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- define("dojox/image/Magnifier", ["dojo/_base/declare", "dojo/dom-construct", "dojo/_base/window", "dojox/gfx", "dojox/gfx/canvas", "./MagnifierLite"], function(declare, construct, window, gfx, canvas, MagnifierLite){
-
- return declare("dojox.image.Magnifier", MagnifierLite, {
- // summary:
- // Adds magnification on a portion of an image element, using `dojox.gfx`
- //
- // description:
- // An unobtrusive way to add an unstyled overlay
- // above the srcNode image element. The overlay/glass is a
- // scaled version of the src image (so larger images sized down
- // are clearer).
- //
- // over-ride the _createGlass method to create your custom surface,
- // being sure to create an img node on that surface.
- _createGlass: function(){
- // summary: create the glassNode, and an img on a dojox.gfx surface
- // images are hard to make into workable templates, so just add outer overlay
- // and skip using dijit._Templated
- this.glassNode = construct.create('div', {
- style: {
- height: this.glassSize + "px",
- width: this.glassSize + "px"
- },
- className: "glassNode"
- }, window.body());
- this.surfaceNode = construct.create('div', null, this.glassNode);
- gfx.switchTo('canvas');
- this.surface = canvas.createSurface(this.surfaceNode, this.glassSize, this.glassSize);
- this.img = this.surface.createImage({
- src: this.domNode.src,
- width: this._zoomSize.w,
- height: this._zoomSize.h
- });
- },
- _placeGlass: function(e){
- // summary: position the overlay centered under the cursor
- var x = e.pageX - 2,
- y = e.pageY - 2,
- xMax = this.offset.x + this.offset.w + 2,
- yMax = this.offset.y + this.offset.h + 2
- ;
- // with svg, our mouseout connection to the image surface doesn't
- // fire, so we'r have to manually calculate offsets
- if(x < this.offset.x || y < this.offset.y || x > xMax || y > yMax){
- this._hideGlass();
- }else{
- this.inherited(arguments);
- }
- },
- _setImage: function(e){
- // summary: set the image's offset in the clipping window relative to the mouse position
- var xOff = (e.pageX - this.offset.x) / this.offset.w,
- yOff = (e.pageY - this.offset.y) / this.offset.h,
- x = (this._zoomSize.w * xOff * -1)+(this.glassSize*xOff),
- y = (this._zoomSize.h * yOff * -1)+(this.glassSize*yOff)
- ;
- // set the image offset
- this.img.setShape({ x: x, y: y });
- }
- });
- });
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