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- /*
- Copyright (c) 2004-2012, The Dojo Foundation All Rights Reserved.
- Available via Academic Free License >= 2.1 OR the modified BSD license.
- see: http://dojotoolkit.org/license for details
- */
- if(!dojo._hasResource["dojox.drawing.annotations.BoxShadow"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
- dojo._hasResource["dojox.drawing.annotations.BoxShadow"] = true;
- dojo.provide("dojox.drawing.annotations.BoxShadow");
- dojox.drawing.annotations.BoxShadow = dojox.drawing.util.oo.declare(
- // summary:
- // Creates a box shadow under solid objects. Can change the
- // shadow direction, color, size, and intensity. Can center
- // the shadow and make it a Glow.
- // description:
- // This is a psuedo shadow, created by duplicating the
- // original stencil and increasing the line weight while
- // reducing the opacity. Therefore it will not work with
- // text. Also won't look very good if the Stencil has no
- // fill or is transparent. Can't do knockouts or inner
- // shadows. Currently can't do paths - while doable, it
- // will most likely choke IE into certain death.
- //
- function(/*Object*/options){
- this.stencil = options.stencil;
- this.util = options.stencil.util;
- this.mouse = options.stencil.mouse;
- this.style = options.stencil.style;
-
- var shadowDefaults = {
- // summary:
- // When passing a shadow object into a stencil, that shadow
- // object will be mixed in with these defaults.
- //
- // size: Number, mult: Number
- // These two props work together. Both affect the size and quality
- // of the shadow. size affects the actual size and mult affects the
- // lineWidths that overlap to make the shadow. Generally you want a
- // bigger 'size' than 'mult'. The defaults are good for a shadow, but
- // you will want to increase them when making a glow.
- // TODO: Make this more clear or use other properties.
- size:6,
- mult:4,
- // alpha: Float
- // Affects the alpha of the shadow. Because this is multiple shapes
- // overlapped, you want much less than you may think. .1 is pretty
- // dark and . is black. Higher numbers also give a sharper edge.
- alpha:.05,
- // place: String
- // Tells the position of the shadow:
- // B: bottom
- // T: top
- // L: left
- // R: right
- // C: center, or a glow
- // Can be used in combinations such as BR, BL, L, T, etc. 'C' should
- // be used by itself.
- place:"BR",
- // color: String
- // The color of the shadow or glow.
- color:"#646464"
- }
-
- delete options.stencil;
- this.options = dojo.mixin(shadowDefaults, options);
- this.options.color = new dojo.Color(this.options.color)
- this.options.color.a = this.options.alpha;
- switch(this.stencil.shortType){
- case "image":
- case "rect":
- this.method = "createForRect"; break;
- case "ellipse":
- this.method = "createForEllipse"; break;
- case "line":
- this.method = "createForLine"; break;
- case "path":
- this.method = "createForPath"; break;
- // path is a bit of a hassle. Plus I think in IE it would be
- //slower than the political process. Maybe TODO.
- case "vector":
- this.method = "createForZArrow"; break;
- default:
- console.warn("A shadow cannot be made for Stencil type ", this.stencil.type);
- }
-
- if(this.method){
- this.render();
- this.stencil.connectMult([
- [this.stencil, "onTransform", this, "onTransform"],
- this.method=="createForZArrow"?[this.stencil, "render", this, "render"]:[this.stencil, "render", this, "onRender"],
- [this.stencil, "onDelete", this, "destroy"]
- ]);
- }
- },
- {
- showing:true,
- render: function(){
- if(this.container){
- this.container.removeShape();
- }
- this.container = this.stencil.container.createGroup();
- this.container.moveToBack();
-
- var o = this.options,
- size = o.size,
- mult = o.mult,
- d = this.method == "createForPath"
- ? this.stencil.points
- : this.stencil.data,
- r = d.r || 1,
- p = o.place,
- c = o.color;
-
- this[this.method](o, size, mult, d, r, p, c);
- },
-
- hide: function(){
- if(this.showing){
- this.showing = false;
- this.container.removeShape();
- }
- },
-
- show: function(){
- if(!this.showing){
- this.showing = true;
- this.stencil.container.add(this.container);
- }
- },
-
- createForPath: function(o, size, mult, pts, r, p, c){
- var sh = size * mult / 4,
- shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0,
- shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0;
-
- var closePath = true;
-
- for(var i=1;i<=size;i++){
- var lineWidth = i * mult;
- //var rect = this.container.createLine({x1:d.x1+shx, y1:d.y1+shy, x2:d.x2+shx, y2:d.y2+shy})
- // .setStroke({width:lineWidth, color:c, cap:"round"})
-
- if(dojox.gfx.renderer=="svg"){
- var strAr = [];
- dojo.forEach(pts, function(o, i){
- if(i==0){
- strAr.push("M " + (o.x+shx) +" "+ (o.y+shy));
- }else{
- var cmd = o.t || "L ";
- strAr.push(cmd + (o.x+shx) +" "+ (o.y+shy)); // Z + undefined works here
- }
- }, this);
- if(closePath){
- strAr.push("Z");
- }
- this.container.createPath(strAr.join(", ")).setStroke({width:lineWidth, color:c, cap:"round"})
-
- }else{
- // Leaving this code for VML. It seems slightly faster but times vary.
- var pth = this.container.createPath({}).setStroke({width:lineWidth, color:c, cap:"round"})
-
- dojo.forEach(this.points, function(o, i){
- if(i==0 || o.t=="M"){
- pth.moveTo(o.x+shx, o.y+shy);
- }else if(o.t=="Z"){
- closePath && pth.closePath();
- }else{
- pth.lineTo(o.x+shx, o.y+shy);
- }
- }, this);
-
- closePath && pth.closePath();
- }
-
-
- }
- },
-
- createForLine: function(o, size, mult, d, r, p, c){
-
- var sh = size * mult / 4,
- shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0,
- shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0;
- for(var i=1;i<=size;i++){
- var lineWidth = i * mult;
- this.container.createLine({x1:d.x1+shx, y1:d.y1+shy, x2:d.x2+shx, y2:d.y2+shy})
- .setStroke({width:lineWidth, color:c, cap:"round"})
- }
- },
- createForEllipse: function(o, size, mult, d, r, p, c){
-
- var sh = size * mult / 8,
- shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0,
- shx = /R/.test(p) ? sh*.8 : /L/.test(p) ? sh*-.8 : 0;
-
- for(var i=1;i<=size;i++){
- var lineWidth = i * mult;
- this.container.createEllipse({cx:d.cx+shx, cy:d.cy+shy, rx:d.rx-sh, ry:d.ry-sh, r:r})
- .setStroke({width:lineWidth, color:c})
- }
- },
-
- createForRect: function(o, size, mult, d, r, p, c){
-
- var sh = size * mult / 2,
- shy = /B/.test(p) ? sh : /T/.test(p) ? 0 : sh /2,
- shx = /R/.test(p) ? sh : /L/.test(p) ? 0 : sh /2;
-
- for(var i=1;i<=size;i++){
- var lineWidth = i * mult;
- this.container.createRect({x:d.x+shx, y:d.y+shy, width:d.width-sh, height:d.height-sh, r:r})
- .setStroke({width:lineWidth, color:c})
- }
- },
-
- arrowPoints: function(){
- // summary:
- // Creates data used to draw arrow head.
- //
- var d = this.stencil.data;
- var radius = this.stencil.getRadius();
- var angle = this.style.zAngle + 30;
- var pt = this.util.pointOnCircle(d.x1, d.y1, radius*.75, angle);
-
- var obj = {
- start:{
- x:d.x1,
- y:d.y1
- },
- x:pt.x,
- y:pt.y
- }
- var angle = this.util.angle(obj);
- var lineLength = this.util.length(obj);
- var al = this.style.arrows.length;
- var aw = this.style.arrows.width/3;
- if(lineLength<al){
- al = lineLength/2;
- }
- var p1 = this.util.pointOnCircle(obj.x, obj.y, -al, angle-aw);
- var p2 = this.util.pointOnCircle(obj.x, obj.y, -al, angle+aw);
- return [
- {x:obj.x, y:obj.y},
- p1,
- p2
- ];
- },
-
- createForZArrow: function(o, size, mult, pts, r, p, c){
- if(this.stencil.data.cosphi<1 || !this.stencil.points[0]){ return; }
- var sh = size * mult / 4,
- shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0,
- shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0;
- var closePath = true;
- for(var i=1;i<=size;i++){
- var lineWidth = i * mult;
- pts = this.arrowPoints();
- if(!pts){ return; }
- if(dojox.gfx.renderer=="svg"){
-
- var strAr = [];
- dojo.forEach(pts, function(o, i){
- if(i==0){
- strAr.push("M " + (o.x+shx) +" "+ (o.y+shy));
- }else{
- var cmd = o.t || "L ";
- strAr.push(cmd + (o.x+shx) +" "+ (o.y+shy)); // Z + undefined works here
- }
- }, this);
- if(closePath){
- strAr.push("Z");
- }
- this.container.createPath(strAr.join(", ")).setStroke({width:lineWidth, color:c, cap:"round"}).setFill(c);
-
- }else{
- // Leaving this code for VML. It seems slightly faster but times vary.
- var pth = this.container.createPath({}).setStroke({width:lineWidth, color:c, cap:"round"})
-
- dojo.forEach(pts, function(o, i){
- if(i==0 || o.t=="M"){
- pth.moveTo(o.x+shx, o.y+shy);
- }else if(o.t=="Z"){
- closePath && pth.closePath();
- }else{
- pth.lineTo(o.x+shx, o.y+shy);
- }
- }, this);
-
- closePath && pth.closePath();
- }
- var sp = this.stencil.points;
- this.container.createLine({x1:sp[0].x, y1:sp[0].y, x2:pts[0].x, y2:pts[0].y})
- .setStroke({width:lineWidth, color:c, cap:"round"});
-
- }
- },
-
-
- onTransform: function(){
- this.render();
- },
- onRender: function(){
- this.container.moveToBack();
- },
- destroy: function(){
- if(this.container){
- this.container.removeShape();
- }
- }
- }
- );
- }
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