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- define("dojox/form/Rating", [
- "dojo/_base/declare",
- "dojo/_base/lang",
- "dojo/dom-attr",
- "dojo/dom-class",
- "dojo/string",
- "dojo/query",
- "dijit/form/_FormWidget"
- ], function(declare, lang, domAttr, domClass, string, query, FormWidget){
- /*=====
- FormWidget = dijit.form._FormWidget;
- =====*/
- return declare("dojox.form.Rating", FormWidget,{
- // summary:
- // A widget for rating using stars.
- //
- // required: Boolean
- // TODO: Can be true or false, default is false.
- // required: false,
- templateString: null,
- // numStars: Integer/Float
- // The number of stars to show, default is 3.
- numStars: 3,
- // value: Integer/Float
- // The current value of the Rating
- value: 0,
- constructor:function(/*Object*/params){
- // Build the templateString. The number of stars is given by this.numStars,
- // which is normally an attribute to the widget node.
- lang.mixin(this, params);
- // TODO actually "dijitInline" should be applied to the surrounding div, but FF2
- // screws up when we query() for the star nodes, it orders them randomly, because of the use
- // of display:--moz-inline-box ... very strange bug
- // Since using ul and li in combintaion with dijitInline this problem doesnt exist anymore.
- // The focusNode is normally used to store the value, i dont know if that is right here, but seems standard for _FormWidgets
- var tpl = '<div dojoAttachPoint="domNode" class="dojoxRating dijitInline">' +
- '<input type="hidden" value="0" dojoAttachPoint="focusNode" /><ul>${stars}</ul>' +
- '</div>';
- // The value-attribute is used to "read" the value for processing in the widget class
- var starTpl = '<li class="dojoxRatingStar dijitInline" dojoAttachEvent="onclick:onStarClick,onmouseover:_onMouse,onmouseout:_onMouse" value="${value}"></li>';
- var rendered = "";
- for(var i = 0; i < this.numStars; i++){
- rendered += string.substitute(starTpl, {value:i+1});
- }
- this.templateString = string.substitute(tpl, {stars:rendered});
- },
- postCreate: function(){
- this.inherited(arguments);
- this._renderStars(this.value);
- },
- _onMouse: function(evt){
- if(this.hovering){
- var hoverValue = +domAttr.get(evt.target, "value");
- this.onMouseOver(evt, hoverValue);
- this._renderStars(hoverValue, true);
- }else{
- this._renderStars(this.value);
- }
- },
- _renderStars: function(value, hover){
- // summary: Render the stars depending on the value.
- query(".dojoxRatingStar", this.domNode).forEach(function(star, i){
- if(i + 1 > value){
- domClass.remove(star, "dojoxRatingStarHover");
- domClass.remove(star, "dojoxRatingStarChecked");
- }else{
- domClass.remove(star, "dojoxRatingStar" + (hover ? "Checked" : "Hover"));
- domClass.add(star, "dojoxRatingStar" + (hover ? "Hover" : "Checked"));
- }
- });
- },
- onStarClick:function(/* Event */evt){
- // summary: Connect on this method to get noticed when a star was clicked.
- // example: connect(widget, "onStarClick", function(event){ ... })
- var newVal = +domAttr.get(evt.target, "value");
- this.setAttribute("value", newVal == this.value ? 0 : newVal);
- this._renderStars(this.value);
- this.onChange(this.value); // Do I have to call this by hand?
- },
- onMouseOver: function(/*evt, value*/){
- // summary: Connect here, the value is passed to this function as the second parameter!
- },
- setAttribute: function(/*String*/key, /**/value){
- // summary: When calling setAttribute("value", 4), set the value and render the stars accordingly.
- this.set(key, value);
- if(key=="value"){
- this._renderStars(this.value);
- this.onChange(this.value); // Do I really have to call this by hand? :-(
- }
- }
- });
- });
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