README 2.3 KB

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  2. Project Name: dojox.mobile
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  4. Version 1.0
  5. Release date: 03/23/2010
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  7. Project state:
  8. dojox.mobile: stable
  9. dojox.mobile.app: experimental
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  11. [ NO ] l18n support?
  12. [ NO ] a11y support?
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  14. Credits:
  15. Jared Jurkiewicz (jared.jurkiewicz@gmail.com)
  16. Yoshiroh Kamiyama (Contributor to Jared of base code).
  17. Shane O'Sullivan (dojox.mobile.app)
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  19. Project description
  20. This project tries to solve an area lacking in dojo, namely better
  21. support for mobile devices. This project provides through CSS3 and
  22. custom styles, interfaces that display and work well on mobile devices
  23. such as the Android and iPhone Smart Phones.
  24. The code is deliberately kept as lightweight as possible, using CSS3 animations
  25. and the like to perform the effects. There is a compat.js, which will simulate
  26. most of the effects using dojo.animateProperty and dojox.fx where possible on
  27. browsers such as FireFox and IE. It will not load by default, it has to be
  28. required in separately.
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  30. Dependencies:
  31. dojo base
  32. dijit/_Widget.js
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  34. Documentation
  35. Documentatation will reside at:
  36. http://docs.dojocampus.org/dojox/mobile
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  38. Installation instructions
  39. Grab the following from the Dojo SVN Repository:
  40. http://svn.dojotoolkit.org/src/dojox/trunk/mobile/*
  41. http://svn.dojotoolkit.org/src/dojox/trunk/mobile.js
  42. Install into the following directory structure:
  43. /dojox/mobile.js
  44. /dojox/mobile/*
  45. ...which should be at the same level as your Dojo checkout.
  46. then dojo.require("dojox.mobile") in your application to load it.
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