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- define("dojox/dnd/BoundingBoxController", ["dojo", "dojox"], function(dojo, dojox) {
- return dojo.declare('dojox.dnd.BoundingBoxController', null, {
- // summary: Allows the user draw bounding boxes around nodes on the page.
- // Publishes to the "/dojox/dnd/bounding" topic to tell the selector to check
- // to see whether any dnd items fall within the coordinates of the bounding box
- // x,y start and end coordinates for the bounding box
- _startX: null,
- _startY: null,
- _endX: null,
- _endY: null,
- constructor: function(sources, domNode) {
- // summary:
- // Sets mouse handlers for the document to capture when a user
- // is trying to draw a bounding box.
- // sources: Array:
- // an array of dojox.dnd.Selectors which need to be aware of
- // the positioning of the bounding box.
- // domNode: String|DomNode:
- // the DOM node or id which represents the bounding box on the page.
- this.events = [
- dojo.connect(dojo.doc, 'onmousedown', this, '_onMouseDown'),
- dojo.connect(dojo.doc, 'onmouseup', this, '_onMouseUp'),
- // cancel text selection and text dragging
- //dojo.connect(dojo.doc, "ondragstart", dojo.stopEvent),
- //dojo.connect(dojo.doc, "onselectstart", dojo.stopEvent),
- // when a user is scrolling using a scrollbar, don't draw the bounding box.
- dojo.connect(dojo.doc, 'onscroll', this, '_finishSelecting')
- ];
- // set up a subscription so the client can easily cancel a user drawing a bounding box.
- this.subscriptions = [
- dojo.subscribe('/dojox/bounding/cancel', this, '_finishSelecting')
- ];
- dojo.forEach(sources, function(item) {
- // listen for "/dojox/dnd/bounding" events eminating from the bounding box.
- // for each of the dojox.dnd.selectors passed in args.
- if (item.selectByBBox) {
- this.subscriptions.push(dojo.subscribe('/dojox/dnd/bounding', item, 'selectByBBox'));
- }
- }, this);
- this.domNode = dojo.byId(domNode);
- dojo.style(this.domNode, {
- position: 'absolute',
- display: 'none'
- });
- },
- destroy: function() {
- // summary:
- // prepares this object to be garbage-collected
- dojo.forEach(this.events, dojo.disconnect);
- dojo.forEach(this.subscriptions, dojo.unsubscribe);
- this.domNode = null;
- },
- shouldStartDrawingBox: function(evt) {
- // summary: Override-able by the client as an extra check to ensure that a bounding
- // box should begin to be drawn. If the client has any preconditions to when a
- // bounding box should be drawn, they should be included in this method.
- // evt: Object: the mouse event which caused this callback to fire.
- return true;
- },
- boundingBoxIsViable: function(evt) {
- // summary: Override-able by the client as an extra check to ensure that a bounding
- // box is viable. In some instances, it might not make sense that
- // a mouse down -> mouse move -> mouse up interaction represents a bounding box.
- // For example, if a dialog is open the client might want to suppress a bounding
- // box. This function could be used by the client to ensure that a bounding box is only
- // drawn on the document when certain conditions are met.
- // evt: Object: the mouse event which caused this callback to fire.
- return true;
- },
- _onMouseDown: function(evt) {
- // summary: Executed when the user mouses down on the document. Resets the
- // this._startX and this._startY member variables.
- // evt: Object: the mouse event which caused this callback to fire.
- if (this.shouldStartDrawingBox(evt) && dojo.mouseButtons.isLeft(evt)) {
- if (this._startX == null) {
- this._startX = evt.clientX;
- this._startY = evt.clientY;
- }
- this.events.push(
- dojo.connect(dojo.doc, 'onmousemove', this, '_onMouseMove')
- );
- }
- },
- _onMouseMove: function(evt) {
- // summary: Executed when the user moves the mouse over the document. Delegates to
- // this._drawBoundingBox if the user is trying to draw a bounding box.
- // whether the user was drawing a bounding box and publishes to the
- // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
- // evt: Object: the mouse event which caused this callback to fire.
- this._endX = evt.clientX;
- this._endY = evt.clientY;
- this._drawBoundingBox();
- },
- _onMouseUp: function(evt) {
- // summary: Executed when the users mouses up on the document. Checks to see
- // whether the user was drawing a bounding box and publishes to the
- // "/dojox/dnd/bounding" topic if the user is finished drawing their bounding box.
- // evt: Object: the mouse event which caused this callback to fire.
- if (this._endX !== null && this.boundingBoxIsViable(evt)) {
- // the user has moused up ... tell the selector to check to see whether
- // any nodes within the bounding box need to be selected.
- dojo.publish('/dojox/dnd/bounding', [this._startX, this._startY, this._endX, this._endY]);
- }
- this._finishSelecting();
- },
- _finishSelecting: function() {
- // summary: hide the bounding box and reset for the next time around
- if (this._startX !== null) {
- dojo.disconnect(this.events.pop());
- dojo.style(this.domNode, 'display', 'none');
- this._startX = null;
- this._endX = null;
- }
- },
- _drawBoundingBox: function() {
- // summary: draws the bounding box over the document.
- dojo.style(this.domNode, {
- left: Math.min(this._startX, this._endX) + 'px',
- top: Math.min(this._startY, this._endY) + 'px',
- width: Math.abs(this._startX - this._endX) + 'px',
- height: Math.abs(this._startY - this._endY) + 'px',
- display: ''
- });
- }
- }
- );
- });
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