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- /*
- Copyright (c) 2004-2012, The Dojo Foundation All Rights Reserved.
- Available via Academic Free License >= 2.1 OR the modified BSD license.
- see: http://dojotoolkit.org/license for details
- */
- if(!dojo._hasResource["dojox.fx.text"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
- dojo._hasResource["dojox.fx.text"] = true;
- dojo.provide("dojox.fx.text");
- // dojo.require("dojox.fx._split");
- dojo.require("dojo.fx");
- dojo.require("dojo.fx.easing");
- dojox.fx.text._split = function(/*Object*/ args){
- // summary: Split a block of text into words or letters
- //
- // description:
- // Returns an animation that will split the node into a grid
- // of pieces that move independently.
- //
- // NOTE:
- // In some rendering engines, the text will appear to "jump" from its initial position
- // when the animation begins. To work around this bug, enclose the node's text in a <p> or <div>.
- //
- // args:
- // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
- // args.text: String - Text to place inside the node (otherwise node.innerHTML is used)
- // args.words: Boolean - If true, the text will be split into words rather than characters
- // args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces)
- // - Returns either the dojo.Animation or an array of dojo.Animation objects for the piece;
- // pieceCoords is the result of dojo.coords(piece, true);
- // nodeCoords is the result of dojo.coords(args.node, true);
- // number is the piece's position in the array of pieces, and numPieces is the array.length
- var node = args.node = dojo.byId(args.node),
- s = node.style,
- cs = dojo.getComputedStyle(node),
- nodeCoords = dojo.coords(node, true);
-
- args.duration = args.duration || 1000;
- args.words = args.words || false;
-
- var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML,
- originalHeight = s.height,
- originalWidth = s.width,
- animations = [];
- dojo.style(node, {
- height: cs.height,
- width: cs.width
- });
- // The following regular expression courtesy of Phil Haack
- // http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx
- var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g;
- // Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g
- var reg = (args.words ?
- /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g :
- /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g
- );
- // Split the text into pieces
- var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg);
- var html = "";
- var numPieces = 0;
- var number = 0;
- for(var i = 0; i < pieces.length; i++){
- var piece = pieces[i];
- if(!piece.match(tagReg)){
- html += "<span>" + piece + "</span>";
- numPieces++;
- }else{
- html += piece;
- }
- }
- node.innerHTML = html;
- // Find the newly-created spans and create their animations
- function animatePieces(piece){
- var next = piece.nextSibling;
- if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){
- var pieceCoords = dojo.coords(piece, true);
- number++;
- dojo.style(piece, {
- padding: 0,
- margin: 0,
- top: (args.crop ? "0px" : pieceCoords.t + "px"),
- left: (args.crop ? "0px" : pieceCoords.l + "px"),
- display: "inline"
- });
- var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces);
- if(dojo.isArray(pieceAnimation)){
- // if pieceAnimation is an array, append its elements
- animations = animations.concat(pieceAnimation);
- }else{
- // otherwise, append it
- animations[animations.length] = pieceAnimation;
- }
- }else if(piece.firstChild){
- animatePieces(piece.firstChild);
- }
- if(next){
- animatePieces(next);
- }
- }
- animatePieces(node.firstChild);
- var anim = dojo.fx.combine(animations);
- dojo.connect(anim, "onEnd", anim, function(){
- node.innerHTML = originalHTML;
- dojo.style(node, {
- height: originalHeight,
- width: originalWidth
- });
- });
- if(args.onPlay){
- dojo.connect(anim, "onPlay", anim, args.onPlay);
- }
- if(args.onEnd){
- dojo.connect(anim, "onEnd", anim, args.onEnd);
- }
- return anim; // dojo.Animation
- };
- dojox.fx.text.explode = function(/*Object*/ args){
- // summary: Explode a block of text into words or letters
- //
- // description:
- // Returns an animation that will split the text into a spans
- // of words or characters that fly away from the center.
- //
- // args:
- // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
- // args.words: Boolean - If true, text will be split into words rather than characters
- // args.random: Float - If set, pieces fly to random distances, for random durations,
- // and in slightly random directions. The value defines how much
- // randomness is introduced.
- // args.distance: Float - Multiplier for the distance the pieces fly (even when random)
- // args.fade: Boolean - If true, pieces fade out while in motion (default is true)
- // args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function
- // args.unhide: Boolean - If true, the animation is reversed
- // args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time
- // (default is true)
- var node = args.node = dojo.byId(args.node);
- var s = node.style;
- args.distance = args.distance || 1;
- args.duration = args.duration || 1000;
- args.random = args.random || 0;
- if(typeof(args.fade) == "undefined"){
- args.fade = true;
- }
- if(typeof(args.sync) == "undefined"){
- args.sync = true;
- }
- args.random = Math.abs(args.random);
- // Returns the animation object for each piece
- args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
- var pieceHeight = pieceCoords.h;
- var pieceWidth = pieceCoords.w;
- var distance = args.distance * 2;
- var duration = args.duration;
- var startTop = parseFloat(piece.style.top);
- var startLeft = parseFloat(piece.style.left);
- var delay = 0;
- var randomX = 0;
- var randomY = 0;
- if(args.random){
- var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0);
- distance *= seed;
- duration *= seed;
- // To syncronize, give each piece an appropriate delay so they end together
- delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0;
- // Slightly randomize the direction of each piece
- randomX = Math.random() - 0.5;
- randomY = Math.random() - 0.5;
- }
- var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y));
- var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x));
- var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2));
- var endTop = startTop - distanceY * distance + distanceXY * randomY;
- var endLeft = startLeft - distanceX * distance + distanceXY * randomX;
- // Create the animation objects for the piece
- // These are separate anim objects so they can have different curves
- var pieceSlide = dojo.animateProperty({
- node: piece,
- duration: duration,
- delay: delay,
- easing: (args.easing || (args.unhide ? dojo.fx.easing.sinOut : dojo.fx.easing.circOut)),
- beforeBegin: (args.unhide ? function(){
- if(args.fade){
- //piece.style.opacity = 0;
- dojo.style(piece,"opacity", 0);
- }
- piece.style.position = args.crop ? "relative" : "absolute";
- piece.style.top = endTop + "px";
- piece.style.left = endLeft + "px";
- } : function(){piece.style.position = args.crop ? "relative" : "absolute";}),
- properties: {
- top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }),
- left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft })
- }
- });
- if(args.fade){
- var pieceFade = dojo.animateProperty({
- node: piece,
- duration: duration,
- delay: delay,
- easing: (args.fadeEasing || dojo.fx.easing.quadOut),
- properties: {
- opacity: (args.unhide ? {start: 0, end: 1} : {end: 0})
- }
- });
- // return both animations as an array
- return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]);
- }else{
- // Otherwise return only the slide animation
- return pieceSlide;
- }
- };
- var anim = dojox.fx.text._split(args);
- return anim; // dojo.Animation
- };
- dojox.fx.text.converge = function(/*Object*/ args){
- args.unhide = true;
- return dojox.fx.text.explode(args);
- };
- dojox.fx.text.disintegrate = function(/*Object*/ args){
- // summary: Split a block of text into words or letters and let them fall
- //
- // description:
- // Returns an animation that will split the text into spans of words
- // or characters that drop.
- //
- // args:
- // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
- // args.words: Boolean - If true, text will be split into words rather than characters
- // args.interval: Float - The number of milliseconds between each piece's animation
- // args.distance: Float - The number of the node's heights to drop (default is 1.5)
- // args.fade: Boolean - If true, pieces fade out while in motion (default is true)
- // args.random: Float - If set, pieces fall in random order. The value defines how much
- // randomness is introduced
- // args.reverseOrder: Boolean - If true, pieces animate in reversed order
- // args.unhide: Boolean - If true, the peices fall from above and land in place
- var node = args.node = dojo.byId(args.node);
- var s = node.style;
- args.duration = args.duration || 1500;
- args.distance = args.distance || 1.5;
- args.random = args.random || 0;
- if(!args.fade){
- args.fade = true;
- }
- var random = Math.abs(args.random);
- // Returns the animation object for each piece
- args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
- var pieceHeight = pieceCoords.h;
- var pieceWidth = pieceCoords.w;
- var interval = args.interval || (args.duration / (1.5 * numPieces));
- var duration = (args.duration - numPieces * interval);
- var randomDelay = Math.random() * numPieces * interval;
- // If distance is negative, start from the top right instead of bottom left
- var uniformDelay = (args.reverseOrder || args.distance < 0) ?
- (number * interval) : ((numPieces - number) * interval);
- var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
- // Create the animation object for the piece
- var properties = {};
- if(args.unhide){
- properties.top = {
- start: (parseFloat(piece.style.top) - coords.h * args.distance),
- end: parseFloat(piece.style.top)
- };
- if(args.fade){
- properties.opacity = {start: 0, end: 1};
- }
- }else{
- properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)};
- if(args.fade){
- properties.opacity = {end: 0};
- }
- }
- var pieceAnimation = dojo.animateProperty({
- node: piece,
- duration: duration,
- delay: delay,
- easing: (args.easing || (args.unhide ? dojo.fx.easing.sinIn : dojo.fx.easing.circIn)),
- properties: properties,
- beforeBegin: (args.unhide ? function(){
- if(args.fade){
- // piece.style.opacity = 0;
- dojo.style(piece, "opacity", 0);
- }
- piece.style.position = args.crop ? "relative" : "absolute";
- piece.style.top = properties.top.start + "px";
- } : function(){ piece.style.position = args.crop ? "relative" : "absolute";})
- });
- return pieceAnimation;
- };
- var anim = dojox.fx.text._split(args);
- return anim; // dojo.Animation
- };
- dojox.fx.text.build = function(/*Object*/ args){
- args.unhide = true;
- return dojox.fx.text.disintegrate(args);
- };
- dojox.fx.text.blockFadeOut = function(/*Object*/ args){
- // summary: Split a block of text into words or letters and fade them
- //
- // description:
- // Returns an animation that will split the text into spans of words
- // or characters that fade in or out.
- //
- // args:
- // args.words: Boolean - If true, text will be split into words rather than characters
- // args.interval: Float - The number of milliseconds between each piece's animation (default is 0)
- // args.random: Float - If true, pieces have a random delay. The value defines how much
- // randomness is introduced
- // args.reverseOrder: Boolean - If true, pieces animate in reversed order
- // args.unhide: Boolean - If true, the animation is reversed
- var node = args.node = dojo.byId(args.node);;
- var s = node.style;
- args.duration = args.duration || 1000;
- args.random = args.random || 0;
- var random = Math.abs(args.random);
- // Returns the animation object for each piece
- args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
- var interval = args.interval || (args.duration / (1.5 * numPieces));
- var duration = (args.duration - numPieces * interval);
- var randomDelay = Math.random() * numPieces * interval;
- // If interval or random is negative, start from the bottom instead of top
- var uniformDelay = (args.reverseOrder) ?
- ((numPieces - number) * interval) : (number * interval);
- var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
- // Create the animation object for the piece
- var pieceAnimation = dojo.animateProperty({
- node: piece,
- duration: duration,
- delay: delay,
- easing: (args.easing || dojo.fx.easing.sinInOut),
- properties: {
- opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
- },
- beforeBegin: (args.unhide ? function(){ dojo.style(piece,"opacity",0); } : undefined)
- });
- return pieceAnimation;
- };
- var anim = dojox.fx.text._split(args);
- return anim; // dojo.Animation
- };
- dojox.fx.text.blockFadeIn = function(/*Object*/ args){
- args.unhide = true;
- return dojox.fx.text.blockFadeOut(args);
- };
- dojox.fx.text.backspace = function(/*Object*/ args){
- // summary: Split a block of text into words or letters and backspace them in sequence
- //
- // description:
- // Returns an animation that will split the text into spans of words
- // or characters that appear as if they were being backspaced (or typed) in real-time.
- //
- // args:
- // args.interval: Float - The number of milliseconds between each piece's animation
- // (default is determined by text length and args.duration);
- // args.wordDelay: Integer - The number of milliseconds between each word
- // (only effective when args.unhide = true)
- // args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display
- // changes between none and inline, adding realism (default = false)
- // args.random: Float - If true, pieces have a random delay. The value defines how much
- // randomness is introduced (only effective when args.unhide = true)
- // args.unhide: Boolean - If true, the animation is reversed
- var node = args.node = dojo.byId(args.node);
- var s = node.style;
- args.words = false;
- args.duration = args.duration || 2000;
- args.random = args.random || 0;
- var random = Math.abs(args.random);
- var delay = 10;
- // Returns the animation object for each piece
- args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
- var interval = args.interval || (args.duration / (1.5 * numPieces)),
- text = ("textContent" in piece) ? piece.textContent : piece.innerText,
- whitespace = text.match(/\s/g);
- if(typeof(args.wordDelay) == "undefined"){
- args.wordDelay = interval * 2;
- }
- if(!args.unhide){
- delay = (numPieces - number - 1) * interval;
- }
- var beforeBegin, onEnd;
- if(args.fixed){
- if(args.unhide){
- var beforeBegin = function(){ dojo.style(piece,"opacity",0); };
- }
- }else{
- if(args.unhide){
- var beforeBegin = function(){piece.style.display = "none";};
- var onEnd = function(){piece.style.display = "inline";};
- }else{
- var onEnd = function(){piece.style.display = "none";};
- }
- }
- // Create the animation object for the piece
- var pieceAnimation = dojo.animateProperty({
- node: piece,
- duration: 1,
- delay: delay,
- easing: (args.easing || dojo.fx.easing.sinInOut),
- properties: {
- opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
- },
- beforeBegin: beforeBegin,
- onEnd: onEnd
- });
- if(args.unhide){
- var randomDelay = Math.random() * text.length * interval;
- var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay;
- delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length +
- (wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1));
- }
- return pieceAnimation;
- };
- var anim = dojox.fx.text._split(args);
- return anim; // dojo.Animation
- };
- dojox.fx.text.type = function(/*Object*/ args){
- args.unhide = true;
- return dojox.fx.text.backspace(args);
- };
- }
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