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- define("dojox/gauges/AnalogIndicatorBase", ["dojo/_base/lang","dojo/_base/declare","dojo/_base/connect","dojo/_base/fx","dojox/gfx","./_Indicator"],
- function(lang, declare, connect, fx, gfx, Indicator) {
-
- /*=====
- Indicator = dojox.gauges._indicator;
- =====*/
- return declare("dojox.gauges.AnalogIndicatorBase",[Indicator],{
- // summary:
- // An abstract base class for indicators that can be used in an AnalogGauge.
- //
- draw: function(/*dojox.gfx.Group*/ group, /*Boolean?*/ dontAnimate){
- // summary:
- // Override of dojox.gauges._Indicator.draw
- // group: dojox.gfx.Group
- // The GFX group when the indicator must be drawn
- // dontAnimate: Boolean
- // Indicates if the drawing should not be animated (vs. the default of doing an animation)
- if(this.shape){
- this._move(dontAnimate);
- }else{
- if(this.text){
- this.text.parent.remove(this.text);
- this.text = null;
- }
- var a = this._gauge._getAngle(Math.min(Math.max(this.value, this._gauge.min), this._gauge.max));
- this.color = this.color || '#000000';
- this.length = this.length || this._gauge.radius;
- this.width = this.width || 1;
- this.offset = this.offset || 0;
- this.highlight = this.highlight || '#D0D0D0';
- var shapes = this._getShapes(group, this._gauge, this);
- if (shapes){
- if (shapes.length > 1){
- this.shape = group.createGroup();
- for (var s = 0; s < shapes.length; s++){
- this.shape.add(shapes[s]);
- }
- }
- else
- this.shape = shapes[0];
-
- this.shape.setTransform([{
- dx: this._gauge.cx,
- dy: this._gauge.cy
- }, gfx.matrix.rotateg(a)]);
- this.shape.connect("onmouseover", this, this.handleMouseOver);
- this.shape.connect("onmouseout", this, this.handleMouseOut);
- this.shape.connect("onmousedown", this, this.handleMouseDown);
- this.shape.connect("touchstart", this, this.handleTouchStart);
- }
- if(this.label){
- var direction = this.direction;
- if (!direction) direction = 'outside';
-
- var len;
- if (direction == 'inside')
- len=-this.length+this.offset - 5;
- else
- len=this.length+this.offset + 5;
-
- var rad=this._gauge._getRadians(90-a);
- this._layoutLabel(group, this.label+'', this._gauge.cx, this._gauge.cy,len ,rad , direction);
-
- }
- this.currentValue = this.value;
- }
- },
-
- _layoutLabel:function(group, txt, ox, oy, lrad, angle, labelPlacement){
- // summary:
- // Places the label on the side of the tick.
-
- var font = this.font ? this.font : gfx.defaultFont;
- var box = gfx._base._getTextBox(txt,
- {
- font: gfx.makeFontString(gfx.makeParameters(gfx.defaultFont,font))
- });
-
- var tw = box.w;
- var fz = font.size;
- var th = gfx.normalizedLength(fz);
-
- var tfx = ox + Math.cos(angle) * lrad - tw / 2;
- var tfy = oy - Math.sin(angle) * lrad - th / 2;
- var side;
- var intersections = [];
- // Intersection with top segment
- side = tfx;
- var ipx = side;
- var ipy = -Math.tan(angle) * side + oy + Math.tan(angle) * ox;
- // Verify if intersection is on segment
- if (ipy >= tfy && ipy <= tfy + th)
- intersections.push({
- x: ipx,
- y: ipy
- });
- // Intersection with bottom segment
- side = tfx + tw;
- ipx = side;
- ipy = -Math.tan(angle) * side + oy + Math.tan(angle) * ox;
- // Verify if intersection is on segment
- if (ipy >= tfy && ipy <= tfy + th) intersections.push({
- x: ipx,
- y: ipy
- });
- // Intersection with left segment
- side = tfy;
- ipx = -1 / Math.tan(angle) * side + ox + 1 / Math.tan(angle) * oy;
- ipy = side;
- // Verify if intersection is on segment
- if (ipx >= tfx && ipx <= tfx + tw)
- intersections.push({
- x: ipx,
- y: ipy
- });
- // Intersection with right segment
- side = tfy + th;
- ipx = -1 / Math.tan(angle) * side + ox + 1 / Math.tan(angle) * oy;
- ipy = side;
- // Verify if intersection is on segment
- if (ipx >= tfx && ipx <= tfx + tw)
- intersections.push({
- x: ipx,
- y: ipy
- });
- var dif;
- if (labelPlacement == "inside"){
- for (var it = 0; it < intersections.length; it++){
- var ip = intersections[it];
- dif = this._distance(ip.x, ip.y, ox, oy) - lrad;
- if (dif >= 0){
- // Place reference intersection point on reference circle
- tfx = ox + Math.cos(angle) * (lrad - dif) - tw / 2;
- tfy = oy - Math.sin(angle) * (lrad - dif) - th / 2;
- break;
- }
- }
- }
- else // "outside" placement
- {
- for (it = 0; it < intersections.length; it++){
- ip = intersections[it];
- dif = this._distance(ip.x, ip.y, ox, oy) - lrad;
- if (dif <= 0){
- // Place reference intersection point on reference circle
- tfx = ox + Math.cos(angle) * (lrad - dif) - tw / 2;
- tfy = oy - Math.sin(angle) * (lrad - dif) - th / 2;
- break;
- }
- }
- }
- // since the size computed by getTextBox is too big,
- // to lower the problem, we align this to the middle and
- // place at the middle of the computed size.
- this.text = this._gauge.drawText(group, txt, tfx + tw / 2, tfy + th, 'middle', this.color, this.font);
- },
-
- _distance: function(x1,y1,x2,y2){
- return Math.sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
- },
-
- _move: function(/*Boolean?*/ dontAnimate){
- // summary:
- // dontAnimate: Boolean
- // Indicates if the drawing should not be animated (vs. the default of doing an animation)
- var v = Math.min(Math.max(this.value, this._gauge.min), this._gauge.max),
- c = this.currentValue
- ;
- if(dontAnimate){
- var angle = this._gauge._getAngle(v);
- this.shape.setTransform([{dx:this._gauge.cx,dy:this._gauge.cy}, gfx.matrix.rotateg(angle)]);
- this.currentValue = v;
- }else{
- if(c!=v){
- var anim = new fx.Animation({curve: [c, v], duration: this.duration, easing: this.easing});
- connect.connect(anim, "onAnimate", lang.hitch(this, function(step){
- this.shape.setTransform([{dx:this._gauge.cx,dy:this._gauge.cy}, gfx.matrix.rotateg(this._gauge._getAngle(step))]);
-
- this.currentValue = step;
- }));
- anim.play();
- }
- }
- }
- });
- });
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