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- /*
- Copyright (c) 2004-2012, The Dojo Foundation All Rights Reserved.
- Available via Academic Free License >= 2.1 OR the modified BSD license.
- see: http://dojotoolkit.org/license for details
- */
- if(!dojo._hasResource["dojo.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
- dojo._hasResource["dojo.fx"] = true;
- dojo.provide("dojo.fx");
- dojo.require("dojo.fx.Toggler");
- /*=====
- dojo.fx = {
- // summary: Effects library on top of Base animations
- };
- =====*/
- (function(){
-
- var d = dojo,
- _baseObj = {
- _fire: function(evt, args){
- if(this[evt]){
- this[evt].apply(this, args||[]);
- }
- return this;
- }
- };
- var _chain = function(animations){
- this._index = -1;
- this._animations = animations||[];
- this._current = this._onAnimateCtx = this._onEndCtx = null;
- this.duration = 0;
- d.forEach(this._animations, function(a){
- this.duration += a.duration;
- if(a.delay){ this.duration += a.delay; }
- }, this);
- };
- d.extend(_chain, {
- _onAnimate: function(){
- this._fire("onAnimate", arguments);
- },
- _onEnd: function(){
- d.disconnect(this._onAnimateCtx);
- d.disconnect(this._onEndCtx);
- this._onAnimateCtx = this._onEndCtx = null;
- if(this._index + 1 == this._animations.length){
- this._fire("onEnd");
- }else{
- // switch animations
- this._current = this._animations[++this._index];
- this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
- this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
- this._current.play(0, true);
- }
- },
- play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
- if(!this._current){ this._current = this._animations[this._index = 0]; }
- if(!gotoStart && this._current.status() == "playing"){ return this; }
- var beforeBegin = d.connect(this._current, "beforeBegin", this, function(){
- this._fire("beforeBegin");
- }),
- onBegin = d.connect(this._current, "onBegin", this, function(arg){
- this._fire("onBegin", arguments);
- }),
- onPlay = d.connect(this._current, "onPlay", this, function(arg){
- this._fire("onPlay", arguments);
- d.disconnect(beforeBegin);
- d.disconnect(onBegin);
- d.disconnect(onPlay);
- });
- if(this._onAnimateCtx){
- d.disconnect(this._onAnimateCtx);
- }
- this._onAnimateCtx = d.connect(this._current, "onAnimate", this, "_onAnimate");
- if(this._onEndCtx){
- d.disconnect(this._onEndCtx);
- }
- this._onEndCtx = d.connect(this._current, "onEnd", this, "_onEnd");
- this._current.play.apply(this._current, arguments);
- return this;
- },
- pause: function(){
- if(this._current){
- var e = d.connect(this._current, "onPause", this, function(arg){
- this._fire("onPause", arguments);
- d.disconnect(e);
- });
- this._current.pause();
- }
- return this;
- },
- gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
- this.pause();
- var offset = this.duration * percent;
- this._current = null;
- d.some(this._animations, function(a){
- if(a.duration <= offset){
- this._current = a;
- return true;
- }
- offset -= a.duration;
- return false;
- });
- if(this._current){
- this._current.gotoPercent(offset / this._current.duration, andPlay);
- }
- return this;
- },
- stop: function(/*boolean?*/ gotoEnd){
- if(this._current){
- if(gotoEnd){
- for(; this._index + 1 < this._animations.length; ++this._index){
- this._animations[this._index].stop(true);
- }
- this._current = this._animations[this._index];
- }
- var e = d.connect(this._current, "onStop", this, function(arg){
- this._fire("onStop", arguments);
- d.disconnect(e);
- });
- this._current.stop();
- }
- return this;
- },
- status: function(){
- return this._current ? this._current.status() : "stopped";
- },
- destroy: function(){
- if(this._onAnimateCtx){ d.disconnect(this._onAnimateCtx); }
- if(this._onEndCtx){ d.disconnect(this._onEndCtx); }
- }
- });
- d.extend(_chain, _baseObj);
- dojo.fx.chain = function(/*dojo.Animation[]*/ animations){
- // summary:
- // Chain a list of `dojo.Animation`s to run in sequence
- //
- // description:
- // Return a `dojo.Animation` which will play all passed
- // `dojo.Animation` instances in sequence, firing its own
- // synthesized events simulating a single animation. (eg:
- // onEnd of this animation means the end of the chain,
- // not the individual animations within)
- //
- // example:
- // Once `node` is faded out, fade in `otherNode`
- // | dojo.fx.chain([
- // | dojo.fadeIn({ node:node }),
- // | dojo.fadeOut({ node:otherNode })
- // | ]).play();
- //
- return new _chain(animations) // dojo.Animation
- };
- var _combine = function(animations){
- this._animations = animations||[];
- this._connects = [];
- this._finished = 0;
- this.duration = 0;
- d.forEach(animations, function(a){
- var duration = a.duration;
- if(a.delay){ duration += a.delay; }
- if(this.duration < duration){ this.duration = duration; }
- this._connects.push(d.connect(a, "onEnd", this, "_onEnd"));
- }, this);
-
- this._pseudoAnimation = new d.Animation({curve: [0, 1], duration: this.duration});
- var self = this;
- d.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop", "onEnd"],
- function(evt){
- self._connects.push(d.connect(self._pseudoAnimation, evt,
- function(){ self._fire(evt, arguments); }
- ));
- }
- );
- };
- d.extend(_combine, {
- _doAction: function(action, args){
- d.forEach(this._animations, function(a){
- a[action].apply(a, args);
- });
- return this;
- },
- _onEnd: function(){
- if(++this._finished > this._animations.length){
- this._fire("onEnd");
- }
- },
- _call: function(action, args){
- var t = this._pseudoAnimation;
- t[action].apply(t, args);
- },
- play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
- this._finished = 0;
- this._doAction("play", arguments);
- this._call("play", arguments);
- return this;
- },
- pause: function(){
- this._doAction("pause", arguments);
- this._call("pause", arguments);
- return this;
- },
- gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
- var ms = this.duration * percent;
- d.forEach(this._animations, function(a){
- a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay);
- });
- this._call("gotoPercent", arguments);
- return this;
- },
- stop: function(/*boolean?*/ gotoEnd){
- this._doAction("stop", arguments);
- this._call("stop", arguments);
- return this;
- },
- status: function(){
- return this._pseudoAnimation.status();
- },
- destroy: function(){
- d.forEach(this._connects, dojo.disconnect);
- }
- });
- d.extend(_combine, _baseObj);
- dojo.fx.combine = function(/*dojo.Animation[]*/ animations){
- // summary:
- // Combine a list of `dojo.Animation`s to run in parallel
- //
- // description:
- // Combine an array of `dojo.Animation`s to run in parallel,
- // providing a new `dojo.Animation` instance encompasing each
- // animation, firing standard animation events.
- //
- // example:
- // Fade out `node` while fading in `otherNode` simultaneously
- // | dojo.fx.combine([
- // | dojo.fadeIn({ node:node }),
- // | dojo.fadeOut({ node:otherNode })
- // | ]).play();
- //
- // example:
- // When the longest animation ends, execute a function:
- // | var anim = dojo.fx.combine([
- // | dojo.fadeIn({ node: n, duration:700 }),
- // | dojo.fadeOut({ node: otherNode, duration: 300 })
- // | ]);
- // | dojo.connect(anim, "onEnd", function(){
- // | // overall animation is done.
- // | });
- // | anim.play(); // play the animation
- //
- return new _combine(animations); // dojo.Animation
- };
- dojo.fx.wipeIn = function(/*Object*/ args){
- // summary:
- // Expand a node to it's natural height.
- //
- // description:
- // Returns an animation that will expand the
- // node defined in 'args' object from it's current height to
- // it's natural height (with no scrollbar).
- // Node must have no margin/border/padding.
- //
- // args: Object
- // A hash-map of standard `dojo.Animation` constructor properties
- // (such as easing: node: duration: and so on)
- //
- // example:
- // | dojo.fx.wipeIn({
- // | node:"someId"
- // | }).play()
- var node = args.node = d.byId(args.node), s = node.style, o;
- var anim = d.animateProperty(d.mixin({
- properties: {
- height: {
- // wrapped in functions so we wait till the last second to query (in case value has changed)
- start: function(){
- // start at current [computed] height, but use 1px rather than 0
- // because 0 causes IE to display the whole panel
- o = s.overflow;
- s.overflow = "hidden";
- if(s.visibility == "hidden" || s.display == "none"){
- s.height = "1px";
- s.display = "";
- s.visibility = "";
- return 1;
- }else{
- var height = d.style(node, "height");
- return Math.max(height, 1);
- }
- },
- end: function(){
- return node.scrollHeight;
- }
- }
- }
- }, args));
- d.connect(anim, "onEnd", function(){
- s.height = "auto";
- s.overflow = o;
- });
- return anim; // dojo.Animation
- };
- dojo.fx.wipeOut = function(/*Object*/ args){
- // summary:
- // Shrink a node to nothing and hide it.
- //
- // description:
- // Returns an animation that will shrink node defined in "args"
- // from it's current height to 1px, and then hide it.
- //
- // args: Object
- // A hash-map of standard `dojo.Animation` constructor properties
- // (such as easing: node: duration: and so on)
- //
- // example:
- // | dojo.fx.wipeOut({ node:"someId" }).play()
-
- var node = args.node = d.byId(args.node), s = node.style, o;
-
- var anim = d.animateProperty(d.mixin({
- properties: {
- height: {
- end: 1 // 0 causes IE to display the whole panel
- }
- }
- }, args));
- d.connect(anim, "beforeBegin", function(){
- o = s.overflow;
- s.overflow = "hidden";
- s.display = "";
- });
- d.connect(anim, "onEnd", function(){
- s.overflow = o;
- s.height = "auto";
- s.display = "none";
- });
- return anim; // dojo.Animation
- };
- dojo.fx.slideTo = function(/*Object*/ args){
- // summary:
- // Slide a node to a new top/left position
- //
- // description:
- // Returns an animation that will slide "node"
- // defined in args Object from its current position to
- // the position defined by (args.left, args.top).
- //
- // args: Object
- // A hash-map of standard `dojo.Animation` constructor properties
- // (such as easing: node: duration: and so on). Special args members
- // are `top` and `left`, which indicate the new position to slide to.
- //
- // example:
- // | dojo.fx.slideTo({ node: node, left:"40", top:"50", units:"px" }).play()
- var node = args.node = d.byId(args.node),
- top = null, left = null;
- var init = (function(n){
- return function(){
- var cs = d.getComputedStyle(n);
- var pos = cs.position;
- top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
- left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
- if(pos != 'absolute' && pos != 'relative'){
- var ret = d.position(n, true);
- top = ret.y;
- left = ret.x;
- n.style.position="absolute";
- n.style.top=top+"px";
- n.style.left=left+"px";
- }
- };
- })(node);
- init();
- var anim = d.animateProperty(d.mixin({
- properties: {
- top: args.top || 0,
- left: args.left || 0
- }
- }, args));
- d.connect(anim, "beforeBegin", anim, init);
- return anim; // dojo.Animation
- };
- })();
- }
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