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- define("dojox/mdnd/dropMode/DefaultDropMode", [
- "dojo/_base/kernel",
- "dojo/_base/declare",
- "dojo/_base/array",
- "dojo/_base/html",
- "dojox/mdnd/AreaManager"
- ],function(dojo){
- var ddm = dojo.declare("dojox.mdnd.dropMode.DefaultDropMode", null, {
- // summary:
- // Enabled a type of calcul for Dnd.
- // Default class to find the nearest target.
-
- // _oldXPoint: Integer
- // used to save a X position
- _oldXPoint: null,
-
- // _oldYPoint: Integer
- // used to save a Y position
- _oldYPoint: null,
-
- // _oldBehaviour: String
- // see <getDragPoint>
- _oldBehaviour: "up",
-
- addArea: function(/*Array*/areas, /*Object*/object){
- // summary:
- // Add a DnD Area into an array sorting by the x position.
- // areas:
- // array of areas
- // object:
- // data type of a DndArea
- // returns:
- // a sorted area
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: addArea");
- var length = areas.length;
- var position = dojo.position(object.node, true);
- object.coords = {'x':position.x, 'y':position.y};
- if (length == 0) {
- areas.push(object);
- }else{
- var x = object.coords.x;
- for (var i = 0; i < length; i++) {
- if (x < areas[i].coords.x) {
- for (var j = length-1; j >= i; j--)
- areas[j + 1] = areas[j];
- areas[i] = object;
- break;
- }
- }
- if (i == length)
- areas.push(object);
- }
- return areas; // Array
- },
-
- updateAreas: function(/*Array*/areaList){
- // summary:
- // Refresh intervals between areas to determinate the nearest area to drop an item.
- // Algorithm :
- // the marker should be the vertical line passing by the
- // central point between two contiguous areas.
- // Note:
- // If the page has only one targetArea, it's not necessary to calculate coords.
- // areaList:
- // array of areas
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: initAreas");
- var length = areaList.length;
- if (length > 1){
- var currentRight, nextLeft;
- for (var i = 0; i < length; i++) {
- var area = areaList[i];
- var nextArea;
- area.coords.x1 = -1;
- area.coords.x2 = -1;
- if (i == 0) {
- nextArea = areaList[i+1];
- this._updateArea(area);
- this._updateArea(nextArea);
- currentRight = area.coords.x + area.node.offsetWidth;
- nextLeft = nextArea.coords.x;
- area.coords.x2 = currentRight + (nextLeft-currentRight)/2;
- }
- else if (i == length-1) {
- area.coords.x1 = areaList[i-1].coords.x2;
- }else{
- nextArea = areaList[i+1];
- this._updateArea(nextArea);
- currentRight = area.coords.x + area.node.offsetWidth;
- nextLeft = nextArea.coords.x;
- area.coords.x1 = areaList[i-1].coords.x2;
- area.coords.x2 = currentRight + (nextLeft-currentRight)/2;
- }
- }
- }
- },
-
- _updateArea : function(/*Object*/area){
- // summary:
- // update the DnD area object (i.e. update coordinates of its DOM node)
- // area:
- // the DnD area
- // tags:
- // protected
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: _updateArea");
- var position = dojo.position(area.node, true);
- area.coords.x = position.x;
- area.coords.y = position.y;
- },
-
- initItems: function(/*Object*/area){
- // summary:
- // initialize the horizontal line in order to determinate the drop zone.
- // area:
- // the DnD area
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: initItems");
- dojo.forEach(area.items, function(obj){
- //get the vertical middle of the item
- var node = obj.item.node;
- var position = dojo.position(node, true);
- var y = position.y + position.h/2;
- obj.y = y;
- });
- area.initItems = true;
- },
-
- refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){
- // summary:
- // take into account the drop indicator DOM element in order to compute horizontal lines
- // area:
- // a DnD area object
- // indexItem:
- // index of a draggable item
- // size:
- // dropIndicator size
- // added:
- // boolean to know if a dropIndicator has been added or deleted
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: refreshItems");
- if (indexItem == -1) {
- return;
- }else if(area && size && size.h){
- var height = size.h;
- if (area.margin){
- height += area.margin.t;
- }
- var length = area.items.length;
- for (var i=indexItem; i<length; i++){
- var item = area.items[i];
- if (added) {
- item.y += height;
- }else{
- item.y -= height;
- }
- }
- }
- },
-
- getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){
- // summary:
- // return coordinates of the draggable item
- // description:
- // return for:
- // - X point : the middle
- // - Y point : search if the user goes up or goes down with his mouse.
- // - Up : top of the draggable item
- // - Down : bottom of the draggable item
- // coords:
- // an object encapsulating X and Y position
- // size:
- // an object encapsulating width and height values
- // mousePosition:
- // coordinates of mouse
- // returns:
- // an object of coordinates
- // example : {'x':10,'y':10}
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getDragPoint");
- var y = coords.y;
- if (this._oldYPoint){
- if (y > this._oldYPoint) {
- this._oldBehaviour = "down";
- y += size.h;
- }
- else
- if (y <= this._oldYPoint) {
- this._oldBehaviour = "up";
- }
- }
- this._oldYPoint = y;
- return {
- 'x': coords.x + (size.w / 2),
- 'y': y
- }; // Object
- },
-
- getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){
- // summary:
- // get the nearest DnD area.
- // Coordinates are basically provided by the <getDragPoint> method.
- // areaList:
- // a list of DnD areas objects
- // coords:
- // coordinates [x,y] of the dragItem
- // currentIndexArea:
- // an index representing the active DnD area
- // returns:
- // the index of the DnD area
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getTargetArea");
- var index = 0;
- var x = coords.x;
- var end = areaList.length;
- if (end > 1) {
- var start = 0, direction = "right", compute = false;
- if (currentIndexArea == -1 || arguments.length<3) {
- // first time : Need to search the nearest area in all areas.
- compute = true;
- }
- else {
- // check if it's always the same area
- if (this._checkInterval(areaList, currentIndexArea, x)){
- index = currentIndexArea;
- }else{
- if (this._oldXPoint < x){
- start = currentIndexArea + 1;
- }else{
- start = currentIndexArea - 1;
- end = 0;
- direction = "left";
- }
- compute = true;
- }
- }
- if (compute) {
- if (direction === "right") {
- for (var i = start; i < end; i++) {
- if (this._checkInterval(areaList, i, x)) {
- index = i;
- break;
- }
- }
- }else{
- for (var i = start; i >= end; i--) {
- if (this._checkInterval(areaList, i, x)) {
- index = i;
- break;
- }
- }
- }
- }
- }
- this._oldXPoint = x;
- return index; // Integer
- },
-
- _checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x){
- // summary:
- // check if the dragNode is in the interval.
- // The x coordinate is basically provided by the <getDragPoint> method.
- // areaList:
- // a list of DnD areas objects
- // index:
- // index of a DnD area (to get the interval)
- // x:
- // coordinate x, of the dragNode
- // returns:
- // true if the dragNode is in intervall
- // tags:
- // protected
-
- var coords = areaList[index].coords;
- if (coords.x1 == -1) {
- if (x <= coords.x2) {
- return true;
- }
- }
- else
- if (coords.x2 == -1) {
- if (x > coords.x1) {
- return true;
- }
- }
- else {
- if (coords.x1 < x && x <= coords.x2) {
- return true;
- }
- }
- return false; // Boolean
- },
-
- getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){
- // summary:
- // Return the index where the drop has to be placed.
- // targetArea:
- // a DnD area object
- // coords:
- // coordinates [x,y] of the draggable item
- // returns:
- // a number
- // or -1 if the area has no children or the drop index represents the last position in to the area
-
- //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getDropIndex");
- var length = targetArea.items.length;
- var coordinates = targetArea.coords;
- var y = coords.y;
- if (length > 0) {
- // course all children in the target area.
- for (var i = 0; i < length; i++) {
- // compare y value with y value of children
- if (y < targetArea.items[i].y) {
- return i; // Integer
- }
- else {
- if (i == length-1) {
- return -1;
- }
- }
- }
- }
- return -1;
- },
-
- destroy: function(){
- // can be overwritten.
- }
- });
-
- //------------
- //Singleton
- //------------
- dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.DefaultDropMode();
- return ddm;
- });
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