
- */
- dirty: true,
- /**
- * keeps the value of the last hovered coner during mouse move.
- * 0 is no corner, or 'mt', 'ml', 'mtr' etc..
- * It should be private, but there is no harm in using it as
- * a read-only property.
- * @type number|string|any
- * @default 0
- */
- __corner: 0,
- /**
- * Determins if the fill or the stroke is drawn first (one of "fill" or "stroke")
- * @type String
- * @default
- */
- paintFirst: 'fill',
- /**
- * List of properties to consider when checking if state
- * of an object is changed (fabric.Object#hasStateChanged)
- * as well as for history (undo/redo) purposes
- * @type Array
- */
- stateProperties: (
- 'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
- 'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' +
- 'angle opacity fill globalCompositeOperation shadow clipTo visible backgroundColor ' +
- 'skewX skewY fillRule paintFirst'
- ).split(' '),
- /**
- * List of properties to consider when checking if cache needs refresh
- * @type Array
- */
- cacheProperties: (
- 'fill stroke strokeWidth strokeDashArray width height paintFirst' +
- ' strokeLineCap strokeLineJoin strokeMiterLimit backgroundColor'
- ).split(' '),
- /**
- * a fabricObject that, without stroke define a clipping area with their opacity
- * @type fabric.Object
- */
- clipPath: undefined,
- /**
- * Constructor
- * @param {Object} [options] Options object
- */
- initialize: function(options) {
- if (options) {
- this.setOptions(options);
- }
- },
- /**
- * Create a the canvas used to keep the cached copy of the object
- * @private
- */
- _createCacheCanvas: function(parentObject) {
- this._cacheProperties = {};
- this._cacheCanvas = fabric.document.createElement('canvas');
- this._cacheContext = this._cacheCanvas.getContext('2d');
- this._updateCacheCanvas(parentObject);
- // if canvas gets created, is empty, so dirty.
- this.dirty = true;
- },
- /**
- * Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal
- * and each side do not cross fabric.cacheSideLimit
- * those numbers are configurable so that you can get as much detail as you want
- * making bargain with performances.
- * @param {Object} dims
- * @param {Object} dims.width width of canvas
- * @param {Object} dims.height height of canvas
- * @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache
- * @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache
- * @return {Object}.width width of canvas
- * @return {Object}.height height of canvas
- * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
- * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
- */
- _limitCacheSize: function(dims) {
- var perfLimitSizeTotal = fabric.perfLimitSizeTotal,
- width = dims.width, height = dims.height,
- max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit;
- if (width <= max && height <= max && width * height <= perfLimitSizeTotal) {
- if (width < min) {
- dims.width = min;
- }
- if (height < min) {
- dims.height = min;
- }
- return dims;
- }
- var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal),
- capValue = fabric.util.capValue,
- x = capValue(min, limitedDims.x, max),
- y = capValue(min, limitedDims.y, max);
- if (width > x) {
- dims.zoomX /= width / x;
- dims.width = x;
- dims.capped = true;
- }
- if (height > y) {
- dims.zoomY /= height / y;
- dims.height = y;
- dims.capped = true;
- }
- return dims;
- },
- /**
- * Return the dimension and the zoom level needed to create a cache canvas
- * big enough to host the object to be cached.
- * @private
- * @return {Object}.x width of object to be cached
- * @return {Object}.y height of object to be cached
- * @return {Object}.width width of canvas
- * @return {Object}.height height of canvas
- * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
- * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
- */
- _getCacheCanvasDimensions: function(parentObject) {
- var targetCanvas = this.canvas || (parentObject && parentObject.canvas),
- zoom = targetCanvas && targetCanvas.getZoom() || 1,
- objectScale = this.getObjectScaling(),
- retina = targetCanvas && targetCanvas._isRetinaScaling() ? fabric.devicePixelRatio : 1,
- dim = this._getNonTransformedDimensions(),
- zoomX = objectScale.scaleX * zoom * retina,
- zoomY = objectScale.scaleY * zoom * retina,
- width, height;
- width = dim.x * zoomX;
- height = dim.y * zoomY;
- return {
- // for sure this ALIASING_LIMIT is slightly crating problem
- // in situation in wich the cache canvas gets an upper limit
- width: width + ALIASING_LIMIT,
- height: height + ALIASING_LIMIT,
- zoomX: zoomX,
- zoomY: zoomY,
- x: dim.x,
- y: dim.y
- };
- },
- /**
- * Update width and height of the canvas for cache
- * returns true or false if canvas needed resize.
- * @private
- * @return {Boolean} true if the canvas has been resized
- */
- _updateCacheCanvas: function(parentObject) {
- var targetCanvas = this.canvas || (parentObject && parentObject.canvas);
- if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) {
- var target = targetCanvas._currentTransform.target,
- action = targetCanvas._currentTransform.action;
- if (this === target && action.slice && action.slice(0, 5) === 'scale') {
- return false;
- }
- }
- var canvas = this._cacheCanvas,
- dims = this._limitCacheSize(this._getCacheCanvasDimensions(parentObject)),
- minCacheSize = fabric.minCacheSideLimit,
- width = dims.width, height = dims.height, drawingWidth, drawingHeight,
- zoomX = dims.zoomX, zoomY = dims.zoomY,
- dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight,
- zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY,
- shouldRedraw = dimensionsChanged || zoomChanged,
- additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false;
- if (dimensionsChanged) {
- var canvasWidth = this._cacheCanvas.width,
- canvasHeight = this._cacheCanvas.height,
- sizeGrowing = width > canvasWidth || height > canvasHeight,
- sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) &&
- canvasWidth > minCacheSize && canvasHeight > minCacheSize;
- shouldResizeCanvas = sizeGrowing || sizeShrinking;
- if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) {
- additionalWidth = width * 0.1;
- additionalHeight = height * 0.1;
- }
- }
- if (shouldRedraw) {
- if (shouldResizeCanvas) {
- canvas.width = Math.ceil(width + additionalWidth);
- canvas.height = Math.ceil(height + additionalHeight);
- }
- else {
- this._cacheContext.setTransform(1, 0, 0, 1, 0, 0);
- this._cacheContext.clearRect(0, 0, canvas.width, canvas.height);
- }
- drawingWidth = dims.x * zoomX / 2;
- drawingHeight = dims.y * zoomY / 2;
- this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth;
- this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight;
- this.cacheWidth = width;
- this.cacheHeight = height;
- this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY);
- this._cacheContext.scale(zoomX, zoomY);
- this.zoomX = zoomX;
- this.zoomY = zoomY;
- return true;
- }
- return false;
- },
- /**
- * Sets object's properties from options
- * @param {Object} [options] Options object
- */
- setOptions: function(options) {
- this._setOptions(options);
- this._initGradient(options.fill, 'fill');
- this._initGradient(options.stroke, 'stroke');
- this._initClipping(options);
- this._initPattern(options.fill, 'fill');
- this._initPattern(options.stroke, 'stroke');
- },
- /**
- * Transforms context when rendering an object
- * @param {CanvasRenderingContext2D} ctx Context
- */
- transform: function(ctx) {
- var m;
- if (this.group && !this.group._transformDone) {
- m = this.calcTransformMatrix();
- }
- else {
- m = this.calcOwnMatrix();
- }
- ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
- },
- /**
- * Returns an object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,
- object = {
- type: this.type,
- version: fabric.version,
- originX: this.originX,
- originY: this.originY,
- left: toFixed(this.left, NUM_FRACTION_DIGITS),
- top: toFixed(this.top, NUM_FRACTION_DIGITS),
- width: toFixed(this.width, NUM_FRACTION_DIGITS),
- height: toFixed(this.height, NUM_FRACTION_DIGITS),
- fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
- stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
- strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
- strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray,
- strokeLineCap: this.strokeLineCap,
- strokeLineJoin: this.strokeLineJoin,
- strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
- scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS),
- scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS),
- angle: toFixed(this.angle, NUM_FRACTION_DIGITS),
- flipX: this.flipX,
- flipY: this.flipY,
- opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS),
- shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
- visible: this.visible,
- clipTo: this.clipTo && String(this.clipTo),
- backgroundColor: this.backgroundColor,
- fillRule: this.fillRule,
- paintFirst: this.paintFirst,
- globalCompositeOperation: this.globalCompositeOperation,
- transformMatrix: this.transformMatrix ? this.transformMatrix.concat() : null,
- skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS),
- skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS),
- };
- if (this.clipPath) {
- object.clipPath = this.clipPath.toObject();
- }
- fabric.util.populateWithProperties(this, object, propertiesToInclude);
- if (!this.includeDefaultValues) {
- object = this._removeDefaultValues(object);
- }
- return object;
- },
- /**
- * Returns (dataless) object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of an instance
- */
- toDatalessObject: function(propertiesToInclude) {
- // will be overwritten by subclasses
- return this.toObject(propertiesToInclude);
- },
- /**
- * @private
- * @param {Object} object
- */
- _removeDefaultValues: function(object) {
- var prototype = fabric.util.getKlass(object.type).prototype,
- stateProperties = prototype.stateProperties;
- stateProperties.forEach(function(prop) {
- if (object[prop] === prototype[prop]) {
- delete object[prop];
- }
- var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' &&
- Object.prototype.toString.call(prototype[prop]) === '[object Array]';
- // basically a check for [] === []
- if (isArray && object[prop].length === 0 && prototype[prop].length === 0) {
- delete object[prop];
- }
- });
- return object;
- },
- /**
- * Returns a string representation of an instance
- * @return {String}
- */
- toString: function() {
- return '#<fabric.' + capitalize(this.type) + '>';
- },
- /**
- * Return the object scale factor counting also the group scaling
- * @return {Object} object with scaleX and scaleY properties
- */
- getObjectScaling: function() {
- var scaleX = this.scaleX, scaleY = this.scaleY;
- if (this.group) {
- var scaling = this.group.getObjectScaling();
- scaleX *= scaling.scaleX;
- scaleY *= scaling.scaleY;
- }
- return { scaleX: scaleX, scaleY: scaleY };
- },
- /**
- * Return the object opacity counting also the group property
- * @return {Number}
- */
- getObjectOpacity: function() {
- var opacity = this.opacity;
- if (this.group) {
- opacity *= this.group.getObjectOpacity();
- }
- return opacity;
- },
- /**
- * @private
- * @param {String} key
- * @param {*} value
- * @return {fabric.Object} thisArg
- */
- _set: function(key, value) {
- var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'),
- isChanged = this[key] !== value, groupNeedsUpdate = false;
- if (shouldConstrainValue) {
- value = this._constrainScale(value);
- }
- if (key === 'scaleX' && value < 0) {
- this.flipX = !this.flipX;
- value *= -1;
- }
- else if (key === 'scaleY' && value < 0) {
- this.flipY = !this.flipY;
- value *= -1;
- }
- else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
- value = new fabric.Shadow(value);
- }
- else if (key === 'dirty' && this.group) {
- this.group.set('dirty', value);
- }
- this[key] = value;
- if (isChanged) {
- groupNeedsUpdate = this.group && this.group.isOnACache();
- if (this.cacheProperties.indexOf(key) > -1) {
- this.dirty = true;
- groupNeedsUpdate && this.group.set('dirty', true);
- }
- else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) {
- this.group.set('dirty', true);
- }
- }
- return this;
- },
- /**
- * This callback function is called by the parent group of an object every
- * time a non-delegated property changes on the group. It is passed the key
- * and value as parameters. Not adding in this function's signature to avoid
- * Travis build error about unused variables.
- */
- setOnGroup: function() {
- // implemented by sub-classes, as needed.
- },
- /**
- * Retrieves viewportTransform from Object's canvas if possible
- * @method getViewportTransform
- * @memberOf fabric.Object.prototype
- * @return {Boolean}
- */
- getViewportTransform: function() {
- if (this.canvas && this.canvas.viewportTransform) {
- return this.canvas.viewportTransform;
- }
- return fabric.iMatrix.concat();
- },
- /*
- * @private
- * return if the object would be visible in rendering
- * @memberOf fabric.Object.prototype
- * @return {Boolean}
- */
- isNotVisible: function() {
- return this.opacity === 0 || (this.width === 0 && this.height === 0) || !this.visible;
- },
- /**
- * Renders an object on a specified context
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- render: function(ctx) {
- // do not render if width/height are zeros or object is not visible
- if (this.isNotVisible()) {
- return;
- }
- if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
- return;
- }
- ctx.save();
- this._setupCompositeOperation(ctx);
- this.drawSelectionBackground(ctx);
- this.transform(ctx);
- this._setOpacity(ctx);
- this._setShadow(ctx, this);
- if (this.transformMatrix) {
- ctx.transform.apply(ctx, this.transformMatrix);
- }
- this.clipTo && fabric.util.clipContext(this, ctx);
- if (this.shouldCache()) {
- this.renderCache();
- this.drawCacheOnCanvas(ctx);
- }
- else {
- this._removeCacheCanvas();
- this.dirty = false;
- this.drawObject(ctx);
- if (this.objectCaching && this.statefullCache) {
- this.saveState({ propertySet: 'cacheProperties' });
- }
- }
- this.clipTo && ctx.restore();
- ctx.restore();
- },
- renderCache: function(parentObject, forClipping) {
- if (!this._cacheCanvas) {
- this._createCacheCanvas(parentObject);
- }
- if (this.isCacheDirty(false, parentObject)) {
- this.statefullCache && this.saveState({ propertySet: 'cacheProperties' });
- this.drawObject(this._cacheContext, forClipping);
- this.dirty = false;
- }
- },
- /**
- * Remove cacheCanvas and its dimensions from the objects
- */
- _removeCacheCanvas: function() {
- this._cacheCanvas = null;
- this.cacheWidth = 0;
- this.cacheHeight = 0;
- },
- /**
- * When set to `true`, force the object to have its own cache, even if it is inside a group
- * it may be needed when your object behave in a particular way on the cache and always needs
- * its own isolated canvas to render correctly.
- * Created to be overridden
- * since 1.7.12
- * @returns false
- */
- needsItsOwnCache: function() {
- if (this.paintFirst === 'stroke' && typeof this.shadow === 'object') {
- return true;
- }
- if (this.clipPath) {
- return true;
- }
- return false;
- },
- /**
- * Decide if the object should cache or not. Create its own cache level
- * objectCaching is a global flag, wins over everything
- * needsItsOwnCache should be used when the object drawing method requires
- * a cache step. None of the fabric classes requires it.
- * Generally you do not cache objects in groups because the group outside is cached.
- * @return {Boolean}
- */
- shouldCache: function() {
- this.ownCaching = this.objectCaching &&
- (!this.group || this.needsItsOwnCache() || !this.group.isOnACache());
- return this.ownCaching;
- },
- /**
- * Check if this object or a child object will cast a shadow
- * used by Group.shouldCache to know if child has a shadow recursively
- * @return {Boolean}
- */
- willDrawShadow: function() {
- return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0);
- },
- /**
- * Execute the drawing operation for an object clipPath
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- drawClipPathOnCache: function(ctx) {
- var path = this.clipPath;
- ctx.save();
- // DEBUG: uncomment this line, comment the following
- // ctx.globalAlpha = 0.4
- ctx.globalCompositeOperation = 'destination-in';
- //ctx.scale(1 / 2, 1 / 2);
- path.transform(ctx);
- ctx.scale(1 / path.zoomX, 1 / path.zoomY);
- ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY);
- ctx.restore();
- },
- /**
- * Execute the drawing operation for an object on a specified context
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- drawObject: function(ctx, forClipping) {
- var path = this.clipPath;
- if (forClipping) {
- this._setClippingProperties(ctx);
- }
- else {
- this._renderBackground(ctx);
- this._setStrokeStyles(ctx, this);
- this._setFillStyles(ctx, this);
- }
- this._render(ctx);
- if (path) {
- // needed to setup a couple of variables
- path.shouldCache();
- path._transformDone = true;
- path.renderCache(this, true);
- this.drawClipPathOnCache(ctx);
- }
- },
- /**
- * Paint the cached copy of the object on the target context.
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- drawCacheOnCanvas: function(ctx) {
- ctx.scale(1 / this.zoomX, 1 / this.zoomY);
- ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY);
- },
- /**
- * Check if cache is dirty
- * @param {Boolean} skipCanvas skip canvas checks because this object is painted
- * on parent canvas.
- */
- isCacheDirty: function(skipCanvas, parentObject) {
- if (this.isNotVisible()) {
- return false;
- }
- if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas(parentObject)) {
- // in this case the context is already cleared.
- return true;
- }
- else {
- if (this.dirty || (this.statefullCache && this.hasStateChanged('cacheProperties'))) {
- if (this._cacheCanvas && !skipCanvas) {
- var width = this.cacheWidth / this.zoomX;
- var height = this.cacheHeight / this.zoomY;
- this._cacheContext.clearRect(-width / 2, -height / 2, width, height);
- }
- return true;
- }
- }
- return false;
- },
- /**
- * Draws a background for the object big as its untrasformed dimensions
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderBackground: function(ctx) {
- if (!this.backgroundColor) {
- return;
- }
- var dim = this._getNonTransformedDimensions();
- ctx.fillStyle = this.backgroundColor;
- ctx.fillRect(
- -dim.x / 2,
- -dim.y / 2,
- dim.x,
- dim.y
- );
- // if there is background color no other shadows
- // should be casted
- this._removeShadow(ctx);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _setOpacity: function(ctx) {
- if (this.group && !this.group._transformDone) {
- ctx.globalAlpha = this.getObjectOpacity();
- }
- else {
- ctx.globalAlpha *= this.opacity;
- }
- },
- _setStrokeStyles: function(ctx, decl) {
- if (decl.stroke) {
- ctx.lineWidth = decl.strokeWidth;
- ctx.lineCap = decl.strokeLineCap;
- ctx.lineJoin = decl.strokeLineJoin;
- ctx.miterLimit = decl.strokeMiterLimit;
- ctx.strokeStyle = decl.stroke.toLive
- ? decl.stroke.toLive(ctx, this)
- : decl.stroke;
- }
- },
- _setFillStyles: function(ctx, decl) {
- if (decl.fill) {
- ctx.fillStyle = decl.fill.toLive
- ? decl.fill.toLive(ctx, this)
- : decl.fill;
- }
- },
- _setClippingProperties: function(ctx) {
- ctx.globalAlpha = 1;
- ctx.lineWidth = 0;
- ctx.fillStyle = 'black';
- },
- /**
- * @private
- * Sets line dash
- * @param {CanvasRenderingContext2D} ctx Context to set the dash line on
- * @param {Array} dashArray array representing dashes
- * @param {Function} alternative function to call if browaser does not support lineDash
- */
- _setLineDash: function(ctx, dashArray, alternative) {
- if (!dashArray) {
- return;
- }
- // Spec requires the concatenation of two copies the dash list when the number of elements is odd
- if (1 & dashArray.length) {
- dashArray.push.apply(dashArray, dashArray);
- }
- if (supportsLineDash) {
- ctx.setLineDash(dashArray);
- }
- else {
- alternative && alternative(ctx);
- }
- },
- /**
- * Renders controls and borders for the object
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Object} [styleOverride] properties to override the object style
- */
- _renderControls: function(ctx, styleOverride) {
- var vpt = this.getViewportTransform(),
- matrix = this.calcTransformMatrix(),
- options, drawBorders, drawControls;
- styleOverride = styleOverride || { };
- drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders;
- drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls;
- matrix = fabric.util.multiplyTransformMatrices(vpt, matrix);
- options = fabric.util.qrDecompose(matrix);
- ctx.save();
- ctx.translate(options.translateX, options.translateY);
- ctx.lineWidth = 1 * this.borderScaleFactor;
- if (!this.group) {
- ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
- }
- if (styleOverride.forActiveSelection) {
- ctx.rotate(degreesToRadians(options.angle));
- drawBorders && this.drawBordersInGroup(ctx, options, styleOverride);
- }
- else {
- ctx.rotate(degreesToRadians(this.angle));
- drawBorders && this.drawBorders(ctx, styleOverride);
- }
- drawControls && this.drawControls(ctx, styleOverride);
- ctx.restore();
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _setShadow: function(ctx) {
- if (!this.shadow) {
- return;
- }
- var multX = (this.canvas && this.canvas.viewportTransform[0]) || 1,
- multY = (this.canvas && this.canvas.viewportTransform[3]) || 1,
- scaling = this.getObjectScaling();
- if (this.canvas && this.canvas._isRetinaScaling()) {
- multX *= fabric.devicePixelRatio;
- multY *= fabric.devicePixelRatio;
- }
- ctx.shadowColor = this.shadow.color;
- ctx.shadowBlur = this.shadow.blur * fabric.browserShadowBlurConstant *
- (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4;
- ctx.shadowOffsetX = this.shadow.offsetX * multX * scaling.scaleX;
- ctx.shadowOffsetY = this.shadow.offsetY * multY * scaling.scaleY;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _removeShadow: function(ctx) {
- if (!this.shadow) {
- return;
- }
- ctx.shadowColor = '';
- ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Object} filler fabric.Pattern or fabric.Gradient
- */
- _applyPatternGradientTransform: function(ctx, filler) {
- if (!filler || !filler.toLive) {
- return { offsetX: 0, offsetY: 0 };
- }
- var t = filler.gradientTransform || filler.patternTransform;
- var offsetX = -this.width / 2 + filler.offsetX || 0,
- offsetY = -this.height / 2 + filler.offsetY || 0;
- ctx.translate(offsetX, offsetY);
- if (t) {
- ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]);
- }
- return { offsetX: offsetX, offsetY: offsetY };
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderPaintInOrder: function(ctx) {
- if (this.paintFirst === 'stroke') {
- this._renderStroke(ctx);
- this._renderFill(ctx);
- }
- else {
- this._renderFill(ctx);
- this._renderStroke(ctx);
- }
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderFill: function(ctx) {
- if (!this.fill) {
- return;
- }
- ctx.save();
- this._applyPatternGradientTransform(ctx, this.fill);
- if (this.fillRule === 'evenodd') {
- ctx.fill('evenodd');
- }
- else {
- ctx.fill();
- }
- ctx.restore();
- },
- _renderStroke: function(ctx) {
- if (!this.stroke || this.strokeWidth === 0) {
- return;
- }
- if (this.shadow && !this.shadow.affectStroke) {
- this._removeShadow(ctx);
- }
- ctx.save();
- this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke);
- this._applyPatternGradientTransform(ctx, this.stroke);
- ctx.stroke();
- ctx.restore();
- },
- /**
- * This function is an helper for svg import. it returns the center of the object in the svg
- * untransformed coordinates
- * @private
- * @return {Object} center point from element coordinates
- */
- _findCenterFromElement: function() {
- return { x: this.left + this.width / 2, y: this.top + this.height / 2 };
- },
- /**
- * This function is an helper for svg import. it decoompose the transformMatrix
- * and assign properties to object.
- * untransformed coordinates
- * @private
- * @chainable
- */
- _assignTransformMatrixProps: function() {
- if (this.transformMatrix) {
- var options = fabric.util.qrDecompose(this.transformMatrix);
- this.flipX = false;
- this.flipY = false;
- this.set('scaleX', options.scaleX);
- this.set('scaleY', options.scaleY);
- this.angle = options.angle;
- this.skewX = options.skewX;
- this.skewY = 0;
- }
- },
- /**
- * This function is an helper for svg import. it removes the transform matrix
- * and set to object properties that fabricjs can handle
- * @private
- * @param {Object} preserveAspectRatioOptions
- * @return {thisArg}
- */
- _removeTransformMatrix: function(preserveAspectRatioOptions) {
- var center = this._findCenterFromElement();
- if (this.transformMatrix) {
- this._assignTransformMatrixProps();
- center = fabric.util.transformPoint(center, this.transformMatrix);
- }
- this.transformMatrix = null;
- if (preserveAspectRatioOptions) {
- this.scaleX *= preserveAspectRatioOptions.scaleX;
- this.scaleY *= preserveAspectRatioOptions.scaleY;
- this.cropX = preserveAspectRatioOptions.cropX;
- this.cropY = preserveAspectRatioOptions.cropY;
- center.x += preserveAspectRatioOptions.offsetLeft;
- center.y += preserveAspectRatioOptions.offsetTop;
- this.width = preserveAspectRatioOptions.width;
- this.height = preserveAspectRatioOptions.height;
- }
- this.setPositionByOrigin(center, 'center', 'center');
- },
- /**
- * Clones an instance, using a callback method will work for every object.
- * @param {Function} callback Callback is invoked with a clone as a first argument
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- */
- clone: function(callback, propertiesToInclude) {
- var objectForm = this.toObject(propertiesToInclude);
- if (this.constructor.fromObject) {
- this.constructor.fromObject(objectForm, callback);
- }
- else {
- fabric.Object._fromObject('Object', objectForm, callback);
- }
- },
- /**
- * Creates an instance of fabric.Image out of an object
- * @param {Function} callback callback, invoked with an instance as a first argument
- * @param {Object} [options] for clone as image, passed to toDataURL
- * @param {Boolean} [options.enableRetinaScaling] enable retina scaling for the cloned image
- * @return {fabric.Object} thisArg
- */
- cloneAsImage: function(callback, options) {
- var dataUrl = this.toDataURL(options);
- fabric.util.loadImage(dataUrl, function(img) {
- if (callback) {
- callback(new fabric.Image(img));
- }
- });
- return this;
- },
- /**
- * Converts an object into a data-url-like string
- * @param {Object} options Options object
- * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
- * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
- * @param {Number} [options.multiplier=1] Multiplier to scale by
- * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
- * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
- * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
- * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
- * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4
- * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
- */
- toDataURL: function(options) {
- options || (options = { });
- var el = fabric.util.createCanvasElement(),
- boundingRect = this.getBoundingRect();
- el.width = boundingRect.width;
- el.height = boundingRect.height;
- fabric.util.wrapElement(el, 'div');
- var canvas = new fabric.StaticCanvas(el, {
- enableRetinaScaling: options.enableRetinaScaling,
- renderOnAddRemove: false,
- skipOffscreen: false,
- });
- // to avoid common confusion https://github.com/kangax/fabric.js/issues/806
- if (options.format === 'jpg') {
- options.format = 'jpeg';
- }
- if (options.format === 'jpeg') {
- canvas.backgroundColor = '#fff';
- }
- var origParams = {
- left: this.left,
- top: this.top
- };
- this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center');
- var originalCanvas = this.canvas;
- canvas.add(this);
- var data = canvas.toDataURL(options);
- this.set(origParams).setCoords();
- this.canvas = originalCanvas;
- // canvas.dispose will call image.dispose that will nullify the elements
- // since this canvas is a simple element for the process, we remove references
- // to objects in this way in order to avoid object trashing.
- canvas._objects = [];
- canvas.dispose();
- canvas = null;
- return data;
- },
- /**
- * Returns true if specified type is identical to the type of an instance
- * @param {String} type Type to check against
- * @return {Boolean}
- */
- isType: function(type) {
- return this.type === type;
- },
- /**
- * Returns complexity of an instance
- * @return {Number} complexity of this instance (is 1 unless subclassed)
- */
- complexity: function() {
- return 1;
- },
- /**
- * Returns a JSON representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} JSON
- */
- toJSON: function(propertiesToInclude) {
- // delegate, not alias
- return this.toObject(propertiesToInclude);
- },
- /**
- * Sets gradient (fill or stroke) of an object
- * <b>Backwards incompatibility note:</b> This method was named "setGradientFill" until v1.1.0
- * @param {String} property Property name 'stroke' or 'fill'
- * @param {Object} [options] Options object
- * @param {String} [options.type] Type of gradient 'radial' or 'linear'
- * @param {Number} [options.x1=0] x-coordinate of start point
- * @param {Number} [options.y1=0] y-coordinate of start point
- * @param {Number} [options.x2=0] x-coordinate of end point
- * @param {Number} [options.y2=0] y-coordinate of end point
- * @param {Number} [options.r1=0] Radius of start point (only for radial gradients)
- * @param {Number} [options.r2=0] Radius of end point (only for radial gradients)
- * @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'}
- * @param {Object} [options.gradientTransform] transforMatrix for gradient
- * @return {fabric.Object} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo}
- * @example <caption>Set linear gradient</caption>
- * object.setGradient('fill', {
- * type: 'linear',
- * x1: -object.width / 2,
- * y1: 0,
- * x2: object.width / 2,
- * y2: 0,
- * colorStops: {
- * 0: 'red',
- * 0.5: '#005555',
- * 1: 'rgba(0,0,255,0.5)'
- * }
- * });
- * canvas.renderAll();
- * @example <caption>Set radial gradient</caption>
- * object.setGradient('fill', {
- * type: 'radial',
- * x1: 0,
- * y1: 0,
- * x2: 0,
- * y2: 0,
- * r1: object.width / 2,
- * r2: 10,
- * colorStops: {
- * 0: 'red',
- * 0.5: '#005555',
- * 1: 'rgba(0,0,255,0.5)'
- * }
- * });
- * canvas.renderAll();
- */
- setGradient: function(property, options) {
- options || (options = { });
- var gradient = { colorStops: [] };
- gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear');
- gradient.coords = {
- x1: options.x1,
- y1: options.y1,
- x2: options.x2,
- y2: options.y2
- };
- if (options.r1 || options.r2) {
- gradient.coords.r1 = options.r1;
- gradient.coords.r2 = options.r2;
- }
- gradient.gradientTransform = options.gradientTransform;
- fabric.Gradient.prototype.addColorStop.call(gradient, options.colorStops);
- return this.set(property, fabric.Gradient.forObject(this, gradient));
- },
- /**
- * Sets pattern fill of an object
- * @param {Object} options Options object
- * @param {(String|HTMLImageElement)} options.source Pattern source
- * @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
- * @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner
- * @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner
- * @return {fabric.Object} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo}
- * @example <caption>Set pattern</caption>
- * fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) {
- * object.setPatternFill({
- * source: img,
- * repeat: 'repeat'
- * });
- * canvas.renderAll();
- * });
- */
- setPatternFill: function(options) {
- return this.set('fill', new fabric.Pattern(options));
- },
- /**
- * Sets {@link fabric.Object#shadow|shadow} of an object
- * @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
- * @param {String} [options.color=rgb(0,0,0)] Shadow color
- * @param {Number} [options.blur=0] Shadow blur
- * @param {Number} [options.offsetX=0] Shadow horizontal offset
- * @param {Number} [options.offsetY=0] Shadow vertical offset
- * @return {fabric.Object} thisArg
- * @chainable
- * @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo}
- * @example <caption>Set shadow with string notation</caption>
- * object.setShadow('2px 2px 10px rgba(0,0,0,0.2)');
- * canvas.renderAll();
- * @example <caption>Set shadow with object notation</caption>
- * object.setShadow({
- * color: 'red',
- * blur: 10,
- * offsetX: 20,
- * offsetY: 20
- * });
- * canvas.renderAll();
- */
- setShadow: function(options) {
- return this.set('shadow', options ? new fabric.Shadow(options) : null);
- },
- /**
- * Sets "color" of an instance (alias of `set('fill', …)`)
- * @param {String} color Color value
- * @return {fabric.Object} thisArg
- * @chainable
- */
- setColor: function(color) {
- this.set('fill', color);
- return this;
- },
- /**
- * Sets "angle" of an instance with centered rotation
- * @param {Number} angle Angle value (in degrees)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- rotate: function(angle) {
- var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation;
- if (shouldCenterOrigin) {
- this._setOriginToCenter();
- }
- this.set('angle', angle);
- if (shouldCenterOrigin) {
- this._resetOrigin();
- }
- return this;
- },
- /**
- * Centers object horizontally on canvas to which it was added last.
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- centerH: function () {
- this.canvas && this.canvas.centerObjectH(this);
- return this;
- },
- /**
- * Centers object horizontally on current viewport of canvas to which it was added last.
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- viewportCenterH: function () {
- this.canvas && this.canvas.viewportCenterObjectH(this);
- return this;
- },
- /**
- * Centers object vertically on canvas to which it was added last.
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- centerV: function () {
- this.canvas && this.canvas.centerObjectV(this);
- return this;
- },
- /**
- * Centers object vertically on current viewport of canvas to which it was added last.
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- viewportCenterV: function () {
- this.canvas && this.canvas.viewportCenterObjectV(this);
- return this;
- },
- /**
- * Centers object vertically and horizontally on canvas to which is was added last
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- center: function () {
- this.canvas && this.canvas.centerObject(this);
- return this;
- },
- /**
- * Centers object on current viewport of canvas to which it was added last.
- * You might need to call `setCoords` on an object after centering, to update controls area.
- * @return {fabric.Object} thisArg
- * @chainable
- */
- viewportCenter: function () {
- this.canvas && this.canvas.viewportCenterObject(this);
- return this;
- },
- /**
- * Returns coordinates of a pointer relative to an object
- * @param {Event} e Event to operate upon
- * @param {Object} [pointer] Pointer to operate upon (instead of event)
- * @return {Object} Coordinates of a pointer (x, y)
- */
- getLocalPointer: function(e, pointer) {
- pointer = pointer || this.canvas.getPointer(e);
- var pClicked = new fabric.Point(pointer.x, pointer.y),
- objectLeftTop = this._getLeftTopCoords();
- if (this.angle) {
- pClicked = fabric.util.rotatePoint(
- pClicked, objectLeftTop, degreesToRadians(-this.angle));
- }
- return {
- x: pClicked.x - objectLeftTop.x,
- y: pClicked.y - objectLeftTop.y
- };
- },
- /**
- * Sets canvas globalCompositeOperation for specific object
- * custom composition operation for the particular object can be specifed using globalCompositeOperation property
- * @param {CanvasRenderingContext2D} ctx Rendering canvas context
- */
- _setupCompositeOperation: function (ctx) {
- if (this.globalCompositeOperation) {
- ctx.globalCompositeOperation = this.globalCompositeOperation;
- }
- }
- });
- fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object);
- extend(fabric.Object.prototype, fabric.Observable);
- /**
- * Defines the number of fraction digits to use when serializing object values.
- * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
- * @static
- * @memberOf fabric.Object
- * @constant
- * @type Number
- */
- fabric.Object.NUM_FRACTION_DIGITS = 2;
- fabric.Object._fromObject = function(className, object, callback, extraParam) {
- var klass = fabric[className];
- object = clone(object, true);
- fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) {
- if (typeof patterns[0] !== 'undefined') {
- object.fill = patterns[0];
- }
- if (typeof patterns[1] !== 'undefined') {
- object.stroke = patterns[1];
- }
- fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) {
- object.clipPath = enlivedProps[0];
- var instance = extraParam ? new klass(object[extraParam], object) : new klass(object);
- callback && callback(instance);
- });
- });
- };
- /**
- * Unique id used internally when creating SVG elements
- * @static
- * @memberOf fabric.Object
- * @type Number
- */
- fabric.Object.__uid = 0;
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
- var degreesToRadians = fabric.util.degreesToRadians,
- originXOffset = {
- left: -0.5,
- center: 0,
- right: 0.5
- },
- originYOffset = {
- top: -0.5,
- center: 0,
- bottom: 0.5
- };
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * Translates the coordinates from a set of origin to another (based on the object's dimensions)
- * @param {fabric.Point} point The point which corresponds to the originX and originY params
- * @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom'
- * @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom'
- * @return {fabric.Point}
- */
- translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) {
- var x = point.x,
- y = point.y,
- offsetX, offsetY, dim;
- if (typeof fromOriginX === 'string') {
- fromOriginX = originXOffset[fromOriginX];
- }
- else {
- fromOriginX -= 0.5;
- }
- if (typeof toOriginX === 'string') {
- toOriginX = originXOffset[toOriginX];
- }
- else {
- toOriginX -= 0.5;
- }
- offsetX = toOriginX - fromOriginX;
- if (typeof fromOriginY === 'string') {
- fromOriginY = originYOffset[fromOriginY];
- }
- else {
- fromOriginY -= 0.5;
- }
- if (typeof toOriginY === 'string') {
- toOriginY = originYOffset[toOriginY];
- }
- else {
- toOriginY -= 0.5;
- }
- offsetY = toOriginY - fromOriginY;
- if (offsetX || offsetY) {
- dim = this._getTransformedDimensions();
- x = point.x + offsetX * dim.x;
- y = point.y + offsetY * dim.y;
- }
- return new fabric.Point(x, y);
- },
- /**
- * Translates the coordinates from origin to center coordinates (based on the object's dimensions)
- * @param {fabric.Point} point The point which corresponds to the originX and originY params
- * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
- * @return {fabric.Point}
- */
- translateToCenterPoint: function(point, originX, originY) {
- var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center');
- if (this.angle) {
- return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle));
- }
- return p;
- },
- /**
- * Translates the coordinates from center to origin coordinates (based on the object's dimensions)
- * @param {fabric.Point} center The point which corresponds to center of the object
- * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
- * @return {fabric.Point}
- */
- translateToOriginPoint: function(center, originX, originY) {
- var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
- if (this.angle) {
- return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle));
- }
- return p;
- },
- /**
- * Returns the real center coordinates of the object
- * @return {fabric.Point}
- */
- getCenterPoint: function() {
- var leftTop = new fabric.Point(this.left, this.top);
- return this.translateToCenterPoint(leftTop, this.originX, this.originY);
- },
- /**
- * Returns the coordinates of the object based on center coordinates
- * @param {fabric.Point} point The point which corresponds to the originX and originY params
- * @return {fabric.Point}
- */
- // getOriginPoint: function(center) {
- // return this.translateToOriginPoint(center, this.originX, this.originY);
- // },
- /**
- * Returns the coordinates of the object as if it has a different origin
- * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
- * @return {fabric.Point}
- */
- getPointByOrigin: function(originX, originY) {
- var center = this.getCenterPoint();
- return this.translateToOriginPoint(center, originX, originY);
- },
- /**
- * Returns the point in local coordinates
- * @param {fabric.Point} point The point relative to the global coordinate system
- * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
- * @return {fabric.Point}
- */
- toLocalPoint: function(point, originX, originY) {
- var center = this.getCenterPoint(),
- p, p2;
- if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) {
- p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY);
- }
- else {
- p = new fabric.Point(this.left, this.top);
- }
- p2 = new fabric.Point(point.x, point.y);
- if (this.angle) {
- p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle));
- }
- return p2.subtractEquals(p);
- },
- /**
- * Returns the point in global coordinates
- * @param {fabric.Point} The point relative to the local coordinate system
- * @return {fabric.Point}
- */
- // toGlobalPoint: function(point) {
- // return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top));
- // },
- /**
- * Sets the position of the object taking into consideration the object's origin
- * @param {fabric.Point} pos The new position of the object
- * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
- * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
- * @return {void}
- */
- setPositionByOrigin: function(pos, originX, originY) {
- var center = this.translateToCenterPoint(pos, originX, originY),
- position = this.translateToOriginPoint(center, this.originX, this.originY);
- this.set('left', position.x);
- this.set('top', position.y);
- },
- /**
- * @param {String} to One of 'left', 'center', 'right'
- */
- adjustPosition: function(to) {
- var angle = degreesToRadians(this.angle),
- hypotFull = this.getScaledWidth(),
- xFull = fabric.util.cos(angle) * hypotFull,
- yFull = fabric.util.sin(angle) * hypotFull,
- offsetFrom, offsetTo;
- //TODO: this function does not consider mixed situation like top, center.
- if (typeof this.originX === 'string') {
- offsetFrom = originXOffset[this.originX];
- }
- else {
- offsetFrom = this.originX - 0.5;
- }
- if (typeof to === 'string') {
- offsetTo = originXOffset[to];
- }
- else {
- offsetTo = to - 0.5;
- }
- this.left += xFull * (offsetTo - offsetFrom);
- this.top += yFull * (offsetTo - offsetFrom);
- this.setCoords();
- this.originX = to;
- },
- /**
- * Sets the origin/position of the object to it's center point
- * @private
- * @return {void}
- */
- _setOriginToCenter: function() {
- this._originalOriginX = this.originX;
- this._originalOriginY = this.originY;
- var center = this.getCenterPoint();
- this.originX = 'center';
- this.originY = 'center';
- this.left = center.x;
- this.top = center.y;
- },
- /**
- * Resets the origin/position of the object to it's original origin
- * @private
- * @return {void}
- */
- _resetOrigin: function() {
- var originPoint = this.translateToOriginPoint(
- this.getCenterPoint(),
- this._originalOriginX,
- this._originalOriginY);
- this.originX = this._originalOriginX;
- this.originY = this._originalOriginY;
- this.left = originPoint.x;
- this.top = originPoint.y;
- this._originalOriginX = null;
- this._originalOriginY = null;
- },
- /**
- * @private
- */
- _getLeftTopCoords: function() {
- return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
- },
- });
- })();
- (function() {
- function getCoords(coords) {
- return [
- new fabric.Point(coords.tl.x, coords.tl.y),
- new fabric.Point(coords.tr.x, coords.tr.y),
- new fabric.Point(coords.br.x, coords.br.y),
- new fabric.Point(coords.bl.x, coords.bl.y)
- ];
- }
- var degreesToRadians = fabric.util.degreesToRadians,
- multiplyMatrices = fabric.util.multiplyTransformMatrices,
- transformPoint = fabric.util.transformPoint;
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * Describe object's corner position in canvas element coordinates.
- * properties are tl,mt,tr,ml,mr,bl,mb,br,mtr for the main controls.
- * each property is an object with x, y and corner.
- * The `corner` property contains in a similar manner the 4 points of the
- * interactive area of the corner.
- * The coordinates depends from this properties: width, height, scaleX, scaleY
- * skewX, skewY, angle, strokeWidth, viewportTransform, top, left, padding.
- * The coordinates get updated with @method setCoords.
- * You can calculate them without updating with @method calcCoords;
- * @memberOf fabric.Object.prototype
- */
- oCoords: null,
- /**
- * Describe object's corner position in canvas object absolute coordinates
- * properties are tl,tr,bl,br and describe the four main corner.
- * each property is an object with x, y, instance of Fabric.Point.
- * The coordinates depends from this properties: width, height, scaleX, scaleY
- * skewX, skewY, angle, strokeWidth, top, left.
- * Those coordinates are usefull to understand where an object is. They get updated
- * with oCoords but they do not need to be updated when zoom or panning change.
- * The coordinates get updated with @method setCoords.
- * You can calculate them without updating with @method calcCoords(true);
- * @memberOf fabric.Object.prototype
- */
- aCoords: null,
- /**
- * storage for object transform matrix
- */
- ownMatrixCache: null,
- /**
- * storage for object full transform matrix
- */
- matrixCache: null,
- /**
- * return correct set of coordinates for intersection
- */
- getCoords: function(absolute, calculate) {
- if (!this.oCoords) {
- this.setCoords();
- }
- var coords = absolute ? this.aCoords : this.oCoords;
- return getCoords(calculate ? this.calcCoords(absolute) : coords);
- },
- /**
- * Checks if object intersects with an area formed by 2 points
- * @param {Object} pointTL top-left point of area
- * @param {Object} pointBR bottom-right point of area
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object intersects with an area formed by 2 points
- */
- intersectsWithRect: function(pointTL, pointBR, absolute, calculate) {
- var coords = this.getCoords(absolute, calculate),
- intersection = fabric.Intersection.intersectPolygonRectangle(
- coords,
- pointTL,
- pointBR
- );
- return intersection.status === 'Intersection';
- },
- /**
- * Checks if object intersects with another object
- * @param {Object} other Object to test
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object intersects with another object
- */
- intersectsWithObject: function(other, absolute, calculate) {
- var intersection = fabric.Intersection.intersectPolygonPolygon(
- this.getCoords(absolute, calculate),
- other.getCoords(absolute, calculate)
- );
- return intersection.status === 'Intersection'
- || other.isContainedWithinObject(this, absolute, calculate)
- || this.isContainedWithinObject(other, absolute, calculate);
- },
- /**
- * Checks if object is fully contained within area of another object
- * @param {Object} other Object to test
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object is fully contained within area of another object
- */
- isContainedWithinObject: function(other, absolute, calculate) {
- var points = this.getCoords(absolute, calculate),
- i = 0, lines = other._getImageLines(
- calculate ? other.calcCoords(absolute) : absolute ? other.aCoords : other.oCoords
- );
- for (; i < 4; i++) {
- if (!other.containsPoint(points[i], lines)) {
- return false;
- }
- }
- return true;
- },
- /**
- * Checks if object is fully contained within area formed by 2 points
- * @param {Object} pointTL top-left point of area
- * @param {Object} pointBR bottom-right point of area
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object is fully contained within area formed by 2 points
- */
- isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) {
- var boundingRect = this.getBoundingRect(absolute, calculate);
- return (
- boundingRect.left >= pointTL.x &&
- boundingRect.left + boundingRect.width <= pointBR.x &&
- boundingRect.top >= pointTL.y &&
- boundingRect.top + boundingRect.height <= pointBR.y
- );
- },
- /**
- * Checks if point is inside the object
- * @param {fabric.Point} point Point to check against
- * @param {Object} [lines] object returned from @method _getImageLines
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if point is inside the object
- */
- containsPoint: function(point, lines, absolute, calculate) {
- var lines = lines || this._getImageLines(
- calculate ? this.calcCoords(absolute) : absolute ? this.aCoords : this.oCoords
- ),
- xPoints = this._findCrossPoints(point, lines);
- // if xPoints is odd then point is inside the object
- return (xPoints !== 0 && xPoints % 2 === 1);
- },
- /**
- * Checks if object is contained within the canvas with current viewportTransform
- * the check is done stopping at first point that appears on screen
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object is fully or partially contained within canvas
- */
- isOnScreen: function(calculate) {
- if (!this.canvas) {
- return false;
- }
- var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
- var points = this.getCoords(true, calculate), point;
- for (var i = 0; i < 4; i++) {
- point = points[i];
- if (point.x <= pointBR.x && point.x >= pointTL.x && point.y <= pointBR.y && point.y >= pointTL.y) {
- return true;
- }
- }
- // no points on screen, check intersection with absolute coordinates
- if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
- return true;
- }
- return this._containsCenterOfCanvas(pointTL, pointBR, calculate);
- },
- /**
- * Checks if the object contains the midpoint between canvas extremities
- * Does not make sense outside the context of isOnScreen and isPartiallyOnScreen
- * @private
- * @param {Fabric.Point} pointTL Top Left point
- * @param {Fabric.Point} pointBR Top Right point
- * @param {Boolean} calculate use coordinates of current position instead of .oCoords
- * @return {Boolean} true if the objects containe the point
- */
- _containsCenterOfCanvas: function(pointTL, pointBR, calculate) {
- // worst case scenario the object is so big that contains the screen
- var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 };
- if (this.containsPoint(centerPoint, null, true, calculate)) {
- return true;
- }
- return false;
- },
- /**
- * Checks if object is partially contained within the canvas with current viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords
- * @return {Boolean} true if object is partially contained within canvas
- */
- isPartiallyOnScreen: function(calculate) {
- if (!this.canvas) {
- return false;
- }
- var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br;
- if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) {
- return true;
- }
- return this._containsCenterOfCanvas(pointTL, pointBR, calculate);
- },
- /**
- * Method that returns an object with the object edges in it, given the coordinates of the corners
- * @private
- * @param {Object} oCoords Coordinates of the object corners
- */
- _getImageLines: function(oCoords) {
- return {
- topline: {
- o: oCoords.tl,
- d: oCoords.tr
- },
- rightline: {
- o: oCoords.tr,
- d: oCoords.br
- },
- bottomline: {
- o: oCoords.br,
- d: oCoords.bl
- },
- leftline: {
- o: oCoords.bl,
- d: oCoords.tl
- }
- };
- },
- /**
- * Helper method to determine how many cross points are between the 4 object edges
- * and the horizontal line determined by a point on canvas
- * @private
- * @param {fabric.Point} point Point to check
- * @param {Object} lines Coordinates of the object being evaluated
- */
- // remove yi, not used but left code here just in case.
- _findCrossPoints: function(point, lines) {
- var b1, b2, a1, a2, xi, // yi,
- xcount = 0,
- iLine;
- for (var lineKey in lines) {
- iLine = lines[lineKey];
- // optimisation 1: line below point. no cross
- if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) {
- continue;
- }
- // optimisation 2: line above point. no cross
- if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) {
- continue;
- }
- // optimisation 3: vertical line case
- if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) {
- xi = iLine.o.x;
- // yi = point.y;
- }
- // calculate the intersection point
- else {
- b1 = 0;
- b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x);
- a1 = point.y - b1 * point.x;
- a2 = iLine.o.y - b2 * iLine.o.x;
- xi = -(a1 - a2) / (b1 - b2);
- // yi = a1 + b1 * xi;
- }
- // dont count xi < point.x cases
- if (xi >= point.x) {
- xcount += 1;
- }
- // optimisation 4: specific for square images
- if (xcount === 2) {
- break;
- }
- }
- return xcount;
- },
- /**
- * Returns coordinates of object's bounding rectangle (left, top, width, height)
- * the box is intented as aligned to axis of canvas.
- * @param {Boolean} [absolute] use coordinates without viewportTransform
- * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords
- * @return {Object} Object with left, top, width, height properties
- */
- getBoundingRect: function(absolute, calculate) {
- var coords = this.getCoords(absolute, calculate);
- return fabric.util.makeBoundingBoxFromPoints(coords);
- },
- /**
- * Returns width of an object bounding box counting transformations
- * before 2.0 it was named getWidth();
- * @return {Number} width value
- */
- getScaledWidth: function() {
- return this._getTransformedDimensions().x;
- },
- /**
- * Returns height of an object bounding box counting transformations
- * before 2.0 it was named getHeight();
- * @return {Number} height value
- */
- getScaledHeight: function() {
- return this._getTransformedDimensions().y;
- },
- /**
- * Makes sure the scale is valid and modifies it if necessary
- * @private
- * @param {Number} value
- * @return {Number}
- */
- _constrainScale: function(value) {
- if (Math.abs(value) < this.minScaleLimit) {
- if (value < 0) {
- return -this.minScaleLimit;
- }
- else {
- return this.minScaleLimit;
- }
- }
- else if (value === 0) {
- return 0.0001;
- }
- return value;
- },
- /**
- * Scales an object (equally by x and y)
- * @param {Number} value Scale factor
- * @return {fabric.Object} thisArg
- * @chainable
- */
- scale: function(value) {
- this._set('scaleX', value);
- this._set('scaleY', value);
- return this.setCoords();
- },
- /**
- * Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
- * @param {Number} value New width value
- * @param {Boolean} absolute ignore viewport
- * @return {fabric.Object} thisArg
- * @chainable
- */
- scaleToWidth: function(value, absolute) {
- // adjust to bounding rect factor so that rotated shapes would fit as well
- var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth();
- return this.scale(value / this.width / boundingRectFactor);
- },
- /**
- * Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
- * @param {Number} value New height value
- * @param {Boolean} absolute ignore viewport
- * @return {fabric.Object} thisArg
- * @chainable
- */
- scaleToHeight: function(value, absolute) {
- // adjust to bounding rect factor so that rotated shapes would fit as well
- var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight();
- return this.scale(value / this.height / boundingRectFactor);
- },
- /**
- * Calculate and returns the .coords of an object.
- * @return {Object} Object with tl, tr, br, bl ....
- * @chainable
- */
- calcCoords: function(absolute) {
- var rotateMatrix = this._calcRotateMatrix(),
- translateMatrix = this._calcTranslateMatrix(),
- startMatrix = multiplyMatrices(translateMatrix, rotateMatrix),
- vpt = this.getViewportTransform(),
- finalMatrix = absolute ? startMatrix : multiplyMatrices(vpt, startMatrix),
- dim = this._getTransformedDimensions(),
- w = dim.x / 2, h = dim.y / 2,
- tl = transformPoint({ x: -w, y: -h }, finalMatrix),
- tr = transformPoint({ x: w, y: -h }, finalMatrix),
- bl = transformPoint({ x: -w, y: h }, finalMatrix),
- br = transformPoint({ x: w, y: h }, finalMatrix);
- if (!absolute) {
- var padding = this.padding, angle = degreesToRadians(this.angle),
- cos = fabric.util.cos(angle), sin = fabric.util.sin(angle),
- cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP,
- cosPMinusSinP = cosP - sinP;
- if (padding) {
- tl.x -= cosPMinusSinP;
- tl.y -= cosPSinP;
- tr.x += cosPSinP;
- tr.y -= cosPMinusSinP;
- bl.x -= cosPSinP;
- bl.y += cosPMinusSinP;
- br.x += cosPMinusSinP;
- br.y += cosPSinP;
- }
- var ml = new fabric.Point((tl.x + bl.x) / 2, (tl.y + bl.y) / 2),
- mt = new fabric.Point((tr.x + tl.x) / 2, (tr.y + tl.y) / 2),
- mr = new fabric.Point((br.x + tr.x) / 2, (br.y + tr.y) / 2),
- mb = new fabric.Point((br.x + bl.x) / 2, (br.y + bl.y) / 2),
- mtr = new fabric.Point(mt.x + sin * this.rotatingPointOffset, mt.y - cos * this.rotatingPointOffset);
- }
- // if (!absolute) {
- // var canvas = this.canvas;
- // setTimeout(function() {
- // canvas.contextTop.clearRect(0, 0, 700, 700);
- // canvas.contextTop.fillStyle = 'green';
- // canvas.contextTop.fillRect(mb.x, mb.y, 3, 3);
- // canvas.contextTop.fillRect(bl.x, bl.y, 3, 3);
- // canvas.contextTop.fillRect(br.x, br.y, 3, 3);
- // canvas.contextTop.fillRect(tl.x, tl.y, 3, 3);
- // canvas.contextTop.fillRect(tr.x, tr.y, 3, 3);
- // canvas.contextTop.fillRect(ml.x, ml.y, 3, 3);
- // canvas.contextTop.fillRect(mr.x, mr.y, 3, 3);
- // canvas.contextTop.fillRect(mt.x, mt.y, 3, 3);
- // canvas.contextTop.fillRect(mtr.x, mtr.y, 3, 3);
- // }, 50);
- // }
- var coords = {
- // corners
- tl: tl, tr: tr, br: br, bl: bl,
- };
- if (!absolute) {
- // middle
- coords.ml = ml;
- coords.mt = mt;
- coords.mr = mr;
- coords.mb = mb;
- // rotating point
- coords.mtr = mtr;
- }
- return coords;
- },
- /**
- * Sets corner position coordinates based on current angle, width and height
- * See https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords
- * @param {Boolean} [ignoreZoom] set oCoords with or without the viewport transform.
- * @param {Boolean} [skipAbsolute] skip calculation of aCoords, usefull in setViewportTransform
- * @return {fabric.Object} thisArg
- * @chainable
- */
- setCoords: function(ignoreZoom, skipAbsolute) {
- this.oCoords = this.calcCoords(ignoreZoom);
- if (!skipAbsolute) {
- this.aCoords = this.calcCoords(true);
- }
- // set coordinates of the draggable boxes in the corners used to scale/rotate the image
- ignoreZoom || (this._setCornerCoords && this._setCornerCoords());
- return this;
- },
- /**
- * calculate rotation matrix of an object
- * @return {Array} rotation matrix for the object
- */
- _calcRotateMatrix: function() {
- if (this.angle) {
- var theta = degreesToRadians(this.angle), cos = fabric.util.cos(theta), sin = fabric.util.sin(theta);
- return [cos, sin, -sin, cos, 0, 0];
- }
- return fabric.iMatrix.concat();
- },
- /**
- * calculate the translation matrix for an object transform
- * @return {Array} rotation matrix for the object
- */
- _calcTranslateMatrix: function() {
- var center = this.getCenterPoint();
- return [1, 0, 0, 1, center.x, center.y];
- },
- transformMatrixKey: function(skipGroup) {
- var sep = '_', prefix = '';
- if (!skipGroup && this.group) {
- prefix = this.group.transformMatrixKey(skipGroup) + sep;
- };
- return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY +
- sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY +
- sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY;
- },
- /**
- * calculate trasform Matrix that represent current transformation from
- * object properties.
- * @param {Boolean} [skipGroup] return transformMatrix for object and not go upward with parents
- * @return {Array} matrix Transform Matrix for the object
- */
- calcTransformMatrix: function(skipGroup) {
- if (skipGroup) {
- return this.calcOwnMatrix();
- }
- var key = this.transformMatrixKey(), cache = this.matrixCache || (this.matrixCache = {});
- if (cache.key === key) {
- return cache.value;
- }
- var matrix = this.calcOwnMatrix();
- if (this.group) {
- matrix = multiplyMatrices(this.group.calcTransformMatrix(), matrix);
- }
- cache.key = key;
- cache.value = matrix;
- return matrix;
- },
- calcOwnMatrix: function() {
- var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {});
- if (cache.key === key) {
- return cache.value;
- }
- var matrix = this._calcTranslateMatrix(),
- rotateMatrix,
- dimensionMatrix = this._calcDimensionsTransformMatrix(this.skewX, this.skewY, true);
- if (this.angle) {
- rotateMatrix = this._calcRotateMatrix();
- matrix = multiplyMatrices(matrix, rotateMatrix);
- }
- matrix = multiplyMatrices(matrix, dimensionMatrix);
- cache.key = key;
- cache.value = matrix;
- return matrix;
- },
- _calcDimensionsTransformMatrix: function(skewX, skewY, flipping) {
- var skewMatrix,
- scaleX = this.scaleX * (flipping && this.flipX ? -1 : 1),
- scaleY = this.scaleY * (flipping && this.flipY ? -1 : 1),
- scaleMatrix = [scaleX, 0, 0, scaleY, 0, 0];
- if (skewX) {
- skewMatrix = [1, 0, Math.tan(degreesToRadians(skewX)), 1];
- scaleMatrix = multiplyMatrices(scaleMatrix, skewMatrix, true);
- }
- if (skewY) {
- skewMatrix = [1, Math.tan(degreesToRadians(skewY)), 0, 1];
- scaleMatrix = multiplyMatrices(scaleMatrix, skewMatrix, true);
- }
- return scaleMatrix;
- },
- /*
- * Calculate object dimensions from its properties
- * @private
- * @return {Object} .x width dimension
- * @return {Object} .y height dimension
- */
- _getNonTransformedDimensions: function() {
- var strokeWidth = this.strokeWidth,
- w = this.width + strokeWidth,
- h = this.height + strokeWidth;
- return { x: w, y: h };
- },
- /*
- * Calculate object bounding boxdimensions from its properties scale, skew.
- * @private
- * @return {Object} .x width dimension
- * @return {Object} .y height dimension
- */
- _getTransformedDimensions: function(skewX, skewY) {
- if (typeof skewX === 'undefined') {
- skewX = this.skewX;
- }
- if (typeof skewY === 'undefined') {
- skewY = this.skewY;
- }
- var dimensions = this._getNonTransformedDimensions();
- if (skewX === 0 && skewY === 0) {
- return { x: dimensions.x * this.scaleX, y: dimensions.y * this.scaleY };
- }
- var dimX = dimensions.x / 2, dimY = dimensions.y / 2,
- points = [
- {
- x: -dimX,
- y: -dimY
- },
- {
- x: dimX,
- y: -dimY
- },
- {
- x: -dimX,
- y: dimY
- },
- {
- x: dimX,
- y: dimY
- }],
- i, transformMatrix = this._calcDimensionsTransformMatrix(skewX, skewY, false),
- bbox;
- for (i = 0; i < points.length; i++) {
- points[i] = fabric.util.transformPoint(points[i], transformMatrix);
- }
- bbox = fabric.util.makeBoundingBoxFromPoints(points);
- return { x: bbox.width, y: bbox.height };
- },
- /*
- * Calculate object dimensions for controls. include padding and canvas zoom
- * private
- */
- _calculateCurrentDimensions: function() {
- var vpt = this.getViewportTransform(),
- dim = this._getTransformedDimensions(),
- p = fabric.util.transformPoint(dim, vpt, true);
- return p.scalarAdd(2 * this.padding);
- },
- });
- })();
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * Moves an object to the bottom of the stack of drawn objects
- * @return {fabric.Object} thisArg
- * @chainable
- */
- sendToBack: function() {
- if (this.group) {
- fabric.StaticCanvas.prototype.sendToBack.call(this.group, this);
- }
- else {
- this.canvas.sendToBack(this);
- }
- return this;
- },
- /**
- * Moves an object to the top of the stack of drawn objects
- * @return {fabric.Object} thisArg
- * @chainable
- */
- bringToFront: function() {
- if (this.group) {
- fabric.StaticCanvas.prototype.bringToFront.call(this.group, this);
- }
- else {
- this.canvas.bringToFront(this);
- }
- return this;
- },
- /**
- * Moves an object down in stack of drawn objects
- * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
- * @return {fabric.Object} thisArg
- * @chainable
- */
- sendBackwards: function(intersecting) {
- if (this.group) {
- fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting);
- }
- else {
- this.canvas.sendBackwards(this, intersecting);
- }
- return this;
- },
- /**
- * Moves an object up in stack of drawn objects
- * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
- * @return {fabric.Object} thisArg
- * @chainable
- */
- bringForward: function(intersecting) {
- if (this.group) {
- fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting);
- }
- else {
- this.canvas.bringForward(this, intersecting);
- }
- return this;
- },
- /**
- * Moves an object to specified level in stack of drawn objects
- * @param {Number} index New position of object
- * @return {fabric.Object} thisArg
- * @chainable
- */
- moveTo: function(index) {
- if (this.group && this.group.type !== 'activeSelection') {
- fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index);
- }
- else {
- this.canvas.moveTo(this, index);
- }
- return this;
- }
- });
- (function() {
- var extend = fabric.util.object.extend,
- originalSet = 'stateProperties';
- /*
- Depends on `stateProperties`
- */
- function saveProps(origin, destination, props) {
- var tmpObj = { }, deep = true;
- props.forEach(function(prop) {
- tmpObj[prop] = origin[prop];
- });
- extend(origin[destination], tmpObj, deep);
- }
- function _isEqual(origValue, currentValue, firstPass) {
- if (origValue === currentValue) {
- // if the objects are identical, return
- return true;
- }
- else if (Array.isArray(origValue)) {
- if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) {
- return false;
- }
- for (var i = 0, len = origValue.length; i < len; i++) {
- if (!_isEqual(origValue[i], currentValue[i])) {
- return false;
- }
- }
- return true;
- }
- else if (origValue && typeof origValue === 'object') {
- var keys = Object.keys(origValue), key;
- if (!currentValue ||
- typeof currentValue !== 'object' ||
- (!firstPass && keys.length !== Object.keys(currentValue).length)
- ) {
- return false;
- }
- for (var i = 0, len = keys.length; i < len; i++) {
- key = keys[i];
- if (!_isEqual(origValue[key], currentValue[key])) {
- return false;
- }
- }
- return true;
- }
- }
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * Returns true if object state (one of its state properties) was changed
- * @param {String} [propertySet] optional name for the set of property we want to save
- * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called
- */
- hasStateChanged: function(propertySet) {
- propertySet = propertySet || originalSet;
- var dashedPropertySet = '_' + propertySet;
- if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) {
- return true;
- }
- return !_isEqual(this[dashedPropertySet], this, true);
- },
- /**
- * Saves state of an object
- * @param {Object} [options] Object with additional `stateProperties` array to include when saving state
- * @return {fabric.Object} thisArg
- */
- saveState: function(options) {
- var propertySet = options && options.propertySet || originalSet,
- destination = '_' + propertySet;
- if (!this[destination]) {
- return this.setupState(options);
- }
- saveProps(this, destination, this[propertySet]);
- if (options && options.stateProperties) {
- saveProps(this, destination, options.stateProperties);
- }
- return this;
- },
- /**
- * Setups state of an object
- * @param {Object} [options] Object with additional `stateProperties` array to include when saving state
- * @return {fabric.Object} thisArg
- */
- setupState: function(options) {
- options = options || { };
- var propertySet = options.propertySet || originalSet;
- options.propertySet = propertySet;
- this['_' + propertySet] = { };
- this.saveState(options);
- return this;
- }
- });
- })();
- (function() {
- var degreesToRadians = fabric.util.degreesToRadians;
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * The object interactivity controls.
- * @private
- */
- _controlsVisibility: null,
- /**
- * Determines which corner has been clicked
- * @private
- * @param {Object} pointer The pointer indicating the mouse position
- * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
- */
- _findTargetCorner: function(pointer) {
- // objects in group, anykind, are not self modificable,
- // must not return an hovered corner.
- if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) {
- return false;
- }
- var ex = pointer.x,
- ey = pointer.y,
- xPoints,
- lines;
- this.__corner = 0;
- for (var i in this.oCoords) {
- if (!this.isControlVisible(i)) {
- continue;
- }
- if (i === 'mtr' && !this.hasRotatingPoint) {
- continue;
- }
- if (this.get('lockUniScaling') &&
- (i === 'mt' || i === 'mr' || i === 'mb' || i === 'ml')) {
- continue;
- }
- lines = this._getImageLines(this.oCoords[i].corner);
- // debugging
- // canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
- // canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);
- // canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
- // canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);
- // canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
- // canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);
- // canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
- // canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);
- xPoints = this._findCrossPoints({ x: ex, y: ey }, lines);
- if (xPoints !== 0 && xPoints % 2 === 1) {
- this.__corner = i;
- return i;
- }
- }
- return false;
- },
- /**
- * Sets the coordinates of the draggable boxes in the corners of
- * the image used to scale/rotate it.
- * @private
- */
- _setCornerCoords: function() {
- var coords = this.oCoords,
- newTheta = degreesToRadians(45 - this.angle),
- /* Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2, */
- /* 0.707106 stands for sqrt(2)/2 */
- cornerHypotenuse = this.cornerSize * 0.707106,
- cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta),
- sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta),
- x, y;
- for (var point in coords) {
- x = coords[point].x;
- y = coords[point].y;
- coords[point].corner = {
- tl: {
- x: x - sinHalfOffset,
- y: y - cosHalfOffset
- },
- tr: {
- x: x + cosHalfOffset,
- y: y - sinHalfOffset
- },
- bl: {
- x: x - cosHalfOffset,
- y: y + sinHalfOffset
- },
- br: {
- x: x + sinHalfOffset,
- y: y + cosHalfOffset
- }
- };
- }
- },
- /**
- * Draws a colored layer behind the object, inside its selection borders.
- * Requires public options: padding, selectionBackgroundColor
- * this function is called when the context is transformed
- * has checks to be skipped when the object is on a staticCanvas
- * @param {CanvasRenderingContext2D} ctx Context to draw on
- * @return {fabric.Object} thisArg
- * @chainable
- */
- drawSelectionBackground: function(ctx) {
- if (!this.selectionBackgroundColor ||
- (this.canvas && !this.canvas.interactive) ||
- (this.canvas && this.canvas._activeObject !== this)
- ) {
- return this;
- }
- ctx.save();
- var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(),
- vpt = this.canvas.viewportTransform;
- ctx.translate(center.x, center.y);
- ctx.scale(1 / vpt[0], 1 / vpt[3]);
- ctx.rotate(degreesToRadians(this.angle));
- ctx.fillStyle = this.selectionBackgroundColor;
- ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y);
- ctx.restore();
- return this;
- },
- /**
- * Draws borders of an object's bounding box.
- * Requires public properties: width, height
- * Requires public options: padding, borderColor
- * @param {CanvasRenderingContext2D} ctx Context to draw on
- * @param {Object} styleOverride object to override the object style
- * @return {fabric.Object} thisArg
- * @chainable
- */
- drawBorders: function(ctx, styleOverride) {
- styleOverride = styleOverride || {};
- var wh = this._calculateCurrentDimensions(),
- strokeWidth = 1 / this.borderScaleFactor,
- width = wh.x + strokeWidth,
- height = wh.y + strokeWidth,
- drawRotatingPoint = typeof styleOverride.hasRotatingPoint !== 'undefined' ?
- styleOverride.hasRotatingPoint : this.hasRotatingPoint,
- hasControls = typeof styleOverride.hasControls !== 'undefined' ?
- styleOverride.hasControls : this.hasControls,
- rotatingPointOffset = typeof styleOverride.rotatingPointOffset !== 'undefined' ?
- styleOverride.rotatingPointOffset : this.rotatingPointOffset;
- ctx.save();
- ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
- this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
- ctx.strokeRect(
- -width / 2,
- -height / 2,
- width,
- height
- );
- if (drawRotatingPoint && this.isControlVisible('mtr') && hasControls) {
- var rotateHeight = -height / 2;
- ctx.beginPath();
- ctx.moveTo(0, rotateHeight);
- ctx.lineTo(0, rotateHeight - rotatingPointOffset);
- ctx.stroke();
- }
- ctx.restore();
- return this;
- },
- /**
- * Draws borders of an object's bounding box when it is inside a group.
- * Requires public properties: width, height
- * Requires public options: padding, borderColor
- * @param {CanvasRenderingContext2D} ctx Context to draw on
- * @param {object} options object representing current object parameters
- * @param {Object} styleOverride object to override the object style
- * @return {fabric.Object} thisArg
- * @chainable
- */
- drawBordersInGroup: function(ctx, options, styleOverride) {
- styleOverride = styleOverride || {};
- var p = this._getNonTransformedDimensions(),
- matrix = fabric.util.customTransformMatrix(options.scaleX, options.scaleY, options.skewX),
- wh = fabric.util.transformPoint(p, matrix),
- strokeWidth = 1 / this.borderScaleFactor,
- width = wh.x + strokeWidth,
- height = wh.y + strokeWidth;
- ctx.save();
- this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
- ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
- ctx.strokeRect(
- -width / 2,
- -height / 2,
- width,
- height
- );
- ctx.restore();
- return this;
- },
- /**
- * Draws corners of an object's bounding box.
- * Requires public properties: width, height
- * Requires public options: cornerSize, padding
- * @param {CanvasRenderingContext2D} ctx Context to draw on
- * @param {Object} styleOverride object to override the object style
- * @return {fabric.Object} thisArg
- * @chainable
- */
- drawControls: function(ctx, styleOverride) {
- styleOverride = styleOverride || {};
- var wh = this._calculateCurrentDimensions(),
- width = wh.x,
- height = wh.y,
- scaleOffset = styleOverride.cornerSize || this.cornerSize,
- left = -(width + scaleOffset) / 2,
- top = -(height + scaleOffset) / 2,
- transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ?
- styleOverride.transparentCorners : this.transparentCorners,
- hasRotatingPoint = typeof styleOverride.hasRotatingPoint !== 'undefined' ?
- styleOverride.hasRotatingPoint : this.hasRotatingPoint,
- methodName = transparentCorners ? 'stroke' : 'fill';
- ctx.save();
- ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor;
- if (!this.transparentCorners) {
- ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor;
- }
- this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray, null);
- // top-left
- this._drawControl('tl', ctx, methodName,
- left,
- top, styleOverride);
- // top-right
- this._drawControl('tr', ctx, methodName,
- left + width,
- top, styleOverride);
- // bottom-left
- this._drawControl('bl', ctx, methodName,
- left,
- top + height, styleOverride);
- // bottom-right
- this._drawControl('br', ctx, methodName,
- left + width,
- top + height, styleOverride);
- if (!this.get('lockUniScaling')) {
- // middle-top
- this._drawControl('mt', ctx, methodName,
- left + width / 2,
- top, styleOverride);
- // middle-bottom
- this._drawControl('mb', ctx, methodName,
- left + width / 2,
- top + height, styleOverride);
- // middle-right
- this._drawControl('mr', ctx, methodName,
- left + width,
- top + height / 2, styleOverride);
- // middle-left
- this._drawControl('ml', ctx, methodName,
- left,
- top + height / 2, styleOverride);
- }
- // middle-top-rotate
- if (hasRotatingPoint) {
- this._drawControl('mtr', ctx, methodName,
- left + width / 2,
- top - this.rotatingPointOffset, styleOverride);
- }
- ctx.restore();
- return this;
- },
- /**
- * @private
- */
- _drawControl: function(control, ctx, methodName, left, top, styleOverride) {
- styleOverride = styleOverride || {};
- if (!this.isControlVisible(control)) {
- return;
- }
- var size = this.cornerSize, stroke = !this.transparentCorners && this.cornerStrokeColor;
- switch (styleOverride.cornerStyle || this.cornerStyle) {
- case 'circle':
- ctx.beginPath();
- ctx.arc(left + size / 2, top + size / 2, size / 2, 0, 2 * Math.PI, false);
- ctx[methodName]();
- if (stroke) {
- ctx.stroke();
- }
- break;
- default:
- this.transparentCorners || ctx.clearRect(left, top, size, size);
- ctx[methodName + 'Rect'](left, top, size, size);
- if (stroke) {
- ctx.strokeRect(left, top, size, size);
- }
- }
- },
- /**
- * Returns true if the specified control is visible, false otherwise.
- * @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
- * @returns {Boolean} true if the specified control is visible, false otherwise
- */
- isControlVisible: function(controlName) {
- return this._getControlsVisibility()[controlName];
- },
- /**
- * Sets the visibility of the specified control.
- * @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
- * @param {Boolean} visible true to set the specified control visible, false otherwise
- * @return {fabric.Object} thisArg
- * @chainable
- */
- setControlVisible: function(controlName, visible) {
- this._getControlsVisibility()[controlName] = visible;
- return this;
- },
- /**
- * Sets the visibility state of object controls.
- * @param {Object} [options] Options object
- * @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
- * @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
- * @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
- * @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
- * @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
- * @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
- * @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
- * @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
- * @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
- * @return {fabric.Object} thisArg
- * @chainable
- */
- setControlsVisibility: function(options) {
- options || (options = { });
- for (var p in options) {
- this.setControlVisible(p, options[p]);
- }
- return this;
- },
- /**
- * Returns the instance of the control visibility set for this object.
- * @private
- * @returns {Object}
- */
- _getControlsVisibility: function() {
- if (!this._controlsVisibility) {
- this._controlsVisibility = {
- tl: true,
- tr: true,
- br: true,
- bl: true,
- ml: true,
- mt: true,
- mr: true,
- mb: true,
- mtr: true
- };
- }
- return this._controlsVisibility;
- },
- /**
- * This callback function is called every time _discardActiveObject or _setActiveObject
- * try to to deselect this object. If the function returns true, the process is cancelled
- * @param {Object} [options] options sent from the upper functions
- * @param {Event} [options.e] event if the process is generated by an event
- */
- onDeselect: function() {
- // implemented by sub-classes, as needed.
- },
- /**
- * This callback function is called every time _discardActiveObject or _setActiveObject
- * try to to select this object. If the function returns true, the process is cancelled
- * @param {Object} [options] options sent from the upper functions
- * @param {Event} [options.e] event if the process is generated by an event
- */
- onSelect: function() {
- // implemented by sub-classes, as needed.
- }
- });
- })();
- fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
- /**
- * Animation duration (in ms) for fx* methods
- * @type Number
- * @default
- */
- FX_DURATION: 500,
- /**
- * Centers object horizontally with animation.
- * @param {fabric.Object} object Object to center
- * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
- * @param {Function} [callbacks.onComplete] Invoked on completion
- * @param {Function} [callbacks.onChange] Invoked on every step of animation
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- fxCenterObjectH: function (object, callbacks) {
- callbacks = callbacks || { };
- var empty = function() { },
- onComplete = callbacks.onComplete || empty,
- onChange = callbacks.onChange || empty,
- _this = this;
- fabric.util.animate({
- startValue: object.left,
- endValue: this.getCenter().left,
- duration: this.FX_DURATION,
- onChange: function(value) {
- object.set('left', value);
- _this.requestRenderAll();
- onChange();
- },
- onComplete: function() {
- object.setCoords();
- onComplete();
- }
- });
- return this;
- },
- /**
- * Centers object vertically with animation.
- * @param {fabric.Object} object Object to center
- * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
- * @param {Function} [callbacks.onComplete] Invoked on completion
- * @param {Function} [callbacks.onChange] Invoked on every step of animation
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- fxCenterObjectV: function (object, callbacks) {
- callbacks = callbacks || { };
- var empty = function() { },
- onComplete = callbacks.onComplete || empty,
- onChange = callbacks.onChange || empty,
- _this = this;
- fabric.util.animate({
- startValue: object.top,
- endValue: this.getCenter().top,
- duration: this.FX_DURATION,
- onChange: function(value) {
- object.set('top', value);
- _this.requestRenderAll();
- onChange();
- },
- onComplete: function() {
- object.setCoords();
- onComplete();
- }
- });
- return this;
- },
- /**
- * Same as `fabric.Canvas#remove` but animated
- * @param {fabric.Object} object Object to remove
- * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
- * @param {Function} [callbacks.onComplete] Invoked on completion
- * @param {Function} [callbacks.onChange] Invoked on every step of animation
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- fxRemove: function (object, callbacks) {
- callbacks = callbacks || { };
- var empty = function() { },
- onComplete = callbacks.onComplete || empty,
- onChange = callbacks.onChange || empty,
- _this = this;
- fabric.util.animate({
- startValue: object.opacity,
- endValue: 0,
- duration: this.FX_DURATION,
- onChange: function(value) {
- object.set('opacity', value);
- _this.requestRenderAll();
- onChange();
- },
- onComplete: function () {
- _this.remove(object);
- onComplete();
- }
- });
- return this;
- }
- });
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * Animates object's properties
- * @param {String|Object} property Property to animate (if string) or properties to animate (if object)
- * @param {Number|Object} value Value to animate property to (if string was given first) or options object
- * @return {fabric.Object} thisArg
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation}
- * @chainable
- *
- * As object — multiple properties
- *
- * object.animate({ left: ..., top: ... });
- * object.animate({ left: ..., top: ... }, { duration: ... });
- *
- * As string — one property
- *
- * object.animate('left', ...);
- * object.animate('left', { duration: ... });
- *
- */
- animate: function() {
- if (arguments[0] && typeof arguments[0] === 'object') {
- var propsToAnimate = [], prop, skipCallbacks;
- for (prop in arguments[0]) {
- propsToAnimate.push(prop);
- }
- for (var i = 0, len = propsToAnimate.length; i < len; i++) {
- prop = propsToAnimate[i];
- skipCallbacks = i !== len - 1;
- this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks);
- }
- }
- else {
- this._animate.apply(this, arguments);
- }
- return this;
- },
- /**
- * @private
- * @param {String} property Property to animate
- * @param {String} to Value to animate to
- * @param {Object} [options] Options object
- * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked
- */
- _animate: function(property, to, options, skipCallbacks) {
- var _this = this, propPair;
- to = to.toString();
- if (!options) {
- options = { };
- }
- else {
- options = fabric.util.object.clone(options);
- }
- if (~property.indexOf('.')) {
- propPair = property.split('.');
- }
- var currentValue = propPair
- ? this.get(propPair[0])[propPair[1]]
- : this.get(property);
- if (!('from' in options)) {
- options.from = currentValue;
- }
- if (~to.indexOf('=')) {
- to = currentValue + parseFloat(to.replace('=', ''));
- }
- else {
- to = parseFloat(to);
- }
- fabric.util.animate({
- startValue: options.from,
- endValue: to,
- byValue: options.by,
- easing: options.easing,
- duration: options.duration,
- abort: options.abort && function() {
- return options.abort.call(_this);
- },
- onChange: function(value, valueProgress, timeProgress) {
- if (propPair) {
- _this[propPair[0]][propPair[1]] = value;
- }
- else {
- _this.set(property, value);
- }
- if (skipCallbacks) {
- return;
- }
- options.onChange && options.onChange(value, valueProgress, timeProgress);
- },
- onComplete: function(value, valueProgress, timeProgress) {
- if (skipCallbacks) {
- return;
- }
- _this.setCoords();
- options.onComplete && options.onComplete(value, valueProgress, timeProgress);
- }
- });
- }
- });
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- clone = fabric.util.object.clone,
- coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 },
- supportsLineDash = fabric.StaticCanvas.supports('setLineDash');
- if (fabric.Line) {
- fabric.warn('fabric.Line is already defined');
- return;
- }
- /**
- * Line class
- * @class fabric.Line
- * @extends fabric.Object
- * @see {@link fabric.Line#initialize} for constructor definition
- */
- fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'line',
- /**
- * x value or first line edge
- * @type Number
- * @default
- */
- x1: 0,
- /**
- * y value or first line edge
- * @type Number
- * @default
- */
- y1: 0,
- /**
- * x value or second line edge
- * @type Number
- * @default
- */
- x2: 0,
- /**
- * y value or second line edge
- * @type Number
- * @default
- */
- y2: 0,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'),
- /**
- * Constructor
- * @param {Array} [points] Array of points
- * @param {Object} [options] Options object
- * @return {fabric.Line} thisArg
- */
- initialize: function(points, options) {
- if (!points) {
- points = [0, 0, 0, 0];
- }
- this.callSuper('initialize', options);
- this.set('x1', points[0]);
- this.set('y1', points[1]);
- this.set('x2', points[2]);
- this.set('y2', points[3]);
- this._setWidthHeight(options);
- },
- /**
- * @private
- * @param {Object} [options] Options
- */
- _setWidthHeight: function(options) {
- options || (options = { });
- this.width = Math.abs(this.x2 - this.x1);
- this.height = Math.abs(this.y2 - this.y1);
- this.left = 'left' in options
- ? options.left
- : this._getLeftToOriginX();
- this.top = 'top' in options
- ? options.top
- : this._getTopToOriginY();
- },
- /**
- * @private
- * @param {String} key
- * @param {*} value
- */
- _set: function(key, value) {
- this.callSuper('_set', key, value);
- if (typeof coordProps[key] !== 'undefined') {
- this._setWidthHeight();
- }
- return this;
- },
- /**
- * @private
- * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line.
- */
- _getLeftToOriginX: makeEdgeToOriginGetter(
- { // property names
- origin: 'originX',
- axis1: 'x1',
- axis2: 'x2',
- dimension: 'width'
- },
- { // possible values of origin
- nearest: 'left',
- center: 'center',
- farthest: 'right'
- }
- ),
- /**
- * @private
- * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line.
- */
- _getTopToOriginY: makeEdgeToOriginGetter(
- { // property names
- origin: 'originY',
- axis1: 'y1',
- axis2: 'y2',
- dimension: 'height'
- },
- { // possible values of origin
- nearest: 'top',
- center: 'center',
- farthest: 'bottom'
- }
- ),
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- ctx.beginPath();
- if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) {
- // move from center (of virtual box) to its left/top corner
- // we can't assume x1, y1 is top left and x2, y2 is bottom right
- var p = this.calcLinePoints();
- ctx.moveTo(p.x1, p.y1);
- ctx.lineTo(p.x2, p.y2);
- }
- ctx.lineWidth = this.strokeWidth;
- // TODO: test this
- // make sure setting "fill" changes color of a line
- // (by copying fillStyle to strokeStyle, since line is stroked, not filled)
- var origStrokeStyle = ctx.strokeStyle;
- ctx.strokeStyle = this.stroke || ctx.fillStyle;
- this.stroke && this._renderStroke(ctx);
- ctx.strokeStyle = origStrokeStyle;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- var p = this.calcLinePoints();
- ctx.beginPath();
- fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray);
- ctx.closePath();
- },
- /**
- * This function is an helper for svg import. it returns the center of the object in the svg
- * untransformed coordinates
- * @private
- * @return {Object} center point from element coordinates
- */
- _findCenterFromElement: function() {
- return {
- x: (this.x1 + this.x2) / 2,
- y: (this.y1 + this.y2) / 2,
- };
- },
- /**
- * Returns object representation of an instance
- * @methd toObject
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints());
- },
- /*
- * Calculate object dimensions from its properties
- * @private
- */
- _getNonTransformedDimensions: function() {
- var dim = this.callSuper('_getNonTransformedDimensions');
- if (this.strokeLineCap === 'butt') {
- if (this.width === 0) {
- dim.y -= this.strokeWidth;
- }
- if (this.height === 0) {
- dim.x -= this.strokeWidth;
- }
- }
- return dim;
- },
- /**
- * Recalculates line points given width and height
- * @private
- */
- calcLinePoints: function() {
- var xMult = this.x1 <= this.x2 ? -1 : 1,
- yMult = this.y1 <= this.y2 ? -1 : 1,
- x1 = (xMult * this.width * 0.5),
- y1 = (yMult * this.height * 0.5),
- x2 = (xMult * this.width * -0.5),
- y2 = (yMult * this.height * -0.5);
- return {
- x1: x1,
- x2: x2,
- y1: y1,
- y2: y2
- };
- },
-
- });
-
- /**
- * Returns fabric.Line instance from an object representation
- * @static
- * @memberOf fabric.Line
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] invoked with new instance as first argument
- */
- fabric.Line.fromObject = function(object, callback) {
- function _callback(instance) {
- delete instance.points;
- callback && callback(instance);
- };
- var options = clone(object, true);
- options.points = [object.x1, object.y1, object.x2, object.y2];
- fabric.Object._fromObject('Line', options, _callback, 'points');
- };
- /**
- * Produces a function that calculates distance from canvas edge to Line origin.
- */
- function makeEdgeToOriginGetter(propertyNames, originValues) {
- var origin = propertyNames.origin,
- axis1 = propertyNames.axis1,
- axis2 = propertyNames.axis2,
- dimension = propertyNames.dimension,
- nearest = originValues.nearest,
- center = originValues.center,
- farthest = originValues.farthest;
- return function() {
- switch (this.get(origin)) {
- case nearest:
- return Math.min(this.get(axis1), this.get(axis2));
- case center:
- return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension));
- case farthest:
- return Math.max(this.get(axis1), this.get(axis2));
- }
- };
- }
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- pi = Math.PI;
- if (fabric.Circle) {
- fabric.warn('fabric.Circle is already defined.');
- return;
- }
- /**
- * Circle class
- * @class fabric.Circle
- * @extends fabric.Object
- * @see {@link fabric.Circle#initialize} for constructor definition
- */
- fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'circle',
- /**
- * Radius of this circle
- * @type Number
- * @default
- */
- radius: 0,
- /**
- * Start angle of the circle, moving clockwise
- * deprectated type, this should be in degree, this was an oversight.
- * probably will change to degrees in next major version
- * @type Number
- * @default 0
- */
- startAngle: 0,
- /**
- * End angle of the circle
- * deprectated type, this should be in degree, this was an oversight.
- * probably will change to degrees in next major version
- * @type Number
- * @default 2Pi
- */
- endAngle: pi * 2,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'),
- /**
- * @private
- * @param {String} key
- * @param {*} value
- * @return {fabric.Circle} thisArg
- */
- _set: function(key, value) {
- this.callSuper('_set', key, value);
- if (key === 'radius') {
- this.setRadius(value);
- }
- return this;
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude));
- },
-
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx context to render on
- */
- _render: function(ctx) {
- ctx.beginPath();
- ctx.arc(
- 0,
- 0,
- this.radius,
- this.startAngle,
- this.endAngle, false);
- this._renderPaintInOrder(ctx);
- },
- /**
- * Returns horizontal radius of an object (according to how an object is scaled)
- * @return {Number}
- */
- getRadiusX: function() {
- return this.get('radius') * this.get('scaleX');
- },
- /**
- * Returns vertical radius of an object (according to how an object is scaled)
- * @return {Number}
- */
- getRadiusY: function() {
- return this.get('radius') * this.get('scaleY');
- },
- /**
- * Sets radius of an object (and updates width accordingly)
- * @return {fabric.Circle} thisArg
- */
- setRadius: function(value) {
- this.radius = value;
- return this.set('width', value * 2).set('height', value * 2);
- },
- });
-
- /**
- * Returns {@link fabric.Circle} instance from an object representation
- * @static
- * @memberOf fabric.Circle
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] invoked with new instance as first argument
- * @return {Object} Instance of fabric.Circle
- */
- fabric.Circle.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Circle', object, callback);
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { });
- if (fabric.Triangle) {
- fabric.warn('fabric.Triangle is already defined');
- return;
- }
- /**
- * Triangle class
- * @class fabric.Triangle
- * @extends fabric.Object
- * @return {fabric.Triangle} thisArg
- * @see {@link fabric.Triangle#initialize} for constructor definition
- */
- fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'triangle',
- /**
- * Width is set to 100 to compensate the old initialize code that was setting it to 100
- * @type Number
- * @default
- */
- width: 100,
- /**
- * Height is set to 100 to compensate the old initialize code that was setting it to 100
- * @type Number
- * @default
- */
- height: 100,
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- var widthBy2 = this.width / 2,
- heightBy2 = this.height / 2;
- ctx.beginPath();
- ctx.moveTo(-widthBy2, heightBy2);
- ctx.lineTo(0, -heightBy2);
- ctx.lineTo(widthBy2, heightBy2);
- ctx.closePath();
- this._renderPaintInOrder(ctx);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- var widthBy2 = this.width / 2,
- heightBy2 = this.height / 2;
- ctx.beginPath();
- fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray);
- ctx.closePath();
- },
-
- });
- /**
- * Returns {@link fabric.Triangle} instance from an object representation
- * @static
- * @memberOf fabric.Triangle
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] invoked with new instance as first argument
- */
- fabric.Triangle.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Triangle', object, callback);
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- piBy2 = Math.PI * 2;
- if (fabric.Ellipse) {
- fabric.warn('fabric.Ellipse is already defined.');
- return;
- }
- /**
- * Ellipse class
- * @class fabric.Ellipse
- * @extends fabric.Object
- * @return {fabric.Ellipse} thisArg
- * @see {@link fabric.Ellipse#initialize} for constructor definition
- */
- fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'ellipse',
- /**
- * Horizontal radius
- * @type Number
- * @default
- */
- rx: 0,
- /**
- * Vertical radius
- * @type Number
- * @default
- */
- ry: 0,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
- /**
- * Constructor
- * @param {Object} [options] Options object
- * @return {fabric.Ellipse} thisArg
- */
- initialize: function(options) {
- this.callSuper('initialize', options);
- this.set('rx', options && options.rx || 0);
- this.set('ry', options && options.ry || 0);
- },
- /**
- * @private
- * @param {String} key
- * @param {*} value
- * @return {fabric.Ellipse} thisArg
- */
- _set: function(key, value) {
- this.callSuper('_set', key, value);
- switch (key) {
- case 'rx':
- this.rx = value;
- this.set('width', value * 2);
- break;
- case 'ry':
- this.ry = value;
- this.set('height', value * 2);
- break;
- }
- return this;
- },
- /**
- * Returns horizontal radius of an object (according to how an object is scaled)
- * @return {Number}
- */
- getRx: function() {
- return this.get('rx') * this.get('scaleX');
- },
- /**
- * Returns Vertical radius of an object (according to how an object is scaled)
- * @return {Number}
- */
- getRy: function() {
- return this.get('ry') * this.get('scaleY');
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
- },
-
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx context to render on
- */
- _render: function(ctx) {
- ctx.beginPath();
- ctx.save();
- ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0);
- ctx.arc(
- 0,
- 0,
- this.rx,
- 0,
- piBy2,
- false);
- ctx.restore();
- this._renderPaintInOrder(ctx);
- },
- });
-
- /**
- * Returns {@link fabric.Ellipse} instance from an object representation
- * @static
- * @memberOf fabric.Ellipse
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] invoked with new instance as first argument
- * @return {fabric.Ellipse}
- */
- fabric.Ellipse.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Ellipse', object, callback);
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend;
- if (fabric.Rect) {
- fabric.warn('fabric.Rect is already defined');
- return;
- }
- /**
- * Rectangle class
- * @class fabric.Rect
- * @extends fabric.Object
- * @return {fabric.Rect} thisArg
- * @see {@link fabric.Rect#initialize} for constructor definition
- */
- fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ {
- /**
- * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged})
- * as well as for history (undo/redo) purposes
- * @type Array
- */
- stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'),
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'rect',
- /**
- * Horizontal border radius
- * @type Number
- * @default
- */
- rx: 0,
- /**
- * Vertical border radius
- * @type Number
- * @default
- */
- ry: 0,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'),
- /**
- * Constructor
- * @param {Object} [options] Options object
- * @return {Object} thisArg
- */
- initialize: function(options) {
- this.callSuper('initialize', options);
- this._initRxRy();
- },
- /**
- * Initializes rx/ry attributes
- * @private
- */
- _initRxRy: function() {
- if (this.rx && !this.ry) {
- this.ry = this.rx;
- }
- else if (this.ry && !this.rx) {
- this.rx = this.ry;
- }
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- // optimize 1x1 case (used in spray brush)
- if (this.width === 1 && this.height === 1) {
- ctx.fillRect(-0.5, -0.5, 1, 1);
- return;
- }
- var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0,
- ry = this.ry ? Math.min(this.ry, this.height / 2) : 0,
- w = this.width,
- h = this.height,
- x = -this.width / 2,
- y = -this.height / 2,
- isRounded = rx !== 0 || ry !== 0,
- /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */
- k = 1 - 0.5522847498;
- ctx.beginPath();
- ctx.moveTo(x + rx, y);
- ctx.lineTo(x + w - rx, y);
- isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
- ctx.lineTo(x + w, y + h - ry);
- isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);
- ctx.lineTo(x + rx, y + h);
- isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
- ctx.lineTo(x, y + ry);
- isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
- ctx.closePath();
- this._renderPaintInOrder(ctx);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- var x = -this.width / 2,
- y = -this.height / 2,
- w = this.width,
- h = this.height;
- ctx.beginPath();
- fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray);
- ctx.closePath();
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude));
- },
-
- });
-
- /**
- * Returns {@link fabric.Rect} instance from an object representation
- * @static
- * @memberOf fabric.Rect
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created
- */
- fabric.Rect.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Rect', object, callback);
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- min = fabric.util.array.min,
- max = fabric.util.array.max,
- toFixed = fabric.util.toFixed;
- if (fabric.Polyline) {
- fabric.warn('fabric.Polyline is already defined');
- return;
- }
- /**
- * Polyline class
- * @class fabric.Polyline
- * @extends fabric.Object
- * @see {@link fabric.Polyline#initialize} for constructor definition
- */
- fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'polyline',
- /**
- * Points array
- * @type Array
- * @default
- */
- points: null,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'),
- /**
- * Constructor
- * @param {Array} points Array of points (where each point is an object with x and y)
- * @param {Object} [options] Options object
- * @return {fabric.Polyline} thisArg
- * @example
- * var poly = new fabric.Polyline([
- * { x: 10, y: 10 },
- * { x: 50, y: 30 },
- * { x: 40, y: 70 },
- * { x: 60, y: 50 },
- * { x: 100, y: 150 },
- * { x: 40, y: 100 }
- * ], {
- * stroke: 'red',
- * left: 100,
- * top: 100
- * });
- */
- initialize: function(points, options) {
- options = options || {};
- this.points = points || [];
- this.callSuper('initialize', options);
- var calcDim = this._calcDimensions();
- if (typeof options.left === 'undefined') {
- this.left = calcDim.left;
- }
- if (typeof options.top === 'undefined') {
- this.top = calcDim.top;
- }
- this.width = calcDim.width;
- this.height = calcDim.height;
- this.pathOffset = {
- x: calcDim.left + this.width / 2,
- y: calcDim.top + this.height / 2
- };
- },
- /**
- * Calculate the polygon min and max point from points array,
- * returning an object with left, top, widht, height to measure the
- * polygon size
- * @return {Object} object.left X coordinate of the polygon leftmost point
- * @return {Object} object.top Y coordinate of the polygon topmost point
- * @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point
- * @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point
- * @private
- */
- _calcDimensions: function() {
- var points = this.points,
- minX = min(points, 'x') || 0,
- minY = min(points, 'y') || 0,
- maxX = max(points, 'x') || 0,
- maxY = max(points, 'y') || 0,
- width = (maxX - minX),
- height = (maxY - minY);
- return {
- left: minX,
- top: minY,
- width: width,
- height: height
- };
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return extend(this.callSuper('toObject', propertiesToInclude), {
- points: this.points.concat()
- });
- },
-
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- commonRender: function(ctx) {
- var point, len = this.points.length,
- x = this.pathOffset.x,
- y = this.pathOffset.y;
- if (!len || isNaN(this.points[len - 1].y)) {
- // do not draw if no points or odd points
- // NaN comes from parseFloat of a empty string in parser
- return false;
- }
- ctx.beginPath();
- ctx.moveTo(this.points[0].x - x, this.points[0].y - y);
- for (var i = 0; i < len; i++) {
- point = this.points[i];
- ctx.lineTo(point.x - x, point.y - y);
- }
- return true;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- if (!this.commonRender(ctx)) {
- return;
- }
- this._renderPaintInOrder(ctx);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- var p1, p2;
- ctx.beginPath();
- for (var i = 0, len = this.points.length; i < len; i++) {
- p1 = this.points[i];
- p2 = this.points[i + 1] || p1;
- fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray);
- }
- },
- /**
- * Returns complexity of an instance
- * @return {Number} complexity of this instance
- */
- complexity: function() {
- return this.get('points').length;
- }
- });
-
- /**
- * Returns fabric.Polyline instance from an object representation
- * @static
- * @memberOf fabric.Polyline
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
- */
- fabric.Polyline.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Polyline', object, callback, 'points');
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend;
- if (fabric.Polygon) {
- fabric.warn('fabric.Polygon is already defined');
- return;
- }
- /**
- * Polygon class
- * @class fabric.Polygon
- * @extends fabric.Polyline
- * @see {@link fabric.Polygon#initialize} for constructor definition
- */
- fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'polygon',
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- if (!this.commonRender(ctx)) {
- return;
- }
- ctx.closePath();
- this._renderPaintInOrder(ctx);
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- this.callSuper('_renderDashedStroke', ctx);
- ctx.closePath();
- },
- });
-
- /**
- * Returns fabric.Polygon instance from an object representation
- * @static
- * @memberOf fabric.Polygon
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
- */
- fabric.Polygon.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Polygon', object, callback, 'points');
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- min = fabric.util.array.min,
- max = fabric.util.array.max,
- extend = fabric.util.object.extend,
- _toString = Object.prototype.toString,
- drawArc = fabric.util.drawArc,
- commandLengths = {
- m: 2,
- l: 2,
- h: 1,
- v: 1,
- c: 6,
- s: 4,
- q: 4,
- t: 2,
- a: 7
- },
- repeatedCommands = {
- m: 'l',
- M: 'L'
- };
- if (fabric.Path) {
- fabric.warn('fabric.Path is already defined');
- return;
- }
- /**
- * Path class
- * @class fabric.Path
- * @extends fabric.Object
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup}
- * @see {@link fabric.Path#initialize} for constructor definition
- */
- fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'path',
- /**
- * Array of path points
- * @type Array
- * @default
- */
- path: null,
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'),
- stateProperties: fabric.Object.prototype.stateProperties.concat('path'),
- /**
- * Constructor
- * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
- * @param {Object} [options] Options object
- * @return {fabric.Path} thisArg
- */
- initialize: function(path, options) {
- options = options || { };
- this.callSuper('initialize', options);
- if (!path) {
- path = [];
- }
- var fromArray = _toString.call(path) === '[object Array]';
- this.path = fromArray
- ? path
- // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
- : path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);
- if (!this.path) {
- return;
- }
- if (!fromArray) {
- this.path = this._parsePath();
- }
- this._setPositionDimensions(options);
- },
- /**
- * @private
- * @param {Object} options Options object
- */
- _setPositionDimensions: function(options) {
- var calcDim = this._parseDimensions();
- this.width = calcDim.width;
- this.height = calcDim.height;
- if (typeof options.left === 'undefined') {
- this.left = calcDim.left;
- }
- if (typeof options.top === 'undefined') {
- this.top = calcDim.top;
- }
- this.pathOffset = this.pathOffset || {
- x: calcDim.left + this.width / 2,
- y: calcDim.top + this.height / 2
- };
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx context to render path on
- */
- _renderPathCommands: function(ctx) {
- var current, // current instruction
- previous = null,
- subpathStartX = 0,
- subpathStartY = 0,
- x = 0, // current x
- y = 0, // current y
- controlX = 0, // current control point x
- controlY = 0, // current control point y
- tempX,
- tempY,
- l = -this.pathOffset.x,
- t = -this.pathOffset.y;
- ctx.beginPath();
- for (var i = 0, len = this.path.length; i < len; ++i) {
- current = this.path[i];
- switch (current[0]) { // first letter
- case 'l': // lineto, relative
- x += current[1];
- y += current[2];
- ctx.lineTo(x + l, y + t);
- break;
- case 'L': // lineto, absolute
- x = current[1];
- y = current[2];
- ctx.lineTo(x + l, y + t);
- break;
- case 'h': // horizontal lineto, relative
- x += current[1];
- ctx.lineTo(x + l, y + t);
- break;
- case 'H': // horizontal lineto, absolute
- x = current[1];
- ctx.lineTo(x + l, y + t);
- break;
- case 'v': // vertical lineto, relative
- y += current[1];
- ctx.lineTo(x + l, y + t);
- break;
- case 'V': // verical lineto, absolute
- y = current[1];
- ctx.lineTo(x + l, y + t);
- break;
- case 'm': // moveTo, relative
- x += current[1];
- y += current[2];
- subpathStartX = x;
- subpathStartY = y;
- ctx.moveTo(x + l, y + t);
- break;
- case 'M': // moveTo, absolute
- x = current[1];
- y = current[2];
- subpathStartX = x;
- subpathStartY = y;
- ctx.moveTo(x + l, y + t);
- break;
- case 'c': // bezierCurveTo, relative
- tempX = x + current[5];
- tempY = y + current[6];
- controlX = x + current[3];
- controlY = y + current[4];
- ctx.bezierCurveTo(
- x + current[1] + l, // x1
- y + current[2] + t, // y1
- controlX + l, // x2
- controlY + t, // y2
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- break;
- case 'C': // bezierCurveTo, absolute
- x = current[5];
- y = current[6];
- controlX = current[3];
- controlY = current[4];
- ctx.bezierCurveTo(
- current[1] + l,
- current[2] + t,
- controlX + l,
- controlY + t,
- x + l,
- y + t
- );
- break;
- case 's': // shorthand cubic bezierCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[3];
- tempY = y + current[4];
- if (previous[0].match(/[CcSs]/) === null) {
- // If there is no previous command or if the previous command was not a C, c, S, or s,
- // the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control points
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- ctx.bezierCurveTo(
- controlX + l,
- controlY + t,
- x + current[1] + l,
- y + current[2] + t,
- tempX + l,
- tempY + t
- );
- // set control point to 2nd one of this command
- // "... the first control point is assumed to be
- // the reflection of the second control point on
- // the previous command relative to the current point."
- controlX = x + current[1];
- controlY = y + current[2];
- x = tempX;
- y = tempY;
- break;
- case 'S': // shorthand cubic bezierCurveTo, absolute
- tempX = current[3];
- tempY = current[4];
- if (previous[0].match(/[CcSs]/) === null) {
- // If there is no previous command or if the previous command was not a C, c, S, or s,
- // the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control points
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- ctx.bezierCurveTo(
- controlX + l,
- controlY + t,
- current[1] + l,
- current[2] + t,
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- // set control point to 2nd one of this command
- // "... the first control point is assumed to be
- // the reflection of the second control point on
- // the previous command relative to the current point."
- controlX = current[1];
- controlY = current[2];
- break;
- case 'q': // quadraticCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[3];
- tempY = y + current[4];
- controlX = x + current[1];
- controlY = y + current[2];
- ctx.quadraticCurveTo(
- controlX + l,
- controlY + t,
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- break;
- case 'Q': // quadraticCurveTo, absolute
- tempX = current[3];
- tempY = current[4];
- ctx.quadraticCurveTo(
- current[1] + l,
- current[2] + t,
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- controlX = current[1];
- controlY = current[2];
- break;
- case 't': // shorthand quadraticCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[1];
- tempY = y + current[2];
- if (previous[0].match(/[QqTt]/) === null) {
- // If there is no previous command or if the previous command was not a Q, q, T or t,
- // assume the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control point
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- ctx.quadraticCurveTo(
- controlX + l,
- controlY + t,
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- break;
- case 'T':
- tempX = current[1];
- tempY = current[2];
- if (previous[0].match(/[QqTt]/) === null) {
- // If there is no previous command or if the previous command was not a Q, q, T or t,
- // assume the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control point
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- ctx.quadraticCurveTo(
- controlX + l,
- controlY + t,
- tempX + l,
- tempY + t
- );
- x = tempX;
- y = tempY;
- break;
- case 'a':
- // TODO: optimize this
- drawArc(ctx, x + l, y + t, [
- current[1],
- current[2],
- current[3],
- current[4],
- current[5],
- current[6] + x + l,
- current[7] + y + t
- ]);
- x += current[6];
- y += current[7];
- break;
- case 'A':
- // TODO: optimize this
- drawArc(ctx, x + l, y + t, [
- current[1],
- current[2],
- current[3],
- current[4],
- current[5],
- current[6] + l,
- current[7] + t
- ]);
- x = current[6];
- y = current[7];
- break;
- case 'z':
- case 'Z':
- x = subpathStartX;
- y = subpathStartY;
- ctx.closePath();
- break;
- }
- previous = current;
- }
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx context to render path on
- */
- _render: function(ctx) {
- this._renderPathCommands(ctx);
- this._renderPaintInOrder(ctx);
- },
- /**
- * Returns string representation of an instance
- * @return {String} string representation of an instance
- */
- toString: function() {
- return '#<fabric.Path (' + this.complexity() +
- '): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- var o = extend(this.callSuper('toObject', propertiesToInclude), {
- path: this.path.map(function(item) { return item.slice(); }),
- top: this.top,
- left: this.left,
- });
- return o;
- },
- /**
- * Returns dataless object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toDatalessObject: function(propertiesToInclude) {
- var o = this.toObject(['sourcePath'].concat(propertiesToInclude));
- if (o.sourcePath) {
- delete o.path;
- }
- return o;
- },
-
- /**
- * Returns number representation of an instance complexity
- * @return {Number} complexity of this instance
- */
- complexity: function() {
- return this.path.length;
- },
- /**
- * @private
- */
- _parsePath: function() {
- var result = [],
- coords = [],
- currentPath,
- parsed,
- re = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/ig,
- match,
- coordsStr;
- for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
- currentPath = this.path[i];
- coordsStr = currentPath.slice(1).trim();
- coords.length = 0;
- while ((match = re.exec(coordsStr))) {
- coords.push(match[0]);
- }
- coordsParsed = [currentPath.charAt(0)];
- for (var j = 0, jlen = coords.length; j < jlen; j++) {
- parsed = parseFloat(coords[j]);
- if (!isNaN(parsed)) {
- coordsParsed.push(parsed);
- }
- }
- var command = coordsParsed[0],
- commandLength = commandLengths[command.toLowerCase()],
- repeatedCommand = repeatedCommands[command] || command;
- if (coordsParsed.length - 1 > commandLength) {
- for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
- result.push([command].concat(coordsParsed.slice(k, k + commandLength)));
- command = repeatedCommand;
- }
- }
- else {
- result.push(coordsParsed);
- }
- }
- return result;
- },
- /**
- * @private
- */
- _parseDimensions: function() {
- var aX = [],
- aY = [],
- current, // current instruction
- previous = null,
- subpathStartX = 0,
- subpathStartY = 0,
- x = 0, // current x
- y = 0, // current y
- controlX = 0, // current control point x
- controlY = 0, // current control point y
- tempX,
- tempY,
- bounds;
- for (var i = 0, len = this.path.length; i < len; ++i) {
- current = this.path[i];
- switch (current[0]) { // first letter
- case 'l': // lineto, relative
- x += current[1];
- y += current[2];
- bounds = [];
- break;
- case 'L': // lineto, absolute
- x = current[1];
- y = current[2];
- bounds = [];
- break;
- case 'h': // horizontal lineto, relative
- x += current[1];
- bounds = [];
- break;
- case 'H': // horizontal lineto, absolute
- x = current[1];
- bounds = [];
- break;
- case 'v': // vertical lineto, relative
- y += current[1];
- bounds = [];
- break;
- case 'V': // verical lineto, absolute
- y = current[1];
- bounds = [];
- break;
- case 'm': // moveTo, relative
- x += current[1];
- y += current[2];
- subpathStartX = x;
- subpathStartY = y;
- bounds = [];
- break;
- case 'M': // moveTo, absolute
- x = current[1];
- y = current[2];
- subpathStartX = x;
- subpathStartY = y;
- bounds = [];
- break;
- case 'c': // bezierCurveTo, relative
- tempX = x + current[5];
- tempY = y + current[6];
- controlX = x + current[3];
- controlY = y + current[4];
- bounds = fabric.util.getBoundsOfCurve(x, y,
- x + current[1], // x1
- y + current[2], // y1
- controlX, // x2
- controlY, // y2
- tempX,
- tempY
- );
- x = tempX;
- y = tempY;
- break;
- case 'C': // bezierCurveTo, absolute
- controlX = current[3];
- controlY = current[4];
- bounds = fabric.util.getBoundsOfCurve(x, y,
- current[1],
- current[2],
- controlX,
- controlY,
- current[5],
- current[6]
- );
- x = current[5];
- y = current[6];
- break;
- case 's': // shorthand cubic bezierCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[3];
- tempY = y + current[4];
- if (previous[0].match(/[CcSs]/) === null) {
- // If there is no previous command or if the previous command was not a C, c, S, or s,
- // the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control points
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- x + current[1],
- y + current[2],
- tempX,
- tempY
- );
- // set control point to 2nd one of this command
- // "... the first control point is assumed to be
- // the reflection of the second control point on
- // the previous command relative to the current point."
- controlX = x + current[1];
- controlY = y + current[2];
- x = tempX;
- y = tempY;
- break;
- case 'S': // shorthand cubic bezierCurveTo, absolute
- tempX = current[3];
- tempY = current[4];
- if (previous[0].match(/[CcSs]/) === null) {
- // If there is no previous command or if the previous command was not a C, c, S, or s,
- // the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control points
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- current[1],
- current[2],
- tempX,
- tempY
- );
- x = tempX;
- y = tempY;
- // set control point to 2nd one of this command
- // "... the first control point is assumed to be
- // the reflection of the second control point on
- // the previous command relative to the current point."
- controlX = current[1];
- controlY = current[2];
- break;
- case 'q': // quadraticCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[3];
- tempY = y + current[4];
- controlX = x + current[1];
- controlY = y + current[2];
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- controlX,
- controlY,
- tempX,
- tempY
- );
- x = tempX;
- y = tempY;
- break;
- case 'Q': // quadraticCurveTo, absolute
- controlX = current[1];
- controlY = current[2];
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- controlX,
- controlY,
- current[3],
- current[4]
- );
- x = current[3];
- y = current[4];
- break;
- case 't': // shorthand quadraticCurveTo, relative
- // transform to absolute x,y
- tempX = x + current[1];
- tempY = y + current[2];
- if (previous[0].match(/[QqTt]/) === null) {
- // If there is no previous command or if the previous command was not a Q, q, T or t,
- // assume the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control point
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- controlX,
- controlY,
- tempX,
- tempY
- );
- x = tempX;
- y = tempY;
- break;
- case 'T':
- tempX = current[1];
- tempY = current[2];
- if (previous[0].match(/[QqTt]/) === null) {
- // If there is no previous command or if the previous command was not a Q, q, T or t,
- // assume the control point is coincident with the current point
- controlX = x;
- controlY = y;
- }
- else {
- // calculate reflection of previous control point
- controlX = 2 * x - controlX;
- controlY = 2 * y - controlY;
- }
- bounds = fabric.util.getBoundsOfCurve(x, y,
- controlX,
- controlY,
- controlX,
- controlY,
- tempX,
- tempY
- );
- x = tempX;
- y = tempY;
- break;
- case 'a':
- // TODO: optimize this
- bounds = fabric.util.getBoundsOfArc(x, y,
- current[1],
- current[2],
- current[3],
- current[4],
- current[5],
- current[6] + x,
- current[7] + y
- );
- x += current[6];
- y += current[7];
- break;
- case 'A':
- // TODO: optimize this
- bounds = fabric.util.getBoundsOfArc(x, y,
- current[1],
- current[2],
- current[3],
- current[4],
- current[5],
- current[6],
- current[7]
- );
- x = current[6];
- y = current[7];
- break;
- case 'z':
- case 'Z':
- x = subpathStartX;
- y = subpathStartY;
- break;
- }
- previous = current;
- bounds.forEach(function (point) {
- aX.push(point.x);
- aY.push(point.y);
- });
- aX.push(x);
- aY.push(y);
- }
- var minX = min(aX) || 0,
- minY = min(aY) || 0,
- maxX = max(aX) || 0,
- maxY = max(aY) || 0,
- deltaX = maxX - minX,
- deltaY = maxY - minY,
- o = {
- left: minX,
- top: minY,
- width: deltaX,
- height: deltaY
- };
- return o;
- }
- });
- /**
- * Creates an instance of fabric.Path from an object
- * @static
- * @memberOf fabric.Path
- * @param {Object} object
- * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created
- */
- fabric.Path.fromObject = function(object, callback) {
- if (typeof object.sourcePath === 'string') {
- var pathUrl = object.sourcePath;
- fabric.loadSVGFromURL(pathUrl, function (elements) {
- var path = elements[0];
- path.setOptions(object);
- callback && callback(path);
- });
- }
- else {
- fabric.Object._fromObject('Path', object, callback, 'path');
- }
- };
-
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- min = fabric.util.array.min,
- max = fabric.util.array.max;
- if (fabric.Group) {
- return;
- }
- /**
- * Group class
- * @class fabric.Group
- * @extends fabric.Object
- * @mixes fabric.Collection
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
- * @see {@link fabric.Group#initialize} for constructor definition
- */
- fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'group',
- /**
- * Width of stroke
- * @type Number
- * @default
- */
- strokeWidth: 0,
- /**
- * Indicates if click events should also check for subtargets
- * @type Boolean
- * @default
- */
- subTargetCheck: false,
- /**
- * Groups are container, do not render anything on theyr own, ence no cache properties
- * @type Array
- * @default
- */
- cacheProperties: [],
- /**
- * setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still
- * available setting this boolean to true.
- * @type Boolean
- * @since 2.0.0
- * @default
- */
- useSetOnGroup: false,
- /**
- * Constructor
- * @param {Object} objects Group objects
- * @param {Object} [options] Options object
- * @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already.
- * @return {Object} thisArg
- */
- initialize: function(objects, options, isAlreadyGrouped) {
- options = options || {};
- this._objects = [];
- // if objects enclosed in a group have been grouped already,
- // we cannot change properties of objects.
- // Thus we need to set options to group without objects,
- isAlreadyGrouped && this.callSuper('initialize', options);
- this._objects = objects || [];
- for (var i = this._objects.length; i--; ) {
- this._objects[i].group = this;
- }
- if (options.originX) {
- this.originX = options.originX;
- }
- if (options.originY) {
- this.originY = options.originY;
- }
- if (!isAlreadyGrouped) {
- var center = options && options.centerPoint;
- // if coming from svg i do not want to calc bounds.
- // i assume width and height are passed along options
- center || this._calcBounds();
- this._updateObjectsCoords(center);
- delete options.centerPoint;
- this.callSuper('initialize', options);
- }
- else {
- this._updateObjectsACoords();
- }
- this.setCoords();
- },
- /**
- * @private
- * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change
- */
- _updateObjectsACoords: function() {
- var ignoreZoom = true, skipAbsolute = true;
- for (var i = this._objects.length; i--; ){
- this._objects[i].setCoords(ignoreZoom, skipAbsolute);
- }
- },
- /**
- * @private
- * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change
- */
- _updateObjectsCoords: function(center) {
- var center = center || this.getCenterPoint();
- for (var i = this._objects.length; i--; ){
- this._updateObjectCoords(this._objects[i], center);
- }
- },
- /**
- * @private
- * @param {Object} object
- * @param {fabric.Point} center, current center of group.
- */
- _updateObjectCoords: function(object, center) {
- var objectLeft = object.left,
- objectTop = object.top,
- ignoreZoom = true, skipAbsolute = true;
- object.set({
- left: objectLeft - center.x,
- top: objectTop - center.y
- });
- object.group = this;
- object.setCoords(ignoreZoom, skipAbsolute);
- },
- /**
- * Returns string represenation of a group
- * @return {String}
- */
- toString: function() {
- return '#<fabric.Group: (' + this.complexity() + ')>';
- },
- /**
- * Adds an object to a group; Then recalculates group's dimension, position.
- * @param {Object} object
- * @return {fabric.Group} thisArg
- * @chainable
- */
- addWithUpdate: function(object) {
- this._restoreObjectsState();
- fabric.util.resetObjectTransform(this);
- if (object) {
- this._objects.push(object);
- object.group = this;
- object._set('canvas', this.canvas);
- }
- this._calcBounds();
- this._updateObjectsCoords();
- this.setCoords();
- this.dirty = true;
- return this;
- },
- /**
- * Removes an object from a group; Then recalculates group's dimension, position.
- * @param {Object} object
- * @return {fabric.Group} thisArg
- * @chainable
- */
- removeWithUpdate: function(object) {
- this._restoreObjectsState();
- fabric.util.resetObjectTransform(this);
- this.remove(object);
- this._calcBounds();
- this._updateObjectsCoords();
- this.setCoords();
- this.dirty = true;
- return this;
- },
- /**
- * @private
- */
- _onObjectAdded: function(object) {
- this.dirty = true;
- object.group = this;
- object._set('canvas', this.canvas);
- },
- /**
- * @private
- */
- _onObjectRemoved: function(object) {
- this.dirty = true;
- delete object.group;
- },
- /**
- * @private
- */
- _set: function(key, value) {
- var i = this._objects.length;
- if (this.useSetOnGroup) {
- while (i--) {
- this._objects[i].setOnGroup(key, value);
- }
- }
- if (key === 'canvas') {
- i = this._objects.length;
- while (i--) {
- this._objects[i]._set(key, value);
- }
- }
- this.callSuper('_set', key, value);
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- var objsToObject = this.getObjects().map(function(obj) {
- var originalDefaults = obj.includeDefaultValues;
- obj.includeDefaultValues = obj.group.includeDefaultValues;
- var _obj = obj.toObject(propertiesToInclude);
- obj.includeDefaultValues = originalDefaults;
- return _obj;
- });
- return extend(this.callSuper('toObject', propertiesToInclude), {
- objects: objsToObject
- });
- },
- /**
- * Returns object representation of an instance, in dataless mode.
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toDatalessObject: function(propertiesToInclude) {
- var objsToObject, sourcePath = this.sourcePath;
- if (sourcePath) {
- objsToObject = sourcePath;
- }
- else {
- objsToObject = this.getObjects().map(function(obj) {
- var originalDefaults = obj.includeDefaultValues;
- obj.includeDefaultValues = obj.group.includeDefaultValues;
- var _obj = obj.toDatalessObject(propertiesToInclude);
- obj.includeDefaultValues = originalDefaults;
- return _obj;
- });
- }
- return extend(this.callSuper('toDatalessObject', propertiesToInclude), {
- objects: objsToObject
- });
- },
- /**
- * Renders instance on a given context
- * @param {CanvasRenderingContext2D} ctx context to render instance on
- */
- render: function(ctx) {
- this._transformDone = true;
- this.callSuper('render', ctx);
- this._transformDone = false;
- },
- /**
- * Decide if the object should cache or not. Create its own cache level
- * objectCaching is a global flag, wins over everything
- * needsItsOwnCache should be used when the object drawing method requires
- * a cache step. None of the fabric classes requires it.
- * Generally you do not cache objects in groups because the group outside is cached.
- * @return {Boolean}
- */
- shouldCache: function() {
- var ownCache = this.objectCaching && (!this.group || this.needsItsOwnCache() || !this.group.isOnACache());
- this.ownCaching = ownCache;
- if (ownCache) {
- for (var i = 0, len = this._objects.length; i < len; i++) {
- if (this._objects[i].willDrawShadow()) {
- this.ownCaching = false;
- return false;
- }
- }
- }
- return ownCache;
- },
- /**
- * Check if this object or a child object will cast a shadow
- * @return {Boolean}
- */
- willDrawShadow: function() {
- if (this.shadow) {
- return this.callSuper('willDrawShadow');
- }
- for (var i = 0, len = this._objects.length; i < len; i++) {
- if (this._objects[i].willDrawShadow()) {
- return true;
- }
- }
- return false;
- },
- /**
- * Check if this group or its parent group are caching, recursively up
- * @return {Boolean}
- */
- isOnACache: function() {
- return this.ownCaching || (this.group && this.group.isOnACache());
- },
- /**
- * Execute the drawing operation for an object on a specified context
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- drawObject: function(ctx) {
- var path = this.clipPath;
- for (var i = 0, len = this._objects.length; i < len; i++) {
- this._objects[i].render(ctx);
- }
- if (path) {
- // needed to setup a couple of variables
- path.shouldCache();
- path._transformDone = true;
- path.renderCache(this, true);
- this.drawClipPathOnCache(ctx);
- }
- },
- /**
- * Check if cache is dirty
- */
- isCacheDirty: function(skipCanvas, parentObject) {
- if (this.callSuper('isCacheDirty', skipCanvas, parentObject)) {
- return true;
- }
- if (!this.statefullCache) {
- return false;
- }
- for (var i = 0, len = this._objects.length; i < len; i++) {
- if (this._objects[i].isCacheDirty(true, parentObject)) {
- if (this._cacheCanvas) {
- // if this group has not a cache canvas there is nothing to clean
- var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY;
- this._cacheContext.clearRect(-x / 2, -y / 2, x, y);
- }
- return true;
- }
- }
- return false;
- },
- /**
- * Retores original state of each of group objects (original state is that which was before group was created).
- * @private
- * @return {fabric.Group} thisArg
- * @chainable
- */
- _restoreObjectsState: function() {
- this._objects.forEach(this._restoreObjectState, this);
- return this;
- },
- /**
- * Realises the transform from this group onto the supplied object
- * i.e. it tells you what would happen if the supplied object was in
- * the group, and then the group was destroyed. It mutates the supplied
- * object.
- * @param {fabric.Object} object
- * @return {fabric.Object} transformedObject
- */
- realizeTransform: function(object) {
- var matrix = object.calcTransformMatrix(),
- options = fabric.util.qrDecompose(matrix),
- center = new fabric.Point(options.translateX, options.translateY);
- object.flipX = false;
- object.flipY = false;
- object.set('scaleX', options.scaleX);
- object.set('scaleY', options.scaleY);
- object.skewX = options.skewX;
- object.skewY = options.skewY;
- object.angle = options.angle;
- object.setPositionByOrigin(center, 'center', 'center');
- return object;
- },
- /**
- * Restores original state of a specified object in group
- * @private
- * @param {fabric.Object} object
- * @return {fabric.Group} thisArg
- */
- _restoreObjectState: function(object) {
- this.realizeTransform(object);
- object.setCoords();
- delete object.group;
- return this;
- },
- /**
- * Destroys a group (restoring state of its objects)
- * @return {fabric.Group} thisArg
- * @chainable
- */
- destroy: function() {
- // when group is destroyed objects needs to get a repaint to be eventually
- // displayed on canvas.
- this._objects.forEach(function(object) {
- object.set('dirty', true);
- });
- return this._restoreObjectsState();
- },
- /**
- * make a group an active selection, remove the group from canvas
- * the group has to be on canvas for this to work.
- * @return {fabric.ActiveSelection} thisArg
- * @chainable
- */
- toActiveSelection: function() {
- if (!this.canvas) {
- return;
- }
- var objects = this._objects, canvas = this.canvas;
- this._objects = [];
- var options = this.toObject();
- delete options.objects;
- var activeSelection = new fabric.ActiveSelection([]);
- activeSelection.set(options);
- activeSelection.type = 'activeSelection';
- canvas.remove(this);
- objects.forEach(function(object) {
- object.group = activeSelection;
- object.dirty = true;
- canvas.add(object);
- });
- activeSelection.canvas = canvas;
- activeSelection._objects = objects;
- canvas._activeObject = activeSelection;
- activeSelection.setCoords();
- return activeSelection;
- },
- /**
- * Destroys a group (restoring state of its objects)
- * @return {fabric.Group} thisArg
- * @chainable
- */
- ungroupOnCanvas: function() {
- return this._restoreObjectsState();
- },
- /**
- * Sets coordinates of all objects inside group
- * @return {fabric.Group} thisArg
- * @chainable
- */
- setObjectsCoords: function() {
- var ignoreZoom = true, skipAbsolute = true;
- this.forEachObject(function(object) {
- object.setCoords(ignoreZoom, skipAbsolute);
- });
- return this;
- },
- /**
- * @private
- */
- _calcBounds: function(onlyWidthHeight) {
- var aX = [],
- aY = [],
- o, prop,
- props = ['tr', 'br', 'bl', 'tl'],
- i = 0, iLen = this._objects.length,
- j, jLen = props.length,
- ignoreZoom = true;
- for ( ; i < iLen; ++i) {
- o = this._objects[i];
- o.setCoords(ignoreZoom);
- for (j = 0; j < jLen; j++) {
- prop = props[j];
- aX.push(o.oCoords[prop].x);
- aY.push(o.oCoords[prop].y);
- }
- }
- this.set(this._getBounds(aX, aY, onlyWidthHeight));
- },
- /**
- * @private
- */
- _getBounds: function(aX, aY, onlyWidthHeight) {
- var minXY = new fabric.Point(min(aX), min(aY)),
- maxXY = new fabric.Point(max(aX), max(aY)),
- obj = {
- width: (maxXY.x - minXY.x) || 0,
- height: (maxXY.y - minXY.y) || 0
- };
- if (!onlyWidthHeight) {
- obj.left = minXY.x || 0;
- obj.top = minXY.y || 0;
- if (this.originX === 'center') {
- obj.left += obj.width / 2;
- }
- if (this.originX === 'right') {
- obj.left += obj.width;
- }
- if (this.originY === 'center') {
- obj.top += obj.height / 2;
- }
- if (this.originY === 'bottom') {
- obj.top += obj.height;
- }
- }
- return obj;
- },
-
- });
- /**
- * Returns {@link fabric.Group} instance from an object representation
- * @static
- * @memberOf fabric.Group
- * @param {Object} object Object to create a group from
- * @param {Function} [callback] Callback to invoke when an group instance is created
- */
- fabric.Group.fromObject = function(object, callback) {
- fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
- var options = fabric.util.object.clone(object, true);
- delete options.objects;
- callback && callback(new fabric.Group(enlivenedObjects, options, true));
- });
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { });
- if (fabric.ActiveSelection) {
- return;
- }
- /**
- * Group class
- * @class fabric.ActiveSelection
- * @extends fabric.Group
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups}
- * @see {@link fabric.ActiveSelection#initialize} for constructor definition
- */
- fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'activeSelection',
- /**
- * Constructor
- * @param {Object} objects ActiveSelection objects
- * @param {Object} [options] Options object
- * @return {Object} thisArg
- */
- initialize: function(objects, options) {
- options = options || {};
- this._objects = objects || [];
- for (var i = this._objects.length; i--; ) {
- this._objects[i].group = this;
- }
- if (options.originX) {
- this.originX = options.originX;
- }
- if (options.originY) {
- this.originY = options.originY;
- }
- this._calcBounds();
- this._updateObjectsCoords();
- fabric.Object.prototype.initialize.call(this, options);
- this.setCoords();
- },
- /**
- * Change te activeSelection to a normal group,
- * High level function that automatically adds it to canvas as
- * active object. no events fired.
- * @since 2.0.0
- * @return {fabric.Group}
- */
- toGroup: function() {
- var objects = this._objects;
- this._objects = [];
- var options = this.toObject();
- var newGroup = new fabric.Group([]);
- delete options.objects;
- newGroup.set(options);
- newGroup.type = 'group';
- objects.forEach(function(object) {
- object.group = newGroup;
- object.canvas.remove(object);
- });
- newGroup._objects = objects;
- if (!this.canvas) {
- return newGroup;
- }
- var canvas = this.canvas;
- canvas.add(newGroup);
- canvas._activeObject = newGroup;
- newGroup.setCoords();
- return newGroup;
- },
- /**
- * If returns true, deselection is cancelled.
- * @since 2.0.0
- * @return {Boolean} [cancel]
- */
- onDeselect: function() {
- this.destroy();
- return false;
- },
- /**
- * Returns string representation of a group
- * @return {String}
- */
- toString: function() {
- return '#<fabric.ActiveSelection: (' + this.complexity() + ')>';
- },
- /**
- * @private
- */
- _set: function(key, value) {
- var i = this._objects.length;
- if (key === 'canvas') {
- while (i--) {
- this._objects[i].set(key, value);
- }
- }
- if (this.useSetOnGroup) {
- while (i--) {
- this._objects[i].setOnGroup(key, value);
- }
- }
- fabric.Object.prototype._set.call(this, key, value);
- },
- /**
- * Decide if the object should cache or not. Create its own cache level
- * objectCaching is a global flag, wins over everything
- * needsItsOwnCache should be used when the object drawing method requires
- * a cache step. None of the fabric classes requires it.
- * Generally you do not cache objects in groups because the group outside is cached.
- * @return {Boolean}
- */
- shouldCache: function() {
- return false;
- },
- /**
- * Check if this object or a child object will cast a shadow
- * @return {Boolean}
- */
- willDrawShadow: function() {
- if (this.shadow) {
- return this.callSuper('willDrawShadow');
- }
- for (var i = 0, len = this._objects.length; i < len; i++) {
- if (this._objects[i].willDrawShadow()) {
- return true;
- }
- }
- return false;
- },
- /**
- * Check if this group or its parent group are caching, recursively up
- * @return {Boolean}
- */
- isOnACache: function() {
- return false;
- },
- /**
- * Renders controls and borders for the object
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Object} [styleOverride] properties to override the object style
- * @param {Object} [childrenOverride] properties to override the children overrides
- */
- _renderControls: function(ctx, styleOverride, childrenOverride) {
- ctx.save();
- ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
- this.callSuper('_renderControls', ctx, styleOverride);
- childrenOverride = childrenOverride || { };
- if (typeof childrenOverride.hasControls === 'undefined') {
- childrenOverride.hasControls = false;
- }
- if (typeof childrenOverride.hasRotatingPoint === 'undefined') {
- childrenOverride.hasRotatingPoint = false;
- }
- childrenOverride.forActiveSelection = true;
- for (var i = 0, len = this._objects.length; i < len; i++) {
- this._objects[i]._renderControls(ctx, childrenOverride);
- }
- ctx.restore();
- },
- });
- /**
- * Returns {@link fabric.ActiveSelection} instance from an object representation
- * @static
- * @memberOf fabric.ActiveSelection
- * @param {Object} object Object to create a group from
- * @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created
- */
- fabric.ActiveSelection.fromObject = function(object, callback) {
- fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
- delete object.objects;
- callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true));
- });
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var extend = fabric.util.object.extend;
- if (!global.fabric) {
- global.fabric = { };
- }
- if (global.fabric.Image) {
- fabric.warn('fabric.Image is already defined.');
- return;
- }
- /**
- * Image class
- * @class fabric.Image
- * @extends fabric.Object
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images}
- * @see {@link fabric.Image#initialize} for constructor definition
- */
- fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'image',
- /**
- * crossOrigin value (one of "", "anonymous", "use-credentials")
- * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
- * @type String
- * @default
- */
- crossOrigin: '',
- /**
- * Width of a stroke.
- * For image quality a stroke multiple of 2 gives better results.
- * @type Number
- * @default
- */
- strokeWidth: 0,
- /**
- * private
- * contains last value of scaleX to detect
- * if the Image got resized after the last Render
- * @type Number
- */
- _lastScaleX: 1,
- /**
- * private
- * contains last value of scaleY to detect
- * if the Image got resized after the last Render
- * @type Number
- */
- _lastScaleY: 1,
- /**
- * private
- * contains last value of scaling applied by the apply filter chain
- * @type Number
- */
- _filterScalingX: 1,
- /**
- * private
- * contains last value of scaling applied by the apply filter chain
- * @type Number
- */
- _filterScalingY: 1,
- /**
- * minimum scale factor under which any resizeFilter is triggered to resize the image
- * 0 will disable the automatic resize. 1 will trigger automatically always.
- * number bigger than 1 are not implemented yet.
- * @type Number
- */
- minimumScaleTrigger: 0.5,
- /**
- * List of properties to consider when checking if
- * state of an object is changed ({@link fabric.Object#hasStateChanged})
- * as well as for history (undo/redo) purposes
- * @type Array
- */
- stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'),
- /**
- * key used to retrieve the texture representing this image
- * since 2.0.0
- * @type String
- * @default
- */
- cacheKey: '',
- /**
- * Image crop in pixels from original image size.
- * since 2.0.0
- * @type Number
- * @default
- */
- cropX: 0,
- /**
- * Image crop in pixels from original image size.
- * since 2.0.0
- * @type Number
- * @default
- */
- cropY: 0,
- /**
- * Constructor
- * @param {HTMLImageElement | String} element Image element
- * @param {Object} [options] Options object
- * @param {function} [callback] callback function to call after eventual filters applied.
- * @return {fabric.Image} thisArg
- */
- initialize: function(element, options) {
- options || (options = { });
- this.filters = [];
- this.cacheKey = 'texture' + fabric.Object.__uid++;
- this.callSuper('initialize', options);
- this._initElement(element, options);
- },
- /**
- * Returns image element which this instance if based on
- * @return {HTMLImageElement} Image element
- */
- getElement: function() {
- return this._element;
- },
- /**
- * Sets image element for this instance to a specified one.
- * If filters defined they are applied to new image.
- * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area.
- * @param {HTMLImageElement} element
- * @param {Object} [options] Options object
- * @return {fabric.Image} thisArg
- * @chainable
- */
- setElement: function(element, options) {
- var backend = fabric.filterBackend;
- if (backend && backend.evictCachesForKey) {
- backend.evictCachesForKey(this.cacheKey);
- backend.evictCachesForKey(this.cacheKey + '_filtered');
- }
- this._element = element;
- this._originalElement = element;
- this._initConfig(options);
- if (this.resizeFilter) {
- this.applyResizeFilters();
- }
- if (this.filters.length !== 0) {
- this.applyFilters();
- }
- return this;
- },
- /**
- * Delete cacheKey if we have a webGlBackend
- * delete reference to image elements
- */
- dispose: function() {
- var backend = fabric.filterBackend;
- if (backend && backend.evictCachesForKey) {
- backend.evictCachesForKey(this.cacheKey);
- backend.evictCachesForKey(this.cacheKey + '_filtered');
- }
- this._originalElement = undefined;
- this._element = undefined;
- this._filteredEl = undefined;
- },
- /**
- * Sets crossOrigin value (on an instance and corresponding image element)
- * @return {fabric.Image} thisArg
- * @chainable
- */
- setCrossOrigin: function(value) {
- this.crossOrigin = value;
- this._element.crossOrigin = value;
- return this;
- },
- /**
- * Returns original size of an image
- * @return {Object} Object with "width" and "height" properties
- */
- getOriginalSize: function() {
- var element = this.getElement();
- return {
- width: element.width,
- height: element.height
- };
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _stroke: function(ctx) {
- if (!this.stroke || this.strokeWidth === 0) {
- return;
- }
- var w = this.width / 2, h = this.height / 2;
- ctx.beginPath();
- ctx.moveTo(-w, -h);
- ctx.lineTo(w, -h);
- ctx.lineTo(w, h);
- ctx.lineTo(-w, h);
- ctx.lineTo(-w, -h);
- ctx.closePath();
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderDashedStroke: function(ctx) {
- var x = -this.width / 2,
- y = -this.height / 2,
- w = this.width,
- h = this.height;
- ctx.save();
- this._setStrokeStyles(ctx, this);
- ctx.beginPath();
- fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray);
- fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray);
- ctx.closePath();
- ctx.restore();
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- var filters = [];
- this.filters.forEach(function(filterObj) {
- if (filterObj) {
- filters.push(filterObj.toObject());
- }
- });
- var object = extend(
- this.callSuper(
- 'toObject',
- ['crossOrigin', 'cropX', 'cropY'].concat(propertiesToInclude)
- ), {
- src: this.getSrc(),
- filters: filters,
- });
- if (this.resizeFilter) {
- object.resizeFilter = this.resizeFilter.toObject();
- }
- return object;
- },
- /**
- * Returns true if an image has crop applied, inspecting values of cropX,cropY,width,hight.
- * @return {Boolean}
- */
- hasCrop: function() {
- return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height;
- },
-
- /**
- * Returns source of an image
- * @param {Boolean} filtered indicates if the src is needed for svg
- * @return {String} Source of an image
- */
- getSrc: function(filtered) {
- var element = filtered ? this._element : this._originalElement;
- if (element) {
- if (element.toDataURL) {
- return element.toDataURL();
- }
- return element.src;
- }
- else {
- return this.src || '';
- }
- },
- /**
- * Sets source of an image
- * @param {String} src Source string (URL)
- * @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied)
- * @param {Object} [options] Options object
- * @return {fabric.Image} thisArg
- * @chainable
- */
- setSrc: function(src, callback, options) {
- fabric.util.loadImage(src, function(img) {
- this.setElement(img, options);
- this._setWidthHeight();
- callback(this);
- }, this, options && options.crossOrigin);
- return this;
- },
- /**
- * Returns string representation of an instance
- * @return {String} String representation of an instance
- */
- toString: function() {
- return '#<fabric.Image: { src: "' + this.getSrc() + '" }>';
- },
- applyResizeFilters: function() {
- var filter = this.resizeFilter,
- retinaScaling = this.canvas ? this.canvas.getRetinaScaling() : 1,
- minimumScale = this.minimumScaleTrigger,
- scaleX = this.scaleX * retinaScaling,
- scaleY = this.scaleY * retinaScaling,
- elementToFilter = this._filteredEl || this._originalElement;
- if (this.group) {
- this.set('dirty', true);
- }
- if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) {
- this._element = elementToFilter;
- this._filterScalingX = 1;
- this._filterScalingY = 1;
- return;
- }
- if (!fabric.filterBackend) {
- fabric.filterBackend = fabric.initFilterBackend();
- }
- var canvasEl = fabric.util.createCanvasElement(),
- cacheKey = this._filteredEl ? this.cacheKey : (this.cacheKey + '_filtered'),
- sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height;
- canvasEl.width = sourceWidth;
- canvasEl.height = sourceHeight;
- this._element = canvasEl;
- filter.scaleX = scaleX;
- filter.scaleY = scaleY;
- fabric.filterBackend.applyFilters(
- [filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey);
- this._filterScalingX = canvasEl.width / this._originalElement.width;
- this._filterScalingY = canvasEl.height / this._originalElement.height;
- },
- /**
- * Applies filters assigned to this image (from "filters" array) or from filter param
- * @method applyFilters
- * @param {Array} filters to be applied
- * @param {Boolean} forResizing specify if the filter operation is a resize operation
- * @return {thisArg} return the fabric.Image object
- * @chainable
- */
- applyFilters: function(filters) {
- filters = filters || this.filters || [];
- filters = filters.filter(function(filter) { return filter; });
- if (this.group) {
- this.set('dirty', true);
- }
- if (filters.length === 0) {
- this._element = this._originalElement;
- this._filteredEl = null;
- this._filterScalingX = 1;
- this._filterScalingY = 1;
- return this;
- }
- var imgElement = this._originalElement,
- sourceWidth = imgElement.naturalWidth || imgElement.width,
- sourceHeight = imgElement.naturalHeight || imgElement.height;
- if (this._element === this._originalElement) {
- // if the element is the same we need to create a new element
- var canvasEl = fabric.util.createCanvasElement();
- canvasEl.width = sourceWidth;
- canvasEl.height = sourceHeight;
- this._element = canvasEl;
- this._filteredEl = canvasEl;
- }
- else {
- // clear the existing element to get new filter data
- this._element.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight);
- }
- if (!fabric.filterBackend) {
- fabric.filterBackend = fabric.initFilterBackend();
- }
- fabric.filterBackend.applyFilters(
- filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey);
- if (this._originalElement.width !== this._element.width ||
- this._originalElement.height !== this._element.height) {
- this._filterScalingX = this._element.width / this._originalElement.width;
- this._filterScalingY = this._element.height / this._originalElement.height;
- }
- return this;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- if (this.isMoving === false && this.resizeFilter && this._needsResize()) {
- this._lastScaleX = this.scaleX;
- this._lastScaleY = this.scaleY;
- this.applyResizeFilters();
- }
- this._stroke(ctx);
- this._renderPaintInOrder(ctx);
- },
- _renderFill: function(ctx) {
- var w = this.width, h = this.height, sW = w * this._filterScalingX, sH = h * this._filterScalingY,
- x = -w / 2, y = -h / 2, elementToDraw = this._element;
- elementToDraw && ctx.drawImage(elementToDraw,
- this.cropX * this._filterScalingX,
- this.cropY * this._filterScalingY,
- sW,
- sH,
- x, y, w, h);
- },
- /**
- * @private, needed to check if image needs resize
- */
- _needsResize: function() {
- return (this.scaleX !== this._lastScaleX || this.scaleY !== this._lastScaleY);
- },
- /**
- * @private
- */
- _resetWidthHeight: function() {
- var element = this.getElement();
- this.set('width', element.width);
- this.set('height', element.height);
- },
- /**
- * The Image class's initialization method. This method is automatically
- * called by the constructor.
- * @private
- * @param {HTMLImageElement|String} element The element representing the image
- * @param {Object} [options] Options object
- */
- _initElement: function(element, options) {
- this.setElement(fabric.util.getById(element), options);
- fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS);
- },
- /**
- * @private
- * @param {Object} [options] Options object
- */
- _initConfig: function(options) {
- options || (options = { });
- this.setOptions(options);
- this._setWidthHeight(options);
- if (this._element && this.crossOrigin) {
- this._element.crossOrigin = this.crossOrigin;
- }
- },
- /**
- * @private
- * @param {Array} filters to be initialized
- * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created
- */
- _initFilters: function(filters, callback) {
- if (filters && filters.length) {
- fabric.util.enlivenObjects(filters, function(enlivenedObjects) {
- callback && callback(enlivenedObjects);
- }, 'fabric.Image.filters');
- }
- else {
- callback && callback();
- }
- },
- /**
- * @private
- * @param {Object} [options] Object with width/height properties
- */
- _setWidthHeight: function(options) {
- this.width = options && ('width' in options)
- ? options.width
- : (this.getElement()
- ? this.getElement().width || 0
- : 0);
- this.height = options && ('height' in options)
- ? options.height
- : (this.getElement()
- ? this.getElement().height || 0
- : 0);
- },
- /**
- * Calculate offset for center and scale factor for the image in order to respect
- * the preserveAspectRatio attribute
- * @private
- * @return {Object}
- */
- parsePreserveAspectRatioAttribute: function() {
- var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''),
- rWidth = this._element.width, rHeight = this._element.height,
- scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0,
- offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight };
- if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) {
- if (pAR.meetOrSlice === 'meet') {
- scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes);
- offset = (pWidth - rWidth * scaleX) / 2;
- if (pAR.alignX === 'Min') {
- offsetLeft = -offset;
- }
- if (pAR.alignX === 'Max') {
- offsetLeft = offset;
- }
- offset = (pHeight - rHeight * scaleY) / 2;
- if (pAR.alignY === 'Min') {
- offsetTop = -offset;
- }
- if (pAR.alignY === 'Max') {
- offsetTop = offset;
- }
- }
- if (pAR.meetOrSlice === 'slice') {
- scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes);
- offset = rWidth - pWidth / scaleX;
- if (pAR.alignX === 'Mid') {
- cropX = offset / 2;
- }
- if (pAR.alignX === 'Max') {
- cropX = offset;
- }
- offset = rHeight - pHeight / scaleY;
- if (pAR.alignY === 'Mid') {
- cropY = offset / 2;
- }
- if (pAR.alignY === 'Max') {
- cropY = offset;
- }
- rWidth = pWidth / scaleX;
- rHeight = pHeight / scaleY;
- }
- }
- else {
- scaleX = pWidth / rWidth;
- scaleY = pHeight / rHeight;
- }
- return {
- width: rWidth,
- height: rHeight,
- scaleX: scaleX,
- scaleY: scaleY,
- offsetLeft: offsetLeft,
- offsetTop: offsetTop,
- cropX: cropX,
- cropY: cropY
- };
- }
- });
- /**
- * Default CSS class name for canvas
- * @static
- * @type String
- * @default
- */
- fabric.Image.CSS_CANVAS = 'canvas-img';
- /**
- * Alias for getSrc
- * @static
- */
- fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc;
- /**
- * Creates an instance of fabric.Image from its object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} callback Callback to invoke when an image instance is created
- */
- fabric.Image.fromObject = function(_object, callback) {
- var object = fabric.util.object.clone(_object);
- fabric.util.loadImage(object.src, function(img, error) {
- if (error) {
- callback && callback(null, error);
- return;
- }
- fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) {
- object.filters = filters || [];
- fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) {
- object.resizeFilter = resizeFilters[0];
- var image = new fabric.Image(img, object);
- callback(image);
- });
- });
- }, null, object.crossOrigin);
- };
- /**
- * Creates an instance of fabric.Image from an URL string
- * @static
- * @param {String} url URL to create an image from
- * @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument)
- * @param {Object} [imgOptions] Options object
- */
- fabric.Image.fromURL = function(url, callback, imgOptions) {
- fabric.util.loadImage(url, function(img) {
- callback && callback(new fabric.Image(img, imgOptions));
- }, null, imgOptions && imgOptions.crossOrigin);
- };
-
- })(typeof exports !== 'undefined' ? exports : this);
- fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
- /**
- * @private
- * @return {Number} angle value
- */
- _getAngleValueForStraighten: function() {
- var angle = this.angle % 360;
- if (angle > 0) {
- return Math.round((angle - 1) / 90) * 90;
- }
- return Math.round(angle / 90) * 90;
- },
- /**
- * Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- straighten: function() {
- this.rotate(this._getAngleValueForStraighten());
- return this;
- },
- /**
- * Same as {@link fabric.Object.prototype.straighten} but with animation
- * @param {Object} callbacks Object with callback functions
- * @param {Function} [callbacks.onComplete] Invoked on completion
- * @param {Function} [callbacks.onChange] Invoked on every step of animation
- * @return {fabric.Object} thisArg
- * @chainable
- */
- fxStraighten: function(callbacks) {
- callbacks = callbacks || { };
- var empty = function() { },
- onComplete = callbacks.onComplete || empty,
- onChange = callbacks.onChange || empty,
- _this = this;
- fabric.util.animate({
- startValue: this.get('angle'),
- endValue: this._getAngleValueForStraighten(),
- duration: this.FX_DURATION,
- onChange: function(value) {
- _this.rotate(value);
- onChange();
- },
- onComplete: function() {
- _this.setCoords();
- onComplete();
- },
- });
- return this;
- }
- });
- fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {
- /**
- * Straightens object, then rerenders canvas
- * @param {fabric.Object} object Object to straighten
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- straightenObject: function (object) {
- object.straighten();
- this.requestRenderAll();
- return this;
- },
- /**
- * Same as {@link fabric.Canvas.prototype.straightenObject}, but animated
- * @param {fabric.Object} object Object to straighten
- * @return {fabric.Canvas} thisArg
- * @chainable
- */
- fxStraightenObject: function (object) {
- object.fxStraighten({
- onChange: this.requestRenderAllBound
- });
- return this;
- }
- });
- (function() {
- 'use strict';
- /**
- * Tests if webgl supports certain precision
- * @param {WebGL} Canvas WebGL context to test on
- * @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp'
- * @returns {Boolean} Whether the user's browser WebGL supports given precision.
- */
- function testPrecision(gl, precision){
- var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}';
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fragmentShader, fragmentSource);
- gl.compileShader(fragmentShader);
- if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
- return false;
- }
- return true;
- }
- /**
- * Indicate whether this filtering backend is supported by the user's browser.
- * @param {Number} tileSize check if the tileSize is supported
- * @returns {Boolean} Whether the user's browser supports WebGL.
- */
- fabric.isWebglSupported = function(tileSize) {
- if (fabric.isLikelyNode) {
- return false;
- }
- tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize;
- var canvas = document.createElement('canvas');
- var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
- var isSupported = false;
- // eslint-disable-next-line
- if (gl) {
- fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
- isSupported = fabric.maxTextureSize >= tileSize;
- var precisions = ['highp', 'mediump', 'lowp'];
- for (var i = 0; i < 3; i++){
- if (testPrecision(gl, precisions[i])){
- fabric.webGlPrecision = precisions[i];
- break;
- };
- }
- }
- this.isSupported = isSupported;
- return isSupported;
- };
- fabric.WebglFilterBackend = WebglFilterBackend;
- /**
- * WebGL filter backend.
- */
- function WebglFilterBackend(options) {
- if (options && options.tileSize) {
- this.tileSize = options.tileSize;
- }
- this.setupGLContext(this.tileSize, this.tileSize);
- this.captureGPUInfo();
- };
- WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ {
- tileSize: 2048,
- /**
- * Experimental. This object is a sort of repository of help layers used to avoid
- * of recreating them during frequent filtering. If you are previewing a filter with
- * a slider you problably do not want to create help layers every filter step.
- * in this object there will be appended some canvases, created once, resized sometimes
- * cleared never. Clearing is left to the developer.
- **/
- resources: {
- },
- /**
- * Setup a WebGL context suitable for filtering, and bind any needed event handlers.
- */
- setupGLContext: function(width, height) {
- this.dispose();
- this.createWebGLCanvas(width, height);
- // eslint-disable-next-line
- this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]);
- this.chooseFastestCopyGLTo2DMethod(width, height);
- },
- /**
- * Pick a method to copy data from GL context to 2d canvas. In some browsers using
- * putImageData is faster than drawImage for that specific operation.
- */
- chooseFastestCopyGLTo2DMethod: function(width, height) {
- var canMeasurePerf = typeof window.performance !== 'undefined';
- var canUseImageData;
- try {
- new ImageData(1, 1);
- canUseImageData = true;
- }
- catch (e) {
- canUseImageData = false;
- }
- // eslint-disable-next-line no-undef
- var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined';
- // eslint-disable-next-line no-undef
- var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined';
- if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) {
- return;
- }
- var targetCanvas = fabric.util.createCanvasElement();
- // eslint-disable-next-line no-undef
- var imageBuffer = new ArrayBuffer(width * height * 4);
- var testContext = {
- imageBuffer: imageBuffer,
- destinationWidth: width,
- destinationHeight: height,
- targetCanvas: targetCanvas
- };
- var startTime, drawImageTime, putImageDataTime;
- targetCanvas.width = width;
- targetCanvas.height = height;
- startTime = window.performance.now();
- copyGLTo2DDrawImage.call(testContext, this.gl, testContext);
- drawImageTime = window.performance.now() - startTime;
- startTime = window.performance.now();
- copyGLTo2DPutImageData.call(testContext, this.gl, testContext);
- putImageDataTime = window.performance.now() - startTime;
- if (drawImageTime > putImageDataTime) {
- this.imageBuffer = imageBuffer;
- this.copyGLTo2D = copyGLTo2DPutImageData;
- }
- else {
- this.copyGLTo2D = copyGLTo2DDrawImage;
- }
- },
- /**
- * Create a canvas element and associated WebGL context and attaches them as
- * class properties to the GLFilterBackend class.
- */
- createWebGLCanvas: function(width, height) {
- var canvas = fabric.util.createCanvasElement();
- canvas.width = width;
- canvas.height = height;
- var glOptions = {
- alpha: true,
- premultipliedAlpha: false,
- depth: false,
- stencil: false,
- antialias: false
- },
- gl = canvas.getContext('webgl', glOptions);
- if (!gl) {
- gl = canvas.getContext('experimental-webgl', glOptions);
- }
- if (!gl) {
- return;
- }
- gl.clearColor(0, 0, 0, 0);
- // this canvas can fire webglcontextlost and webglcontextrestored
- this.canvas = canvas;
- this.gl = gl;
- },
- /**
- * Attempts to apply the requested filters to the source provided, drawing the filtered output
- * to the provided target canvas.
- *
- * @param {Array} filters The filters to apply.
- * @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered.
- * @param {Number} width The width of the source input.
- * @param {Number} height The height of the source input.
- * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
- * @param {String|undefined} cacheKey A key used to cache resources related to the source. If
- * omitted, caching will be skipped.
- */
- applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) {
- var gl = this.gl;
- var cachedTexture;
- if (cacheKey) {
- cachedTexture = this.getCachedTexture(cacheKey, source);
- }
- var pipelineState = {
- originalWidth: source.width || source.originalWidth,
- originalHeight: source.height || source.originalHeight,
- sourceWidth: width,
- sourceHeight: height,
- destinationWidth: width,
- destinationHeight: height,
- context: gl,
- sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source),
- targetTexture: this.createTexture(gl, width, height),
- originalTexture: cachedTexture ||
- this.createTexture(gl, width, height, !cachedTexture && source),
- passes: filters.length,
- webgl: true,
- aPosition: this.aPosition,
- programCache: this.programCache,
- pass: 0,
- filterBackend: this,
- targetCanvas: targetCanvas
- };
- var tempFbo = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo);
- filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); });
- resizeCanvasIfNeeded(pipelineState);
- this.copyGLTo2D(gl, pipelineState);
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.deleteTexture(pipelineState.sourceTexture);
- gl.deleteTexture(pipelineState.targetTexture);
- gl.deleteFramebuffer(tempFbo);
- targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0);
- return pipelineState;
- },
- /**
- * The same as the applyFilter method but with additional logging of WebGL
- * errors.
- */
- applyFiltersDebug: function(filters, source, width, height, targetCanvas, cacheKey) {
- // The following code is useful when debugging a specific issue but adds ~10x slowdown.
- var gl = this.gl;
- var ret = this.applyFilters(filters, source, width, height, targetCanvas, cacheKey);
- var glError = gl.getError();
- if (glError !== gl.NO_ERROR) {
- var errorString = this.glErrorToString(gl, glError);
- var error = new Error('WebGL Error ' + errorString);
- error.glErrorCode = glError;
- throw error;
- }
- return ret;
- },
- glErrorToString: function(context, errorCode) {
- if (!context) {
- return 'Context undefined for error code: ' + errorCode;
- }
- else if (typeof errorCode !== 'number') {
- return 'Error code is not a number';
- }
- switch (errorCode) {
- case context.NO_ERROR:
- return 'NO_ERROR';
- case context.INVALID_ENUM:
- return 'INVALID_ENUM';
- case context.INVALID_VALUE:
- return 'INVALID_VALUE';
- case context.INVALID_OPERATION:
- return 'INVALID_OPERATION';
- case context.INVALID_FRAMEBUFFER_OPERATION:
- return 'INVALID_FRAMEBUFFER_OPERATION';
- case context.OUT_OF_MEMORY:
- return 'OUT_OF_MEMORY';
- case context.CONTEXT_LOST_WEBGL:
- return 'CONTEXT_LOST_WEBGL';
- default:
- return 'UNKNOWN_ERROR';
- }
- },
- /**
- * Detach event listeners, remove references, and clean up caches.
- */
- dispose: function() {
- if (this.canvas) {
- this.canvas = null;
- this.gl = null;
- }
- this.clearWebGLCaches();
- },
- /**
- * Wipe out WebGL-related caches.
- */
- clearWebGLCaches: function() {
- this.programCache = {};
- this.textureCache = {};
- },
- /**
- * Create a WebGL texture object.
- *
- * Accepts specific dimensions to initialize the textuer to or a source image.
- *
- * @param {WebGLRenderingContext} gl The GL context to use for creating the texture.
- * @param {Number} width The width to initialize the texture at.
- * @param {Number} height The height to initialize the texture.
- * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data.
- * @returns {WebGLTexture}
- */
- createTexture: function(gl, width, height, textureImageSource) {
- var texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- if (textureImageSource) {
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource);
- }
- else {
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- }
- return texture;
- },
- /**
- * Can be optionally used to get a texture from the cache array
- *
- * If an existing texture is not found, a new texture is created and cached.
- *
- * @param {String} uniqueId A cache key to use to find an existing texture.
- * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the
- * texture cache entry if one does not already exist.
- */
- getCachedTexture: function(uniqueId, textureImageSource) {
- if (this.textureCache[uniqueId]) {
- return this.textureCache[uniqueId];
- }
- else {
- var texture = this.createTexture(
- this.gl, textureImageSource.width, textureImageSource.height, textureImageSource);
- this.textureCache[uniqueId] = texture;
- return texture;
- }
- },
- /**
- * Clear out cached resources related to a source image that has been
- * filtered previously.
- *
- * @param {String} cacheKey The cache key provided when the source image was filtered.
- */
- evictCachesForKey: function(cacheKey) {
- if (this.textureCache[cacheKey]) {
- this.gl.deleteTexture(this.textureCache[cacheKey]);
- delete this.textureCache[cacheKey];
- }
- },
- copyGLTo2D: copyGLTo2DDrawImage,
- /**
- * Attempt to extract GPU information strings from a WebGL context.
- *
- * Useful information when debugging or blacklisting specific GPUs.
- *
- * @returns {Object} A GPU info object with renderer and vendor strings.
- */
- captureGPUInfo: function() {
- if (this.gpuInfo) {
- return this.gpuInfo;
- }
- var gl = this.gl;
- var ext = gl.getExtension('WEBGL_debug_renderer_info');
- var gpuInfo = { renderer: '', vendor: '' };
- if (ext) {
- var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
- var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL);
- if (renderer) {
- gpuInfo.renderer = renderer.toLowerCase();
- }
- if (vendor) {
- gpuInfo.vendor = vendor.toLowerCase();
- }
- }
- this.gpuInfo = gpuInfo;
- return gpuInfo;
- },
- };
- })();
- function resizeCanvasIfNeeded(pipelineState) {
- var targetCanvas = pipelineState.targetCanvas,
- width = targetCanvas.width, height = targetCanvas.height,
- dWidth = pipelineState.destinationWidth,
- dHeight = pipelineState.destinationHeight;
- if (width !== dWidth || height !== dHeight) {
- targetCanvas.width = dWidth;
- targetCanvas.height = dHeight;
- }
- }
- /**
- * Copy an input WebGL canvas on to an output 2D canvas.
- *
- * The WebGL canvas is assumed to be upside down, with the top-left pixel of the
- * desired output image appearing in the bottom-left corner of the WebGL canvas.
- *
- * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
- * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
- * @param {Object} pipelineState The 2D target canvas to copy on to.
- */
- function copyGLTo2DDrawImage(gl, pipelineState) {
- var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas,
- ctx = targetCanvas.getContext('2d');
- ctx.translate(0, targetCanvas.height); // move it down again
- ctx.scale(1, -1); // vertical flip
- // where is my image on the big glcanvas?
- var sourceY = glCanvas.height - targetCanvas.height;
- ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0,
- targetCanvas.width, targetCanvas.height);
- }
- /**
- * Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData
- * API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra).
- *
- * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from.
- * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to.
- * @param {Object} pipelineState The 2D target canvas to copy on to.
- */
- function copyGLTo2DPutImageData(gl, pipelineState) {
- var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'),
- dWidth = pipelineState.destinationWidth,
- dHeight = pipelineState.destinationHeight,
- numBytes = dWidth * dHeight * 4;
- // eslint-disable-next-line no-undef
- var u8 = new Uint8Array(this.imageBuffer, 0, numBytes);
- // eslint-disable-next-line no-undef
- var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes);
- gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8);
- var imgData = new ImageData(u8Clamped, dWidth, dHeight);
- ctx.putImageData(imgData, 0, 0);
- }
- (function() {
- 'use strict';
- var noop = function() {};
- fabric.Canvas2dFilterBackend = Canvas2dFilterBackend;
- /**
- * Canvas 2D filter backend.
- */
- function Canvas2dFilterBackend() {};
- Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ {
- evictCachesForKey: noop,
- dispose: noop,
- clearWebGLCaches: noop,
- /**
- * Experimental. This object is a sort of repository of help layers used to avoid
- * of recreating them during frequent filtering. If you are previewing a filter with
- * a slider you probably do not want to create help layers every filter step.
- * in this object there will be appended some canvases, created once, resized sometimes
- * cleared never. Clearing is left to the developer.
- **/
- resources: {
- },
- /**
- * Apply a set of filters against a source image and draw the filtered output
- * to the provided destination canvas.
- *
- * @param {EnhancedFilter} filters The filter to apply.
- * @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered.
- * @param {Number} sourceWidth The width of the source input.
- * @param {Number} sourceHeight The height of the source input.
- * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn.
- */
- applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) {
- var ctx = targetCanvas.getContext('2d');
- ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight);
- var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
- var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight);
- var pipelineState = {
- sourceWidth: sourceWidth,
- sourceHeight: sourceHeight,
- imageData: imageData,
- originalEl: sourceElement,
- originalImageData: originalImageData,
- canvasEl: targetCanvas,
- ctx: ctx,
- filterBackend: this,
- };
- filters.forEach(function(filter) { filter.applyTo(pipelineState); });
- if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) {
- targetCanvas.width = pipelineState.imageData.width;
- targetCanvas.height = pipelineState.imageData.height;
- }
- ctx.putImageData(pipelineState.imageData, 0, 0);
- return pipelineState;
- },
- };
- })();
- /**
- * @namespace fabric.Image.filters
- * @memberOf fabric.Image
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters}
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- */
- fabric.Image.filters = fabric.Image.filters || { };
- /**
- * Root filter class from which all filter classes inherit from
- * @class fabric.Image.filters.BaseFilter
- * @memberOf fabric.Image.filters
- */
- fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'BaseFilter',
- /**
- * Array of attributes to send with buffers. do not modify
- * @private
- */
- vertexSource: 'attribute vec2 aPosition;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vTexCoord = aPosition;\n' +
- 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
- '}',
- fragmentSource: 'precision highp float;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'void main() {\n' +
- 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
- '}',
- /**
- * Constructor
- * @param {Object} [options] Options object
- */
- initialize: function(options) {
- if (options) {
- this.setOptions(options);
- }
- },
- /**
- * Sets filter's properties from options
- * @param {Object} [options] Options object
- */
- setOptions: function(options) {
- for (var prop in options) {
- this[prop] = options[prop];
- }
- },
- /**
- * Compile this filter's shader program.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation.
- * @param {String} fragmentSource fragmentShader source for compilation
- * @param {String} vertexSource vertexShader source for compilation
- */
- createProgram: function(gl, fragmentSource, vertexSource) {
- fragmentSource = fragmentSource || this.fragmentSource;
- vertexSource = vertexSource || this.vertexSource;
- if (fabric.webGlPrecision !== 'highp'){
- fragmentSource = fragmentSource.replace(
- /precision highp float/g,
- 'precision ' + fabric.webGlPrecision + ' float'
- );
- }
- var vertexShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vertexShader, vertexSource);
- gl.compileShader(vertexShader);
- if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
- throw new Error(
- // eslint-disable-next-line prefer-template
- 'Vertex shader compile error for ' + this.type + ': ' +
- gl.getShaderInfoLog(vertexShader)
- );
- }
- var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fragmentShader, fragmentSource);
- gl.compileShader(fragmentShader);
- if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
- throw new Error(
- // eslint-disable-next-line prefer-template
- 'Fragment shader compile error for ' + this.type + ': ' +
- gl.getShaderInfoLog(fragmentShader)
- );
- }
- var program = gl.createProgram();
- gl.attachShader(program, vertexShader);
- gl.attachShader(program, fragmentShader);
- gl.linkProgram(program);
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
- throw new Error(
- // eslint-disable-next-line prefer-template
- 'Shader link error for "${this.type}" ' +
- gl.getProgramInfoLog(program)
- );
- }
- var attributeLocations = this.getAttributeLocations(gl, program);
- var uniformLocations = this.getUniformLocations(gl, program) || { };
- uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW');
- uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH');
- return {
- program: program,
- attributeLocations: attributeLocations,
- uniformLocations: uniformLocations
- };
- },
- /**
- * Return a map of attribute names to WebGLAttributeLocation objects.
- *
- * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
- * @param {WebGLShaderProgram} program The shader program from which to take attribute locations.
- * @returns {Object} A map of attribute names to attribute locations.
- */
- getAttributeLocations: function(gl, program) {
- return {
- aPosition: gl.getAttribLocation(program, 'aPosition'),
- };
- },
- /**
- * Return a map of uniform names to WebGLUniformLocation objects.
- *
- * Intended to be overridden by subclasses.
- *
- * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
- * @param {WebGLShaderProgram} program The shader program from which to take uniform locations.
- * @returns {Object} A map of uniform names to uniform locations.
- */
- getUniformLocations: function (/* gl, program */) {
- // in case i do not need any special uniform i need to return an empty object
- return { };
- },
- /**
- * Send attribute data from this filter to its shader program on the GPU.
- *
- * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
- * @param {Object} attributeLocations A map of shader attribute names to their locations.
- */
- sendAttributeData: function(gl, attributeLocations, aPositionData) {
- var attributeLocation = attributeLocations.aPosition;
- var buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.enableVertexAttribArray(attributeLocation);
- gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0);
- gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW);
- },
- _setupFrameBuffer: function(options) {
- var gl = options.context, width, height;
- if (options.passes > 1) {
- width = options.destinationWidth;
- height = options.destinationHeight;
- if (options.sourceWidth !== width || options.sourceHeight !== height) {
- gl.deleteTexture(options.targetTexture);
- options.targetTexture = options.filterBackend.createTexture(gl, width, height);
- }
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
- options.targetTexture, 0);
- }
- else {
- // draw last filter on canvas and not to framebuffer.
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.finish();
- }
- },
- _swapTextures: function(options) {
- options.passes--;
- options.pass++;
- var temp = options.targetTexture;
- options.targetTexture = options.sourceTexture;
- options.sourceTexture = temp;
- },
- /**
- * Intentionally left blank, to be overridden in custom filters
- * @param {Object} options
- **/
- isNeutralState: function(/* options */) {
- return false;
- },
- /**
- * Apply this filter to the input image data provided.
- *
- * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
- *
- * @param {Object} options
- * @param {Number} options.passes The number of filters remaining to be executed
- * @param {Boolean} options.webgl Whether to use webgl to render the filter.
- * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
- * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- applyTo: function(options) {
- if (options.webgl) {
- if (options.passes > 1 && this.isNeutralState(options)) {
- // avoid doing something that we do not need
- return;
- }
- this._setupFrameBuffer(options);
- this.applyToWebGL(options);
- this._swapTextures(options);
- }
- else if (!this.isNeutralState()) {
- this.applyTo2d(options);
- }
- },
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- if (!options.programCache.hasOwnProperty(this.type)) {
- options.programCache[this.type] = this.createProgram(options.context);
- }
- return options.programCache[this.type];
- },
- /**
- * Apply this filter using webgl.
- *
- * @param {Object} options
- * @param {Number} options.passes The number of filters remaining to be executed
- * @param {Boolean} options.webgl Whether to use webgl to render the filter.
- * @param {WebGLTexture} options.originalTexture The texture of the original input image.
- * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
- * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- applyToWebGL: function(options) {
- var gl = options.context;
- var shader = this.retrieveShader(options);
- if (options.pass === 0 && options.originalTexture) {
- gl.bindTexture(gl.TEXTURE_2D, options.originalTexture);
- }
- else {
- gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture);
- }
- gl.useProgram(shader.program);
- this.sendAttributeData(gl, shader.attributeLocations, options.aPosition);
- gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth);
- gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight);
- this.sendUniformData(gl, shader.uniformLocations);
- gl.viewport(0, 0, options.destinationWidth, options.destinationHeight);
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- },
- bindAdditionalTexture: function(gl, texture, textureUnit) {
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- // reset active texture to 0 as usual
- gl.activeTexture(gl.TEXTURE0);
- },
- unbindAdditionalTexture: function(gl, textureUnit) {
- gl.activeTexture(textureUnit);
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.activeTexture(gl.TEXTURE0);
- },
- getMainParameter: function() {
- return this[this.mainParameter];
- },
- setMainParameter: function(value) {
- this[this.mainParameter] = value;
- },
- /**
- * Send uniform data from this filter to its shader program on the GPU.
- *
- * Intended to be overridden by subclasses.
- *
- * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program.
- * @param {Object} uniformLocations A map of shader uniform names to their locations.
- */
- sendUniformData: function(/* gl, uniformLocations */) {
- // Intentionally left blank. Override me in subclasses.
- },
- /**
- * If needed by a 2d filter, this functions can create an helper canvas to be used
- * remember that options.targetCanvas is available for use till end of chain.
- */
- createHelpLayer: function(options) {
- if (!options.helpLayer) {
- var helpLayer = document.createElement('canvas');
- helpLayer.width = options.sourceWidth;
- helpLayer.height = options.sourceHeight;
- options.helpLayer = helpLayer;
- }
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- var object = { type: this.type }, mainP = this.mainParameter;
- if (mainP) {
- object[mainP] = this[mainP];
- }
- return object;
- },
- /**
- * Returns a JSON representation of an instance
- * @return {Object} JSON
- */
- toJSON: function() {
- // delegate, not alias
- return this.toObject();
- }
- });
- fabric.Image.filters.BaseFilter.fromObject = function(object, callback) {
- var filter = new fabric.Image.filters[object.type](object);
- callback && callback(filter);
- return filter;
- };
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Color Matrix filter class
- * @class fabric.Image.filters.ColorMatrix
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php}
- * @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl}
- * @example <caption>Kodachrome filter</caption>
- * var filter = new fabric.Image.filters.ColorMatrix({
- * matrix: [
- 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502,
- -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203,
- -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946,
- 0, 0, 0, 1, 0
- ]
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'ColorMatrix',
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'uniform mat4 uColorMatrix;\n' +
- 'uniform vec4 uConstants;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'color *= uColorMatrix;\n' +
- 'color += uConstants;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- /**
- * Colormatrix for pixels.
- * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
- * outside the -1, 1 range.
- * 0.0039215686 is the part of 1 that get translated to 1 in 2d
- * @param {Array} matrix array of 20 numbers.
- * @default
- */
- matrix: [
- 1, 0, 0, 0, 0,
- 0, 1, 0, 0, 0,
- 0, 0, 1, 0, 0,
- 0, 0, 0, 1, 0
- ],
- mainParameter: 'matrix',
- /**
- * Lock the colormatrix on the color part, skipping alpha, manly for non webgl scenario
- * to save some calculation
- */
- colorsOnly: true,
- /**
- * Constructor
- * @param {Object} [options] Options object
- */
- initialize: function(options) {
- this.callSuper('initialize', options);
- // create a new array instead mutating the prototype with push
- this.matrix = this.matrix.slice(0);
- },
- /**
- * Intentionally left blank, to be overridden in custom filters
- * @param {Object} options
- **/
- isNeutralState: function(/* options */) {
- var _class = filters.ColorMatrix;
- for (var i = 20; i--;) {
- if (this.matrix[i] !== _class.prototype.matrix[i]) {
- return false;
- }
- }
- return true;
- },
- /**
- * Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8Array to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- data = imageData.data,
- iLen = data.length,
- m = this.matrix,
- r, g, b, a, i, colorsOnly = this.colorsOnly;
- for (i = 0; i < iLen; i += 4) {
- r = data[i];
- g = data[i + 1];
- b = data[i + 2];
- if (colorsOnly) {
- data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255;
- data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255;
- data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255;
- }
- else {
- a = data[i + 3];
- data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255;
- data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255;
- data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255;
- data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255;
- }
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'),
- uConstants: gl.getUniformLocation(program, 'uConstants'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- var m = this.matrix,
- matrix = [
- m[0], m[1], m[2], m[3],
- m[5], m[6], m[7], m[8],
- m[10], m[11], m[12], m[13],
- m[15], m[16], m[17], m[18]
- ],
- constants = [m[4], m[9], m[14], m[19]];
- gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix);
- gl.uniform4fv(uniformLocations.uConstants, constants);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] function to invoke after filter creation
- * @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix
- */
- fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Brightness filter class
- * @class fabric.Image.filters.Brightness
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Brightness({
- * brightness: 0.05
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Brightness',
- /**
- * Fragment source for the brightness program
- */
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uBrightness;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'color.rgb += uBrightness;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- /**
- * Brightness value, from -1 to 1.
- * translated to -255 to 255 for 2d
- * 0.0039215686 is the part of 1 that get translated to 1 in 2d
- * @param {Number} brightness
- * @default
- */
- brightness: 0,
- /**
- * Describe the property that is the filter parameter
- * @param {String} m
- * @default
- */
- mainParameter: 'brightness',
- /**
- * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- if (this.brightness === 0) {
- return;
- }
- var imageData = options.imageData,
- data = imageData.data, i, len = data.length,
- brightness = Math.round(this.brightness * 255);
- for (i = 0; i < len; i += 4) {
- data[i] = data[i] + brightness;
- data[i + 1] = data[i + 1] + brightness;
- data[i + 2] = data[i + 2] + brightness;
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uBrightness: gl.getUniformLocation(program, 'uBrightness'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1f(uniformLocations.uBrightness, this.brightness);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness
- */
- fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a>
- * @class fabric.Image.filters.Convolute
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example <caption>Sharpen filter</caption>
- * var filter = new fabric.Image.filters.Convolute({
- * matrix: [ 0, -1, 0,
- * -1, 5, -1,
- * 0, -1, 0 ]
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- * @example <caption>Blur filter</caption>
- * var filter = new fabric.Image.filters.Convolute({
- * matrix: [ 1/9, 1/9, 1/9,
- * 1/9, 1/9, 1/9,
- * 1/9, 1/9, 1/9 ]
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- * @example <caption>Emboss filter</caption>
- * var filter = new fabric.Image.filters.Convolute({
- * matrix: [ 1, 1, 1,
- * 1, 0.7, -1,
- * -1, -1, -1 ]
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- * @example <caption>Emboss filter with opaqueness</caption>
- * var filter = new fabric.Image.filters.Convolute({
- * opaque: true,
- * matrix: [ 1, 1, 1,
- * 1, 0.7, -1,
- * -1, -1, -1 ]
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Convolute',
- /*
- * Opaque value (true/false)
- */
- opaque: false,
- /*
- * matrix for the filter, max 9x9
- */
- matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0],
- /**
- * Fragment source for the brightness program
- */
- fragmentSource: {
- Convolute_3_1: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[9];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 0);\n' +
- 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' +
- 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'gl_FragColor = color;\n' +
- '}',
- Convolute_3_0: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[9];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 1);\n' +
- 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' +
- 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
- 'gl_FragColor = color;\n' +
- 'gl_FragColor.a = alpha;\n' +
- '}',
- Convolute_5_1: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[25];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 0);\n' +
- 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
- 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'gl_FragColor = color;\n' +
- '}',
- Convolute_5_0: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[25];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 1);\n' +
- 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' +
- 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
- 'gl_FragColor = color;\n' +
- 'gl_FragColor.a = alpha;\n' +
- '}',
- Convolute_7_1: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[49];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 0);\n' +
- 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
- 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'gl_FragColor = color;\n' +
- '}',
- Convolute_7_0: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[49];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 1);\n' +
- 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' +
- 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
- 'gl_FragColor = color;\n' +
- 'gl_FragColor.a = alpha;\n' +
- '}',
- Convolute_9_1: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[81];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 0);\n' +
- 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
- 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'gl_FragColor = color;\n' +
- '}',
- Convolute_9_0: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uMatrix[81];\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0, 0, 0, 1);\n' +
- 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' +
- 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' +
- 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' +
- 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' +
- '}\n' +
- '}\n' +
- 'float alpha = texture2D(uTexture, vTexCoord).a;\n' +
- 'gl_FragColor = color;\n' +
- 'gl_FragColor.a = alpha;\n' +
- '}',
- },
- /**
- * Constructor
- * @memberOf fabric.Image.filters.Convolute.prototype
- * @param {Object} [options] Options object
- * @param {Boolean} [options.opaque=false] Opaque value (true/false)
- * @param {Array} [options.matrix] Filter matrix
- */
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- var size = Math.sqrt(this.matrix.length);
- var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0);
- var shaderSource = this.fragmentSource[cacheKey];
- if (!options.programCache.hasOwnProperty(cacheKey)) {
- options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
- }
- return options.programCache[cacheKey];
- },
- /**
- * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- data = imageData.data,
- weights = this.matrix,
- side = Math.round(Math.sqrt(weights.length)),
- halfSide = Math.floor(side / 2),
- sw = imageData.width,
- sh = imageData.height,
- output = options.ctx.createImageData(sw, sh),
- dst = output.data,
- // go through the destination image pixels
- alphaFac = this.opaque ? 1 : 0,
- r, g, b, a, dstOff,
- scx, scy, srcOff, wt,
- x, y, cx, cy;
- for (y = 0; y < sh; y++) {
- for (x = 0; x < sw; x++) {
- dstOff = (y * sw + x) * 4;
- // calculate the weighed sum of the source image pixels that
- // fall under the convolution matrix
- r = 0; g = 0; b = 0; a = 0;
- for (cy = 0; cy < side; cy++) {
- for (cx = 0; cx < side; cx++) {
- scy = y + cy - halfSide;
- scx = x + cx - halfSide;
- // eslint-disable-next-line max-depth
- if (scy < 0 || scy > sh || scx < 0 || scx > sw) {
- continue;
- }
- srcOff = (scy * sw + scx) * 4;
- wt = weights[cy * side + cx];
- r += data[srcOff] * wt;
- g += data[srcOff + 1] * wt;
- b += data[srcOff + 2] * wt;
- // eslint-disable-next-line max-depth
- if (!alphaFac) {
- a += data[srcOff + 3] * wt;
- }
- }
- }
- dst[dstOff] = r;
- dst[dstOff + 1] = g;
- dst[dstOff + 2] = b;
- if (!alphaFac) {
- dst[dstOff + 3] = a;
- }
- else {
- dst[dstOff + 3] = data[dstOff + 3];
- }
- }
- }
- options.imageData = output;
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uMatrix: gl.getUniformLocation(program, 'uMatrix'),
- uOpaque: gl.getUniformLocation(program, 'uOpaque'),
- uHalfSize: gl.getUniformLocation(program, 'uHalfSize'),
- uSize: gl.getUniformLocation(program, 'uSize'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1fv(uniformLocations.uMatrix, this.matrix);
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return extend(this.callSuper('toObject'), {
- opaque: this.opaque,
- matrix: this.matrix
- });
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute
- */
- fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Grayscale image filter class
- * @class fabric.Image.filters.Grayscale
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Grayscale();
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Grayscale',
- fragmentSource: {
- average: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'float average = (color.r + color.b + color.g) / 3.0;\n' +
- 'gl_FragColor = vec4(average, average, average, color.a);\n' +
- '}',
- lightness: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform int uMode;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 col = texture2D(uTexture, vTexCoord);\n' +
- 'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' +
- 'gl_FragColor = vec4(average, average, average, col.a);\n' +
- '}',
- luminosity: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform int uMode;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 col = texture2D(uTexture, vTexCoord);\n' +
- 'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' +
- 'gl_FragColor = vec4(average, average, average, col.a);\n' +
- '}',
- },
- /**
- * Grayscale mode, between 'average', 'lightness', 'luminosity'
- * @param {String} type
- * @default
- */
- mode: 'average',
- mainParameter: 'mode',
- /**
- * Apply the Grayscale operation to a Uint8Array representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8Array to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- data = imageData.data, i,
- len = data.length, value,
- mode = this.mode;
- for (i = 0; i < len; i += 4) {
- if (mode === 'average') {
- value = (data[i] + data[i + 1] + data[i + 2]) / 3;
- }
- else if (mode === 'lightness') {
- value = (Math.min(data[i], data[i + 1], data[i + 2]) +
- Math.max(data[i], data[i + 1], data[i + 2])) / 2;
- }
- else if (mode === 'luminosity') {
- value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2];
- }
- data[i] = value;
- data[i + 1] = value;
- data[i + 2] = value;
- }
- },
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- var cacheKey = this.type + '_' + this.mode;
- if (!options.programCache.hasOwnProperty(cacheKey)) {
- var shaderSource = this.fragmentSource[this.mode];
- options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
- }
- return options.programCache[cacheKey];
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uMode: gl.getUniformLocation(program, 'uMode'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- // default average mode.
- var mode = 1;
- gl.uniform1i(uniformLocations.uMode, mode);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale
- */
- fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Invert filter class
- * @class fabric.Image.filters.Invert
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Invert();
- * object.filters.push(filter);
- * object.applyFilters(canvas.renderAll.bind(canvas));
- */
- filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Invert',
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform int uInvert;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'if (uInvert == 1) {\n' +
- 'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' +
- '} else {\n' +
- 'gl_FragColor = color;\n' +
- '}\n' +
- '}',
- /**
- * Filter invert. if false, does nothing
- * @param {Boolean} invert
- * @default
- */
- invert: true,
- mainParameter: 'invert',
- /**
- * Apply the Invert operation to a Uint8Array representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8Array to be filtered.
- */
- applyTo2d: function(options) {
- if (!this.invert) {
- return;
- }
- var imageData = options.imageData,
- data = imageData.data, i,
- len = data.length;
- for (i = 0; i < len; i += 4) {
- data[i] = 255 - data[i];
- data[i + 1] = 255 - data[i + 1];
- data[i + 2] = 255 - data[i + 2];
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uInvert: gl.getUniformLocation(program, 'uInvert'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1i(uniformLocations.uInvert, this.invert);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert
- */
- fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Noise filter class
- * @class fabric.Image.filters.Noise
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Noise#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Noise({
- * noise: 700
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Noise',
- /**
- * Fragment source for the noise program
- */
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uStepH;\n' +
- 'uniform float uNoise;\n' +
- 'uniform float uSeed;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'float rand(vec2 co, float seed, float vScale) {\n' +
- 'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' +
- '}\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- /**
- * Describe the property that is the filter parameter
- * @param {String} m
- * @default
- */
- mainParameter: 'noise',
- /**
- * Noise value, from
- * @param {Number} noise
- * @default
- */
- noise: 0,
- /**
- * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- if (this.noise === 0) {
- return;
- }
- var imageData = options.imageData,
- data = imageData.data, i, len = data.length,
- noise = this.noise, rand;
- for (i = 0, len = data.length; i < len; i += 4) {
- rand = (0.5 - Math.random()) * noise;
- data[i] += rand;
- data[i + 1] += rand;
- data[i + 2] += rand;
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uNoise: gl.getUniformLocation(program, 'uNoise'),
- uSeed: gl.getUniformLocation(program, 'uSeed'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1f(uniformLocations.uNoise, this.noise / 255);
- gl.uniform1f(uniformLocations.uSeed, Math.random());
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return extend(this.callSuper('toObject'), {
- noise: this.noise
- });
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise
- */
- fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Pixelate filter class
- * @class fabric.Image.filters.Pixelate
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Pixelate({
- * blocksize: 8
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Pixelate',
- blocksize: 4,
- mainParameter: 'blocksize',
- /**
- * Fragment source for the Pixelate program
- */
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uBlocksize;\n' +
- 'uniform float uStepW;\n' +
- 'uniform float uStepH;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'float blockW = uBlocksize * uStepW;\n' +
- 'float blockH = uBlocksize * uStepW;\n' +
- 'int posX = int(vTexCoord.x / blockW);\n' +
- 'int posY = int(vTexCoord.y / blockH);\n' +
- 'float fposX = float(posX);\n' +
- 'float fposY = float(posY);\n' +
- 'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' +
- 'vec4 color = texture2D(uTexture, squareCoords);\n' +
- 'gl_FragColor = color;\n' +
- '}',
- /**
- * Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- if (this.blocksize === 1) {
- return;
- }
- var imageData = options.imageData,
- data = imageData.data,
- iLen = imageData.height,
- jLen = imageData.width,
- index, i, j, r, g, b, a,
- _i, _j, _iLen, _jLen;
- for (i = 0; i < iLen; i += this.blocksize) {
- for (j = 0; j < jLen; j += this.blocksize) {
- index = (i * 4) * jLen + (j * 4);
- r = data[index];
- g = data[index + 1];
- b = data[index + 2];
- a = data[index + 3];
- _iLen = Math.min(i + this.blocksize, iLen);
- _jLen = Math.min(j + this.blocksize, jLen);
- for (_i = i; _i < _iLen; _i++) {
- for (_j = j; _j < _jLen; _j++) {
- index = (_i * 4) * jLen + (_j * 4);
- data[index] = r;
- data[index + 1] = g;
- data[index + 2] = b;
- data[index + 3] = a;
- }
- }
- }
- }
- },
- /**
- * Indicate when the filter is not gonna apply changes to the image
- **/
- isNeutralState: function() {
- return this.blocksize === 1;
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uBlocksize: gl.getUniformLocation(program, 'uBlocksize'),
- uStepW: gl.getUniformLocation(program, 'uStepW'),
- uStepH: gl.getUniformLocation(program, 'uStepH'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1f(uniformLocations.uBlocksize, this.blocksize);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate
- */
- fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- extend = fabric.util.object.extend,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Remove white filter class
- * @class fabric.Image.filters.RemoveColor
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.RemoveColor({
- * threshold: 0.2,
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'RemoveColor',
- /**
- * Color to remove, in any format understood by fabric.Color.
- * @param {String} type
- * @default
- */
- color: '#FFFFFF',
- /**
- * Fragment source for the brightness program
- */
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform vec4 uLow;\n' +
- 'uniform vec4 uHigh;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' +
- 'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' +
- 'gl_FragColor.a = 0.0;\n' +
- '}\n' +
- '}',
- /**
- * distance to actual color, as value up or down from each r,g,b
- * between 0 and 1
- **/
- distance: 0.02,
- /**
- * For color to remove inside distance, use alpha channel for a smoother deletion
- * NOT IMPLEMENTED YET
- **/
- useAlpha: false,
- /**
- * Constructor
- * @memberOf fabric.Image.filters.RemoveWhite.prototype
- * @param {Object} [options] Options object
- * @param {Number} [options.color=#RRGGBB] Threshold value
- * @param {Number} [options.distance=10] Distance value
- */
- /**
- * Applies filter to canvas element
- * @param {Object} canvasEl Canvas element to apply filter to
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- data = imageData.data, i,
- distance = this.distance * 255,
- r, g, b,
- source = new fabric.Color(this.color).getSource(),
- lowC = [
- source[0] - distance,
- source[1] - distance,
- source[2] - distance,
- ],
- highC = [
- source[0] + distance,
- source[1] + distance,
- source[2] + distance,
- ];
- for (i = 0; i < data.length; i += 4) {
- r = data[i];
- g = data[i + 1];
- b = data[i + 2];
- if (r > lowC[0] &&
- g > lowC[1] &&
- b > lowC[2] &&
- r < highC[0] &&
- g < highC[1] &&
- b < highC[2]) {
- data[i + 3] = 0;
- }
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uLow: gl.getUniformLocation(program, 'uLow'),
- uHigh: gl.getUniformLocation(program, 'uHigh'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- var source = new fabric.Color(this.color).getSource(),
- distance = parseFloat(this.distance),
- lowC = [
- 0 + source[0] / 255 - distance,
- 0 + source[1] / 255 - distance,
- 0 + source[2] / 255 - distance,
- 1
- ],
- highC = [
- source[0] / 255 + distance,
- source[1] / 255 + distance,
- source[2] / 255 + distance,
- 1
- ];
- gl.uniform4fv(uniformLocations.uLow, lowC);
- gl.uniform4fv(uniformLocations.uHigh, highC);
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return extend(this.callSuper('toObject'), {
- color: this.color,
- distance: this.distance
- });
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite
- */
- fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- var matrices = {
- Brownie: [
- 0.59970,0.34553,-0.27082,0,0.186,
- -0.03770,0.86095,0.15059,0,-0.1449,
- 0.24113,-0.07441,0.44972,0,-0.02965,
- 0,0,0,1,0
- ],
- Vintage: [
- 0.62793,0.32021,-0.03965,0,0.03784,
- 0.02578,0.64411,0.03259,0,0.02926,
- 0.04660,-0.08512,0.52416,0,0.02023,
- 0,0,0,1,0
- ],
- Kodachrome: [
- 1.12855,-0.39673,-0.03992,0,0.24991,
- -0.16404,1.08352,-0.05498,0,0.09698,
- -0.16786,-0.56034,1.60148,0,0.13972,
- 0,0,0,1,0
- ],
- Technicolor: [
- 1.91252,-0.85453,-0.09155,0,0.04624,
- -0.30878,1.76589,-0.10601,0,-0.27589,
- -0.23110,-0.75018,1.84759,0,0.12137,
- 0,0,0,1,0
- ],
- Polaroid: [
- 1.438,-0.062,-0.062,0,0,
- -0.122,1.378,-0.122,0,0,
- -0.016,-0.016,1.483,0,0,
- 0,0,0,1,0
- ],
- Sepia: [
- 0.393, 0.769, 0.189, 0, 0,
- 0.349, 0.686, 0.168, 0, 0,
- 0.272, 0.534, 0.131, 0, 0,
- 0, 0, 0, 1, 0
- ],
- BlackWhite: [
- 1.5, 1.5, 1.5, 0, -1,
- 1.5, 1.5, 1.5, 0, -1,
- 1.5, 1.5, 1.5, 0, -1,
- 0, 0, 0, 1, 0,
- ]
- };
- for (var key in matrices) {
- filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: key,
- /**
- * Colormatrix for the effect
- * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning
- * outside the -1, 1 range.
- * @param {Array} matrix array of 20 numbers.
- * @default
- */
- matrix: matrices[key],
- /**
- * Lock the matrix export for this kind of static, parameter less filters.
- */
- mainParameter: false,
- /**
- * Lock the colormatrix on the color part, skipping alpha
- */
- colorsOnly: true,
- });
- fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject;
- }
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Color Blend filter class
- * @class fabric.Image.filter.BlendColor
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @example
- * var filter = new fabric.Image.filters.BlendColor({
- * color: '#000',
- * mode: 'multiply'
- * });
- *
- * var filter = new fabric.Image.filters.BlendImage({
- * image: fabricImageObject,
- * mode: 'multiply',
- * alpha: 0.5
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ {
- type: 'BlendColor',
- /**
- * Color to make the blend operation with. default to a reddish color since black or white
- * gives always strong result.
- **/
- color: '#F95C63',
- /**
- * Blend mode for the filter: one of multiply, add, diff, screen, subtract,
- * darken, lighten, overlay, exclusion, tint.
- **/
- mode: 'multiply',
- /**
- * alpha value. represent the strength of the blend color operation.
- **/
- alpha: 1,
- /**
- * Fragment source for the Multiply program
- */
- fragmentSource: {
- multiply: 'gl_FragColor.rgb *= uColor.rgb;\n',
- screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n',
- add: 'gl_FragColor.rgb += uColor.rgb;\n',
- diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n',
- subtract: 'gl_FragColor.rgb -= uColor.rgb;\n',
- lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n',
- darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n',
- exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n',
- overlay: 'if (uColor.r < 0.5) {\n' +
- 'gl_FragColor.r *= 2.0 * uColor.r;\n' +
- '} else {\n' +
- 'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' +
- '}\n' +
- 'if (uColor.g < 0.5) {\n' +
- 'gl_FragColor.g *= 2.0 * uColor.g;\n' +
- '} else {\n' +
- 'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' +
- '}\n' +
- 'if (uColor.b < 0.5) {\n' +
- 'gl_FragColor.b *= 2.0 * uColor.b;\n' +
- '} else {\n' +
- 'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' +
- '}\n',
- tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' +
- 'gl_FragColor.rgb += uColor.rgb;\n',
- },
- /**
- * build the fragment source for the filters, joining the common part with
- * the specific one.
- * @param {String} mode the mode of the filter, a key of this.fragmentSource
- * @return {String} the source to be compiled
- * @private
- */
- buildSource: function(mode) {
- return 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform vec4 uColor;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'gl_FragColor = color;\n' +
- 'if (color.a > 0.0) {\n' +
- this.fragmentSource[mode] +
- '}\n' +
- '}';
- },
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- var cacheKey = this.type + '_' + this.mode, shaderSource;
- if (!options.programCache.hasOwnProperty(cacheKey)) {
- shaderSource = this.buildSource(this.mode);
- options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
- }
- return options.programCache[cacheKey];
- },
- /**
- * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- data = imageData.data, iLen = data.length,
- tr, tg, tb,
- r, g, b,
- source, alpha1 = 1 - this.alpha;
- source = new fabric.Color(this.color).getSource();
- tr = source[0] * this.alpha;
- tg = source[1] * this.alpha;
- tb = source[2] * this.alpha;
- for (var i = 0; i < iLen; i += 4) {
- r = data[i];
- g = data[i + 1];
- b = data[i + 2];
- switch (this.mode) {
- case 'multiply':
- data[i] = r * tr / 255;
- data[i + 1] = g * tg / 255;
- data[i + 2] = b * tb / 255;
- break;
- case 'screen':
- data[i] = 255 - (255 - r) * (255 - tr) / 255;
- data[i + 1] = 255 - (255 - g) * (255 - tg) / 255;
- data[i + 2] = 255 - (255 - b) * (255 - tb) / 255;
- break;
- case 'add':
- data[i] = r + tr;
- data[i + 1] = g + tg;
- data[i + 2] = b + tb;
- break;
- case 'diff':
- case 'difference':
- data[i] = Math.abs(r - tr);
- data[i + 1] = Math.abs(g - tg);
- data[i + 2] = Math.abs(b - tb);
- break;
- case 'subtract':
- data[i] = r - tr;
- data[i + 1] = g - tg;
- data[i + 2] = b - tb;
- break;
- case 'darken':
- data[i] = Math.min(r, tr);
- data[i + 1] = Math.min(g, tg);
- data[i + 2] = Math.min(b, tb);
- break;
- case 'lighten':
- data[i] = Math.max(r, tr);
- data[i + 1] = Math.max(g, tg);
- data[i + 2] = Math.max(b, tb);
- break;
- case 'overlay':
- data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255);
- data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255);
- data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255);
- break;
- case 'exclusion':
- data[i] = tr + r - ((2 * tr * r) / 255);
- data[i + 1] = tg + g - ((2 * tg * g) / 255);
- data[i + 2] = tb + b - ((2 * tb * b) / 255);
- break;
- case 'tint':
- data[i] = tr + r * alpha1;
- data[i + 1] = tg + g * alpha1;
- data[i + 2] = tb + b * alpha1;
- }
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uColor: gl.getUniformLocation(program, 'uColor'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- var source = new fabric.Color(this.color).getSource();
- source[0] = this.alpha * source[0] / 255;
- source[1] = this.alpha * source[1] / 255;
- source[2] = this.alpha * source[2] / 255;
- source[3] = this.alpha;
- gl.uniform4fv(uniformLocations.uColor, source);
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return {
- type: this.type,
- color: this.color,
- mode: this.mode,
- alpha: this.alpha
- };
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor
- */
- fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Image Blend filter class
- * @class fabric.Image.filter.BlendImage
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @example
- * var filter = new fabric.Image.filters.BlendColor({
- * color: '#000',
- * mode: 'multiply'
- * });
- *
- * var filter = new fabric.Image.filters.BlendImage({
- * image: fabricImageObject,
- * mode: 'multiply',
- * alpha: 0.5
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ {
- type: 'BlendImage',
- /**
- * Color to make the blend operation with. default to a reddish color since black or white
- * gives always strong result.
- **/
- image: null,
- /**
- * Blend mode for the filter: one of multiply, add, diff, screen, subtract,
- * darken, lighten, overlay, exclusion, tint.
- **/
- mode: 'multiply',
- /**
- * alpha value. represent the strength of the blend color operation.
- **/
- alpha: 1,
- vertexSource: 'attribute vec2 aPosition;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'varying vec2 vTexCoord2;\n' +
- 'uniform mat3 uTransformMatrix;\n' +
- 'void main() {\n' +
- 'vTexCoord = aPosition;\n' +
- 'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' +
- 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' +
- '}',
- /**
- * Fragment source for the Multiply program
- */
- fragmentSource: {
- multiply: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform sampler2D uImage;\n' +
- 'uniform vec4 uColor;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'varying vec2 vTexCoord2;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
- 'color.rgba *= color2.rgba;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- mask: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform sampler2D uImage;\n' +
- 'uniform vec4 uColor;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'varying vec2 vTexCoord2;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' +
- 'color.a = color2.a;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- },
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- var cacheKey = this.type + '_' + this.mode;
- var shaderSource = this.fragmentSource[this.mode];
- if (!options.programCache.hasOwnProperty(cacheKey)) {
- options.programCache[cacheKey] = this.createProgram(options.context, shaderSource);
- }
- return options.programCache[cacheKey];
- },
- applyToWebGL: function(options) {
- // load texture to blend.
- var gl = options.context,
- texture = this.createTexture(options.filterBackend, this.image);
- this.bindAdditionalTexture(gl, texture, gl.TEXTURE1);
- this.callSuper('applyToWebGL', options);
- this.unbindAdditionalTexture(gl, gl.TEXTURE1);
- },
- createTexture: function(backend, image) {
- return backend.getCachedTexture(image.cacheKey, image._element);
- },
- /**
- * Calculate a transformMatrix to adapt the image to blend over
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- calculateMatrix: function() {
- var image = this.image,
- width = image._element.width,
- height = image._element.height;
- return [
- 1 / image.scaleX, 0, 0,
- 0, 1 / image.scaleY, 0,
- -image.left / width, -image.top / height, 1
- ];
- },
- /**
- * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- resources = options.filterBackend.resources,
- data = imageData.data, iLen = data.length,
- width = options.imageData.width,
- height = options.imageData.height,
- tr, tg, tb, ta,
- r, g, b, a,
- canvas1, context, image = this.image, blendData;
- if (!resources.blendImage) {
- resources.blendImage = document.createElement('canvas');
- }
- canvas1 = resources.blendImage;
- if (canvas1.width !== width || canvas1.height !== height) {
- canvas1.width = width;
- canvas1.height = height;
- }
- context = canvas1.getContext('2d');
- context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top);
- context.drawImage(image._element, 0, 0, width, height);
- blendData = context.getImageData(0, 0, width, height).data;
- for (var i = 0; i < iLen; i += 4) {
- r = data[i];
- g = data[i + 1];
- b = data[i + 2];
- a = data[i + 3];
- tr = blendData[i];
- tg = blendData[i + 1];
- tb = blendData[i + 2];
- ta = blendData[i + 3];
- switch (this.mode) {
- case 'multiply':
- data[i] = r * tr / 255;
- data[i + 1] = g * tg / 255;
- data[i + 2] = b * tb / 255;
- data[i + 3] = a * ta / 255;
- break;
- case 'mask':
- data[i + 3] = ta;
- break;
- }
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'),
- uImage: gl.getUniformLocation(program, 'uImage'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- var matrix = this.calculateMatrix();
- gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1.
- gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix);
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return {
- type: this.type,
- image: this.image && this.image.toObject(),
- mode: this.mode,
- alpha: this.alpha
- };
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} callback to be invoked after filter creation
- * @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage
- */
- fabric.Image.filters.BlendImage.fromObject = function(object, callback) {
- fabric.Image.fromObject(object.image, function(image) {
- var options = fabric.util.object.clone(object);
- options.image = image;
- callback(new fabric.Image.filters.BlendImage(options));
- });
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor,
- sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin,
- ceil = Math.ceil,
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Resize image filter class
- * @class fabric.Image.filters.Resize
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Resize();
- * object.filters.push(filter);
- * object.applyFilters(canvas.renderAll.bind(canvas));
- */
- filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Resize',
- /**
- * Resize type
- * @param {String} resizeType
- * @default
- */
- resizeType: 'hermite',
- /**
- * Scale factor for resizing, x axis
- * @param {Number} scaleX
- * @default
- */
- scaleX: 0,
- /**
- * Scale factor for resizing, y axis
- * @param {Number} scaleY
- * @default
- */
- scaleY: 0,
- /**
- * LanczosLobes parameter for lanczos filter
- * @param {Number} lanczosLobes
- * @default
- */
- lanczosLobes: 3,
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uDelta: gl.getUniformLocation(program, 'uDelta'),
- uTaps: gl.getUniformLocation(program, 'uTaps'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]);
- gl.uniform1fv(uniformLocations.uTaps, this.taps);
- },
- /**
- * Retrieves the cached shader.
- * @param {Object} options
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- retrieveShader: function(options) {
- var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow;
- if (!options.programCache.hasOwnProperty(cacheKey)) {
- var fragmentShader = this.generateShader(filterWindow);
- options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader);
- }
- return options.programCache[cacheKey];
- },
- getFilterWindow: function() {
- var scale = this.tempScale;
- return Math.ceil(this.lanczosLobes / scale);
- },
- getTaps: function() {
- var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale,
- filterWindow = this.getFilterWindow(), taps = new Array(filterWindow);
- for (var i = 1; i <= filterWindow; i++) {
- taps[i - 1] = lobeFunction(i * scale);
- }
- return taps;
- },
- /**
- * Generate vertex and shader sources from the necessary steps numbers
- * @param {Number} filterWindow
- */
- generateShader: function(filterWindow) {
- var offsets = new Array(filterWindow),
- fragmentShader = this.fragmentSourceTOP, filterWindow;
- for (var i = 1; i <= filterWindow; i++) {
- offsets[i - 1] = i + '.0 * uDelta';
- }
- fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n';
- fragmentShader += 'void main() {\n';
- fragmentShader += ' vec4 color = texture2D(uTexture, vTexCoord);\n';
- fragmentShader += ' float sum = 1.0;\n';
- offsets.forEach(function(offset, i) {
- fragmentShader += ' color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n';
- fragmentShader += ' color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n';
- fragmentShader += ' sum += 2.0 * uTaps[' + i + '];\n';
- });
- fragmentShader += ' gl_FragColor = color / sum;\n';
- fragmentShader += '}';
- return fragmentShader;
- },
- fragmentSourceTOP: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform vec2 uDelta;\n' +
- 'varying vec2 vTexCoord;\n',
- /**
- * Apply the resize filter to the image
- * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
- *
- * @param {Object} options
- * @param {Number} options.passes The number of filters remaining to be executed
- * @param {Boolean} options.webgl Whether to use webgl to render the filter.
- * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
- * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- applyTo: function(options) {
- if (options.webgl) {
- if (options.passes > 1 && this.isNeutralState(options)) {
- // avoid doing something that we do not need
- return;
- }
- options.passes++;
- this.width = options.sourceWidth;
- this.horizontal = true;
- this.dW = Math.round(this.width * this.scaleX);
- this.dH = options.sourceHeight;
- this.tempScale = this.dW / this.width;
- this.taps = this.getTaps();
- options.destinationWidth = this.dW;
- this._setupFrameBuffer(options);
- this.applyToWebGL(options);
- this._swapTextures(options);
- options.sourceWidth = options.destinationWidth;
- this.height = options.sourceHeight;
- this.horizontal = false;
- this.dH = Math.round(this.height * this.scaleY);
- this.tempScale = this.dH / this.height;
- this.taps = this.getTaps();
- options.destinationHeight = this.dH;
- this._setupFrameBuffer(options);
- this.applyToWebGL(options);
- this._swapTextures(options);
- options.sourceHeight = options.destinationHeight;
- }
- else if (!this.isNeutralState(options)) {
- this.applyTo2d(options);
- }
- },
- isNeutralState: function(options) {
- var scaleX = options.scaleX || this.scaleX,
- scaleY = options.scaleY || this.scaleY;
- return scaleX === 1 && scaleY === 1;
- },
- lanczosCreate: function(lobes) {
- return function(x) {
- if (x >= lobes || x <= -lobes) {
- return 0.0;
- }
- if (x < 1.19209290E-07 && x > -1.19209290E-07) {
- return 1.0;
- }
- x *= Math.PI;
- var xx = x / lobes;
- return (sin(x) / x) * sin(xx) / xx;
- };
- },
- /**
- * Applies filter to canvas element
- * @memberOf fabric.Image.filters.Resize.prototype
- * @param {Object} canvasEl Canvas element to apply filter to
- * @param {Number} scaleX
- * @param {Number} scaleY
- */
- applyTo2d: function(options) {
- var imageData = options.imageData,
- scaleX = this.scaleX,
- scaleY = this.scaleY;
- this.rcpScaleX = 1 / scaleX;
- this.rcpScaleY = 1 / scaleY;
- var oW = imageData.width, oH = imageData.height,
- dW = round(oW * scaleX), dH = round(oH * scaleY),
- newData;
- if (this.resizeType === 'sliceHack') {
- newData = this.sliceByTwo(options, oW, oH, dW, dH);
- }
- else if (this.resizeType === 'hermite') {
- newData = this.hermiteFastResize(options, oW, oH, dW, dH);
- }
- else if (this.resizeType === 'bilinear') {
- newData = this.bilinearFiltering(options, oW, oH, dW, dH);
- }
- else if (this.resizeType === 'lanczos') {
- newData = this.lanczosResize(options, oW, oH, dW, dH);
- }
- options.imageData = newData;
- },
- /**
- * Filter sliceByTwo
- * @param {Object} canvasEl Canvas element to apply filter to
- * @param {Number} oW Original Width
- * @param {Number} oH Original Height
- * @param {Number} dW Destination Width
- * @param {Number} dH Destination Height
- * @returns {ImageData}
- */
- sliceByTwo: function(options, oW, oH, dW, dH) {
- var imageData = options.imageData,
- mult = 0.5, doneW = false, doneH = false, stepW = oW * mult,
- stepH = oH * mult, resources = fabric.filterBackend.resources,
- tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0;
- if (!resources.sliceByTwo) {
- resources.sliceByTwo = document.createElement('canvas');
- }
- tmpCanvas = resources.sliceByTwo;
- if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) {
- tmpCanvas.width = oW * 1.5;
- tmpCanvas.height = oH;
- }
- ctx = tmpCanvas.getContext('2d');
- ctx.clearRect(0, 0, oW * 1.5, oH);
- ctx.putImageData(imageData, 0, 0);
- dW = floor(dW);
- dH = floor(dH);
- while (!doneW || !doneH) {
- oW = stepW;
- oH = stepH;
- if (dW < floor(stepW * mult)) {
- stepW = floor(stepW * mult);
- }
- else {
- stepW = dW;
- doneW = true;
- }
- if (dH < floor(stepH * mult)) {
- stepH = floor(stepH * mult);
- }
- else {
- stepH = dH;
- doneH = true;
- }
- ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH);
- sX = dX;
- sY = dY;
- dY += stepH;
- }
- return ctx.getImageData(sX, sY, dW, dH);
- },
- /**
- * Filter lanczosResize
- * @param {Object} canvasEl Canvas element to apply filter to
- * @param {Number} oW Original Width
- * @param {Number} oH Original Height
- * @param {Number} dW Destination Width
- * @param {Number} dH Destination Height
- * @returns {ImageData}
- */
- lanczosResize: function(options, oW, oH, dW, dH) {
- function process(u) {
- var v, i, weight, idx, a, red, green,
- blue, alpha, fX, fY;
- center.x = (u + 0.5) * ratioX;
- icenter.x = floor(center.x);
- for (v = 0; v < dH; v++) {
- center.y = (v + 0.5) * ratioY;
- icenter.y = floor(center.y);
- a = 0; red = 0; green = 0; blue = 0; alpha = 0;
- for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) {
- if (i < 0 || i >= oW) {
- continue;
- }
- fX = floor(1000 * abs(i - center.x));
- if (!cacheLanc[fX]) {
- cacheLanc[fX] = { };
- }
- for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) {
- if (j < 0 || j >= oH) {
- continue;
- }
- fY = floor(1000 * abs(j - center.y));
- if (!cacheLanc[fX][fY]) {
- cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000);
- }
- weight = cacheLanc[fX][fY];
- if (weight > 0) {
- idx = (j * oW + i) * 4;
- a += weight;
- red += weight * srcData[idx];
- green += weight * srcData[idx + 1];
- blue += weight * srcData[idx + 2];
- alpha += weight * srcData[idx + 3];
- }
- }
- }
- idx = (v * dW + u) * 4;
- destData[idx] = red / a;
- destData[idx + 1] = green / a;
- destData[idx + 2] = blue / a;
- destData[idx + 3] = alpha / a;
- }
- if (++u < dW) {
- return process(u);
- }
- else {
- return destImg;
- }
- }
- var srcData = options.imageData.data,
- destImg = options.ctx.createImageData(dW, dH),
- destData = destImg.data,
- lanczos = this.lanczosCreate(this.lanczosLobes),
- ratioX = this.rcpScaleX, ratioY = this.rcpScaleY,
- rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY,
- range2X = ceil(ratioX * this.lanczosLobes / 2),
- range2Y = ceil(ratioY * this.lanczosLobes / 2),
- cacheLanc = { }, center = { }, icenter = { };
- return process(0);
- },
- /**
- * bilinearFiltering
- * @param {Object} canvasEl Canvas element to apply filter to
- * @param {Number} oW Original Width
- * @param {Number} oH Original Height
- * @param {Number} dW Destination Width
- * @param {Number} dH Destination Height
- * @returns {ImageData}
- */
- bilinearFiltering: function(options, oW, oH, dW, dH) {
- var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl,
- color, offset = 0, origPix, ratioX = this.rcpScaleX,
- ratioY = this.rcpScaleY,
- w4 = 4 * (oW - 1), img = options.imageData,
- pixels = img.data, destImage = options.ctx.createImageData(dW, dH),
- destPixels = destImage.data;
- for (i = 0; i < dH; i++) {
- for (j = 0; j < dW; j++) {
- x = floor(ratioX * j);
- y = floor(ratioY * i);
- xDiff = ratioX * j - x;
- yDiff = ratioY * i - y;
- origPix = 4 * (y * oW + x);
- for (chnl = 0; chnl < 4; chnl++) {
- a = pixels[origPix + chnl];
- b = pixels[origPix + 4 + chnl];
- c = pixels[origPix + w4 + chnl];
- d = pixels[origPix + w4 + 4 + chnl];
- color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) +
- c * yDiff * (1 - xDiff) + d * xDiff * yDiff;
- destPixels[offset++] = color;
- }
- }
- }
- return destImage;
- },
- /**
- * hermiteFastResize
- * @param {Object} canvasEl Canvas element to apply filter to
- * @param {Number} oW Original Width
- * @param {Number} oH Original Height
- * @param {Number} dW Destination Width
- * @param {Number} dH Destination Height
- * @returns {ImageData}
- */
- hermiteFastResize: function(options, oW, oH, dW, dH) {
- var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY,
- ratioWHalf = ceil(ratioW / 2),
- ratioHHalf = ceil(ratioH / 2),
- img = options.imageData, data = img.data,
- img2 = options.ctx.createImageData(dW, dH), data2 = img2.data;
- for (var j = 0; j < dH; j++) {
- for (var i = 0; i < dW; i++) {
- var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0,
- gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH;
- for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) {
- var dy = abs(centerY - (yy + 0.5)) / ratioHHalf,
- centerX = (i + 0.5) * ratioW, w0 = dy * dy;
- for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) {
- var dx = abs(centerX - (xx + 0.5)) / ratioWHalf,
- w = sqrt(w0 + dx * dx);
- /* eslint-disable max-depth */
- if (w > 1 && w < -1) {
- continue;
- }
- //hermite filter
- weight = 2 * w * w * w - 3 * w * w + 1;
- if (weight > 0) {
- dx = 4 * (xx + yy * oW);
- //alpha
- gxA += weight * data[dx + 3];
- weightsAlpha += weight;
- //colors
- if (data[dx + 3] < 255) {
- weight = weight * data[dx + 3] / 250;
- }
- gxR += weight * data[dx];
- gxG += weight * data[dx + 1];
- gxB += weight * data[dx + 2];
- weights += weight;
- }
- /* eslint-enable max-depth */
- }
- }
- data2[x2] = gxR / weights;
- data2[x2 + 1] = gxG / weights;
- data2[x2 + 2] = gxB / weights;
- data2[x2 + 3] = gxA / weightsAlpha;
- }
- }
- return img2;
- },
- /**
- * Returns object representation of an instance
- * @return {Object} Object representation of an instance
- */
- toObject: function() {
- return {
- type: this.type,
- scaleX: this.scaleX,
- scaleY: this.scaleY,
- resizeType: this.resizeType,
- lanczosLobes: this.lanczosLobes
- };
- }
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize
- */
- fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Contrast filter class
- * @class fabric.Image.filters.Contrast
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Contrast({
- * contrast: 40
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Contrast',
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uContrast;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' +
- 'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- contrast: 0,
- mainParameter: 'contrast',
- /**
- * Constructor
- * @memberOf fabric.Image.filters.Contrast.prototype
- * @param {Object} [options] Options object
- * @param {Number} [options.contrast=0] Value to contrast the image up (-1...1)
- */
- /**
- * Apply the Contrast operation to a Uint8Array representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8Array to be filtered.
- */
- applyTo2d: function(options) {
- if (this.contrast === 0) {
- return;
- }
- var imageData = options.imageData, i, len,
- data = imageData.data, len = data.length,
- contrast = Math.floor(this.contrast * 255),
- contrastF = 259 * (contrast + 255) / (255 * (259 - contrast));
- for (i = 0; i < len; i += 4) {
- data[i] = contrastF * (data[i] - 128) + 128;
- data[i + 1] = contrastF * (data[i + 1] - 128) + 128;
- data[i + 2] = contrastF * (data[i + 2] - 128) + 128;
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uContrast: gl.getUniformLocation(program, 'uContrast'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1f(uniformLocations.uContrast, this.contrast);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast
- */
- fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Saturate filter class
- * @class fabric.Image.filters.Saturation
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Saturation({
- * saturation: 100
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Saturation',
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform float uSaturation;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'float rgMax = max(color.r, color.g);\n' +
- 'float rgbMax = max(rgMax, color.b);\n' +
- 'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' +
- 'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' +
- 'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' +
- 'gl_FragColor = color;\n' +
- '}',
- saturation: 0,
- mainParameter: 'saturation',
- /**
- * Constructor
- * @memberOf fabric.Image.filters.Saturate.prototype
- * @param {Object} [options] Options object
- * @param {Number} [options.saturate=0] Value to saturate the image (-1...1)
- */
- /**
- * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.
- */
- applyTo2d: function(options) {
- if (this.saturation === 0) {
- return;
- }
- var imageData = options.imageData,
- data = imageData.data, len = data.length,
- adjust = -this.saturation, i, max;
- for (i = 0; i < len; i += 4) {
- max = Math.max(data[i], data[i + 1], data[i + 2]);
- data[i] += max !== data[i] ? (max - data[i]) * adjust : 0;
- data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0;
- data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0;
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uSaturation: gl.getUniformLocation(program, 'uSaturation'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform1f(uniformLocations.uSaturation, -this.saturation);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate
- */
- fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Blur filter class
- * @class fabric.Image.filters.Blur
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Blur#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Blur({
- * blur: 0.5
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- * canvas.renderAll();
- */
- filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ {
- type: 'Blur',
- /*
- 'gl_FragColor = vec4(0.0);',
- 'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;',
- 'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;',
- 'gl_FragColor += texture2D(texture, vTexCoord )*0.159576912161;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;',
- 'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;',
- */
- /* eslint-disable max-len */
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform vec2 uDelta;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'const float nSamples = 15.0;\n' +
- 'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' +
- 'float random(vec3 scale) {\n' +
- /* use the fragment position for a different seed per-pixel */
- 'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' +
- '}\n' +
- 'void main() {\n' +
- 'vec4 color = vec4(0.0);\n' +
- 'float total = 0.0;\n' +
- 'float offset = random(v3offset);\n' +
- 'for (float t = -nSamples; t <= nSamples; t++) {\n' +
- 'float percent = (t + offset - 0.5) / nSamples;\n' +
- 'float weight = 1.0 - abs(percent);\n' +
- 'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' +
- 'total += weight;\n' +
- '}\n' +
- 'gl_FragColor = color / total;\n' +
- '}',
- /* eslint-enable max-len */
- /**
- * blur value, in percentage of image dimensions.
- * specific to keep the image blur constant at different resolutions
- * range bewteen 0 and 1.
- */
- blur: 0,
- mainParameter: 'blur',
- applyTo: function(options) {
- if (options.webgl) {
- // this aspectRatio is used to give the same blur to vertical and horizontal
- this.aspectRatio = options.sourceWidth / options.sourceHeight;
- options.passes++;
- this._setupFrameBuffer(options);
- this.horizontal = true;
- this.applyToWebGL(options);
- this._swapTextures(options);
- this._setupFrameBuffer(options);
- this.horizontal = false;
- this.applyToWebGL(options);
- this._swapTextures(options);
- }
- else {
- this.applyTo2d(options);
- }
- },
- applyTo2d: function(options) {
- // paint canvasEl with current image data.
- //options.ctx.putImageData(options.imageData, 0, 0);
- options.imageData = this.simpleBlur(options);
- },
- simpleBlur: function(options) {
- var resources = options.filterBackend.resources, canvas1, canvas2,
- width = options.imageData.width,
- height = options.imageData.height;
- if (!resources.blurLayer1) {
- resources.blurLayer1 = fabric.util.createCanvasElement();
- resources.blurLayer2 = fabric.util.createCanvasElement();
- }
- canvas1 = resources.blurLayer1;
- canvas2 = resources.blurLayer2;
- if (canvas1.width !== width || canvas1.height !== height) {
- canvas2.width = canvas1.width = width;
- canvas2.height = canvas1.height = height;
- }
- var ctx1 = canvas1.getContext('2d'),
- ctx2 = canvas2.getContext('2d'),
- nSamples = 15,
- random, percent, j, i,
- blur = this.blur * 0.06 * 0.5;
- // load first canvas
- ctx1.putImageData(options.imageData, 0, 0);
- ctx2.clearRect(0, 0, width, height);
- for (i = -nSamples; i <= nSamples; i++) {
- random = (Math.random() - 0.5) / 4;
- percent = i / nSamples;
- j = blur * percent * width + random;
- ctx2.globalAlpha = 1 - Math.abs(percent);
- ctx2.drawImage(canvas1, j, random);
- ctx1.drawImage(canvas2, 0, 0);
- ctx2.globalAlpha = 1;
- ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
- }
- for (i = -nSamples; i <= nSamples; i++) {
- random = (Math.random() - 0.5) / 4;
- percent = i / nSamples;
- j = blur * percent * height + random;
- ctx2.globalAlpha = 1 - Math.abs(percent);
- ctx2.drawImage(canvas1, random, j);
- ctx1.drawImage(canvas2, 0, 0);
- ctx2.globalAlpha = 1;
- ctx2.clearRect(0, 0, canvas2.width, canvas2.height);
- }
- options.ctx.drawImage(canvas1, 0, 0);
- var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height);
- ctx1.globalAlpha = 1;
- ctx1.clearRect(0, 0, canvas1.width, canvas1.height);
- return newImageData;
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- delta: gl.getUniformLocation(program, 'uDelta'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- var delta = this.chooseRightDelta();
- gl.uniform2fv(uniformLocations.delta, delta);
- },
- /**
- * choose right value of image percentage to blur with
- * @returns {Array} a numeric array with delta values
- */
- chooseRightDelta: function() {
- var blurScale = 1, delta = [0, 0], blur;
- if (this.horizontal) {
- if (this.aspectRatio > 1) {
- // image is wide, i want to shrink radius horizontal
- blurScale = 1 / this.aspectRatio;
- }
- }
- else {
- if (this.aspectRatio < 1) {
- // image is tall, i want to shrink radius vertical
- blurScale = this.aspectRatio;
- }
- }
- blur = blurScale * this.blur * 0.12;
- if (this.horizontal) {
- delta[0] = blur;
- }
- else {
- delta[1] = blur;
- }
- return delta;
- },
- });
- /**
- * Deserialize a JSON definition of a BlurFilter into a concrete instance.
- */
- filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * Gamma filter class
- * @class fabric.Image.filters.Gamma
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.Gamma({
- * brightness: 200
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'Gamma',
- fragmentSource: 'precision highp float;\n' +
- 'uniform sampler2D uTexture;\n' +
- 'uniform vec3 uGamma;\n' +
- 'varying vec2 vTexCoord;\n' +
- 'void main() {\n' +
- 'vec4 color = texture2D(uTexture, vTexCoord);\n' +
- 'vec3 correction = (1.0 / uGamma);\n' +
- 'color.r = pow(color.r, correction.r);\n' +
- 'color.g = pow(color.g, correction.g);\n' +
- 'color.b = pow(color.b, correction.b);\n' +
- 'gl_FragColor = color;\n' +
- 'gl_FragColor.rgb *= color.a;\n' +
- '}',
- /**
- * Gamma array value, from 0.01 to 2.2.
- * @param {Array} gamma
- * @default
- */
- gamma: [1, 1, 1],
- /**
- * Describe the property that is the filter parameter
- * @param {String} m
- * @default
- */
- mainParameter: 'gamma',
- /**
- * Apply the Gamma operation to a Uint8Array representing the pixels of an image.
- *
- * @param {Object} options
- * @param {ImageData} options.imageData The Uint8Array to be filtered.
- */
- applyTo2d: function(options) {
- var imageData = options.imageData, data = imageData.data,
- gamma = this.gamma, len = data.length,
- rInv = 1 / gamma[0], gInv = 1 / gamma[1],
- bInv = 1 / gamma[2], i;
- if (!this.rVals) {
- // eslint-disable-next-line
- this.rVals = new Uint8Array(256);
- // eslint-disable-next-line
- this.gVals = new Uint8Array(256);
- // eslint-disable-next-line
- this.bVals = new Uint8Array(256);
- }
- // This is an optimization - pre-compute a look-up table for each color channel
- // instead of performing these pow calls for each pixel in the image.
- for (i = 0, len = 256; i < len; i++) {
- this.rVals[i] = Math.pow(i / 255, rInv) * 255;
- this.gVals[i] = Math.pow(i / 255, gInv) * 255;
- this.bVals[i] = Math.pow(i / 255, bInv) * 255;
- }
- for (i = 0, len = data.length; i < len; i += 4) {
- data[i] = this.rVals[data[i]];
- data[i + 1] = this.gVals[data[i + 1]];
- data[i + 2] = this.bVals[data[i + 2]];
- }
- },
- /**
- * Return WebGL uniform locations for this filter's shader.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {WebGLShaderProgram} program This filter's compiled shader program.
- */
- getUniformLocations: function(gl, program) {
- return {
- uGamma: gl.getUniformLocation(program, 'uGamma'),
- };
- },
- /**
- * Send data from this filter to its shader program's uniforms.
- *
- * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.
- * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects
- */
- sendUniformData: function(gl, uniformLocations) {
- gl.uniform3fv(uniformLocations.uGamma, this.gamma);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma
- */
- fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * A container class that knows how to apply a sequence of filters to an input image.
- */
- filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ {
- type: 'Composed',
- /**
- * A non sparse array of filters to apply
- */
- subFilters: [],
- /**
- * Constructor
- * @param {Object} [options] Options object
- */
- initialize: function(options) {
- this.callSuper('initialize', options);
- // create a new array instead mutating the prototype with push
- this.subFilters = this.subFilters.slice(0);
- },
- /**
- * Apply this container's filters to the input image provided.
- *
- * @param {Object} options
- * @param {Number} options.passes The number of filters remaining to be applied.
- */
- applyTo: function(options) {
- options.passes += this.subFilters.length - 1;
- this.subFilters.forEach(function(filter) {
- filter.applyTo(options);
- });
- },
- /**
- * Serialize this filter into JSON.
- *
- * @returns {Object} A JSON representation of this filter.
- */
- toObject: function() {
- return fabric.util.object.extend(this.callSuper('toObject'), {
- subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }),
- });
- },
- });
- /**
- * Deserialize a JSON definition of a ComposedFilter into a concrete instance.
- */
- fabric.Image.filters.Composed.fromObject = function(object, callback) {
- var filters = object.subFilters || [],
- subFilters = filters.map(function(filter) {
- return new fabric.Image.filters[filter.type](filter);
- }),
- instance = new fabric.Image.filters.Composed({ subFilters: subFilters });
- callback && callback(instance);
- return instance;
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- filters = fabric.Image.filters,
- createClass = fabric.util.createClass;
- /**
- * HueRotation filter class
- * @class fabric.Image.filters.HueRotation
- * @memberOf fabric.Image.filters
- * @extends fabric.Image.filters.BaseFilter
- * @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition
- * @see {@link http://fabricjs.com/image-filters|ImageFilters demo}
- * @example
- * var filter = new fabric.Image.filters.HueRotation({
- * rotation: -0.5
- * });
- * object.filters.push(filter);
- * object.applyFilters();
- */
- filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ {
- /**
- * Filter type
- * @param {String} type
- * @default
- */
- type: 'HueRotation',
- /**
- * HueRotation value, from -1 to 1.
- * the unit is radians
- * @param {Number} myParameter
- * @default
- */
- rotation: 0,
- /**
- * Describe the property that is the filter parameter
- * @param {String} m
- * @default
- */
- mainParameter: 'rotation',
- calculateMatrix: function() {
- var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad),
- aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos;
- this.matrix = [
- 1, 0, 0, 0, 0,
- 0, 1, 0, 0, 0,
- 0, 0, 1, 0, 0,
- 0, 0, 0, 1, 0
- ];
- this.matrix[0] = cos + OneMinusCos / 3;
- this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin;
- this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin;
- this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin;
- this.matrix[6] = cos + aThird * OneMinusCos;
- this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin;
- this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin;
- this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin;
- this.matrix[12] = cos + aThird * OneMinusCos;
- },
- /**
- * Apply this filter to the input image data provided.
- *
- * Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
- *
- * @param {Object} options
- * @param {Number} options.passes The number of filters remaining to be executed
- * @param {Boolean} options.webgl Whether to use webgl to render the filter.
- * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered.
- * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn.
- * @param {WebGLRenderingContext} options.context The GL context used for rendering.
- * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type.
- */
- applyTo: function(options) {
- this.calculateMatrix();
- fabric.Image.filters.BaseFilter.prototype.applyTo.call(this, options);
- },
- });
- /**
- * Returns filter instance from an object representation
- * @static
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] to be invoked after filter creation
- * @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation
- */
- fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject;
- })(typeof exports !== 'undefined' ? exports : this);
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = { }),
- clone = fabric.util.object.clone;
- if (fabric.Text) {
- fabric.warn('fabric.Text is already defined');
- return;
- }
- /**
- * Text class
- * @class fabric.Text
- * @extends fabric.Object
- * @return {fabric.Text} thisArg
- * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text}
- * @see {@link fabric.Text#initialize} for constructor definition
- */
- fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ {
- /**
- * Properties which when set cause object to change dimensions
- * @type Array
- * @private
- */
- _dimensionAffectingProps: [
- 'fontSize',
- 'fontWeight',
- 'fontFamily',
- 'fontStyle',
- 'lineHeight',
- 'text',
- 'charSpacing',
- 'textAlign',
- 'styles',
- ],
- /**
- * @private
- */
- _reNewline: /\r?\n/,
- /**
- * Use this regular expression to filter for whitespaces that is not a new line.
- * Mostly used when text is 'justify' aligned.
- * @private
- */
- _reSpacesAndTabs: /[ \t\r]/g,
- /**
- * Use this regular expression to filter for whitespace that is not a new line.
- * Mostly used when text is 'justify' aligned.
- * @private
- */
- _reSpaceAndTab: /[ \t\r]/,
- /**
- * Use this regular expression to filter consecutive groups of non spaces.
- * Mostly used when text is 'justify' aligned.
- * @private
- */
- _reWords: /\S+/g,
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'text',
- /**
- * Font size (in pixels)
- * @type Number
- * @default
- */
- fontSize: 40,
- /**
- * Font weight (e.g. bold, normal, 400, 600, 800)
- * @type {(Number|String)}
- * @default
- */
- fontWeight: 'normal',
- /**
- * Font family
- * @type String
- * @default
- */
- fontFamily: 'Times New Roman',
- /**
- * Text decoration underline.
- * @type String
- * @default
- */
- underline: false,
- /**
- * Text decoration overline.
- * @type String
- * @default
- */
- overline: false,
- /**
- * Text decoration linethrough.
- * @type String
- * @default
- */
- linethrough: false,
- /**
- * Text alignment. Possible values: "left", "center", "right", "justify",
- * "justify-left", "justify-center" or "justify-right".
- * @type String
- * @default
- */
- textAlign: 'left',
- /**
- * Font style . Possible values: "", "normal", "italic" or "oblique".
- * @type String
- * @default
- */
- fontStyle: 'normal',
- /**
- * Line height
- * @type Number
- * @default
- */
- lineHeight: 1.16,
- /**
- * Superscript schema object (minimum overlap)
- * @type {Object}
- * @default
- */
- superscript: {
- size: 0.60, // fontSize factor
- baseline: -0.35 // baseline-shift factor (upwards)
- },
- /**
- * Subscript schema object (minimum overlap)
- * @type {Object}
- * @default
- */
- subscript: {
- size: 0.60, // fontSize factor
- baseline: 0.11 // baseline-shift factor (downwards)
- },
- /**
- * Background color of text lines
- * @type String
- * @default
- */
- textBackgroundColor: '',
- /**
- * List of properties to consider when checking if
- * state of an object is changed ({@link fabric.Object#hasStateChanged})
- * as well as for history (undo/redo) purposes
- * @type Array
- */
- stateProperties: fabric.Object.prototype.stateProperties.concat('fontFamily',
- 'fontWeight',
- 'fontSize',
- 'text',
- 'underline',
- 'overline',
- 'linethrough',
- 'textAlign',
- 'fontStyle',
- 'lineHeight',
- 'textBackgroundColor',
- 'charSpacing',
- 'styles'),
- /**
- * List of properties to consider when checking if cache needs refresh
- * @type Array
- */
- cacheProperties: fabric.Object.prototype.cacheProperties.concat('fontFamily',
- 'fontWeight',
- 'fontSize',
- 'text',
- 'underline',
- 'overline',
- 'linethrough',
- 'textAlign',
- 'fontStyle',
- 'lineHeight',
- 'textBackgroundColor',
- 'charSpacing',
- 'styles'),
- /**
- * When defined, an object is rendered via stroke and this property specifies its color.
- * <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6
- * @type String
- * @default
- */
- stroke: null,
- /**
- * Shadow object representing shadow of this shape.
- * <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11
- * @type fabric.Shadow
- * @default
- */
- shadow: null,
- /**
- * @private
- */
- _fontSizeFraction: 0.222,
- /**
- * @private
- */
- offsets: {
- underline: 0.10,
- linethrough: -0.315,
- overline: -0.88
- },
- /**
- * Text Line proportion to font Size (in pixels)
- * @type Number
- * @default
- */
- _fontSizeMult: 1.13,
- /**
- * additional space between characters
- * expressed in thousands of em unit
- * @type Number
- * @default
- */
- charSpacing: 0,
- /**
- * Object containing character styles - top-level properties -> line numbers,
- * 2nd-level properties - charater numbers
- * @type Object
- * @default
- */
- styles: null,
- /**
- * Reference to a context to measure text char or couple of chars
- * the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas
- * once created it will be referenced on fabric._measuringContext to avoide creating a canvas for every
- * text object created.
- * @type {CanvasRenderingContext2D}
- * @default
- */
- _measuringContext: null,
- /**
- * Baseline shift, stlyes only, keep at 0 for the main text object
- * @type {Number}
- * @default
- */
- deltaY: 0,
- /**
- * Array of properties that define a style unit (of 'styles').
- * @type {Array}
- * @default
- */
- _styleProperties: [
- 'stroke',
- 'strokeWidth',
- 'fill',
- 'fontFamily',
- 'fontSize',
- 'fontWeight',
- 'fontStyle',
- 'underline',
- 'overline',
- 'linethrough',
- 'deltaY',
- 'textBackgroundColor',
- ],
- /**
- * contains characters bounding boxes
- */
- __charBounds: [],
- /**
- * use this size when measuring text. To avoid IE11 rounding errors
- * @type {Number}
- * @default
- * @readonly
- * @private
- */
- CACHE_FONT_SIZE: 400,
- /**
- * contains the min text width to avoid getting 0
- * @type {Number}
- * @default
- */
- MIN_TEXT_WIDTH: 2,
- /**
- * Constructor
- * @param {String} text Text string
- * @param {Object} [options] Options object
- * @return {fabric.Text} thisArg
- */
- initialize: function(text, options) {
- this.styles = options ? (options.styles || { }) : { };
- this.text = text;
- this.__skipDimension = true;
- this.callSuper('initialize', options);
- this.__skipDimension = false;
- this.initDimensions();
- this.setCoords();
- this.setupState({ propertySet: '_dimensionAffectingProps' });
- },
- /**
- * Return a contex for measurement of text string.
- * if created it gets stored for reuse
- * @param {String} text Text string
- * @param {Object} [options] Options object
- * @return {fabric.Text} thisArg
- */
- getMeasuringContext: function() {
- // if we did not return we have to measure something.
- if (!fabric._measuringContext) {
- fabric._measuringContext = this.canvas && this.canvas.contextCache ||
- fabric.util.createCanvasElement().getContext('2d');
- }
- return fabric._measuringContext;
- },
- /**
- * @private
- * Divides text into lines of text and lines of graphemes.
- */
- _splitText: function() {
- var newLines = this._splitTextIntoLines(this.text);
- this.textLines = newLines.lines;
- this._textLines = newLines.graphemeLines;
- this._unwrappedTextLines = newLines._unwrappedLines;
- this._text = newLines.graphemeText;
- return newLines;
- },
- /**
- * Initialize or update text dimensions.
- * Updates this.width and this.height with the proper values.
- * Does not return dimensions.
- */
- initDimensions: function() {
- if (this.__skipDimension) {
- return;
- }
- this._splitText();
- this._clearCache();
- this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH;
- if (this.textAlign.indexOf('justify') !== -1) {
- // once text is measured we need to make space fatter to make justified text.
- this.enlargeSpaces();
- }
- this.height = this.calcTextHeight();
- this.saveState({ propertySet: '_dimensionAffectingProps' });
- },
- /**
- * Enlarge space boxes and shift the others
- */
- enlargeSpaces: function() {
- var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces;
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) {
- continue;
- }
- accumulatedSpace = 0;
- line = this._textLines[i];
- currentLineWidth = this.getLineWidth(i);
- if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) {
- numberOfSpaces = spaces.length;
- diffSpace = (this.width - currentLineWidth) / numberOfSpaces;
- for (var j = 0, jlen = line.length; j <= jlen; j++) {
- charBound = this.__charBounds[i][j];
- if (this._reSpaceAndTab.test(line[j])) {
- charBound.width += diffSpace;
- charBound.kernedWidth += diffSpace;
- charBound.left += accumulatedSpace;
- accumulatedSpace += diffSpace;
- }
- else {
- charBound.left += accumulatedSpace;
- }
- }
- }
- }
- },
- /**
- * Detect if the text line is ended with an hard break
- * text and itext do not have wrapping, return false
- * @return {Boolean}
- */
- isEndOfWrapping: function(lineIndex) {
- return lineIndex === this._textLines.length - 1;
- },
- /**
- * Returns string representation of an instance
- * @return {String} String representation of text object
- */
- toString: function() {
- return '#<fabric.Text (' + this.complexity() +
- '): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>';
- },
- /**
- * Return the dimension and the zoom level needed to create a cache canvas
- * big enough to host the object to be cached.
- * @private
- * @param {Object} dim.x width of object to be cached
- * @param {Object} dim.y height of object to be cached
- * @return {Object}.width width of canvas
- * @return {Object}.height height of canvas
- * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache
- * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache
- */
- _getCacheCanvasDimensions: function() {
- var dims = this.callSuper('_getCacheCanvasDimensions');
- var fontSize = this.fontSize;
- dims.width += fontSize * dims.zoomX;
- dims.height += fontSize * dims.zoomY;
- return dims;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- this._setTextStyles(ctx);
- this._renderTextLinesBackground(ctx);
- this._renderTextDecoration(ctx, 'underline');
- this._renderText(ctx);
- this._renderTextDecoration(ctx, 'overline');
- this._renderTextDecoration(ctx, 'linethrough');
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderText: function(ctx) {
- if (this.paintFirst === 'stroke') {
- this._renderTextStroke(ctx);
- this._renderTextFill(ctx);
- }
- else {
- this._renderTextFill(ctx);
- this._renderTextStroke(ctx);
- }
- },
- /**
- * Set the font parameter of the context with the object properties or with charStyle
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Object} [charStyle] object with font style properties
- * @param {String} [charStyle.fontFamily] Font Family
- * @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix )
- * @param {String} [charStyle.fontWeight] Font weight
- * @param {String} [charStyle.fontStyle] Font style (italic|normal)
- */
- _setTextStyles: function(ctx, charStyle, forMeasuring) {
- ctx.textBaseline = 'alphabetic';
- ctx.font = this._getFontDeclaration(charStyle, forMeasuring);
- },
- /**
- * calculate and return the text Width measuring each line.
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @return {Number} Maximum width of fabric.Text object
- */
- calcTextWidth: function() {
- var maxWidth = this.getLineWidth(0);
- for (var i = 1, len = this._textLines.length; i < len; i++) {
- var currentLineWidth = this.getLineWidth(i);
- if (currentLineWidth > maxWidth) {
- maxWidth = currentLineWidth;
- }
- }
- return maxWidth;
- },
- /**
- * @private
- * @param {String} method Method name ("fillText" or "strokeText")
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {String} line Text to render
- * @param {Number} left Left position of text
- * @param {Number} top Top position of text
- * @param {Number} lineIndex Index of a line in a text
- */
- _renderTextLine: function(method, ctx, line, left, top, lineIndex) {
- this._renderChars(method, ctx, line, left, top, lineIndex);
- },
- /**
- * Renders the text background for lines, taking care of style
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderTextLinesBackground: function(ctx) {
- if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) {
- return;
- }
- var lineTopOffset = 0, heightOfLine,
- lineLeftOffset, originalFill = ctx.fillStyle,
- line, lastColor,
- leftOffset = this._getLeftOffset(),
- topOffset = this._getTopOffset(),
- boxStart = 0, boxWidth = 0, charBox, currentColor;
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- heightOfLine = this.getHeightOfLine(i);
- if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) {
- lineTopOffset += heightOfLine;
- continue;
- }
- line = this._textLines[i];
- lineLeftOffset = this._getLineLeftOffset(i);
- boxWidth = 0;
- boxStart = 0;
- lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor');
- for (var j = 0, jlen = line.length; j < jlen; j++) {
- charBox = this.__charBounds[i][j];
- currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor');
- if (currentColor !== lastColor) {
- ctx.fillStyle = lastColor;
- lastColor && ctx.fillRect(
- leftOffset + lineLeftOffset + boxStart,
- topOffset + lineTopOffset,
- boxWidth,
- heightOfLine / this.lineHeight
- );
- boxStart = charBox.left;
- boxWidth = charBox.width;
- lastColor = currentColor;
- }
- else {
- boxWidth += charBox.kernedWidth;
- }
- }
- if (currentColor) {
- ctx.fillStyle = currentColor;
- ctx.fillRect(
- leftOffset + lineLeftOffset + boxStart,
- topOffset + lineTopOffset,
- boxWidth,
- heightOfLine / this.lineHeight
- );
- }
- lineTopOffset += heightOfLine;
- }
- ctx.fillStyle = originalFill;
- // if there is text background color no
- // other shadows should be casted
- this._removeShadow(ctx);
- },
- /**
- * @private
- * @param {Object} decl style declaration for cache
- * @param {String} decl.fontFamily fontFamily
- * @param {String} decl.fontStyle fontStyle
- * @param {String} decl.fontWeight fontWeight
- * @return {Object} reference to cache
- */
- getFontCache: function(decl) {
- var fontFamily = decl.fontFamily.toLowerCase();
- if (!fabric.charWidthsCache[fontFamily]) {
- fabric.charWidthsCache[fontFamily] = { };
- }
- var cache = fabric.charWidthsCache[fontFamily],
- cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase();
- if (!cache[cacheProp]) {
- cache[cacheProp] = { };
- }
- return cache[cacheProp];
- },
- /**
- * apply all the character style to canvas for rendering
- * @private
- * @param {String} _char
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @param {Object} [decl]
- */
- _applyCharStyles: function(method, ctx, lineIndex, charIndex, styleDeclaration) {
- this._setFillStyles(ctx, styleDeclaration);
- this._setStrokeStyles(ctx, styleDeclaration);
- ctx.font = this._getFontDeclaration(styleDeclaration);
- },
- /**
- * measure and return the width of a single character.
- * possibly overridden to accommodate different measure logic or
- * to hook some external lib for character measurement
- * @private
- * @param {String} char to be measured
- * @param {Object} charStyle style of char to be measured
- * @param {String} [previousChar] previous char
- * @param {Object} [prevCharStyle] style of previous char
- */
- _measureChar: function(_char, charStyle, previousChar, prevCharStyle) {
- // first i try to return from cache
- var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle),
- previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char,
- stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth,
- fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth;
- if (previousChar && fontCache[previousChar] !== undefined) {
- previousWidth = fontCache[previousChar];
- }
- if (fontCache[_char] !== undefined) {
- kernedWidth = width = fontCache[_char];
- }
- if (stylesAreEqual && fontCache[couple] !== undefined) {
- coupleWidth = fontCache[couple];
- kernedWidth = coupleWidth - previousWidth;
- }
- if (width === undefined || previousWidth === undefined || coupleWidth === undefined) {
- var ctx = this.getMeasuringContext();
- // send a TRUE to specify measuring font size CACHE_FONT_SIZE
- this._setTextStyles(ctx, charStyle, true);
- }
- if (width === undefined) {
- kernedWidth = width = ctx.measureText(_char).width;
- fontCache[_char] = width;
- }
- if (previousWidth === undefined && stylesAreEqual && previousChar) {
- previousWidth = ctx.measureText(previousChar).width;
- fontCache[previousChar] = previousWidth;
- }
- if (stylesAreEqual && coupleWidth === undefined) {
- // we can measure the kerning couple and subtract the width of the previous character
- coupleWidth = ctx.measureText(couple).width;
- fontCache[couple] = coupleWidth;
- kernedWidth = coupleWidth - previousWidth;
- }
- return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier };
- },
- /**
- * Computes height of character at given position
- * @param {Number} line the line number
- * @param {Number} char the character number
- * @return {Number} fontSize of the character
- */
- getHeightOfChar: function(line, char) {
- return this.getValueOfPropertyAt(line, char, 'fontSize');
- },
- /**
- * measure a text line measuring all characters.
- * @param {Number} lineIndex line number
- * @return {Number} Line width
- */
- measureLine: function(lineIndex) {
- var lineInfo = this._measureLine(lineIndex);
- if (this.charSpacing !== 0) {
- lineInfo.width -= this._getWidthOfCharSpacing();
- }
- if (lineInfo.width < 0) {
- lineInfo.width = 0;
- }
- return lineInfo;
- },
- /**
- * measure every grapheme of a line, populating __charBounds
- * @param {Number} lineIndex
- * @return {Object} object.width total width of characters
- * @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs
- */
- _measureLine: function(lineIndex) {
- var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme,
- graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length);
- this.__charBounds[lineIndex] = lineBounds;
- for (i = 0; i < line.length; i++) {
- grapheme = line[i];
- graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme);
- lineBounds[i] = graphemeInfo;
- width += graphemeInfo.kernedWidth;
- prevGrapheme = grapheme;
- }
- // this latest bound box represent the last character of the line
- // to simplify cursor handling in interactive mode.
- lineBounds[i] = {
- left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0,
- width: 0,
- kernedWidth: 0,
- height: this.fontSize
- };
- return { width: width, numOfSpaces: numOfSpaces };
- },
- /**
- * Measure and return the info of a single grapheme.
- * needs the the info of previous graphemes already filled
- * @private
- * @param {String} grapheme to be measured
- * @param {Number} lineIndex index of the line where the char is
- * @param {Number} charIndex position in the line
- * @param {String} [prevGrapheme] character preceding the one to be measured
- */
- _getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) {
- var style = this.getCompleteStyleDeclaration(lineIndex, charIndex),
- prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { },
- info = this._measureChar(grapheme, style, prevGrapheme, prevStyle),
- kernedWidth = info.kernedWidth,
- width = info.width, charSpacing;
- if (this.charSpacing !== 0) {
- charSpacing = this._getWidthOfCharSpacing();
- width += charSpacing;
- kernedWidth += charSpacing;
- }
- var box = {
- width: width,
- left: 0,
- height: style.fontSize,
- kernedWidth: kernedWidth,
- deltaY: style.deltaY,
- };
- if (charIndex > 0 && !skipLeft) {
- var previousBox = this.__charBounds[lineIndex][charIndex - 1];
- box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width;
- }
- return box;
- },
- /**
- * Calculate height of line at 'lineIndex'
- * @param {Number} lineIndex index of line to calculate
- * @return {Number}
- */
- getHeightOfLine: function(lineIndex) {
- if (this.__lineHeights[lineIndex]) {
- return this.__lineHeights[lineIndex];
- }
- var line = this._textLines[lineIndex],
- // char 0 is measured before the line cycle because it nneds to char
- // emptylines
- maxHeight = this.getHeightOfChar(lineIndex, 0);
- for (var i = 1, len = line.length; i < len; i++) {
- maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight);
- }
- return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult;
- },
- /**
- * Calculate text box height
- */
- calcTextHeight: function() {
- var lineHeight, height = 0;
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- lineHeight = this.getHeightOfLine(i);
- height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight);
- }
- return height;
- },
- /**
- * @private
- * @return {Number} Left offset
- */
- _getLeftOffset: function() {
- return -this.width / 2;
- },
- /**
- * @private
- * @return {Number} Top offset
- */
- _getTopOffset: function() {
- return -this.height / 2;
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {String} method Method name ("fillText" or "strokeText")
- */
- _renderTextCommon: function(ctx, method) {
- ctx.save();
- var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset(),
- offsets = this._applyPatternGradientTransform(ctx, method === 'fillText' ? this.fill : this.stroke);
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- var heightOfLine = this.getHeightOfLine(i),
- maxHeight = heightOfLine / this.lineHeight,
- leftOffset = this._getLineLeftOffset(i);
- this._renderTextLine(
- method,
- ctx,
- this._textLines[i],
- left + leftOffset - offsets.offsetX,
- top + lineHeights + maxHeight - offsets.offsetY,
- i
- );
- lineHeights += heightOfLine;
- }
- ctx.restore();
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderTextFill: function(ctx) {
- if (!this.fill && !this.styleHas('fill')) {
- return;
- }
- this._renderTextCommon(ctx, 'fillText');
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderTextStroke: function(ctx) {
- if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) {
- return;
- }
- if (this.shadow && !this.shadow.affectStroke) {
- this._removeShadow(ctx);
- }
- ctx.save();
- this._setLineDash(ctx, this.strokeDashArray);
- ctx.beginPath();
- this._renderTextCommon(ctx, 'strokeText');
- ctx.closePath();
- ctx.restore();
- },
- /**
- * @private
- * @param {String} method
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {String} line Content of the line
- * @param {Number} left
- * @param {Number} top
- * @param {Number} lineIndex
- * @param {Number} charOffset
- */
- _renderChars: function(method, ctx, line, left, top, lineIndex) {
- // set proper line offset
- var lineHeight = this.getHeightOfLine(lineIndex),
- isJustify = this.textAlign.indexOf('justify') !== -1,
- actualStyle,
- nextStyle,
- charsToRender = '',
- charBox,
- boxWidth = 0,
- timeToRender,
- shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex);
- ctx.save();
- top -= lineHeight * this._fontSizeFraction / this.lineHeight;
- if (shortCut) {
- // render all the line in one pass without checking
- this._renderChar(method, ctx, lineIndex, 0, this.textLines[lineIndex], left, top, lineHeight);
- ctx.restore();
- return;
- }
- for (var i = 0, len = line.length - 1; i <= len; i++) {
- timeToRender = i === len || this.charSpacing;
- charsToRender += line[i];
- charBox = this.__charBounds[lineIndex][i];
- if (boxWidth === 0) {
- left += charBox.kernedWidth - charBox.width;
- boxWidth += charBox.width;
- }
- else {
- boxWidth += charBox.kernedWidth;
- }
- if (isJustify && !timeToRender) {
- if (this._reSpaceAndTab.test(line[i])) {
- timeToRender = true;
- }
- }
- if (!timeToRender) {
- // if we have charSpacing, we render char by char
- actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i);
- nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1);
- timeToRender = this._hasStyleChanged(actualStyle, nextStyle);
- }
- if (timeToRender) {
- this._renderChar(method, ctx, lineIndex, i, charsToRender, left, top, lineHeight);
- charsToRender = '';
- actualStyle = nextStyle;
- left += boxWidth;
- boxWidth = 0;
- }
- }
- ctx.restore();
- },
- /**
- * @private
- * @param {String} method
- * @param {CanvasRenderingContext2D} ctx Context to render on
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @param {String} _char
- * @param {Number} left Left coordinate
- * @param {Number} top Top coordinate
- * @param {Number} lineHeight Height of the line
- */
- _renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) {
- var decl = this._getStyleDeclaration(lineIndex, charIndex),
- fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex),
- shouldFill = method === 'fillText' && fullDecl.fill,
- shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth;
- if (!shouldStroke && !shouldFill) {
- return;
- }
- decl && ctx.save();
- this._applyCharStyles(method, ctx, lineIndex, charIndex, fullDecl);
- if (decl && decl.textBackgroundColor) {
- this._removeShadow(ctx);
- }
- if (decl && decl.deltaY) {
- top += decl.deltaY;
- }
- shouldFill && ctx.fillText(_char, left, top);
- shouldStroke && ctx.strokeText(_char, left, top);
- decl && ctx.restore();
- },
- /**
- * Turns the character into a 'superior figure' (i.e. 'superscript')
- * @param {Number} start selection start
- * @param {Number} end selection end
- * @returns {fabric.Text} thisArg
- * @chainable
- */
- setSuperscript: function(start, end) {
- return this._setScript(start, end, this.superscript);
- },
- /**
- * Turns the character into an 'inferior figure' (i.e. 'subscript')
- * @param {Number} start selection start
- * @param {Number} end selection end
- * @returns {fabric.Text} thisArg
- * @chainable
- */
- setSubscript: function(start, end) {
- return this._setScript(start, end, this.subscript);
- },
- /**
- * Applies 'schema' at given position
- * @private
- * @param {Number} start selection start
- * @param {Number} end selection end
- * @param {Number} schema
- * @returns {fabric.Text} thisArg
- * @chainable
- */
- _setScript: function(start, end, schema) {
- var loc = this.get2DCursorLocation(start, true),
- fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'),
- dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'),
- style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline };
- this.setSelectionStyles(style, start, end);
- return this;
- },
- /**
- * @private
- * @param {Object} prevStyle
- * @param {Object} thisStyle
- */
- _hasStyleChanged: function(prevStyle, thisStyle) {
- return prevStyle.fill !== thisStyle.fill ||
- prevStyle.stroke !== thisStyle.stroke ||
- prevStyle.strokeWidth !== thisStyle.strokeWidth ||
- prevStyle.fontSize !== thisStyle.fontSize ||
- prevStyle.fontFamily !== thisStyle.fontFamily ||
- prevStyle.fontWeight !== thisStyle.fontWeight ||
- prevStyle.fontStyle !== thisStyle.fontStyle ||
- prevStyle.deltaY !== thisStyle.deltaY;
- },
- /**
- * @private
- * @param {Object} prevStyle
- * @param {Object} thisStyle
- */
- _hasStyleChangedForSvg: function(prevStyle, thisStyle) {
- return this._hasStyleChanged(prevStyle, thisStyle) ||
- prevStyle.overline !== thisStyle.overline ||
- prevStyle.underline !== thisStyle.underline ||
- prevStyle.linethrough !== thisStyle.linethrough;
- },
- /**
- * @private
- * @param {Number} lineIndex index text line
- * @return {Number} Line left offset
- */
- _getLineLeftOffset: function(lineIndex) {
- var lineWidth = this.getLineWidth(lineIndex);
- if (this.textAlign === 'center') {
- return (this.width - lineWidth) / 2;
- }
- if (this.textAlign === 'right') {
- return this.width - lineWidth;
- }
- if (this.textAlign === 'justify-center' && this.isEndOfWrapping(lineIndex)) {
- return (this.width - lineWidth) / 2;
- }
- if (this.textAlign === 'justify-right' && this.isEndOfWrapping(lineIndex)) {
- return this.width - lineWidth;
- }
- return 0;
- },
- /**
- * @private
- */
- _clearCache: function() {
- this.__lineWidths = [];
- this.__lineHeights = [];
- this.__charBounds = [];
- },
- /**
- * @private
- */
- _shouldClearDimensionCache: function() {
- var shouldClear = this._forceClearCache;
- shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps'));
- if (shouldClear) {
- this.dirty = true;
- this._forceClearCache = false;
- }
- return shouldClear;
- },
- /**
- * Measure a single line given its index. Used to calculate the initial
- * text bounding box. The values are calculated and stored in __lineWidths cache.
- * @private
- * @param {Number} lineIndex line number
- * @return {Number} Line width
- */
- getLineWidth: function(lineIndex) {
- if (this.__lineWidths[lineIndex]) {
- return this.__lineWidths[lineIndex];
- }
- var width, line = this._textLines[lineIndex], lineInfo;
- if (line === '') {
- width = 0;
- }
- else {
- lineInfo = this.measureLine(lineIndex);
- width = lineInfo.width;
- }
- this.__lineWidths[lineIndex] = width;
- return width;
- },
- _getWidthOfCharSpacing: function() {
- if (this.charSpacing !== 0) {
- return this.fontSize * this.charSpacing / 1000;
- }
- return 0;
- },
- /**
- * Retrieves the value of property at given character position
- * @param {Number} lineIndex the line number
- * @param {Number} charIndex the charater number
- * @param {String} property the property name
- * @returns the value of 'property'
- */
- getValueOfPropertyAt: function(lineIndex, charIndex, property) {
- var charStyle = this._getStyleDeclaration(lineIndex, charIndex);
- if (charStyle && typeof charStyle[property] !== 'undefined') {
- return charStyle[property];
- }
- return this[property];
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _renderTextDecoration: function(ctx, type) {
- if (!this[type] && !this.styleHas(type)) {
- return;
- }
- var heightOfLine, size, _size,
- lineLeftOffset, dy, _dy,
- line, lastDecoration,
- leftOffset = this._getLeftOffset(),
- topOffset = this._getTopOffset(), top,
- boxStart, boxWidth, charBox, currentDecoration,
- maxHeight, currentFill, lastFill,
- charSpacing = this._getWidthOfCharSpacing();
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- heightOfLine = this.getHeightOfLine(i);
- if (!this[type] && !this.styleHas(type, i)) {
- topOffset += heightOfLine;
- continue;
- }
- line = this._textLines[i];
- maxHeight = heightOfLine / this.lineHeight;
- lineLeftOffset = this._getLineLeftOffset(i);
- boxStart = 0;
- boxWidth = 0;
- lastDecoration = this.getValueOfPropertyAt(i, 0, type);
- lastFill = this.getValueOfPropertyAt(i, 0, 'fill');
- top = topOffset + maxHeight * (1 - this._fontSizeFraction);
- size = this.getHeightOfChar(i, 0);
- dy = this.getValueOfPropertyAt(i, 0, 'deltaY');
- for (var j = 0, jlen = line.length; j < jlen; j++) {
- charBox = this.__charBounds[i][j];
- currentDecoration = this.getValueOfPropertyAt(i, j, type);
- currentFill = this.getValueOfPropertyAt(i, j, 'fill');
- _size = this.getHeightOfChar(i, j);
- _dy = this.getValueOfPropertyAt(i, j, 'deltaY');
- if ((currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy) &&
- boxWidth > 0) {
- ctx.fillStyle = lastFill;
- lastDecoration && lastFill && ctx.fillRect(
- leftOffset + lineLeftOffset + boxStart,
- top + this.offsets[type] * size + dy,
- boxWidth,
- this.fontSize / 15
- );
- boxStart = charBox.left;
- boxWidth = charBox.width;
- lastDecoration = currentDecoration;
- lastFill = currentFill;
- size = _size;
- dy = _dy;
- }
- else {
- boxWidth += charBox.kernedWidth;
- }
- }
- ctx.fillStyle = currentFill;
- currentDecoration && currentFill && ctx.fillRect(
- leftOffset + lineLeftOffset + boxStart,
- top + this.offsets[type] * size + dy,
- boxWidth - charSpacing,
- this.fontSize / 15
- );
- topOffset += heightOfLine;
- }
- // if there is text background color no
- // other shadows should be casted
- this._removeShadow(ctx);
- },
- /**
- * return font declaration string for canvas context
- * @param {Object} [styleObject] object
- * @returns {String} font declaration formatted for canvas context.
- */
- _getFontDeclaration: function(styleObject, forMeasuring) {
- var style = styleObject || this, family = this.fontFamily,
- fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1;
- var fontFamily = family === undefined ||
- family.indexOf('\'') > -1 ||
- family.indexOf('"') > -1 || fontIsGeneric
- ? style.fontFamily : '"' + style.fontFamily + '"';
- return [
- // node-canvas needs "weight style", while browsers need "style weight"
- (fabric.isLikelyNode ? style.fontWeight : style.fontStyle),
- (fabric.isLikelyNode ? style.fontStyle : style.fontWeight),
- forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px',
- fontFamily
- ].join(' ');
- },
- /**
- * Renders text instance on a specified context
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- render: function(ctx) {
- // do not render if object is not visible
- if (!this.visible) {
- return;
- }
- if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) {
- return;
- }
- if (this._shouldClearDimensionCache()) {
- this.initDimensions();
- }
- this.callSuper('render', ctx);
- },
- /**
- * Returns the text as an array of lines.
- * @param {String} text text to split
- * @returns {Array} Lines in the text
- */
- _splitTextIntoLines: function(text) {
- var lines = text.split(this._reNewline),
- newLines = new Array(lines.length),
- newLine = ['\n'],
- newText = [];
- for (var i = 0; i < lines.length; i++) {
- newLines[i] = fabric.util.string.graphemeSplit(lines[i]);
- newText = newText.concat(newLines[i], newLine);
- }
- newText.pop();
- return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines };
- },
- /**
- * Returns object representation of an instance
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} Object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- var additionalProperties = [
- 'text',
- 'fontSize',
- 'fontWeight',
- 'fontFamily',
- 'fontStyle',
- 'lineHeight',
- 'underline',
- 'overline',
- 'linethrough',
- 'textAlign',
- 'textBackgroundColor',
- 'charSpacing',
- ].concat(propertiesToInclude);
- var obj = this.callSuper('toObject', additionalProperties);
- obj.styles = clone(this.styles, true);
- return obj;
- },
- /**
- * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
- * @param {String|Object} key Property name or object (if object, iterate over the object properties)
- * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
- * @return {fabric.Object} thisArg
- * @chainable
- */
- set: function(key, value) {
- this.callSuper('set', key, value);
- var needsDims = false;
- if (typeof key === 'object') {
- for (var _key in key) {
- needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1;
- }
- }
- else {
- needsDims = this._dimensionAffectingProps.indexOf(key) !== -1;
- }
- if (needsDims) {
- this.initDimensions();
- this.setCoords();
- }
- return this;
- },
- /**
- * Returns complexity of an instance
- * @return {Number} complexity
- */
- complexity: function() {
- return 1;
- }
- });
-
- /**
- * Returns fabric.Text instance from an object representation
- * @static
- * @memberOf fabric.Text
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] Callback to invoke when an fabric.Text instance is created
- */
- fabric.Text.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Text', object, callback, 'text');
- };
- fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace'];
- fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text);
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
- fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ {
- /**
- * Returns true if object has no styling or no styling in a line
- * @param {Number} lineIndex , lineIndex is on wrapped lines.
- * @return {Boolean}
- */
- isEmptyStyles: function(lineIndex) {
- if (!this.styles) {
- return true;
- }
- if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
- return true;
- }
- var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
- for (var p1 in obj) {
- for (var p2 in obj[p1]) {
- // eslint-disable-next-line no-unused-vars
- for (var p3 in obj[p1][p2]) {
- return false;
- }
- }
- }
- return true;
- },
- /**
- * Returns true if object has a style property or has it ina specified line
- * @param {Number} lineIndex
- * @return {Boolean}
- */
- styleHas: function(property, lineIndex) {
- if (!this.styles || !property || property === '') {
- return false;
- }
- if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) {
- return false;
- }
- var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
- // eslint-disable-next-line
- for (var p1 in obj) {
- // eslint-disable-next-line
- for (var p2 in obj[p1]) {
- if (typeof obj[p1][p2][property] !== 'undefined') {
- return true;
- }
- }
- }
- return false;
- },
- /**
- * Check if characters in a text have a value for a property
- * whose value matches the textbox's value for that property. If so,
- * the character-level property is deleted. If the character
- * has no other properties, then it is also deleted. Finally,
- * if the line containing that character has no other characters
- * then it also is deleted.
- *
- * @param {string} property The property to compare between characters and text.
- */
- cleanStyle: function(property) {
- if (!this.styles || !property || property === '') {
- return false;
- }
- var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue,
- allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject;
- // eslint-disable-next-line
- for (var p1 in obj) {
- letterCount = 0;
- // eslint-disable-next-line
- for (var p2 in obj[p1]) {
- var styleObject = obj[p1][p2],
- stylePropertyHasBeenSet = styleObject.hasOwnProperty(property);
- stylesCount++;
- if (stylePropertyHasBeenSet) {
- if (!stylePropertyValue) {
- stylePropertyValue = styleObject[property];
- }
- else if (styleObject[property] !== stylePropertyValue) {
- allStyleObjectPropertiesMatch = false;
- }
- if (styleObject[property] === this[property]) {
- delete styleObject[property];
- }
- }
- else {
- allStyleObjectPropertiesMatch = false;
- }
- if (Object.keys(styleObject).length !== 0) {
- letterCount++;
- }
- else {
- delete obj[p1][p2];
- }
- }
- if (letterCount === 0) {
- delete obj[p1];
- }
- }
- // if every grapheme has the same style set then
- // delete those styles and set it on the parent
- for (var i = 0; i < this._textLines.length; i++) {
- graphemeCount += this._textLines[i].length;
- }
- if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) {
- this[property] = stylePropertyValue;
- this.removeStyle(property);
- }
- },
- /**
- * Remove a style property or properties from all individual character styles
- * in a text object. Deletes the character style object if it contains no other style
- * props. Deletes a line style object if it contains no other character styles.
- *
- * @param {String} props The property to remove from character styles.
- */
- removeStyle: function(property) {
- if (!this.styles || !property || property === '') {
- return;
- }
- var obj = this.styles, line, lineNum, charNum;
- for (lineNum in obj) {
- line = obj[lineNum];
- for (charNum in line) {
- delete line[charNum][property];
- if (Object.keys(line[charNum]).length === 0) {
- delete line[charNum];
- }
- }
- if (Object.keys(line).length === 0) {
- delete obj[lineNum];
- }
- }
- },
- /**
- * @private
- */
- _extendStyles: function(index, styles) {
- var loc = this.get2DCursorLocation(index);
- if (!this._getLineStyle(loc.lineIndex)) {
- this._setLineStyle(loc.lineIndex, {});
- }
- if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) {
- this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {});
- }
- fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles);
- },
- /**
- * Returns 2d representation (lineIndex and charIndex) of cursor (or selection start)
- * @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used.
- * @param {Boolean} [skipWrapping] consider the location for unwrapped lines. usefull to manage styles.
- */
- get2DCursorLocation: function(selectionStart, skipWrapping) {
- if (typeof selectionStart === 'undefined') {
- selectionStart = this.selectionStart;
- }
- var lines = skipWrapping ? this._unwrappedTextLines : this._textLines;
- var len = lines.length;
- for (var i = 0; i < len; i++) {
- if (selectionStart <= lines[i].length) {
- return {
- lineIndex: i,
- charIndex: selectionStart
- };
- }
- selectionStart -= lines[i].length + 1;
- }
- return {
- lineIndex: i - 1,
- charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart
- };
- },
- /**
- * Gets style of a current selection/cursor (at the start position)
- * if startIndex or endIndex are not provided, slectionStart or selectionEnd will be used.
- * @param {Number} [startIndex] Start index to get styles at
- * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
- * @param {Boolean} [complete] get full style or not
- * @return {Array} styles an array with one, zero or more Style objects
- */
- getSelectionStyles: function(startIndex, endIndex, complete) {
- if (typeof startIndex === 'undefined') {
- startIndex = this.selectionStart || 0;
- }
- if (typeof endIndex === 'undefined') {
- endIndex = this.selectionEnd || startIndex;
- }
- var styles = [];
- for (var i = startIndex; i < endIndex; i++) {
- styles.push(this.getStyleAtPosition(i, complete));
- }
- return styles;
- },
- /**
- * Gets style of a current selection/cursor position
- * @param {Number} position to get styles at
- * @param {Boolean} [complete] full style if true
- * @return {Object} style Style object at a specified index
- * @private
- */
- getStyleAtPosition: function(position, complete) {
- var loc = this.get2DCursorLocation(position),
- style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) :
- this._getStyleDeclaration(loc.lineIndex, loc.charIndex);
- return style || {};
- },
- /**
- * Sets style of a current selection, if no selection exist, do not set anything.
- * @param {Object} [styles] Styles object
- * @param {Number} [startIndex] Start index to get styles at
- * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1
- * @return {fabric.IText} thisArg
- * @chainable
- */
- setSelectionStyles: function(styles, startIndex, endIndex) {
- if (typeof startIndex === 'undefined') {
- startIndex = this.selectionStart || 0;
- }
- if (typeof endIndex === 'undefined') {
- endIndex = this.selectionEnd || startIndex;
- }
- for (var i = startIndex; i < endIndex; i++) {
- this._extendStyles(i, styles);
- }
- /* not included in _extendStyles to avoid clearing cache more than once */
- this._forceClearCache = true;
- return this;
- },
- /**
- * get the reference, not a clone, of the style object for a given character
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @return {Object} style object
- */
- _getStyleDeclaration: function(lineIndex, charIndex) {
- var lineStyle = this.styles && this.styles[lineIndex];
- if (!lineStyle) {
- return null;
- }
- return lineStyle[charIndex];
- },
- /**
- * return a new object that contains all the style property for a character
- * the object returned is newly created
- * @param {Number} lineIndex of the line where the character is
- * @param {Number} charIndex position of the character on the line
- * @return {Object} style object
- */
- getCompleteStyleDeclaration: function(lineIndex, charIndex) {
- var style = this._getStyleDeclaration(lineIndex, charIndex) || { },
- styleObject = { }, prop;
- for (var i = 0; i < this._styleProperties.length; i++) {
- prop = this._styleProperties[i];
- styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop];
- }
- return styleObject;
- },
- /**
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @param {Object} style
- * @private
- */
- _setStyleDeclaration: function(lineIndex, charIndex, style) {
- this.styles[lineIndex][charIndex] = style;
- },
- /**
- *
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @private
- */
- _deleteStyleDeclaration: function(lineIndex, charIndex) {
- delete this.styles[lineIndex][charIndex];
- },
- /**
- * @param {Number} lineIndex
- * @private
- */
- _getLineStyle: function(lineIndex) {
- return this.styles[lineIndex];
- },
- /**
- * @param {Number} lineIndex
- * @param {Object} style
- * @private
- */
- _setLineStyle: function(lineIndex, style) {
- this.styles[lineIndex] = style;
- },
- /**
- * @param {Number} lineIndex
- * @private
- */
- _deleteLineStyle: function(lineIndex) {
- delete this.styles[lineIndex];
- }
- });
- })();
- (function() {
- function parseDecoration(object) {
- if (object.textDecoration) {
- object.textDecoration.indexOf('underline') > -1 && (object.underline = true);
- object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true);
- object.textDecoration.indexOf('overline') > -1 && (object.overline = true);
- delete object.textDecoration;
- }
- }
- /**
- * IText class (introduced in <b>v1.4</b>) Events are also fired with "text:"
- * prefix when observing canvas.
- * @class fabric.IText
- * @extends fabric.Text
- * @mixes fabric.Observable
- *
- * @fires changed
- * @fires selection:changed
- * @fires editing:entered
- * @fires editing:exited
- *
- * @return {fabric.IText} thisArg
- * @see {@link fabric.IText#initialize} for constructor definition
- *
- * <p>Supported key combinations:</p>
- * <pre>
- * Move cursor: left, right, up, down
- * Select character: shift + left, shift + right
- * Select text vertically: shift + up, shift + down
- * Move cursor by word: alt + left, alt + right
- * Select words: shift + alt + left, shift + alt + right
- * Move cursor to line start/end: cmd + left, cmd + right or home, end
- * Select till start/end of line: cmd + shift + left, cmd + shift + right or shift + home, shift + end
- * Jump to start/end of text: cmd + up, cmd + down
- * Select till start/end of text: cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
- * Delete character: backspace
- * Delete word: alt + backspace
- * Delete line: cmd + backspace
- * Forward delete: delete
- * Copy text: ctrl/cmd + c
- * Paste text: ctrl/cmd + v
- * Cut text: ctrl/cmd + x
- * Select entire text: ctrl/cmd + a
- * Quit editing tab or esc
- * </pre>
- *
- * <p>Supported mouse/touch combination</p>
- * <pre>
- * Position cursor: click/touch
- * Create selection: click/touch & drag
- * Create selection: click & shift + click
- * Select word: double click
- * Select line: triple click
- * </pre>
- */
- fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'i-text',
- /**
- * Index where text selection starts (or where cursor is when there is no selection)
- * @type Number
- * @default
- */
- selectionStart: 0,
- /**
- * Index where text selection ends
- * @type Number
- * @default
- */
- selectionEnd: 0,
- /**
- * Color of text selection
- * @type String
- * @default
- */
- selectionColor: 'rgba(17,119,255,0.3)',
- /**
- * Indicates whether text is in editing mode
- * @type Boolean
- * @default
- */
- isEditing: false,
- /**
- * Indicates whether a text can be edited
- * @type Boolean
- * @default
- */
- editable: true,
- /**
- * Border color of text object while it's in editing mode
- * @type String
- * @default
- */
- editingBorderColor: 'rgba(102,153,255,0.25)',
- /**
- * Width of cursor (in px)
- * @type Number
- * @default
- */
- cursorWidth: 2,
- /**
- * Color of default cursor (when not overwritten by character style)
- * @type String
- * @default
- */
- cursorColor: '#333',
- /**
- * Delay between cursor blink (in ms)
- * @type Number
- * @default
- */
- cursorDelay: 1000,
- /**
- * Duration of cursor fadein (in ms)
- * @type Number
- * @default
- */
- cursorDuration: 600,
- /**
- * Indicates whether internal text char widths can be cached
- * @type Boolean
- * @default
- */
- caching: true,
- /**
- * @private
- */
- _reSpace: /\s|\n/,
- /**
- * @private
- */
- _currentCursorOpacity: 0,
- /**
- * @private
- */
- _selectionDirection: null,
- /**
- * @private
- */
- _abortCursorAnimation: false,
- /**
- * @private
- */
- __widthOfSpace: [],
- /**
- * Helps determining when the text is in composition, so that the cursor
- * rendering is altered.
- */
- inCompositionMode: false,
- /**
- * Constructor
- * @param {String} text Text string
- * @param {Object} [options] Options object
- * @return {fabric.IText} thisArg
- */
- initialize: function(text, options) {
- this.callSuper('initialize', text, options);
- this.initBehavior();
- },
- /**
- * Sets selection start (left boundary of a selection)
- * @param {Number} index Index to set selection start to
- */
- setSelectionStart: function(index) {
- index = Math.max(index, 0);
- this._updateAndFire('selectionStart', index);
- },
- /**
- * Sets selection end (right boundary of a selection)
- * @param {Number} index Index to set selection end to
- */
- setSelectionEnd: function(index) {
- index = Math.min(index, this.text.length);
- this._updateAndFire('selectionEnd', index);
- },
- /**
- * @private
- * @param {String} property 'selectionStart' or 'selectionEnd'
- * @param {Number} index new position of property
- */
- _updateAndFire: function(property, index) {
- if (this[property] !== index) {
- this._fireSelectionChanged();
- this[property] = index;
- }
- this._updateTextarea();
- },
- /**
- * Fires the even of selection changed
- * @private
- */
- _fireSelectionChanged: function() {
- this.fire('selection:changed');
- this.canvas && this.canvas.fire('text:selection:changed', { target: this });
- },
- /**
- * Initialize text dimensions. Render all text on given context
- * or on a offscreen canvas to get the text width with measureText.
- * Updates this.width and this.height with the proper values.
- * Does not return dimensions.
- * @private
- */
- initDimensions: function() {
- this.isEditing && this.initDelayedCursor();
- this.clearContextTop();
- this.callSuper('initDimensions');
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- render: function(ctx) {
- this.clearContextTop();
- this.callSuper('render', ctx);
- // clear the cursorOffsetCache, so we ensure to calculate once per renderCursor
- // the correct position but not at every cursor animation.
- this.cursorOffsetCache = { };
- this.renderCursorOrSelection();
- },
- /**
- * @private
- * @param {CanvasRenderingContext2D} ctx Context to render on
- */
- _render: function(ctx) {
- this.callSuper('_render', ctx);
- },
- /**
- * Prepare and clean the contextTop
- */
- clearContextTop: function(skipRestore) {
- if (!this.isEditing) {
- return;
- }
- if (this.canvas && this.canvas.contextTop) {
- var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform;
- ctx.save();
- ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
- this.transform(ctx);
- this.transformMatrix && ctx.transform.apply(ctx, this.transformMatrix);
- this._clearTextArea(ctx);
- skipRestore || ctx.restore();
- }
- },
- /**
- * Renders cursor or selection (depending on what exists)
- */
- renderCursorOrSelection: function() {
- if (!this.isEditing || !this.canvas) {
- return;
- }
- var boundaries = this._getCursorBoundaries(), ctx;
- if (this.canvas && this.canvas.contextTop) {
- ctx = this.canvas.contextTop;
- this.clearContextTop(true);
- }
- else {
- ctx = this.canvas.contextContainer;
- ctx.save();
- }
- if (this.selectionStart === this.selectionEnd) {
- this.renderCursor(boundaries, ctx);
- }
- else {
- this.renderSelection(boundaries, ctx);
- }
- ctx.restore();
- },
- _clearTextArea: function(ctx) {
- // we add 4 pixel, to be sure to do not leave any pixel out
- var width = this.width + 4, height = this.height + 4;
- ctx.clearRect(-width / 2, -height / 2, width, height);
- },
- /**
- * Returns cursor boundaries (left, top, leftOffset, topOffset)
- * @private
- * @param {Array} chars Array of characters
- * @param {String} typeOfBoundaries
- */
- _getCursorBoundaries: function(position) {
- // left/top are left/top of entire text box
- // leftOffset/topOffset are offset from that left/top point of a text box
- if (typeof position === 'undefined') {
- position = this.selectionStart;
- }
- var left = this._getLeftOffset(),
- top = this._getTopOffset(),
- offsets = this._getCursorBoundariesOffsets(position);
- return {
- left: left,
- top: top,
- leftOffset: offsets.left,
- topOffset: offsets.top
- };
- },
- /**
- * @private
- */
- _getCursorBoundariesOffsets: function(position) {
- if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) {
- return this.cursorOffsetCache;
- }
- var lineLeftOffset,
- lineIndex,
- charIndex,
- topOffset = 0,
- leftOffset = 0,
- boundaries,
- cursorPosition = this.get2DCursorLocation(position);
- charIndex = cursorPosition.charIndex;
- lineIndex = cursorPosition.lineIndex;
- for (var i = 0; i < lineIndex; i++) {
- topOffset += this.getHeightOfLine(i);
- }
- lineLeftOffset = this._getLineLeftOffset(lineIndex);
- var bound = this.__charBounds[lineIndex][charIndex];
- bound && (leftOffset = bound.left);
- if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) {
- leftOffset -= this._getWidthOfCharSpacing();
- }
- boundaries = {
- top: topOffset,
- left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0),
- };
- this.cursorOffsetCache = boundaries;
- return this.cursorOffsetCache;
- },
- /**
- * Renders cursor
- * @param {Object} boundaries
- * @param {CanvasRenderingContext2D} ctx transformed context to draw on
- */
- renderCursor: function(boundaries, ctx) {
- var cursorLocation = this.get2DCursorLocation(),
- lineIndex = cursorLocation.lineIndex,
- charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0,
- charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'),
- multiplier = this.scaleX * this.canvas.getZoom(),
- cursorWidth = this.cursorWidth / multiplier,
- topOffset = boundaries.topOffset,
- dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY');
- topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight
- - charHeight * (1 - this._fontSizeFraction);
- if (this.inCompositionMode) {
- this.renderSelection(boundaries, ctx);
- }
- ctx.fillStyle = this.getValueOfPropertyAt(lineIndex, charIndex, 'fill');
- ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity;
- ctx.fillRect(
- boundaries.left + boundaries.leftOffset - cursorWidth / 2,
- topOffset + boundaries.top + dy,
- cursorWidth,
- charHeight);
- },
- /**
- * Renders text selection
- * @param {Object} boundaries Object with left/top/leftOffset/topOffset
- * @param {CanvasRenderingContext2D} ctx transformed context to draw on
- */
- renderSelection: function(boundaries, ctx) {
- var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart,
- selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd,
- isJustify = this.textAlign.indexOf('justify') !== -1,
- start = this.get2DCursorLocation(selectionStart),
- end = this.get2DCursorLocation(selectionEnd),
- startLine = start.lineIndex,
- endLine = end.lineIndex,
- startChar = start.charIndex < 0 ? 0 : start.charIndex,
- endChar = end.charIndex < 0 ? 0 : end.charIndex;
- for (var i = startLine; i <= endLine; i++) {
- var lineOffset = this._getLineLeftOffset(i) || 0,
- lineHeight = this.getHeightOfLine(i),
- realLineHeight = 0, boxStart = 0, boxEnd = 0;
- if (i === startLine) {
- boxStart = this.__charBounds[startLine][startChar].left;
- }
- if (i >= startLine && i < endLine) {
- boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5?
- }
- else if (i === endLine) {
- if (endChar === 0) {
- boxEnd = this.__charBounds[endLine][endChar].left;
- }
- else {
- var charSpacing = this._getWidthOfCharSpacing();
- boxEnd = this.__charBounds[endLine][endChar - 1].left
- + this.__charBounds[endLine][endChar - 1].width - charSpacing;
- }
- }
- realLineHeight = lineHeight;
- if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) {
- lineHeight /= this.lineHeight;
- }
- if (this.inCompositionMode) {
- ctx.fillStyle = this.compositionColor || 'black';
- ctx.fillRect(
- boundaries.left + lineOffset + boxStart,
- boundaries.top + boundaries.topOffset + lineHeight,
- boxEnd - boxStart,
- 1);
- }
- else {
- ctx.fillStyle = this.selectionColor;
- ctx.fillRect(
- boundaries.left + lineOffset + boxStart,
- boundaries.top + boundaries.topOffset,
- boxEnd - boxStart,
- lineHeight);
- }
- boundaries.topOffset += realLineHeight;
- }
- },
- /**
- * High level function to know the height of the cursor.
- * the currentChar is the one that precedes the cursor
- * Returns fontSize of char at the current cursor
- * @return {Number} Character font size
- */
- getCurrentCharFontSize: function() {
- var cp = this._getCurrentCharIndex();
- return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize');
- },
- /**
- * High level function to know the color of the cursor.
- * the currentChar is the one that precedes the cursor
- * Returns color (fill) of char at the current cursor
- * @return {String} Character color (fill)
- */
- getCurrentCharColor: function() {
- var cp = this._getCurrentCharIndex();
- return this.getValueOfPropertyAt(cp.l, cp.c, 'fill');
- },
- /**
- * Returns the cursor position for the getCurrent.. functions
- * @private
- */
- _getCurrentCharIndex: function() {
- var cursorPosition = this.get2DCursorLocation(this.selectionStart, true),
- charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0;
- return { l: cursorPosition.lineIndex, c: charIndex };
- }
- });
- /**
- * Returns fabric.IText instance from an object representation
- * @static
- * @memberOf fabric.IText
- * @param {Object} object Object to create an instance from
- * @param {function} [callback] invoked with new instance as argument
- */
- fabric.IText.fromObject = function(object, callback) {
- parseDecoration(object);
- if (object.styles) {
- for (var i in object.styles) {
- for (var j in object.styles[i]) {
- parseDecoration(object.styles[i][j]);
- }
- }
- }
- fabric.Object._fromObject('IText', object, callback, 'text');
- };
- })();
- (function() {
- var clone = fabric.util.object.clone;
- fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
- /**
- * Initializes all the interactive behavior of IText
- */
- initBehavior: function() {
- this.initAddedHandler();
- this.initRemovedHandler();
- this.initCursorSelectionHandlers();
- this.initDoubleClickSimulation();
- this.mouseMoveHandler = this.mouseMoveHandler.bind(this);
- },
- onDeselect: function() {
- this.isEditing && this.exitEditing();
- this.selected = false;
- },
- /**
- * Initializes "added" event handler
- */
- initAddedHandler: function() {
- var _this = this;
- this.on('added', function() {
- var canvas = _this.canvas;
- if (canvas) {
- if (!canvas._hasITextHandlers) {
- canvas._hasITextHandlers = true;
- _this._initCanvasHandlers(canvas);
- }
- canvas._iTextInstances = canvas._iTextInstances || [];
- canvas._iTextInstances.push(_this);
- }
- });
- },
- initRemovedHandler: function() {
- var _this = this;
- this.on('removed', function() {
- var canvas = _this.canvas;
- if (canvas) {
- canvas._iTextInstances = canvas._iTextInstances || [];
- fabric.util.removeFromArray(canvas._iTextInstances, _this);
- if (canvas._iTextInstances.length === 0) {
- canvas._hasITextHandlers = false;
- _this._removeCanvasHandlers(canvas);
- }
- }
- });
- },
- /**
- * register canvas event to manage exiting on other instances
- * @private
- */
- _initCanvasHandlers: function(canvas) {
- canvas._mouseUpITextHandler = function() {
- if (canvas._iTextInstances) {
- canvas._iTextInstances.forEach(function(obj) {
- obj.__isMousedown = false;
- });
- }
- };
- canvas.on('mouse:up', canvas._mouseUpITextHandler);
- },
- /**
- * remove canvas event to manage exiting on other instances
- * @private
- */
- _removeCanvasHandlers: function(canvas) {
- canvas.off('mouse:up', canvas._mouseUpITextHandler);
- },
- /**
- * @private
- */
- _tick: function() {
- this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete');
- },
- /**
- * @private
- */
- _animateCursor: function(obj, targetOpacity, duration, completeMethod) {
- var tickState;
- tickState = {
- isAborted: false,
- abort: function() {
- this.isAborted = true;
- },
- };
- obj.animate('_currentCursorOpacity', targetOpacity, {
- duration: duration,
- onComplete: function() {
- if (!tickState.isAborted) {
- obj[completeMethod]();
- }
- },
- onChange: function() {
- // we do not want to animate a selection, only cursor
- if (obj.canvas && obj.selectionStart === obj.selectionEnd) {
- obj.renderCursorOrSelection();
- }
- },
- abort: function() {
- return tickState.isAborted;
- }
- });
- return tickState;
- },
- /**
- * @private
- */
- _onTickComplete: function() {
- var _this = this;
- if (this._cursorTimeout1) {
- clearTimeout(this._cursorTimeout1);
- }
- this._cursorTimeout1 = setTimeout(function() {
- _this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick');
- }, 100);
- },
- /**
- * Initializes delayed cursor
- */
- initDelayedCursor: function(restart) {
- var _this = this,
- delay = restart ? 0 : this.cursorDelay;
- this.abortCursorAnimation();
- this._currentCursorOpacity = 1;
- this._cursorTimeout2 = setTimeout(function() {
- _this._tick();
- }, delay);
- },
- /**
- * Aborts cursor animation and clears all timeouts
- */
- abortCursorAnimation: function() {
- var shouldClear = this._currentTickState || this._currentTickCompleteState,
- canvas = this.canvas;
- this._currentTickState && this._currentTickState.abort();
- this._currentTickCompleteState && this._currentTickCompleteState.abort();
- clearTimeout(this._cursorTimeout1);
- clearTimeout(this._cursorTimeout2);
- this._currentCursorOpacity = 0;
- // to clear just itext area we need to transform the context
- // it may not be worth it
- if (shouldClear && canvas) {
- canvas.clearContext(canvas.contextTop || canvas.contextContainer);
- }
- },
- /**
- * Selects entire text
- * @return {fabric.IText} thisArg
- * @chainable
- */
- selectAll: function() {
- this.selectionStart = 0;
- this.selectionEnd = this._text.length;
- this._fireSelectionChanged();
- this._updateTextarea();
- return this;
- },
- /**
- * Returns selected text
- * @return {String}
- */
- getSelectedText: function() {
- return this._text.slice(this.selectionStart, this.selectionEnd).join('');
- },
- /**
- * Find new selection index representing start of current word according to current selection index
- * @param {Number} startFrom Surrent selection index
- * @return {Number} New selection index
- */
- findWordBoundaryLeft: function(startFrom) {
- var offset = 0, index = startFrom - 1;
- // remove space before cursor first
- if (this._reSpace.test(this._text[index])) {
- while (this._reSpace.test(this._text[index])) {
- offset++;
- index--;
- }
- }
- while (/\S/.test(this._text[index]) && index > -1) {
- offset++;
- index--;
- }
- return startFrom - offset;
- },
- /**
- * Find new selection index representing end of current word according to current selection index
- * @param {Number} startFrom Current selection index
- * @return {Number} New selection index
- */
- findWordBoundaryRight: function(startFrom) {
- var offset = 0, index = startFrom;
- // remove space after cursor first
- if (this._reSpace.test(this._text[index])) {
- while (this._reSpace.test(this._text[index])) {
- offset++;
- index++;
- }
- }
- while (/\S/.test(this._text[index]) && index < this.text.length) {
- offset++;
- index++;
- }
- return startFrom + offset;
- },
- /**
- * Find new selection index representing start of current line according to current selection index
- * @param {Number} startFrom Current selection index
- * @return {Number} New selection index
- */
- findLineBoundaryLeft: function(startFrom) {
- var offset = 0, index = startFrom - 1;
- while (!/\n/.test(this._text[index]) && index > -1) {
- offset++;
- index--;
- }
- return startFrom - offset;
- },
- /**
- * Find new selection index representing end of current line according to current selection index
- * @param {Number} startFrom Current selection index
- * @return {Number} New selection index
- */
- findLineBoundaryRight: function(startFrom) {
- var offset = 0, index = startFrom;
- while (!/\n/.test(this._text[index]) && index < this.text.length) {
- offset++;
- index++;
- }
- return startFrom + offset;
- },
- /**
- * Finds index corresponding to beginning or end of a word
- * @param {Number} selectionStart Index of a character
- * @param {Number} direction 1 or -1
- * @return {Number} Index of the beginning or end of a word
- */
- searchWordBoundary: function(selectionStart, direction) {
- var index = this._reSpace.test(this.text.charAt(selectionStart)) ? selectionStart - 1 : selectionStart,
- _char = this.text.charAt(index),
- reNonWord = /[ \n\.,;!\?\-]/;
- while (!reNonWord.test(_char) && index > 0 && index < this.text.length) {
- index += direction;
- _char = this.text.charAt(index);
- }
- if (reNonWord.test(_char) && _char !== '\n') {
- index += direction === 1 ? 0 : 1;
- }
- return index;
- },
- /**
- * Selects a word based on the index
- * @param {Number} selectionStart Index of a character
- */
- selectWord: function(selectionStart) {
- selectionStart = selectionStart || this.selectionStart;
- var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */
- newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */
- this.selectionStart = newSelectionStart;
- this.selectionEnd = newSelectionEnd;
- this._fireSelectionChanged();
- this._updateTextarea();
- this.renderCursorOrSelection();
- },
- /**
- * Selects a line based on the index
- * @param {Number} selectionStart Index of a character
- * @return {fabric.IText} thisArg
- * @chainable
- */
- selectLine: function(selectionStart) {
- selectionStart = selectionStart || this.selectionStart;
- var newSelectionStart = this.findLineBoundaryLeft(selectionStart),
- newSelectionEnd = this.findLineBoundaryRight(selectionStart);
- this.selectionStart = newSelectionStart;
- this.selectionEnd = newSelectionEnd;
- this._fireSelectionChanged();
- this._updateTextarea();
- return this;
- },
- /**
- * Enters editing state
- * @return {fabric.IText} thisArg
- * @chainable
- */
- enterEditing: function(e) {
- if (this.isEditing || !this.editable) {
- return;
- }
- if (this.canvas) {
- this.canvas.calcOffset();
- this.exitEditingOnOthers(this.canvas);
- }
- this.isEditing = true;
- this.initHiddenTextarea(e);
- this.hiddenTextarea.focus();
- this.hiddenTextarea.value = this.text;
- this._updateTextarea();
- this._saveEditingProps();
- this._setEditingProps();
- this._textBeforeEdit = this.text;
- this._tick();
- this.fire('editing:entered');
- this._fireSelectionChanged();
- if (!this.canvas) {
- return this;
- }
- this.canvas.fire('text:editing:entered', { target: this });
- this.initMouseMoveHandler();
- this.canvas.requestRenderAll();
- return this;
- },
- exitEditingOnOthers: function(canvas) {
- if (canvas._iTextInstances) {
- canvas._iTextInstances.forEach(function(obj) {
- obj.selected = false;
- if (obj.isEditing) {
- obj.exitEditing();
- }
- });
- }
- },
- /**
- * Initializes "mousemove" event handler
- */
- initMouseMoveHandler: function() {
- this.canvas.on('mouse:move', this.mouseMoveHandler);
- },
- /**
- * @private
- */
- mouseMoveHandler: function(options) {
- if (!this.__isMousedown || !this.isEditing) {
- return;
- }
- var newSelectionStart = this.getSelectionStartFromPointer(options.e),
- currentStart = this.selectionStart,
- currentEnd = this.selectionEnd;
- if (
- (newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd)
- &&
- (currentStart === newSelectionStart || currentEnd === newSelectionStart)
- ) {
- return;
- }
- if (newSelectionStart > this.__selectionStartOnMouseDown) {
- this.selectionStart = this.__selectionStartOnMouseDown;
- this.selectionEnd = newSelectionStart;
- }
- else {
- this.selectionStart = newSelectionStart;
- this.selectionEnd = this.__selectionStartOnMouseDown;
- }
- if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) {
- this.restartCursorIfNeeded();
- this._fireSelectionChanged();
- this._updateTextarea();
- this.renderCursorOrSelection();
- }
- },
- /**
- * @private
- */
- _setEditingProps: function() {
- this.hoverCursor = 'text';
- if (this.canvas) {
- this.canvas.defaultCursor = this.canvas.moveCursor = 'text';
- }
- this.borderColor = this.editingBorderColor;
- this.hasControls = this.selectable = false;
- this.lockMovementX = this.lockMovementY = true;
- },
- /**
- * convert from textarea to grapheme indexes
- */
- fromStringToGraphemeSelection: function(start, end, text) {
- var smallerTextStart = text.slice(0, start),
- graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length;
- if (start === end) {
- return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
- }
- var smallerTextEnd = text.slice(start, end),
- graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length;
- return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
- },
- /**
- * convert from fabric to textarea values
- */
- fromGraphemeToStringSelection: function(start, end, _text) {
- var smallerTextStart = _text.slice(0, start),
- graphemeStart = smallerTextStart.join('').length;
- if (start === end) {
- return { selectionStart: graphemeStart, selectionEnd: graphemeStart };
- }
- var smallerTextEnd = _text.slice(start, end),
- graphemeEnd = smallerTextEnd.join('').length;
- return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd };
- },
- /**
- * @private
- */
- _updateTextarea: function() {
- this.cursorOffsetCache = { };
- if (!this.hiddenTextarea) {
- return;
- }
- if (!this.inCompositionMode) {
- var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text);
- this.hiddenTextarea.selectionStart = newSelection.selectionStart;
- this.hiddenTextarea.selectionEnd = newSelection.selectionEnd;
- }
- this.updateTextareaPosition();
- },
- /**
- * @private
- */
- updateFromTextArea: function() {
- if (!this.hiddenTextarea) {
- return;
- }
- this.cursorOffsetCache = { };
- this.text = this.hiddenTextarea.value;
- if (this._shouldClearDimensionCache()) {
- this.initDimensions();
- this.setCoords();
- }
- var newSelection = this.fromStringToGraphemeSelection(
- this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value);
- this.selectionEnd = this.selectionStart = newSelection.selectionEnd;
- if (!this.inCompositionMode) {
- this.selectionStart = newSelection.selectionStart;
- }
- this.updateTextareaPosition();
- },
- /**
- * @private
- */
- updateTextareaPosition: function() {
- if (this.selectionStart === this.selectionEnd) {
- var style = this._calcTextareaPosition();
- this.hiddenTextarea.style.left = style.left;
- this.hiddenTextarea.style.top = style.top;
- }
- },
- /**
- * @private
- * @return {Object} style contains style for hiddenTextarea
- */
- _calcTextareaPosition: function() {
- if (!this.canvas) {
- return { x: 1, y: 1 };
- }
- var desiredPostion = this.inCompositionMode ? this.compositionStart : this.selectionStart,
- boundaries = this._getCursorBoundaries(desiredPostion),
- cursorLocation = this.get2DCursorLocation(desiredPostion),
- lineIndex = cursorLocation.lineIndex,
- charIndex = cursorLocation.charIndex,
- charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight,
- leftOffset = boundaries.leftOffset,
- m = this.calcTransformMatrix(),
- p = {
- x: boundaries.left + leftOffset,
- y: boundaries.top + boundaries.topOffset + charHeight
- },
- upperCanvas = this.canvas.upperCanvasEl,
- upperCanvasWidth = upperCanvas.width,
- upperCanvasHeight = upperCanvas.height,
- maxWidth = upperCanvasWidth - charHeight,
- maxHeight = upperCanvasHeight - charHeight,
- scaleX = upperCanvas.clientWidth / upperCanvasWidth,
- scaleY = upperCanvas.clientHeight / upperCanvasHeight;
- p = fabric.util.transformPoint(p, m);
- p = fabric.util.transformPoint(p, this.canvas.viewportTransform);
- p.x *= scaleX;
- p.y *= scaleY;
- if (p.x < 0) {
- p.x = 0;
- }
- if (p.x > maxWidth) {
- p.x = maxWidth;
- }
- if (p.y < 0) {
- p.y = 0;
- }
- if (p.y > maxHeight) {
- p.y = maxHeight;
- }
- // add canvas offset on document
- p.x += this.canvas._offset.left;
- p.y += this.canvas._offset.top;
- return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight };
- },
- /**
- * @private
- */
- _saveEditingProps: function() {
- this._savedProps = {
- hasControls: this.hasControls,
- borderColor: this.borderColor,
- lockMovementX: this.lockMovementX,
- lockMovementY: this.lockMovementY,
- hoverCursor: this.hoverCursor,
- defaultCursor: this.canvas && this.canvas.defaultCursor,
- moveCursor: this.canvas && this.canvas.moveCursor
- };
- },
- /**
- * @private
- */
- _restoreEditingProps: function() {
- if (!this._savedProps) {
- return;
- }
- this.hoverCursor = this._savedProps.hoverCursor;
- this.hasControls = this._savedProps.hasControls;
- this.borderColor = this._savedProps.borderColor;
- this.lockMovementX = this._savedProps.lockMovementX;
- this.lockMovementY = this._savedProps.lockMovementY;
- if (this.canvas) {
- this.canvas.defaultCursor = this._savedProps.defaultCursor;
- this.canvas.moveCursor = this._savedProps.moveCursor;
- }
- },
- /**
- * Exits from editing state
- * @return {fabric.IText} thisArg
- * @chainable
- */
- exitEditing: function() {
- var isTextChanged = (this._textBeforeEdit !== this.text);
- this.selected = false;
- this.isEditing = false;
- this.selectable = true;
- this.selectionEnd = this.selectionStart;
- if (this.hiddenTextarea) {
- this.hiddenTextarea.blur && this.hiddenTextarea.blur();
- this.canvas && this.hiddenTextarea.parentNode.removeChild(this.hiddenTextarea);
- this.hiddenTextarea = null;
- }
- this.abortCursorAnimation();
- this._restoreEditingProps();
- this._currentCursorOpacity = 0;
- if (this._shouldClearDimensionCache()) {
- this.initDimensions();
- this.setCoords();
- }
- this.fire('editing:exited');
- isTextChanged && this.fire('modified');
- if (this.canvas) {
- this.canvas.off('mouse:move', this.mouseMoveHandler);
- this.canvas.fire('text:editing:exited', { target: this });
- isTextChanged && this.canvas.fire('object:modified', { target: this });
- }
- return this;
- },
- /**
- * @private
- */
- _removeExtraneousStyles: function() {
- for (var prop in this.styles) {
- if (!this._textLines[prop]) {
- delete this.styles[prop];
- }
- }
- },
- /**
- * remove and reflow a style block from start to end.
- * @param {Number} start linear start position for removal (included in removal)
- * @param {Number} end linear end position for removal ( excluded from removal )
- */
- removeStyleFromTo: function(start, end) {
- var cursorStart = this.get2DCursorLocation(start, true),
- cursorEnd = this.get2DCursorLocation(end, true),
- lineStart = cursorStart.lineIndex,
- charStart = cursorStart.charIndex,
- lineEnd = cursorEnd.lineIndex,
- charEnd = cursorEnd.charIndex,
- i, styleObj;
- if (lineStart !== lineEnd) {
- // step1 remove the trailing of lineStart
- if (this.styles[lineStart]) {
- for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) {
- delete this.styles[lineStart][i];
- }
- }
- // step2 move the trailing of lineEnd to lineStart if needed
- if (this.styles[lineEnd]) {
- for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) {
- styleObj = this.styles[lineEnd][i];
- if (styleObj) {
- this.styles[lineStart] || (this.styles[lineStart] = { });
- this.styles[lineStart][charStart + i - charEnd] = styleObj;
- }
- }
- }
- // step3 detects lines will be completely removed.
- for (i = lineStart + 1; i <= lineEnd; i++) {
- delete this.styles[i];
- }
- // step4 shift remaining lines.
- this.shiftLineStyles(lineEnd, lineStart - lineEnd);
- }
- else {
- // remove and shift left on the same line
- if (this.styles[lineStart]) {
- styleObj = this.styles[lineStart];
- var diff = charEnd - charStart, numericChar, _char;
- for (i = charStart; i < charEnd; i++) {
- delete styleObj[i];
- }
- for (_char in this.styles[lineStart]) {
- numericChar = parseInt(_char, 10);
- if (numericChar >= charEnd) {
- styleObj[numericChar - diff] = styleObj[_char];
- delete styleObj[_char];
- }
- }
- }
- }
- },
- /**
- * Shifts line styles up or down
- * @param {Number} lineIndex Index of a line
- * @param {Number} offset Can any number?
- */
- shiftLineStyles: function(lineIndex, offset) {
- // shift all line styles by offset upward or downward
- // do not clone deep. we need new array, not new style objects
- var clonedStyles = clone(this.styles);
- for (var line in this.styles) {
- var numericLine = parseInt(line, 10);
- if (numericLine > lineIndex) {
- this.styles[numericLine + offset] = clonedStyles[numericLine];
- if (!clonedStyles[numericLine - offset]) {
- delete this.styles[numericLine];
- }
- }
- }
- },
- restartCursorIfNeeded: function() {
- if (!this._currentTickState || this._currentTickState.isAborted
- || !this._currentTickCompleteState || this._currentTickCompleteState.isAborted
- ) {
- this.initDelayedCursor();
- }
- },
- /**
- * Inserts new style object
- * @param {Number} lineIndex Index of a line
- * @param {Number} charIndex Index of a char
- * @param {Number} qty number of lines to add
- * @param {Array} copiedStyle Array of objects styles
- */
- insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) {
- var currentCharStyle,
- newLineStyles = {},
- somethingAdded = false;
- qty || (qty = 1);
- this.shiftLineStyles(lineIndex, qty);
- if (this.styles[lineIndex]) {
- currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1];
- }
- // we clone styles of all chars
- // after cursor onto the current line
- for (var index in this.styles[lineIndex]) {
- var numIndex = parseInt(index, 10);
- if (numIndex >= charIndex) {
- somethingAdded = true;
- newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index];
- // remove lines from the previous line since they're on a new line now
- delete this.styles[lineIndex][index];
- }
- }
- if (somethingAdded) {
- this.styles[lineIndex + qty] = newLineStyles;
- }
- else {
- delete this.styles[lineIndex + qty];
- }
- // for the other lines
- // we clone current char style onto the next (otherwise empty) line
- while (qty > 1) {
- qty--;
- if (copiedStyle && copiedStyle[qty]) {
- this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty]) };
- }
- else if (currentCharStyle) {
- this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) };
- }
- else {
- delete this.styles[lineIndex + qty];
- }
- }
- this._forceClearCache = true;
- },
- /**
- * Inserts style object for a given line/char index
- * @param {Number} lineIndex Index of a line
- * @param {Number} charIndex Index of a char
- * @param {Number} quantity number Style object to insert, if given
- * @param {Array} copiedStyle array of style objecs
- */
- insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) {
- if (!this.styles) {
- this.styles = {};
- }
- var currentLineStyles = this.styles[lineIndex],
- currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {};
- quantity || (quantity = 1);
- // shift all char styles by quantity forward
- // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4
- for (var index in currentLineStylesCloned) {
- var numericIndex = parseInt(index, 10);
- if (numericIndex >= charIndex) {
- currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex];
- // only delete the style if there was nothing moved there
- if (!currentLineStylesCloned[numericIndex - quantity]) {
- delete currentLineStyles[numericIndex];
- }
- }
- }
- this._forceClearCache = true;
- if (copiedStyle) {
- while (quantity--) {
- if (!Object.keys(copiedStyle[quantity]).length) {
- continue;
- }
- if (!this.styles[lineIndex]) {
- this.styles[lineIndex] = {};
- }
- this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]);
- }
- return;
- }
- if (!currentLineStyles) {
- return;
- }
- var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1];
- while (newStyle && quantity--) {
- this.styles[lineIndex][charIndex + quantity] = clone(newStyle);
- }
- },
- /**
- * Inserts style object(s)
- * @param {Array} insertedText Characters at the location where style is inserted
- * @param {Number} start cursor index for inserting style
- * @param {Array} [copiedStyle] array of style objects to insert.
- */
- insertNewStyleBlock: function(insertedText, start, copiedStyle) {
- var cursorLoc = this.get2DCursorLocation(start, true),
- addedLines = [0], linesLenght = 0;
- for (var i = 0; i < insertedText.length; i++) {
- if (insertedText[i] === '\n') {
- linesLenght++;
- addedLines[linesLenght] = 0;
- }
- else {
- addedLines[linesLenght]++;
- }
- }
- if (addedLines[0] > 0) {
- this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle);
- copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1);
- }
- linesLenght && this.insertNewlineStyleObject(
- cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLenght);
- for (var i = 1; i < linesLenght; i++) {
- if (addedLines[i] > 0) {
- this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
- }
- else if (copiedStyle) {
- this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0];
- }
- copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1);
- }
- // we use i outside the loop to get it like linesLength
- if (addedLines[i] > 0) {
- this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle);
- }
- },
- /**
- * Set the selectionStart and selectionEnd according to the ne postion of cursor
- * mimic the key - mouse navigation when shift is pressed.
- */
- setSelectionStartEndWithShift: function(start, end, newSelection) {
- if (newSelection <= start) {
- if (end === start) {
- this._selectionDirection = 'left';
- }
- else if (this._selectionDirection === 'right') {
- this._selectionDirection = 'left';
- this.selectionEnd = start;
- }
- this.selectionStart = newSelection;
- }
- else if (newSelection > start && newSelection < end) {
- if (this._selectionDirection === 'right') {
- this.selectionEnd = newSelection;
- }
- else {
- this.selectionStart = newSelection;
- }
- }
- else {
- // newSelection is > selection start and end
- if (end === start) {
- this._selectionDirection = 'right';
- }
- else if (this._selectionDirection === 'left') {
- this._selectionDirection = 'right';
- this.selectionStart = end;
- }
- this.selectionEnd = newSelection;
- }
- },
- setSelectionInBoundaries: function() {
- var length = this.text.length;
- if (this.selectionStart > length) {
- this.selectionStart = length;
- }
- else if (this.selectionStart < 0) {
- this.selectionStart = 0;
- }
- if (this.selectionEnd > length) {
- this.selectionEnd = length;
- }
- else if (this.selectionEnd < 0) {
- this.selectionEnd = 0;
- }
- }
- });
- })();
- fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
- /**
- * Initializes "dbclick" event handler
- */
- initDoubleClickSimulation: function() {
- // for double click
- this.__lastClickTime = +new Date();
- // for triple click
- this.__lastLastClickTime = +new Date();
- this.__lastPointer = { };
- this.on('mousedown', this.onMouseDown);
- },
- /**
- * Default event handler to simulate triple click
- * @private
- */
- onMouseDown: function(options) {
- if (!this.canvas) {
- return;
- }
- this.__newClickTime = +new Date();
- var newPointer = options.pointer;
- if (this.isTripleClick(newPointer)) {
- this.fire('tripleclick', options);
- this._stopEvent(options.e);
- }
- this.__lastLastClickTime = this.__lastClickTime;
- this.__lastClickTime = this.__newClickTime;
- this.__lastPointer = newPointer;
- this.__lastIsEditing = this.isEditing;
- this.__lastSelected = this.selected;
- },
- isTripleClick: function(newPointer) {
- return this.__newClickTime - this.__lastClickTime < 500 &&
- this.__lastClickTime - this.__lastLastClickTime < 500 &&
- this.__lastPointer.x === newPointer.x &&
- this.__lastPointer.y === newPointer.y;
- },
- /**
- * @private
- */
- _stopEvent: function(e) {
- e.preventDefault && e.preventDefault();
- e.stopPropagation && e.stopPropagation();
- },
- /**
- * Initializes event handlers related to cursor or selection
- */
- initCursorSelectionHandlers: function() {
- this.initMousedownHandler();
- this.initMouseupHandler();
- this.initClicks();
- },
- /**
- * Initializes double and triple click event handlers
- */
- initClicks: function() {
- this.on('mousedblclick', function(options) {
- this.selectWord(this.getSelectionStartFromPointer(options.e));
- });
- this.on('tripleclick', function(options) {
- this.selectLine(this.getSelectionStartFromPointer(options.e));
- });
- },
- /**
- * Default event handler for the basic functionalities needed on _mouseDown
- * can be overridden to do something different.
- * Scope of this implementation is: find the click position, set selectionStart
- * find selectionEnd, initialize the drawing of either cursor or selection area
- */
- _mouseDownHandler: function(options) {
- if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
- return;
- }
- this.__isMousedown = true;
- if (this.selected) {
- this.setCursorByClick(options.e);
- }
- if (this.isEditing) {
- this.__selectionStartOnMouseDown = this.selectionStart;
- if (this.selectionStart === this.selectionEnd) {
- this.abortCursorAnimation();
- }
- this.renderCursorOrSelection();
- }
- },
- /**
- * Default event handler for the basic functionalities needed on mousedown:before
- * can be overridden to do something different.
- * Scope of this implementation is: verify the object is already selected when mousing down
- */
- _mouseDownHandlerBefore: function(options) {
- if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) {
- return;
- }
- if (this === this.canvas._activeObject) {
- this.selected = true;
- }
- },
- /**
- * Initializes "mousedown" event handler
- */
- initMousedownHandler: function() {
- this.on('mousedown', this._mouseDownHandler);
- this.on('mousedown:before', this._mouseDownHandlerBefore);
- },
- /**
- * Initializes "mouseup" event handler
- */
- initMouseupHandler: function() {
- this.on('mouseup', this.mouseUpHandler);
- },
- /**
- * standard hander for mouse up, overridable
- * @private
- */
- mouseUpHandler: function(options) {
- this.__isMousedown = false;
- if (!this.editable ||
- (options.transform && options.transform.actionPerformed) ||
- (options.e.button && options.e.button !== 1)) {
- return;
- }
- if (this.__lastSelected && !this.__corner) {
- this.enterEditing(options.e);
- if (this.selectionStart === this.selectionEnd) {
- this.initDelayedCursor(true);
- }
- else {
- this.renderCursorOrSelection();
- }
- }
- this.selected = true;
- },
- /**
- * Changes cursor location in a text depending on passed pointer (x/y) object
- * @param {Event} e Event object
- */
- setCursorByClick: function(e) {
- var newSelection = this.getSelectionStartFromPointer(e),
- start = this.selectionStart, end = this.selectionEnd;
- if (e.shiftKey) {
- this.setSelectionStartEndWithShift(start, end, newSelection);
- }
- else {
- this.selectionStart = newSelection;
- this.selectionEnd = newSelection;
- }
- if (this.isEditing) {
- this._fireSelectionChanged();
- this._updateTextarea();
- }
- },
- /**
- * Returns index of a character corresponding to where an object was clicked
- * @param {Event} e Event object
- * @return {Number} Index of a character
- */
- getSelectionStartFromPointer: function(e) {
- var mouseOffset = this.getLocalPointer(e),
- prevWidth = 0,
- width = 0,
- height = 0,
- charIndex = 0,
- lineIndex = 0,
- lineLeftOffset,
- line;
- for (var i = 0, len = this._textLines.length; i < len; i++) {
- if (height <= mouseOffset.y) {
- height += this.getHeightOfLine(i) * this.scaleY;
- lineIndex = i;
- if (i > 0) {
- charIndex += this._textLines[i - 1].length + 1;
- }
- }
- else {
- break;
- }
- }
- lineLeftOffset = this._getLineLeftOffset(lineIndex);
- width = lineLeftOffset * this.scaleX;
- line = this._textLines[lineIndex];
- for (var j = 0, jlen = line.length; j < jlen; j++) {
- prevWidth = width;
- // i removed something about flipX here, check.
- width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX;
- if (width <= mouseOffset.x) {
- charIndex++;
- }
- else {
- break;
- }
- }
- return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen);
- },
- /**
- * @private
- */
- _getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) {
- // we need Math.abs because when width is after the last char, the offset is given as 1, while is 0
- var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth,
- distanceBtwNextCharAndCursor = width - mouseOffset.x,
- offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor ||
- distanceBtwNextCharAndCursor < 0 ? 0 : 1,
- newSelectionStart = index + offset;
- // if object is horizontally flipped, mirror cursor location from the end
- if (this.flipX) {
- newSelectionStart = jlen - newSelectionStart;
- }
- if (newSelectionStart > this._text.length) {
- newSelectionStart = this._text.length;
- }
- return newSelectionStart;
- }
- });
- fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
- /**
- * Initializes hidden textarea (needed to bring up keyboard in iOS)
- */
- initHiddenTextarea: function() {
- this.hiddenTextarea = fabric.document.createElement('textarea');
- this.hiddenTextarea.setAttribute('autocapitalize', 'off');
- this.hiddenTextarea.setAttribute('autocorrect', 'off');
- this.hiddenTextarea.setAttribute('autocomplete', 'off');
- this.hiddenTextarea.setAttribute('spellcheck', 'false');
- this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', '');
- this.hiddenTextarea.setAttribute('wrap', 'off');
- var style = this._calcTextareaPosition();
- this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top +
- '; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' +
- ' line-height: 1px; paddingーtop: ' + style.fontSize + ';';
- fabric.document.body.appendChild(this.hiddenTextarea);
- fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this));
- fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this));
- if (!this._clickHandlerInitialized && this.canvas) {
- fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this));
- this._clickHandlerInitialized = true;
- }
- },
- /**
- * For functionalities on keyDown
- * Map a special key to a function of the instance/prototype
- * If you need different behaviour for ESC or TAB or arrows, you have to change
- * this map setting the name of a function that you build on the fabric.Itext or
- * your prototype.
- * the map change will affect all Instances unless you need for only some text Instances
- * in that case you have to clone this object and assign your Instance.
- * this.keysMap = fabric.util.object.clone(this.keysMap);
- * The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0]
- */
- keysMap: {
- 9: 'exitEditing',
- 27: 'exitEditing',
- 33: 'moveCursorUp',
- 34: 'moveCursorDown',
- 35: 'moveCursorRight',
- 36: 'moveCursorLeft',
- 37: 'moveCursorLeft',
- 38: 'moveCursorUp',
- 39: 'moveCursorRight',
- 40: 'moveCursorDown',
- },
- /**
- * For functionalities on keyUp + ctrl || cmd
- */
- ctrlKeysMapUp: {
- 67: 'copy',
- 88: 'cut'
- },
- /**
- * For functionalities on keyDown + ctrl || cmd
- */
- ctrlKeysMapDown: {
- 65: 'selectAll'
- },
- onClick: function() {
- // No need to trigger click event here, focus is enough to have the keyboard appear on Android
- this.hiddenTextarea && this.hiddenTextarea.focus();
- },
- /**
- * Handles keyup event
- * @param {Event} e Event object
- */
- onKeyDown: function(e) {
- if (!this.isEditing || this.inCompositionMode) {
- return;
- }
- if (e.keyCode in this.keysMap) {
- this[this.keysMap[e.keyCode]](e);
- }
- else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) {
- this[this.ctrlKeysMapDown[e.keyCode]](e);
- }
- else {
- return;
- }
- e.stopImmediatePropagation();
- e.preventDefault();
- if (e.keyCode >= 33 && e.keyCode <= 40) {
- // if i press an arrow key just update selection
- this.clearContextTop();
- this.renderCursorOrSelection();
- }
- else {
- this.canvas && this.canvas.requestRenderAll();
- }
- },
- /**
- * Handles keyup event
- * We handle KeyUp because ie11 and edge have difficulties copy/pasting
- * if a copy/cut event fired, keyup is dismissed
- * @param {Event} e Event object
- */
- onKeyUp: function(e) {
- if (!this.isEditing || this._copyDone || this.inCompositionMode) {
- this._copyDone = false;
- return;
- }
- if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) {
- this[this.ctrlKeysMapUp[e.keyCode]](e);
- }
- else {
- return;
- }
- e.stopImmediatePropagation();
- e.preventDefault();
- this.canvas && this.canvas.requestRenderAll();
- },
- /**
- * Handles onInput event
- * @param {Event} e Event object
- */
- onInput: function(e) {
- var fromPaste = this.fromPaste;
- this.fromPaste = false;
- e && e.stopPropagation();
- if (!this.isEditing) {
- return;
- }
- // decisions about style changes.
- var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText,
- charCount = this._text.length,
- nextCharCount = nextText.length,
- removedText, insertedText,
- charDiff = nextCharCount - charCount;
- if (this.hiddenTextarea.value === '') {
- this.styles = { };
- this.updateFromTextArea();
- this.fire('changed');
- if (this.canvas) {
- this.canvas.fire('text:changed', { target: this });
- this.canvas.requestRenderAll();
- }
- return;
- }
- var textareaSelection = this.fromStringToGraphemeSelection(
- this.hiddenTextarea.selectionStart,
- this.hiddenTextarea.selectionEnd,
- this.hiddenTextarea.value
- );
- var backDelete = this.selectionStart > textareaSelection.selectionStart;
- if (this.selectionStart !== this.selectionEnd) {
- removedText = this._text.slice(this.selectionStart, this.selectionEnd);
- charDiff += this.selectionEnd - this.selectionStart;
- }
- else if (nextCharCount < charCount) {
- if (backDelete) {
- removedText = this._text.slice(this.selectionEnd + charDiff, this.selectionEnd);
- }
- else {
- removedText = this._text.slice(this.selectionStart, this.selectionStart - charDiff);
- }
- }
- insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd);
- if (removedText && removedText.length) {
- if (this.selectionStart !== this.selectionEnd) {
- this.removeStyleFromTo(this.selectionStart, this.selectionEnd);
- }
- else if (backDelete) {
- // detect differencies between forwardDelete and backDelete
- this.removeStyleFromTo(this.selectionEnd - removedText.length, this.selectionEnd);
- }
- else {
- this.removeStyleFromTo(this.selectionEnd, this.selectionEnd + removedText.length);
- }
- }
- if (insertedText.length) {
- if (fromPaste && insertedText.join('') === fabric.copiedText) {
- this.insertNewStyleBlock(insertedText, this.selectionStart, fabric.copiedTextStyle);
- }
- else {
- this.insertNewStyleBlock(insertedText, this.selectionStart);
- }
- }
- this.updateFromTextArea();
- this.fire('changed');
- if (this.canvas) {
- this.canvas.fire('text:changed', { target: this });
- this.canvas.requestRenderAll();
- }
- },
- /**
- * Composition start
- */
- onCompositionStart: function() {
- this.inCompositionMode = true;
- },
- /**
- * Composition end
- */
- onCompositionEnd: function() {
- this.inCompositionMode = false;
- },
- // /**
- // * Composition update
- // */
- onCompositionUpdate: function(e) {
- this.compositionStart = e.target.selectionStart;
- this.compositionEnd = e.target.selectionEnd;
- this.updateTextareaPosition();
- },
- /**
- * Copies selected text
- * @param {Event} e Event object
- */
- copy: function() {
- if (this.selectionStart === this.selectionEnd) {
- //do not cut-copy if no selection
- return;
- }
- fabric.copiedText = this.getSelectedText();
- fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true);
- this._copyDone = true;
- },
- /**
- * Pastes text
- * @param {Event} e Event object
- */
- paste: function() {
- this.fromPaste = true;
- },
- /**
- * @private
- * @param {Event} e Event object
- * @return {Object} Clipboard data object
- */
- _getClipboardData: function(e) {
- return (e && e.clipboardData) || fabric.window.clipboardData;
- },
- /**
- * Finds the width in pixels before the cursor on the same line
- * @private
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @return {Number} widthBeforeCursor width before cursor
- */
- _getWidthBeforeCursor: function(lineIndex, charIndex) {
- var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound;
- if (charIndex > 0) {
- bound = this.__charBounds[lineIndex][charIndex - 1];
- widthBeforeCursor += bound.left + bound.width;
- }
- return widthBeforeCursor;
- },
- /**
- * Gets start offset of a selection
- * @param {Event} e Event object
- * @param {Boolean} isRight
- * @return {Number}
- */
- getDownCursorOffset: function(e, isRight) {
- var selectionProp = this._getSelectionForOffset(e, isRight),
- cursorLocation = this.get2DCursorLocation(selectionProp),
- lineIndex = cursorLocation.lineIndex;
- // if on last line, down cursor goes to end of line
- if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) {
- // move to the end of a text
- return this._text.length - selectionProp;
- }
- var charIndex = cursorLocation.charIndex,
- widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
- indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor),
- textAfterCursor = this._textLines[lineIndex].slice(charIndex);
- return textAfterCursor.length + indexOnOtherLine + 2;
- },
- /**
- * private
- * Helps finding if the offset should be counted from Start or End
- * @param {Event} e Event object
- * @param {Boolean} isRight
- * @return {Number}
- */
- _getSelectionForOffset: function(e, isRight) {
- if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) {
- return this.selectionEnd;
- }
- else {
- return this.selectionStart;
- }
- },
- /**
- * @param {Event} e Event object
- * @param {Boolean} isRight
- * @return {Number}
- */
- getUpCursorOffset: function(e, isRight) {
- var selectionProp = this._getSelectionForOffset(e, isRight),
- cursorLocation = this.get2DCursorLocation(selectionProp),
- lineIndex = cursorLocation.lineIndex;
- if (lineIndex === 0 || e.metaKey || e.keyCode === 33) {
- // if on first line, up cursor goes to start of line
- return -selectionProp;
- }
- var charIndex = cursorLocation.charIndex,
- widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex),
- indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor),
- textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex);
- // return a negative offset
- return -this._textLines[lineIndex - 1].length + indexOnOtherLine - textBeforeCursor.length;
- },
- /**
- * for a given width it founds the matching character.
- * @private
- */
- _getIndexOnLine: function(lineIndex, width) {
- var line = this._textLines[lineIndex],
- lineLeftOffset = this._getLineLeftOffset(lineIndex),
- widthOfCharsOnLine = lineLeftOffset,
- indexOnLine = 0, charWidth, foundMatch;
- for (var j = 0, jlen = line.length; j < jlen; j++) {
- charWidth = this.__charBounds[lineIndex][j].width;
- widthOfCharsOnLine += charWidth;
- if (widthOfCharsOnLine > width) {
- foundMatch = true;
- var leftEdge = widthOfCharsOnLine - charWidth,
- rightEdge = widthOfCharsOnLine,
- offsetFromLeftEdge = Math.abs(leftEdge - width),
- offsetFromRightEdge = Math.abs(rightEdge - width);
- indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1);
- break;
- }
- }
- // reached end
- if (!foundMatch) {
- indexOnLine = line.length - 1;
- }
- return indexOnLine;
- },
- /**
- * Moves cursor down
- * @param {Event} e Event object
- */
- moveCursorDown: function(e) {
- if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
- return;
- }
- this._moveCursorUpOrDown('Down', e);
- },
- /**
- * Moves cursor up
- * @param {Event} e Event object
- */
- moveCursorUp: function(e) {
- if (this.selectionStart === 0 && this.selectionEnd === 0) {
- return;
- }
- this._moveCursorUpOrDown('Up', e);
- },
- /**
- * Moves cursor up or down, fires the events
- * @param {String} direction 'Up' or 'Down'
- * @param {Event} e Event object
- */
- _moveCursorUpOrDown: function(direction, e) {
- // getUpCursorOffset
- // getDownCursorOffset
- var action = 'get' + direction + 'CursorOffset',
- offset = this[action](e, this._selectionDirection === 'right');
- if (e.shiftKey) {
- this.moveCursorWithShift(offset);
- }
- else {
- this.moveCursorWithoutShift(offset);
- }
- if (offset !== 0) {
- this.setSelectionInBoundaries();
- this.abortCursorAnimation();
- this._currentCursorOpacity = 1;
- this.initDelayedCursor();
- this._fireSelectionChanged();
- this._updateTextarea();
- }
- },
- /**
- * Moves cursor with shift
- * @param {Number} offset
- */
- moveCursorWithShift: function(offset) {
- var newSelection = this._selectionDirection === 'left'
- ? this.selectionStart + offset
- : this.selectionEnd + offset;
- this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection);
- return offset !== 0;
- },
- /**
- * Moves cursor up without shift
- * @param {Number} offset
- */
- moveCursorWithoutShift: function(offset) {
- if (offset < 0) {
- this.selectionStart += offset;
- this.selectionEnd = this.selectionStart;
- }
- else {
- this.selectionEnd += offset;
- this.selectionStart = this.selectionEnd;
- }
- return offset !== 0;
- },
- /**
- * Moves cursor left
- * @param {Event} e Event object
- */
- moveCursorLeft: function(e) {
- if (this.selectionStart === 0 && this.selectionEnd === 0) {
- return;
- }
- this._moveCursorLeftOrRight('Left', e);
- },
- /**
- * @private
- * @return {Boolean} true if a change happened
- */
- _move: function(e, prop, direction) {
- var newValue;
- if (e.altKey) {
- newValue = this['findWordBoundary' + direction](this[prop]);
- }
- else if (e.metaKey || e.keyCode === 35 || e.keyCode === 36 ) {
- newValue = this['findLineBoundary' + direction](this[prop]);
- }
- else {
- this[prop] += direction === 'Left' ? -1 : 1;
- return true;
- }
- if (typeof newValue !== undefined && this[prop] !== newValue) {
- this[prop] = newValue;
- return true;
- }
- },
- /**
- * @private
- */
- _moveLeft: function(e, prop) {
- return this._move(e, prop, 'Left');
- },
- /**
- * @private
- */
- _moveRight: function(e, prop) {
- return this._move(e, prop, 'Right');
- },
- /**
- * Moves cursor left without keeping selection
- * @param {Event} e
- */
- moveCursorLeftWithoutShift: function(e) {
- var change = true;
- this._selectionDirection = 'left';
- // only move cursor when there is no selection,
- // otherwise we discard it, and leave cursor on same place
- if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) {
- change = this._moveLeft(e, 'selectionStart');
- }
- this.selectionEnd = this.selectionStart;
- return change;
- },
- /**
- * Moves cursor left while keeping selection
- * @param {Event} e
- */
- moveCursorLeftWithShift: function(e) {
- if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) {
- return this._moveLeft(e, 'selectionEnd');
- }
- else if (this.selectionStart !== 0){
- this._selectionDirection = 'left';
- return this._moveLeft(e, 'selectionStart');
- }
- },
- /**
- * Moves cursor right
- * @param {Event} e Event object
- */
- moveCursorRight: function(e) {
- if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) {
- return;
- }
- this._moveCursorLeftOrRight('Right', e);
- },
- /**
- * Moves cursor right or Left, fires event
- * @param {String} direction 'Left', 'Right'
- * @param {Event} e Event object
- */
- _moveCursorLeftOrRight: function(direction, e) {
- var actionName = 'moveCursor' + direction + 'With';
- this._currentCursorOpacity = 1;
- if (e.shiftKey) {
- actionName += 'Shift';
- }
- else {
- actionName += 'outShift';
- }
- if (this[actionName](e)) {
- this.abortCursorAnimation();
- this.initDelayedCursor();
- this._fireSelectionChanged();
- this._updateTextarea();
- }
- },
- /**
- * Moves cursor right while keeping selection
- * @param {Event} e
- */
- moveCursorRightWithShift: function(e) {
- if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) {
- return this._moveRight(e, 'selectionStart');
- }
- else if (this.selectionEnd !== this._text.length) {
- this._selectionDirection = 'right';
- return this._moveRight(e, 'selectionEnd');
- }
- },
- /**
- * Moves cursor right without keeping selection
- * @param {Event} e Event object
- */
- moveCursorRightWithoutShift: function(e) {
- var changed = true;
- this._selectionDirection = 'right';
- if (this.selectionStart === this.selectionEnd) {
- changed = this._moveRight(e, 'selectionStart');
- this.selectionEnd = this.selectionStart;
- }
- else {
- this.selectionStart = this.selectionEnd;
- }
- return changed;
- },
- /**
- * Removes characters from start/end
- * start/end ar per grapheme position in _text array.
- *
- * @param {Number} start
- * @param {Number} end default to start + 1
- */
- removeChars: function(start, end) {
- if (typeof end === 'undefined') {
- end = start + 1;
- }
- this.removeStyleFromTo(start, end);
- this._text.splice(start, end - start);
- this.text = this._text.join('');
- this.set('dirty', true);
- if (this._shouldClearDimensionCache()) {
- this.initDimensions();
- this.setCoords();
- }
- this._removeExtraneousStyles();
- },
- /**
- * insert characters at start position, before start position.
- * start equal 1 it means the text get inserted between actual grapheme 0 and 1
- * if style array is provided, it must be as the same length of text in graphemes
- * if end is provided and is bigger than start, old text is replaced.
- * start/end ar per grapheme position in _text array.
- *
- * @param {String} text text to insert
- * @param {Array} style array of style objects
- * @param {Number} start
- * @param {Number} end default to start + 1
- */
- insertChars: function(text, style, start, end) {
- if (typeof end === 'undefined') {
- end = start;
- }
- if (end > start) {
- this.removeStyleFromTo(start, end);
- }
- var graphemes = fabric.util.string.graphemeSplit(text);
- this.insertNewStyleBlock(graphemes, start, style);
- this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end));
- this.text = this._text.join('');
- this.set('dirty', true);
- if (this._shouldClearDimensionCache()) {
- this.initDimensions();
- this.setCoords();
- }
- this._removeExtraneousStyles();
- },
- });
- (function(global) {
- 'use strict';
- var fabric = global.fabric || (global.fabric = {});
- /**
- * Textbox class, based on IText, allows the user to resize the text rectangle
- * and wraps lines automatically. Textboxes have their Y scaling locked, the
- * user can only change width. Height is adjusted automatically based on the
- * wrapping of lines.
- * @class fabric.Textbox
- * @extends fabric.IText
- * @mixes fabric.Observable
- * @return {fabric.Textbox} thisArg
- * @see {@link fabric.Textbox#initialize} for constructor definition
- */
- fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, {
- /**
- * Type of an object
- * @type String
- * @default
- */
- type: 'textbox',
- /**
- * Minimum width of textbox, in pixels.
- * @type Number
- * @default
- */
- minWidth: 20,
- /**
- * Minimum calculated width of a textbox, in pixels.
- * fixed to 2 so that an empty textbox cannot go to 0
- * and is still selectable without text.
- * @type Number
- * @default
- */
- dynamicMinWidth: 2,
- /**
- * Cached array of text wrapping.
- * @type Array
- */
- __cachedLines: null,
- /**
- * Override standard Object class values
- */
- lockScalingFlip: true,
- /**
- * Override standard Object class values
- * Textbox needs this on false
- */
- noScaleCache: false,
- /**
- * Properties which when set cause object to change dimensions
- * @type Object
- * @private
- */
- _dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'),
- /**
- * Unlike superclass's version of this function, Textbox does not update
- * its width.
- * @private
- * @override
- */
- initDimensions: function() {
- if (this.__skipDimension) {
- return;
- }
- this.isEditing && this.initDelayedCursor();
- this.clearContextTop();
- this._clearCache();
- // clear dynamicMinWidth as it will be different after we re-wrap line
- this.dynamicMinWidth = 0;
- // wrap lines
- this._styleMap = this._generateStyleMap(this._splitText());
- // if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap
- if (this.dynamicMinWidth > this.width) {
- this._set('width', this.dynamicMinWidth);
- }
- if (this.textAlign.indexOf('justify') !== -1) {
- // once text is measured we need to make space fatter to make justified text.
- this.enlargeSpaces();
- }
- // clear cache and re-calculate height
- this.height = this.calcTextHeight();
- this.saveState({ propertySet: '_dimensionAffectingProps' });
- },
- /**
- * Generate an object that translates the style object so that it is
- * broken up by visual lines (new lines and automatic wrapping).
- * The original text styles object is broken up by actual lines (new lines only),
- * which is only sufficient for Text / IText
- * @private
- */
- _generateStyleMap: function(textInfo) {
- var realLineCount = 0,
- realLineCharCount = 0,
- charCount = 0,
- map = {};
- for (var i = 0; i < textInfo.graphemeLines.length; i++) {
- if (textInfo.graphemeText[charCount] === '\n' && i > 0) {
- realLineCharCount = 0;
- charCount++;
- realLineCount++;
- }
- else if (this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) {
- // this case deals with space's that are removed from end of lines when wrapping
- realLineCharCount++;
- charCount++;
- }
- map[i] = { line: realLineCount, offset: realLineCharCount };
- charCount += textInfo.graphemeLines[i].length;
- realLineCharCount += textInfo.graphemeLines[i].length;
- }
- return map;
- },
- /**
- * Returns true if object has a style property or has it ina specified line
- * @param {Number} lineIndex
- * @return {Boolean}
- */
- styleHas: function(property, lineIndex) {
- if (this._styleMap && !this.isWrapping) {
- var map = this._styleMap[lineIndex];
- if (map) {
- lineIndex = map.line;
- }
- }
- return fabric.Text.prototype.styleHas.call(this, property, lineIndex);
- },
- /**
- * Returns true if object has no styling or no styling in a line
- * @param {Number} lineIndex , lineIndex is on wrapped lines.
- * @return {Boolean}
- */
- isEmptyStyles: function(lineIndex) {
- var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false;
- var map = this._styleMap[lineIndex];
- var mapNextLine = this._styleMap[lineIndex + 1];
- if (map) {
- lineIndex = map.line;
- offset = map.offset;
- }
- if (mapNextLine) {
- nextLineIndex = mapNextLine.line;
- shouldLimit = nextLineIndex === lineIndex;
- nextOffset = mapNextLine.offset;
- }
- obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] };
- for (var p1 in obj) {
- for (var p2 in obj[p1]) {
- if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) {
- // eslint-disable-next-line no-unused-vars
- for (var p3 in obj[p1][p2]) {
- return false;
- }
- }
- }
- }
- return true;
- },
- /**
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @private
- */
- _getStyleDeclaration: function(lineIndex, charIndex) {
- if (this._styleMap && !this.isWrapping) {
- var map = this._styleMap[lineIndex];
- if (!map) {
- return null;
- }
- lineIndex = map.line;
- charIndex = map.offset + charIndex;
- }
- return this.callSuper('_getStyleDeclaration', lineIndex, charIndex);
- },
- /**
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @param {Object} style
- * @private
- */
- _setStyleDeclaration: function(lineIndex, charIndex, style) {
- var map = this._styleMap[lineIndex];
- lineIndex = map.line;
- charIndex = map.offset + charIndex;
- this.styles[lineIndex][charIndex] = style;
- },
- /**
- * @param {Number} lineIndex
- * @param {Number} charIndex
- * @private
- */
- _deleteStyleDeclaration: function(lineIndex, charIndex) {
- var map = this._styleMap[lineIndex];
- lineIndex = map.line;
- charIndex = map.offset + charIndex;
- delete this.styles[lineIndex][charIndex];
- },
- /**
- * probably broken need a fix
- * @param {Number} lineIndex
- * @private
- */
- _getLineStyle: function(lineIndex) {
- var map = this._styleMap[lineIndex];
- return this.styles[map.line];
- },
- /**
- * probably broken need a fix
- * @param {Number} lineIndex
- * @param {Object} style
- * @private
- */
- _setLineStyle: function(lineIndex, style) {
- var map = this._styleMap[lineIndex];
- this.styles[map.line] = style;
- },
- /**
- * probably broken need a fix
- * @param {Number} lineIndex
- * @private
- */
- _deleteLineStyle: function(lineIndex) {
- var map = this._styleMap[lineIndex];
- delete this.styles[map.line];
- },
- /**
- * Wraps text using the 'width' property of Textbox. First this function
- * splits text on newlines, so we preserve newlines entered by the user.
- * Then it wraps each line using the width of the Textbox by calling
- * _wrapLine().
- * @param {Array} lines The string array of text that is split into lines
- * @param {Number} desiredWidth width you want to wrap to
- * @returns {Array} Array of lines
- */
- _wrapText: function(lines, desiredWidth) {
- var wrapped = [], i;
- this.isWrapping = true;
- for (i = 0; i < lines.length; i++) {
- wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth));
- }
- this.isWrapping = false;
- return wrapped;
- },
- /**
- * Helper function to measure a string of text, given its lineIndex and charIndex offset
- * it gets called when charBounds are not available yet.
- * @param {CanvasRenderingContext2D} ctx
- * @param {String} text
- * @param {number} lineIndex
- * @param {number} charOffset
- * @returns {number}
- * @private
- */
- _measureWord: function(word, lineIndex, charOffset) {
- var width = 0, prevGrapheme, skipLeft = true;
- charOffset = charOffset || 0;
- for (var i = 0, len = word.length; i < len; i++) {
- var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft);
- width += box.kernedWidth;
- prevGrapheme = word[i];
- }
- return width;
- },
- /**
- * Wraps a line of text using the width of the Textbox and a context.
- * @param {Array} line The grapheme array that represent the line
- * @param {Number} lineIndex
- * @param {Number} desiredWidth width you want to wrap the line to
- * @param {Number} reservedSpace space to remove from wrapping for custom functionalities
- * @returns {Array} Array of line(s) into which the given text is wrapped
- * to.
- */
- _wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) {
- var lineWidth = 0,
- graphemeLines = [],
- line = [],
- // spaces in different languges?
- words = _line.split(this._reSpaceAndTab),
- word = '',
- offset = 0,
- infix = ' ',
- wordWidth = 0,
- infixWidth = 0,
- largestWordWidth = 0,
- lineJustStarted = true,
- additionalSpace = this._getWidthOfCharSpacing(),
- reservedSpace = reservedSpace || 0;
- desiredWidth -= reservedSpace;
- for (var i = 0; i < words.length; i++) {
- // i would avoid resplitting the graphemes
- word = fabric.util.string.graphemeSplit(words[i]);
- wordWidth = this._measureWord(word, lineIndex, offset);
- offset += word.length;
- lineWidth += infixWidth + wordWidth - additionalSpace;
- if (lineWidth >= desiredWidth && !lineJustStarted) {
- graphemeLines.push(line);
- line = [];
- lineWidth = wordWidth;
- lineJustStarted = true;
- }
- else {
- lineWidth += additionalSpace;
- }
- if (!lineJustStarted) {
- line.push(infix);
- }
- line = line.concat(word);
- infixWidth = this._measureWord([infix], lineIndex, offset);
- offset++;
- lineJustStarted = false;
- // keep track of largest word
- if (wordWidth > largestWordWidth) {
- largestWordWidth = wordWidth;
- }
- }
- i && graphemeLines.push(line);
- if (largestWordWidth + reservedSpace > this.dynamicMinWidth) {
- this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace;
- }
- return graphemeLines;
- },
- /**
- * Detect if the text line is ended with an hard break
- * text and itext do not have wrapping, return false
- * @param {Number} lineIndex text to split
- * @return {Boolean}
- */
- isEndOfWrapping: function(lineIndex) {
- if (!this._styleMap[lineIndex + 1]) {
- // is last line, return true;
- return true;
- }
- if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) {
- // this is last line before a line break, return true;
- return true;
- }
- return false;
- },
- /**
- * Gets lines of text to render in the Textbox. This function calculates
- * text wrapping on the fly every time it is called.
- * @param {String} text text to split
- * @returns {Array} Array of lines in the Textbox.
- * @override
- */
- _splitTextIntoLines: function(text) {
- var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text),
- graphemeLines = this._wrapText(newText.lines, this.width),
- lines = new Array(graphemeLines.length);
- for (var i = 0; i < graphemeLines.length; i++) {
- lines[i] = graphemeLines[i].join('');
- }
- newText.lines = lines;
- newText.graphemeLines = graphemeLines;
- return newText;
- },
- getMinWidth: function() {
- return Math.max(this.minWidth, this.dynamicMinWidth);
- },
- /**
- * Returns object representation of an instance
- * @method toObject
- * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
- * @return {Object} object representation of an instance
- */
- toObject: function(propertiesToInclude) {
- return this.callSuper('toObject', ['minWidth'].concat(propertiesToInclude));
- }
- });
- /**
- * Returns fabric.Textbox instance from an object representation
- * @static
- * @memberOf fabric.Textbox
- * @param {Object} object Object to create an instance from
- * @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created
- */
- fabric.Textbox.fromObject = function(object, callback) {
- return fabric.Object._fromObject('Textbox', object, callback, 'text');
- };
- })(typeof exports !== 'undefined' ? exports : this);
- (function() {
- /**
- * Override _setObjectScale and add Textbox specific resizing behavior. Resizing
- * a Textbox doesn't scale text, it only changes width and makes text wrap automatically.
- */
- var setObjectScaleOverridden = fabric.Canvas.prototype._setObjectScale;
- fabric.Canvas.prototype._setObjectScale = function(localMouse, transform,
- lockScalingX, lockScalingY, by, lockScalingFlip, _dim) {
- var t = transform.target;
- if (by === 'x' && t instanceof fabric.Textbox) {
- var tw = t._getTransformedDimensions().x;
- var w = t.width * (localMouse.x / tw);
- if (w >= t.getMinWidth()) {
- t.set('width', w);
- return true;
- }
- }
- else {
- return setObjectScaleOverridden.call(fabric.Canvas.prototype, localMouse, transform,
- lockScalingX, lockScalingY, by, lockScalingFlip, _dim);
- }
- };
- fabric.util.object.extend(fabric.Textbox.prototype, /** @lends fabric.IText.prototype */ {
- /**
- * @private
- */
- _removeExtraneousStyles: function() {
- for (var prop in this._styleMap) {
- if (!this._textLines[prop]) {
- delete this.styles[this._styleMap[prop].line];
- }
- }
- },
- });
- })();
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